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Smiff
January 19th, 2002, 18:26
Current RDB is here - v1.4.x BETA #105
http://www.smiff.clara.net/emulators/pj64/PJRDBWIP.ZIP

Anyone can download this and try it out, but please no distribution on websites etc. Let me know what you think at the end of this (rather long) thread!

N.B The new RDB is designed to be used in conjunction with the Project64 gameFAQ, which you can download from here...

http://www.smiff.clara.net/emulators/pj64/PJgameFAQ.chm

...if you don't have a version already. There will increasingly be references made to the gameFAQ from the browser notes as more sophisticated workarounds are discovered.

The gameFAQ (this is getting complicated hehe) can be used with the site http://issues.pj64.net (though the two are not properly linked yet... depends how far i can be bothered to take this, probably not much further!).

Allnatural
January 19th, 2002, 22:31
So long as you are updating the rdb Smiff, Mischief Makers (PAL) needs a resolution fix. I tried a number of settings, and the one I've found to work best is Width=320, Height=234. The image doesn't fill the screen, but it is centered.

Martin
January 19th, 2002, 22:53
Good to have you back Smiff. :colgate:

Smiff
January 20th, 2002, 03:27
Thanks Martin.. time to give this topic a sensible title.

sk8bloke22
January 20th, 2002, 19:00
just resolution fixes, and wateva crashes u hav already found to be fixable with the rdb (if there are any crashes left, the core seems very solid...it was solid since pj64 1.0). the resolution thing is really annoying though...games like banjo kazooie, perfect dark...

i could do a list of games that need a res fix...if u need.

pj64er
January 23rd, 2002, 20:35
smiff, the ingame res for Mario Tennis (U) [!] should be 224 high and 385 wide. the res u suggested in ur rdb is good only for the main menus(guess u guys really dont go into ur games).

Allnatural
January 24th, 2002, 01:22
Duke Nukem: Zero Hour (PAL) looks good in-game with a res height of 230.:satisfied

Smiff
January 24th, 2002, 01:39
Originally posted by Allnatural
Duke Nukem: Zero Hour (PAL) looks good in-game with a res height of 230.:satisfied

I disagree, 240 seems the correct height for this game. If you look there are four lines forming a nice box around the screen. The subscreen doesnt black the bottom box out but thats too bad, i wont ever make an adjustment that causes you to lose part of the screen, no?

Allnatural
January 24th, 2002, 01:53
Originally posted by Smiff


I disagree, 240 seems the correct height for this game. If you look there are four lines forming a nice box around the screen. The subscreen doesnt black the bottom box out but thats too bad, i wont ever make an adjustment that causes you to lose part of the screen, no?
You're right,I admit defeat.:p I still think 230 looks good, but 240 does look better. More "centered".:thumbsup:

Smiff
January 24th, 2002, 01:56
heh, i can tell you an easy way to find the correct res, well not easy, but reliable - go too far, then back off.

N-Rage
January 24th, 2002, 02:07
Originally posted by Smiff
heh, i can tell you an easy way to find the correct res, well not easy, but reliable - go too far, then back off.

uhhmm.. aint it easier to grab a screenshot at full res and then use a Picture Viewer( XN-View ) to determine the resolution?
Most Viewers allow to make a rectangle and show widht&heigth.

Nice to see u back Smiff :D

Smiff
January 24th, 2002, 02:15
umm :!!!: not if its being detected wrong cos itll be stretched :p or am i missing something obvious, i feel like im missing something. i get that missing something obvious feeling.

N-Rage
January 24th, 2002, 02:25
dont messed with the ini file yet, i take u can force height in it.
if u set height to 480 and have the emu running in a 640*480 Windows and take a screenie u could read the height-value directly in pixels.
hmm i take PAL roms are 512 height... so it would make more sense to run at 1200 * 1280 and divide the pixels by 2.

i hope it wasnt me that missed something:blush: :cry: :) :hrm: ???

Smiff
January 24th, 2002, 02:29
heh yeah it is you :), play with it some time & youll see the problem. 2nd thoughts dont, carry in with your input and ill go back to the funfun file :p

EdgeBlade
January 24th, 2002, 06:09
Out of curiousity, why bother with a resolution fix for Extreme-G XG2? Just to be complete, or is there a way to play it with the (E) version?

OmegaFirebolt
January 24th, 2002, 06:18
Ok, this has nothing to do with screen res but you could update the file to make it automatically turn on larger compile buffer for the game Dual Heros. Game goes from crashing to fully playable with menu errors.

