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View Full Version : Mario Golf: Which plugins to use for PJ64?



Imhotep
October 12th, 2004, 14:03
P4 2.6 Ghz, 1gig Ram, GeForce FX5200

Which plugins *AND* which setting would you recommend for use of Mario Golf in PJ64 ? I tried many different ones but the ground (grass) stayed white instead of green, the ball and the hole are invisible, overall many glitches and slowdowns.

Did somebody manage to make this game run properly ? Which plugins and settings did you use ? Thanks a lot for any hints !!

dukenukem
October 13th, 2004, 13:19
Well this game will not run completely properly with any gfx plugin,the best i have heard about is rice's plugin and maybe glide64.

MORTALMAN
October 13th, 2004, 18:03
yeah, glide works fine with this game

Imhotep
October 14th, 2004, 08:46
Well, not for me. Could this be because of my GF5200 or because I should configure the glide plugin in any way ?

Doomulation
October 14th, 2004, 13:27
Could be your wrapper also. You using evoodoo or hacks?

Imhotep
October 15th, 2004, 09:56
Not at all ! Do I need a wrapper ?

Best results are still with the Nabo plugin, nevertheless gfx are still very corrupt. If Glide64 should work, which settings would you recommend for it ?

Doomulation
October 15th, 2004, 12:24
Of course you need a wrapper unless you got a voodoo card. Which is it?