A couple of games that I have tried emulating seem to quit working for me (Black screen) at certain places.
In mario golf selecting a golf player will result in a black screen along with the voice and music cut off, in addition the voice and music will skip for a bit before dieing. As for Mario Tennis I get a black screen after the camelot logo, I have tried turning off the FPU hack, turning on 32 bit addressing(in mario golf), setting the cf = 1, exiting SETI, setting the sound buffer to max... I checked the roms with GOOD n64.The pc seems to get traped in an endless loop. Other games work just fine that are labled as playable (expect for magical tetris which is labled as almost playable, but was completly playable for me with a few of the non-gameplay graphics missing). I am using an AMD 1.2 GB, 256 MB SDRAM and a NVIDIA GeForce2 MX/MX 400 video card, running windows xp. Does anyone know what the problem/solution is... is there possibly more than one version of these games that act differently??
In mario golf selecting a golf player will result in a black screen along with the voice and music cut off, in addition the voice and music will skip for a bit before dieing. As for Mario Tennis I get a black screen after the camelot logo, I have tried turning off the FPU hack, turning on 32 bit addressing(in mario golf), setting the cf = 1, exiting SETI, setting the sound buffer to max... I checked the roms with GOOD n64.The pc seems to get traped in an endless loop. Other games work just fine that are labled as playable (expect for magical tetris which is labled as almost playable, but was completly playable for me with a few of the non-gameplay graphics missing). I am using an AMD 1.2 GB, 256 MB SDRAM and a NVIDIA GeForce2 MX/MX 400 video card, running windows xp. Does anyone know what the problem/solution is... is there possibly more than one version of these games that act differently??