Smiff
January 24th, 2002, 06:40
Originally posted by OmegaFirebolt
Ok, this has nothing to do with screen res but you could update the file to make it automatically turn on larger compile buffer for the game Dual Heros. Game goes from crashing to fully playable with menu errors.

hmm now that is interesting.

more more more

EDIT no i disagree what crash is that meant to prevent?

Smiff
January 24th, 2002, 08:51
Originally posted by EdgeBlade
Out of curiousity, why bother with a resolution fix for Extreme-G XG2? Just to be complete, or is there a way to play it with the (E) version?


umm good q. i guess because

1) once ive found the game it only takes a sec to add the line
2) sometimes fixes the res actually fixes something else important :)
3) in case someone does figure out a fix in the future
4) cos its there :p

OmegaFirebolt
January 24th, 2002, 10:38
crash that the setting prevents is the crash that happens after 1 round of battle. try it. before I changed the setting it crashed every time after one round, couldn't get to next battle. after enabling larger compile buffer it let me finish the entire game.

hows that for a fix?

Allnatural
January 24th, 2002, 11:19
You took down your list, and I forgot to check if you had put in the expansion pack fix for Road Rash 64 Smiff ( I know you're aware of it already). I've been playing it non-stop now for a few days; love the game.:D

Smiff
January 24th, 2002, 11:26
Originally posted by OmegaFirebolt
crash that the setting prevents is the crash that happens after 1 round of battle. try it. before I changed the setting it crashed every time after one round, couldn't get to next battle. after enabling larger compile buffer it let me finish the entire game.

hows that for a fix?

great except, when I tried it it didn't make any difference, can anyone else get this to work?

EDIT: i got it, thanks, except its not LCB at all, RDRAM size. god i hate fixes that need me to play games.

anyway yah shit this thread has loads of potential, its basically everything related to PJ, take it away guys and girls.

Allnatural
January 24th, 2002, 12:54
Found a fix for the Turok level 4 freeze. Set CF=1.

Just a note, ABL needs to be on to keep the speed up (on my PC anyway), just in case some folks set the global setting off.

:)

Allnatural
January 25th, 2002, 01:04
Got another one nailed down.;)

Donkey Kong 64 (U) works if you set CF=3. There are still graphic issues, a kind of warping and stretching of some textures, but it plays fine.:)

Smiff
January 25th, 2002, 01:12
Originally posted by Allnatural
Got another one nailed down.;)

Donkey Kong 64 (U) works if you set CF=3. There are still graphic issues, a kind of warping and stretching of some textures, but it plays fine.:)

U R GOD

EdgeBlade
January 25th, 2002, 01:20
If I can help by testing or anything Smiff, let me know. I can PM you a list of ROMs I have if wanted.

Smiff
January 25th, 2002, 01:24
Originally posted by EdgeBlade
If I can help by testing or anything Smiff, let me know. I can PM you a list of ROMs I have if wanted.

Anything you can make better at all, in any way, please just stick it down here. at the end of my list is stuff that i would particularly like checked out.

Allnatural
January 25th, 2002, 01:25
Dang, I can't find your FTP address Smiff, and I probably saw it somewhere but missed it.:innocent:

I've got states for Turok and DK64. Do you want a state of Turok in level 4, or about to enter level 4? I can do both.:)

Smiff
January 25th, 2002, 01:29
pj-ts.dynip.com

big thanks :)

sorry thought you knew it

l/p guest/guest

Allnatural
January 25th, 2002, 01:37
Originally posted by Smiff
pj-ts.dynip.com

big thanks :)
Err, need password.:blush:

Allnatural
January 25th, 2002, 01:52
guest/guest, I should have figured.:lookaroun

I started transfer and realized I forgot to zip the states.:o I canceled and started over hoping the re-transfer would overwrite the old. Hope I didn't screw anything up.:blush:

Ogy
January 25th, 2002, 01:52
Originally posted by Smiff
l/p guest/guest

i think that means that guest is the password.. not sure though.

EDIT:
too late:blush:

EdgeBlade
January 25th, 2002, 01:53
I can't recall having problems with any of the Mario Partys... What does "SMCM" stand for. And what would you like me to check once I can (@ school right now)? Just that they work, or hunt down any probs I can?

Allnatural
January 25th, 2002, 01:57
I checked a while back and Nightmare Ceatures did run on an older version. 1.3 if I remember correctly. There were a number of opcode errors, but the game still ran, albeit slow.

Allnatural
January 25th, 2002, 04:27
Am I reading this right? Under "status changed without fixes" You list SSB as going from Compatible to PJ64 Version. I haven't had any problems with that game, other than the missing selection hand on the character select menu. It's still quite playable. ???

