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Alec
November 25th, 2001, 19:42
Hello everyone,

Sorry if this a dumb question, I'm rather new to this. I noticed that on 1964, it says "Use Jabo 1.4" for the comment on Diddy Kong Racing, also the recent Apollo release said it fixed issues with Jabo 1.4, and also on this message board someone said download 1.4 in the beta of Project 64. I got the latest Project 64 (there was no beta) but I could not find Jabo 1.4 plugin... I assume that is the Direct3D plugin, right? If anyone could help, that would be great.

-Alec

schibo
November 25th, 2001, 19:57
hi. This comment was not meant to be the ini, but if you send PJ a donation http://www.pj64.net, they might send you a beta. I can't guarantee it though, since I don't know how they are handling their beta testing right now.

abdulla
November 26th, 2001, 01:51
damn, i so love diddy kokng racing ???

sk8bloke22
November 26th, 2001, 01:55
or wait for pj64 1.4 to be officially released, it'll be sometime now, but u can catch its progress on the pj64 forum. when its release u can play those games like diddy kong and perfect dark.

Zero
November 27th, 2001, 08:42
it's worth the wait in my humble opinion but the sooner the better

Ozymandias
November 27th, 2001, 10:42
hmmm... Diddy kong...sweet! :D How does it perform with Jabo's 1.4?

Zero: the sooner, most of the times the better :)

RPGlover12
November 27th, 2001, 15:22
when pj64 1.4 is going to be realesed
am sick of waiting
and i hate 1964 cause it didn't make it own plugin
why dont they make their own plugin
like pj64 did
:)
hope pj64 is going to be good
very good too

Tesla-Guy
November 27th, 2001, 15:50
stop acting lame, respect the authors of every emulator. If you don't like 1964 it's free for you not to like it but STOP discouraging the authors :pissed: :angry: :pissed: :angry: :pissed: :angry: :pissed: :angry: :pissed: :angry:

sk8bloke22
November 27th, 2001, 16:43
lol. u dont like 1964 cos it didnt make its own plugin. it has been made to work almost better than pj64 for jabos d3d. why the hel do u think 'zilmar spec' was developed - the emu scene needed zilmar spec to be introduced. this way, ppl can work on an amazing core, and get their emu to run well on most systems, than hav to put too much effort in getting the gfx works. jabos d3d aint just for pj64, just like azimar's audio wasnt just for apollo.

if u dont like 1964, it should be for reasons that concern its performance and possible problems with ur system, that make it unusable. i dont understand how u can h8 an emu that runs so many games.

RPGlover12
November 27th, 2001, 19:02
i dont hate it
i just dont like for 1964 to run the same games as pj64
and maybe 1964 is better in some games
like mario party 1 , 2 , 3
yoshi story
mario tennis
iss 64 98
but still pj64 much better
but still a great emu
i didn't say i hate it
but look at it
chameleon twist2 doesn't run bec. of the video plugin doesn't support it
but its still a great emu
i will never say its bad
its really good
but pj64 is still much better :pj64:

Jfletcher
November 27th, 2001, 19:12
None of the (better) PSX emulators except Bleem make their own GPU plugins, and it's alot better since they have Lewpy for Glide and Pete for D3D and Open GL. The more the merrier I think.
On the topic of 1964, I think it's great. The only issue is Jabo's great sound plugin makes it crash. Other than that, I use the new version as much as PJ64 1.4 Beta.
Perfect Dark at 62 VI/s per second..... Enough said.

sk8bloke22
November 27th, 2001, 19:20
Originally posted by RPGlover12
[B
and i hate 1964 cause it didn't make it own plugin
why dont they make their own plugin
like pj64 did
:)
hope pj64 is going to be good
very good too [/B]


hmmm...u sure u didnt say that. ???

at the moment, publically, it plays more. so it doesnt play the same games. there are some games that work on one and dont work on the other. none is actually better, its got to a stage where i can say that without lyin, it aint a race or a competition, emus are a piece of free software. infact, from wat im aware of, both emus are VERY different in terms of the core. which of course is the main thing.

sk8bloke22
November 27th, 2001, 19:22
Originally posted by Jfletcher
None of the (better) PSX emulators except Bleem make their own GPU plugins, and it's alot better since they have Lewpy for Glide and Pete for D3D and Open GL. The more the merrier I think.
On the topic of 1964, I think it's great. The only issue is Jabo's great sound plugin makes it crash. Other than that, I use the new version as much as PJ64 1.4 Beta.
Perfect Dark at 62 VI/s per second..... Enough said.

well said.

Smiff
November 27th, 2001, 19:41
they're some really dumb people around (some of them at nemu.com)...

I'll put it this way:

which is worse.. to have a choice of two cores on which to run one plugin, or to have only one core and one plugin? because that's your choice. two plugins and two cores is not your choice, unless you want to spend 3 years making one.

Smiff
November 27th, 2001, 19:43
the answer, of course, is that it's always better to be able to mix and match parts... you have a finite number of parts, the more ways you can combine them, the more chance you have of finding a combination that does what you want. I don't see how there can be a rational argument to the contrary.

Smiff
November 27th, 2001, 19:51
Jabo's audio plugin is not great ok (+ he'd be the first to admit :) ) His RSP compiler is f***ing amazing, but that's not open.

Jfletcher
November 27th, 2001, 20:19
Wow, I'm gonna have to try some others then, (it sounded good so I didn't try any of the other plugins) because I get good FPS and sound with his. With Sync audio on anyways.

dillyalex
November 27th, 2001, 22:28
Better or worse the both authors put time and most likely money into their projects they alone can rightly say if its good or not we should be happy that Rice,Schibo+Jabo,Zilmar decided to release there emus they could have simply keep it and let there children play around but no,they share it with the public

Rice
November 27th, 2001, 22:31
dillyalex

Thx.

btw, I think you can make your avatar in better resolution.

