View Full Version : Nvidia Sli
Nasorean
November 24th, 2004, 01:34
40-50% improvement of game speed in 1600x1200
any idea of how the sli mode is going to improve the development of graphics plugins/routines of emulators for ps2, gc, xbx?
also how difficult would it be to implement sli mode in current graphic plugins/routines?
http://anandtech.com/video/showdoc.aspx?i=2284
platinum
November 24th, 2004, 08:01
40-50% improvement of game speed in 1600x1200
any idea of how the sli mode is going to improve the development of graphics plugins/routines of emulators for ps2, gc, xbx?
also how difficult would it be to implement sli mode in current graphic plugins/routines?
http://anandtech.com/video/showdoc.aspx?i=2284
SLI is done at the driver level so no work.
Knuckles
November 24th, 2004, 15:20
It means that if you have a SLI setup on your computer, the emu "SHOULD" run faster, but not as much since the GC emus are mostly using more CPU then video. So the best thing is, better you can get a CPU, faster the emu will run.
Nasorean
November 25th, 2004, 19:55
more cpu = better
are any of the gc emus compatible w multi processor systems?
-Shadow-
November 26th, 2004, 00:19
Chankast takes a big profit of dual processors systems ( ask loopsider, he has 55 fps on soul calibur :P ), so i think the second cpu generally boosts up emulation. Maybe GC emus are getting a boost, too , but i don't think that one would be big.
cooliscool
November 26th, 2004, 02:42
Unless the program is coded to run on multiple CPUs, it won't make a bit of difference.
Azimer
November 26th, 2004, 06:18
The Gamecube's base operating system only takes advantage of one processor. If by some chance an emulator author could HLE the threading done by the Gamecube OS, then taking advantage of multiple processors could occur. However, accuracy/timing would suffer since you would be emulating one processor across multiple ones. I believe the dreamcast has multiple processors. So this is not as much of a problem.
Nasorean
November 27th, 2004, 00:24
The Gamecube's base operating system only takes advantage of one processor. If by some chance an emulator author could HLE the threading done by the Gamecube OS, then taking advantage of multiple processors could occur. However, accuracy/timing would suffer since you would be emulating one processor across multiple ones. I believe the dreamcast has multiple processors. So this is not as much of a problem.
thanks
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