Smiff
January 25th, 2002, 04:32
Originally posted by Allnatural
Am I reading this right? Under "status changed without fixes" You list SSB as going from Compatible to PJ64 Version. I haven't had any problems with that game, other than the missing selection hand on the character select menu. It's still quite playable. ???

yeeeah im debating about that. for games that only have smaller issues probably just suggest older version in Notes and leave as "compatible"? what do you think?

Smiff
January 25th, 2002, 04:32
Originally posted by Allnatural
I checked a while back and Nightmare Ceatures did run on an older version. 1.3 if I remember correctly. There were a number of opcode errors, but the game still ran, albeit slow.

well if there are unhandled opcodes i dont want to suggest using it, can anyone spend the time to check this out?

Allnatural
January 25th, 2002, 04:39
Originally posted by Smiff


well if there are unhandled opcodes i dont want to suggest using it, can anyone spend the time to check this out?
Actually, I just checked again with 1.3. No errors this time (maybe I was seeing things before), but most of the graphics were missing, like, everything but the health bar.:!!!: It was running though. I fiddled with all of the graphic settings, but couldn't find the problem.

On SSB. What problems are people reporting? I was playing just now and having a good time. The missing hand can be fixed by using Jabo's 1.3 plugin (though you can still select a character without the hand). Maybe just make that note, unless you think people will be confused about "installing" additional plugins.:lookaway: :sly:

Smiff
January 25th, 2002, 05:02
yeah when i set "PJ64 version" im referring to either the core OR the plugin, not both. i need to clarify which. something like "PJ64 core v." and "PJ64 plugin v."

Allnatural
January 25th, 2002, 05:32
Originally posted by Smiff
yeah when i set "PJ64 version" im referring to either the core OR the plugin, not both. i need to clarify which. something like "PJ64 core v." and "PJ64 plugin v."
That should do it.;)

Man, this is going to be a sweet update. Almost like a version 1.5:thumbsup: :)

Allnatural
January 25th, 2002, 05:34
And what's with you changing the name of this thread every 20 minutes.:sly: You're making it hard to find every time I come back.:p

Smiff
January 25th, 2002, 05:43
it will be alright if you keep finding things like that & thank god for the amount of flexibility zilmar left in the system, im hoping (if not expecting) with some help to get nearly everything right this time, i dont want to be doing lots of small updates. realistically it will never be 100%, but if what it went out with was ~90% right, this should 96% right, then 98% and thatll be good enough :p. it would be impossible if PJ was still changing :(

Smiff
January 25th, 2002, 06:00
hmm naaah, how about:

use old core
use old video
...(use old RSP etc.)...
use other ROM

more straight and to the point.

Allnatural
January 25th, 2002, 07:05
Originally posted by Smiff
hmm naaah, how about:

use old core
use old video
...(use old RSP etc.)...
use other ROM

more straight and to the point.
Even better.:)

Smiff
January 25th, 2002, 07:30
Important Note: I did not add the "I ownz joo" bit in the topic

OK maybe a better way to put it it is: what changes has everyone made to their RDB (or ROM Settings tab), if its good for you the chances are its good for everyone. Anyone got good results by changing counter factor or larger compile buffer? Hmm?

Martin
January 25th, 2002, 09:03
/me laughs

Smiff
January 25th, 2002, 09:36
hehe i just got another game working. i probably shouldnt say this but its f***ing amazing what zilmars done here, constantly surprising.

Smiff
January 25th, 2002, 09:49
haha another one. we arent doing so bad here. so is this just me and All-thingy or is anyone else gonna join the part-ay.

Allnatural
January 25th, 2002, 10:44
Originally posted by Smiff
hehe i just got another game working. i probably shouldnt say this but its f***ing amazing what zilmars done here, constantly surprising.
That's what I was thinking. I'm more impressed by the work here every day.:)


p.s. All-thingy?:sly: :D:D

Allnatural
January 25th, 2002, 11:53
Hmm...

Flickering can be reduced, and in some cases eliminated in Shadows of the Empire with CF=1. The trade off is a noticable loss of speed in-game, on my system anyway. I'll stick with default (2), but those with totally l33t systems may want to try 1.;)


Well, I put in some quality time with Duke Nukem: Zero Hour (U), Space Station Silicon Valley, and Nightmare Creatures. No luck I'm afraid.:(

Someone take over for me now; I'm goin' to bed.:sleepy:

EdgeBlade
January 25th, 2002, 15:42
All the Mario Partys are playable, or am I missing something here. Just tring to help here, sorry if I'm an idot ???

Slougi
January 25th, 2002, 15:56
Umm Smiff why can't/won't you fix the res of some of the pal games?
I got Zelda MM running alright, forgot what res though. Wll check when i get home.

