Knuckles
June 16th, 2003, 23:04
Here are the shots from the Skedar map.
This map is compatible with both UT2003 and UT2004
Knuckles
June 16th, 2003, 23:35
2:
Knuckles
June 16th, 2003, 23:35
3:
Knuckles
June 16th, 2003, 23:36
4:
Knuckles
June 16th, 2003, 23:36
5:
Knuckles
June 16th, 2003, 23:36
6:
Knuckles
June 16th, 2003, 23:36
7:
Knuckles
June 16th, 2003, 23:37
8:
Knuckles
June 16th, 2003, 23:37
And the last one
Davemc
June 17th, 2003, 00:31
Thats fucking cool. Nice 1.
You need to do the Facility from Goldeneye next methinks.
NeoNight
June 17th, 2003, 06:51
cool I had a crazy idea to export the maps from mario64 ......... anyway did you export the textrues too? annnnnnnnnnd how did you do that! lol I also wanted to export maps from this goemon game and smash bros for this 2d mod... and not to mention a map or 2 from conkers bad fur day hehe :phone:
AlphaWolf
June 17th, 2003, 07:34
Hmm..those textures are a bit low res though...are you going to remake some of them from scratch?
marioshroom
June 17th, 2003, 10:45
yes also am i to have thought of a mario 64 level of unreal 2003! or any of the levels of many games that would be the most different from a ut2k3 level!
also should these be released for many sites!
awesome!
Knuckles
June 18th, 2003, 02:35
the textures are from the original game, I didn't made any changes and I won't make any.
All the level is made from scratch except the textures.
For mario 64, I already tried to export/ import them to UT2003 but becasue all the level (Bo-Bomb battlefield) is in one brush, I have lot of fall-thru, BSP cuts and holes, etc. Really buggy.
Knuckles
December 29th, 2004, 08:20
Post here any opinions, bugs or questions you may have about this map :)
Knuckles
November 3rd, 2005, 16:41
I've been working on the Skedar map on my laptop... at school.
All that will be fixing the scale/proportion problems. Also, even if I have working at 45 degree on the grid. Here is a progress shot:
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