Rice

sk8bloke22
November 27th, 2001, 22:45
yeh, but smiff is basically jabo and zilmar in disguise :colgate:

p.s: dont take this literally.

dillyalex
November 28th, 2001, 01:36
what u thankin me for we should be thankin you guys who work hard to put out a good emulator all we end users do is use and complain (At least the sturborn people who think they know what is good but they never even coded squat before )

Hmm Ur Right..It is kinda ugly but hey what can i say

I'll redo at 1280x1024 resolution

(By the way it is a screenshot from 1964)
:D
gr8 emu guys(schibo+rice) its my current favourite

:1964:

:nemu:

abdulla
November 28th, 2001, 05:03
personally i prefer 1964, things like netplay and an open source iniative i really admire, i hope it will be one of if not the great n64 emulator when its finished, btw jfletcher why do you still have a voodoo 3 if you have a geforce 3, don't tell me you still use ultrahle ;)

abdulla
November 28th, 2001, 05:04
i hope they start getting closer to the speed of corn, that is just blisteringly fast!

Eddy
November 28th, 2001, 05:41
lots of good things have been done to 1964 since i started testing, development has gone crazy! from 0.6.4 to 0.7 (only 1 release) the emu has improved too much, in all aspects, the only problem is the error handling.

Jfletcher
November 28th, 2001, 16:18
Originally posted by abdulla
personally i prefer 1964, things like netplay and an open source iniative i really admire, i hope it will be one of if not the great n64 emulator when its finished, btw jfletcher why do you still have a voodoo 3 if you have a geforce 3, don't tell me you still use ultrahle ;)

There are still a couple games I have like Ultima IX that work like shit under D3D. I get 10-20 FPS in Ultima IX with a Geforce 3???
Unreal Tournament looks better too. I did still use Ultra HLE up until a month ago because it played Zelda at full speed, but now it's just totally surpassed by PJ64, 1964, and Apollo.

zilmar
November 28th, 2001, 22:55
is 1964 faster in all games now or just Golden Eye, Perfect Dark, CBFD ? and is that compairing using HLE audio on both ?

sk8bloke22
November 28th, 2001, 23:04
i would say all games, although there could be a few exceptions. can think of any off the top of my head.

Smiff
November 28th, 2001, 23:17
The way I would put it, is that PJ is much slower in a minority of games (GE, PD) than in most games, and 1964 is a lot (like 2 or 3 hundred percent) faster in those few games... someone needs to pick a set of games (like Mario, Zelda1 and GE) and compare with limiters off (that will be me probably, yay for muggins :p)

I don't think it's the RSP either Alist is never more than about 10% while the R4300i is taking >70%.... the difference with RSP audio on/off isn't even noticable :/ This is what im getting with PD anyway.

Rice
November 28th, 2001, 23:31
Zilmar and Smiff

Don't count GE, it is an exception. I am using a TLB hack for it, to skip TLB looking up in the 32/64 TLB entries, this increases speed on GE about 10~20%, vi/s from ~32 to ~36 on my PIII-600/voodoo3.

No other game is using similar hacks.

Rice

sk8bloke22
November 28th, 2001, 23:32
i think the actual biggest problem in this version, other than the 'video update' error, is the audio. something has been broken in this version, as i swear the audio wasnt as crackly. in pj64 azimar's audio plugins work much better.

Rice
November 28th, 2001, 23:36
I have seen Audio is broken in 1080, should be PI/SI/SP timing related.

But sk8, I have not noticed more than that, can you compare 1964 0.6.4 with 0.7.0 in some games that you think Audio is worse. (with speed autosync on.)

Rice

sk8bloke22
November 28th, 2001, 23:49
ill download 0.6.4 again (i think i deleted it ??? ). i think broken was the wrong word. im just talking about games where sound quality seems to have sufficiently decreased. off the top of my head i can only thing of the Tony Hawk series which worked really well soundwise in the last version. i find out wat else l8er. not 2nite though :)

Smiff
November 28th, 2001, 23:58
Originally posted by Rice
Zilmar and Smiff

Don't count GE, it is an exception. I am using a TLB hack for it, to skip TLB looking up in the 32/64 TLB entries, this increases speed on GE about 10~20%, vi/s from ~32 to ~36 on my PIII-600/voodoo3.

No other game is using similar hacks.

Rice


EDIT: ok thanks but there's a much bigger difference than 10-20%... you can add an extra 0 to those figures... heh.

Smiff
November 29th, 2001, 02:33
well from what I've seen tonight I don't think 1964 core is generally faster than PJ64 core (or slower)... Zelda seems very similar.... it's complicated by CFs and Self mod methods and so on... what's not in dispute is how much faster 0.7x is than 0.6x :D

pj64er
November 29th, 2001, 03:11
Rice where did u get that hack for GE?

ps if this is offensive to anyone, moderators please delete this post.:plain:

pj64er
November 29th, 2001, 03:43
I also want to know how it works. Is GE slow the same reason as Zelda with TLB turned on?

Rice
November 29th, 2001, 05:50
You will see it when we release 0.7.0 source code after releasing the next version of binary.

btw, Zelda is not using TLB at all. I don't know what you mean that Zelda slows down when TLB turns on, AFAIK zelda should not slow down at all because it does not use TLB.

And GE is using TLB very much.

pj64er
November 29th, 2001, 21:01
oh, nevermind, i got TLB confused with frame buffer emulation.:blush:

i dont know these things as well as you guys, they are probably very different things.