Swampylee
January 25th, 2002, 16:50
Hi Smiff,

It's a tough call with counter factor because I get a much faster game (and less sound chopping) when using DKR if I use counter factor 3 but I've got a crappy underspec machine so you should probably be careful about taking settings advice from anyone under minimum spec :D

If, like me, it's the first thing us lesser mortals change if a game is slow there are probably loads of people with low spec machines doing this to get certain games working faster. If people provide advice on counter factor settings they should also say what their hardware spec is so you can only use settings confirmed as good by those users who meet minimum hardware requirements.

I assume (and maybe incorrectly) that a games graphics will be smoother with a counter factor of 1 if the PC is fast enough so we shouldn't adversely affect those who do meet min req.

Now what would be cool is a multi version approach to releasing RDB's - one for low spec users, one for users who meet min. requirements and one for high spec users. I can hear your heart racing faster at the thought of maintaining 3 RDB's so I suppose we'll have to leave "tweaking" to the end user. :) :devil:

Just a thought. Thanks for all the hard work you continue to put into :pj64:

Cheers, Swampylee

EdgeBlade
January 25th, 2002, 23:40
Ok, apperenty some of the mini-games crash the entire rom in Mario Party 3, would it be usefull for me to make a list of the MiniGames that crash it Smiff?

Smiff
January 26th, 2002, 00:01
Originally posted by EdgeBlade
Ok, apperenty some of the mini-games crash the entire rom in Mario Party 3, would it be usefull for me to make a list of the MiniGames that crash it Smiff?

yeah, it would be more useful if you could find settings that stop them crashing, AFAIK they didnt crash before 1.4 so its probably just Protect Memory, dunno.

Smiff
January 26th, 2002, 00:08
Originally posted by Swampylee
Hi Smiff,

It's a tough call with counter factor because I get a much faster game (and less sound chopping) when using DKR if I use counter factor 3 but I've got a crappy underspec machine so you should probably be careful about taking settings advice from anyone under minimum spec :D

If, like me, it's the first thing us lesser mortals change if a game is slow there are probably loads of people with low spec machines doing this to get certain games working faster. If people provide advice on counter factor settings they should also say what their hardware spec is so you can only use settings confirmed as good by those users who meet minimum hardware requirements.

I assume (and maybe incorrectly) that a games graphics will be smoother with a counter factor of 1 if the PC is fast enough so we shouldn't adversely affect those who do meet min req.

Now what would be cool is a multi version approach to releasing RDB's - one for low spec users, one for users who meet min. requirements and one for high spec users. I can hear your heart racing faster at the thought of maintaining 3 RDB's so I suppose we'll have to leave "tweaking" to the end user. :) :devil:

Just a thought. Thanks for all the hard work you continue to put into :pj64:

Cheers, Swampylee


the effect of changing CF depends very much on the game, its _not_ usually just a tradeoff between speed and smoothness, for a start some games require a certain value so thats simple, if i can set 1 and see an improvement without much or any speed loss ill do it, if setting 1 doesnt help i wont, if i can set 3 without frame loss and with a speedup ill do it, etc etc, its not necessary to have several versions because there usually is a correct/best value i think, in cases where its a tradeoff i coud make a note, but i have already explained cf ok in the manual for people who want to play with it themselves. no way i hell am i doing several versions even if i thought it was a good idea :)

Smiff
January 26th, 2002, 00:12
Originally posted by Slougi
Umm Smiff why can't/won't you fix the res of some of the pal games?
I got Zelda MM running alright, forgot what res though. Wll check when i get home.

any game with mixed or dynamic res. its iffy if dont know the game well enough to know what it will do.. zeldamm is a definate maybe cos i know theres some higher res in there, even though its mostly 240, forcing it would actually break a plugin with working detection

Smiff
January 26th, 2002, 00:15
Originally posted by Allnatural


Well, I put in some quality time with Duke Nukem: Zero Hour (U), Space Station Silicon Valley, and Nightmare Creatures. No luck I'm afraid.:(



yeah SSSV is pissing me off, it should work, why-tf isnt it working, and when-tf did it last work?! The other one thats pissing me off is CruisNUSA, that should work but wont.

Some good news though, your CF trick worked for Battletanx aswell :colgate: hoo-f**in-rah.

Allnatural
January 26th, 2002, 01:29
Originally posted by Smiff


yeah SSSV is pissing me off, it should work, why-tf isnt it working, and when-tf did it last work?! The other one thats pissing me off is CruisNUSA, that should work but wont.

