View Full Version : Diddy Kong Racing Problems
haha1234
January 28th, 2002, 05:52
I just downloaded pj64, and i was running diddy kong racing on it, and noticed that certian things don't show up. ie, bananas, ballons, trees. Any suggestions?
I'm running a duron 800, 160mb, 30gig hd, tnt2 32mb.
2fast4u
January 28th, 2002, 05:58
what gfx plugin r u using?
haha1234
January 28th, 2002, 06:01
Jabo's Direct3D7 1.40
2fast4u
January 28th, 2002, 06:07
can't help u then. u seem to miss all the sprites and i never had that problem w/ jabo's...??? sorry dude.
Smiff
January 28th, 2002, 06:14
have you checked "change blending mode..." its needed for TNTx in 1.4, other than that i have no idea, really TNT is below min spec in 1.4 (its ok for 1.3, but of course 1.3 doesnt run DKR)
Allnatural
January 28th, 2002, 06:53
Geometry Transforms--"Internal" (or, preferably, "Automatic")
Simple as that.
Smiff
January 28th, 2002, 07:04
yeah... i shouldnt assume said user hasnt messed up the config himself...
haha1234
January 28th, 2002, 10:10
thanks...it was on automatic, so I tried internal, now it works fine.
Smiff
January 28th, 2002, 10:13
then either you're not using Project64 or youve got an unverified ROM... naughty.
haha1234
January 28th, 2002, 10:57
I'll take unverified for 500 please...actually I know little about this scene or n64 emulation in general. Suggested reading material, so as next time someone says that to me I don't feel completely lost...
Martin
January 28th, 2002, 11:14
Originally posted by haha1234
I'll take unverified for 500 please...actually I know little about this scene or n64 emulation in general. Suggested reading material, so as next time someone says that to me I don't feel completely lost...
Someone told you RTFM? Heh, way to go. :plain: :hrm: :colgate: :D
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