View Full Version : beastwars opcode problems... w (j) and (U) version
xSMOKEx
February 1st, 2002, 12:55
hmm i get after a short time allways a unhandeld opcode error..
when i play it :(
(with project64 1.4)
.. any idea.. ? why? what i should make...?
or .. if there is a better emu .. for "the game.." ???
xSMOKEx
February 1st, 2002, 17:17
thats the full error message:
Unhandled R4300i OpCode at 800DD1B0
TRUNC.L.D f4,f12
Stoping Emulation !
... well what does it mean..
and .... what can i do about it? :!!!:
Glurak
February 1st, 2002, 20:17
try it on the interpreter or try nemu, 1964 or tr64 ;)
Smiff
February 1st, 2002, 20:30
just turn off register caching, and oh no suffer an insignificant speed drop vs. the graphics. god people give up too easily.
yah good find tho me. well done me.
xSMOKEx
February 2nd, 2002, 00:14
(and nemu is absolutly non working! ! heh doesnt work with any games.. well maybe for 2 secs.. many gfx errors and stuff.. :) + u cant select plugins...
ahhh i like this n-rage input plugin ! heh n64 with mouse ahhhh!)
ok worked this time better(longer..)
(register caching unchecked) but in stage 2-3 .. again same error.. btw what u mean with?
and oh no suffer an insignificant speed drop vs. the graphics
(are the crashs maybe .. about low memory?(in beastwars)
(i got 256total... but with my 4 hdds (113gb..) is ram fast gone heh)
(if not.. well.. why does it crash.. and why do i have to turn caching off?)
Smiff
February 2nd, 2002, 00:22
ah well about there id give up and play a good game, something that works.
flow``
February 2nd, 2002, 01:46
and nemu is crap!
say anything like that again and i'll ban..
funny how people have forgotten how great nemu was before pj64 was released..
xSMOKEx
February 2nd, 2002, 05:38
well.. changed the message.....
keep :cool:
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