Some good news though, your CF trick worked for Battletanx aswell :colgate: hoo-f**in-rah.
I still have versions 1.2 and 1.3 of PJ sitting around, I'll try SSSV on those when I have time.

Glad to here about Battletanx.:) Is that the US version? I've been meaning to screw around with that and Global Assault (U).

Downloading Body Harvest now. Gonna see what can be done with that.:cool:

Allnatural
January 26th, 2002, 01:36
Wait, there is no PAL version of Battletanx.:blush:

Allnatural
January 26th, 2002, 03:18
Heeeeeeey...

CF=3 works for Battletanx: Global Assault (U) too.:) It was real slow though, until I realized it defaulted to the interpreter.:blush::colgate:

Allnatural
January 26th, 2002, 03:27
Yo Smiff, you may want to set the counter factor to 1 for Fighting Force. It was choppy as all heck for me at 2. Nice and smooth at 1.:)

pj64er
January 26th, 2002, 07:47
Jet Force Gemini Kiosk will studder(very annoying) if full screen and triple buffer. problem can be solved with using transfer memory or not using full screen.

Smiff
January 26th, 2002, 07:50
Originally posted by pj64er
Jet Force Gemini Kiosk will studder(very annoying) if full screen and triple buffer. problem can be solved with using transfer memory or not using full screen.

yeah ive seen this, im 90% sure its an nVidia driver problem

pj64er
January 26th, 2002, 08:00
nope, me hav radeon, latest driver.

also, ur note doesnt say the 'force depth compare' to fix the title screen


[sorry i edited your post]

Smiff
January 26th, 2002, 08:25
well i think its a driver problem, when i went back to 21.83 that was the end of it.. dunno will check, any other games?

Smiff
January 26th, 2002, 11:32
thanks in advance anyone who can get anywhere with that, Allnatural is doing great (have i got your name right this time?) :) if you cant understand my list dont worry just leave it to someone who does

Smiff
January 26th, 2002, 11:35
Originally posted by pj64er
nope, me hav radeon, latest driver.

also, ur note doesnt say the 'force depth compare' to fix the title screen



fix it in what way sorry?

Smiff
January 26th, 2002, 15:00
ok so can anyone get these to start on the core of 1.4:

Body Harvest
City Tour GP (did it ever work?!)
CruisNUSA
Nagano Winter Olympics
Nightmare Creatures
Spacestation Silicon Valley (when did it last work?!)

dolarsrg
January 26th, 2002, 17:45
Mario Party 1,2,3 PAL, need:
Resolution Height=240

thanks

dolarsrg
January 26th, 2002, 19:07
Mario tennis pal have a lot of bugs. Resolutión and blak box in the screen,.... I'm sure that is a RDB problem... I have a TNT Nvidia Rivia 2, but the other games runs great!

Trotterwatch
January 26th, 2002, 19:11
You need to force normal blending for Mario Tennis to remove the black boxes.

Hitman
January 26th, 2002, 21:12
You guys are a blessing to the users of this emu.
Sounds like the new RDB release is gonna fix a LOT of stuff.
I read this entire thread today and can see the work going in to it. To all those who are contributing, huge thanks. Keep it up. Us newbies or non-contributors really appreciate all the work everyone puts into these new files. Well, i do at least.

:pj64:

hehe. this is my first and maybe last post here. I just had to register and shout out a thanks to everyone. You guys know who you are.... Don't you Smifffffff !?

Cheers
Hitman.

http://retro-remakes.emuunlim.com

Allnatural
January 26th, 2002, 22:31
Ok, here's what I know about SSSV, Nightmare Creatures, and Body Harvest.

SSSV--I can't for the life of me get that to work on any version of PJ64. I've tried 1.2, 1.3, and of course 1.4. The problem is always the same, the title screen comes up and plays fine, but near the end of the title the FPS display starts dropping lower and lower until the game eventually hangs.???

Nightmare Creatures-- Version 1.2, numerous opcode errors, but the game does run and looks pretty good. I haven't played any more than the opening scene though, so I have no idea what stability is like. Version 1.3, no opcode errors, but most graphics are missing; unplayable. The best bet for this game is the 1.3 core witn the 1.2 video.:plain:

Body Harvest works fine on version 1.3, with a few graphic issues. Haven't got it to start yet in 1.4.


I'm downloading the PAL versions of SSSV and Body Harvest. With any luck those will run on 1.4 (issues similar to Duke Nukem: ZH perhaps? PAL works but US doesn't?). You haven't tried those already have you Smiff?

pj64er
January 26th, 2002, 23:08
Originally posted by Smiff



fix it in what way sorry?

ok, for me in Jet Force Gemini Kiosk, the screen with the guy running has a fux0red background if i dont use force depth compare.

Allnatural
January 27th, 2002, 00:51
Hey, the PAL version of SSSV seems to work fine, default settings even.:colgate: If it hangs, it doesn't hang at the title screen like the US version. I don't have time to play deep into it and check stability, so if someone has the PAL version (or can get it) and is up to some hardcore playing, have at it.;)

Incidently, it does require a res fix. Like so many others, setting the height to 240 works fine.:)

Ogy
January 27th, 2002, 02:06
allnatural you are a hit!, smiff be careful your job is in danger!

Allnatural
January 27th, 2002, 02:40
Originally posted by Ogy
allnatural you are a hit!, smiff be careful your job is in danger!
You're too kind.:blush:

To be honest though, I just started getting the hang of things recently. I've asked some pretty boneheaded questions in the past, and I deserved every "RTFM" response I got.:blush: Smiff's job is still quite secure.:)

I just wish I'd had more time during the beta period; may have been able to sort out some of these things sooner. Oh well, no time like the present.;)

Allnatural
January 27th, 2002, 03:02
Another note on SSSV (E). There appear to be some graphic issues. Stuff like missing menu text, some depth problems here and there, maybe more (I'll be honest, I never played this game on the console, so I'm not entirely sure how it should look:lookaway: ). The upshot is that the game is still quite playable. I've played into the 2nd level, no stability problems yet.:)

Smiff
January 27th, 2002, 08:43
another massive Doh from me, well done. But I think ive found a mistake in GoodN64, the (F) SSSV is probably bad (anyone know?), and it shares a CRC with the (E) (wtf was Cowering smoking?) ;). Also strangely (J) seems to work. all very very weird. and the graphics situation is a mess too, seems to be things missing in V>1.2 video.

EDIT no ok J doesnt work that makes much more sense sorry.

Smiff
January 27th, 2002, 09:09
Allnatural,

so right now we have only 4 broken core games (?)

Body Harvest
CruisN USA
Nagano Winter Olympics 98
Nightmare Creatures

you agree with that? anyone? ive crossed City Tour GP off cos ive got no evidence it ever worked (though i have a hunch it did).


and just 2 games that are better on older vid plug?:

Smash Bros (1.3) (are some people ok with 1.4?!)
Iggy's Reckin balls (1.2)

crossed off G.A.S.P Fighters cos it dont work right on any v.

Smiff
January 27th, 2002, 14:39
lol I think Ogre Battle64 is playable. thats an unhandled rsp opcode, not an r4k opcode.

edit: hehe theres an unhandled r4k a bit further on though, ironic, zilmar could probalby have fixed that if hed known, oh well, i was damn bored after just 10 mins thankyouvedymuch

http://www.smiff.clara.net/misc/og64.jpg

Smiff
January 27th, 2002, 15:00
maybe the Jap vers would work.

no i cant be arsed to try.

Glowstick
January 27th, 2002, 15:52
Hello, I kinda got Cruising USA to work. What I did was make a save state in core 1.3 and then loaded it on PJ64 1.4. Wow it looks good but it runs at like 18 fps. Do you think this is core related? Its kind of a fix but not really... What do you think
Smiff?

Glowstick
January 27th, 2002, 15:58
ok, I played one race and when I got to the menu screen (the giant map) the game froze again. its wierd it plays fine in the game but has problems in the menus.... :( so if you wants to make a save state to try and race make sure its from when you are at the starting line.... :)

Smiff
January 27th, 2002, 16:21
naaaah lol swapping between versions is something id rather leave to expert users :p

Triz
January 27th, 2002, 17:12
little confused at whats been going on but does this mean there will be a new rdb update soon?

hellknight
January 27th, 2002, 18:16
i understand that there will be a rdb update. but when is anothere Q

Smiff
January 27th, 2002, 18:29
you can go ahead and fix anything you care about in your copy, theres enough info to do most of it from here, the point is not to release a file, its to get it right first.

hellknight
January 27th, 2002, 19:56
what would we be without you?

hellknight
January 27th, 2002, 20:20
what would we be without you?

Allnatural
January 27th, 2002, 21:13
Originally posted by Smiff
Allnatural,

so right now we have only 4 broken core games (?)

Body Harvest
CruisN USA
Nagano Winter Olympics 98
Nightmare Creatures

you agree with that? anyone? ive crossed City Tour GP off cos ive got no evidence it ever worked (though i have a hunch it did).


and just 2 games that are better on older vid plug?:

Smash Bros (1.3) (are some people ok with 1.4?!)
Iggy's Reckin balls (1.2)

crossed off G.A.S.P Fighters cos it dont work right on any v.
That looks about right, although I haven't got around to CruisN and Nagano myself (and honestly, I don't care about those games much anyway:p ).

I'm determined to get Body Harvest working. I'll sit down with the U and E versions again later, maybe I missed something.??? Maaaaybe I'll get the J version too, if they made one.;)

Is there a big demand for CruisN and Nagano? Time permitting I could grab those and test.:donzingof Unless you tell me you covered all the bases.:)

Smiff
January 28th, 2002, 08:01
General fixes
1080 Snowboarding PAL stability
All-Star Baseball 99 res, int (Needs video plugin->Issues (plugin))
Aerogauge TLB off
BattleTanx boot [cf] (Broken->Compatible)
BattleTanx Global Assault U boot [cf3] (ROM version->Compatible)
Brunswick Circuit Pro Bowling U res, int, TLB?
Donkey Kong 64 E&U boot (Not supported->Issues (mixed))
Dual Heroes GFX AV [RDRAM] (Issues (core)->Compatible)
GASP GFX AV [RDRAM]
International S. Soccer 2000 stability [smcm] ?
International S. Soccer 64 flicker [cf], stability [smcm]
Mario Party stability [smcm] ?
Mario Party 2 stability [smcm] ?
Mario Party 3 stability [smcm] ?
Monopoly speed [cf]
MRC - Multi Racing Championship gfx menu [int]
Mystical Ninja - Starring Goemon (E) SMCM
NBA Hangtime (E) & (U) res (still not playable)
NFL Quarterback Club 2000 (E) & (U) res
NFL Quarterback Club 2001 (U) res, LCB, RDRAM etc
Pikachu Genki Dechu uCode detection
Pokemon Stadium 2 instability [smcm]
Racing Simulation - Monaco ... graphics [int]
Racing Simulation 2 graphics [int]
Razor Freestyle Scooter graphics internal, cf (Needs video plugin->Issues (plugin))
Road Rash 64 depth problem (Needs video plugin->Compatible)
Shadowgate 64 SMCM
Super Robot Spirits uCode detection (still not playable)
Tarzan hang, CF (Not supported->Issues(plugin))
Tigger's Honey Hunt language menu [internal], speed [cf]
Turok - Dinosaur Hunter (G) SMCM
Turok RW graphics menu prob [int]
TWINE smoothness [ABL]
Rampage 2 speed (cf)
Virtual Pool 64 flicker [internal]
WinBack - Covert Operations uCode detection
World Cup 98 PAL graphics [RC]


PAL res fixes
BattleTanx - Global Assault
Bomberman Hero
Diddy Kong Racing
Duke Nukem - ZER0 H0UR
Excitebike64
Extreme-G XG2
F-1 Pole Position 64
F-ZeroX
FIFA 99
G.A.S.P! Fighter's NEXTream
Gex 3 - Deep Cover Gecko
Gex 64 - Enter the Gecko
Glover
Hercules - The Legendary Journeys
Hexen
Hybrid Heaven
International Superstar Soccer 2000
International Superstar Soccer 64
International Superstar Soccer '98
Killer Instinct Gold
Knockout Kings 2000
Kobe Bryant's NBA Courtside (still not playable)
Looney Tunes - Duck Dodgers
Mace - The Dark Age
Madden Football 64
Magical Tetris Challenge
Mario Party
Mario Party 2
Mario Party 3
Mickey's Speedway USA
Mischief Makers
Monster Truck Madness 64
Mortal Kombat 4
NBA In the Zone 2000 (removed forced res)
Paperboy
Penny Racers
PGA European Tour
Racing Simulation - Monaco Grand Prix (width probs)
Racing Simulation 2 (G) (width probs)
Rakuga Kids
Rampage - World Tour
Shadowgate 64 - Trials of the Four Towers
Snowboard Kids 2
Spacestation Silicon Valley
Tigger's Honey Hunt
Tom and Jerry in Fists of Furry
Top Gear Hyper-Bike (still not playable)
Top Gear Overdrive (still not playable)
TWINE ?
Virtual Pool 64
Wayne Gretzky's 3D Hockey
Wayne Gretzky's 3D Hockey '98
WinBack - Covert Operation

PAL games that i cannot/will not correct res for:
Batman Beyond - Return of the Joker
CyberTiger
Donkey Kong 64 (iffy)
GoldenEye 007 (E)
Tony Hawk's Pro Skater
Tony Hawk's Pro Skater 2 (E)
Pokemon Stadium
Pokemon Stadium 2
Mario Tennis
Waialae Country Club - True Golf Classics
duke nukem 64
Knife Edge - Nose Gunner?
Legend of Zelda 2, The - Majora's Mask (iffy)
World Cup 98 (E)

changed SMCM (None->Cache) to work w/o ABL:
AeroGauge
Aerofighter's Assault
All Star Tennis '99
Army Men - Air Combat
Army Men - Sarge's Heroes
Army Men - Sarge's Heroes 2
Asteroids Hyper 64
Automobili Lamborghini/Super Speed Race 64
Blast Corps
BattleTanx - Global Assault
Brunswick Circuit Pro Bowling
Buck Bumble
California Speed
Chameleon Twist
Charlie Blast's Territory
Chopper Attack/Wild Choppers
Clay Fighter - Sculptor's Cut
Clay Fighter (beta)
Clay Fighter 63 1-3
CyberTiger
Destruction Derby 64
Disney's Donald Duck - Goin' Quackers
Doom 64
Doraemon - Mittsu no Seireiseki
Dr. Mario 64
Earthworm Jim 3D
F-1 Pole Position 64
FIFA - Road to World Cup 98
Fox Sports College Hoops '99
Glover
Harvest Moon 64/Eltale Monsters
Hexen
Human Grand Prix
International Superstar Soccer 64
Mace - The Dark Age
Magical Tetris Challenge
Mahjong 64 (KOEI)
Mahjong Hourouki Classic
Milo's Astro Lanes
Monster Truck Madness 64
Mortal Kombat 4
MRC - Multi Racing Championship
Nagano Olympic Hockey '98
Namco Museum 64
NBA Hangtime
NBA In the Zone '98
Paperboy
Pawapuro Puroyakyu 4
Penny Racers
PGA European Tour
Pilotwings 64
Power League Baseball 64
Power Rangers - Lightspeed Rescue
Puyo Puyo Sun 64
Quake64
Rampage - World Tour
Rat Attack
Ready 2 Rumble Boxing
Ready 2 Rumble Boxing Round 2
Road Rash 64
Rocket - Robot on Wheels
Robotron 64
S.C.A.R.S.
Scooby-Doo - Classic Creep Capers
Snowboard Kids
Snowboard Kids 2
Space Invaders
Star Soldier Vanishing Earth
Super Mario 64
Superman
Tetris 64
Tetrisphere
Tom and Jerry in Fists of Furry
Tonic Trouble
Tony Hawk's Pro Skater 2
Virtual Chess 64
Virtual Pool 64
War Gods
Wayne Gretzky's 3D Hockey
WinBack - Covert Operations
WWF - War Zone
Xena Warrior Princess - Talisman of Fate

status changes without fixes:
Asteroids Hyper 64
Automobili Lamborghini PAL slow?
Bottom of the 9th (Not supported->Issues (plugin))
Bomberman64/Baku Bomberman (Needs video plugin->Issues (plugin)?
nba in the zone 2000 PAL?
Snowboard Kids 1 PAL?
Super Smash Bros. (Compatible->PJ64 version)
Tetrisphere PAL (Compatible->ROM version)
BattleTanx (Not supported->PJ64 version)
NBA In the Zone 2000 (E) (Compatible->ROM version)
NBA Showtime - NBA on NBC (Needs video plugin->Uncertain)
Rampage - World Tour (E) (Compatible->ROM version) slow
Goldeneye (Compatible->Issues (plugin)?
Donkey Kong 64 (Not supported->PJ64 version)
Pokemon Stadium series PAL (ROM version->Compatible)
gasp fighters (Needs video plugin->version of PJ64)
Rampage 2 - Universal Tour (Compatible->Issues (plugin))
Sim City 2000 (Broken->Needs video plugin)
Space Station Silicon Valley (Broken->Issues (plugin?) Broken? Needs video?

determined the following Uncertains:
Kobe Bryant's NBA Courtside (Not supported)
Heiwa Pachinko World (Needs video plugin)
NBA Showtime - NBA on NBC (Not supported)
Nushi Zuri 64 (Needs video plugin)
Toukon Road - Brave Spirits (Needs video plugin)
Toukon Road 2 - The Next Generation (Needs video plugin)
Triple Play 2000 (Needs video plugin)
Yakouchuu II - Satsujun Kouru (Not supported)

cannot determine the following Uncertains:
Dark Rift
Mia Hamm Soccer 64
Stunt Racer 64

works once after changing plugin / black layer ?
Bomberman 64
Robot Ponkottsu 64 - Caramel of the 7 Seas (J) ?
Susume! Taisen Puzzle Dama Toukon! Marumata Chou ? kind of
Super Robot Spirits?
wcw vs nwo Internal black layer?
wcw nwo revenge Internal black layer?

notes edited:
1080 Framebuffer
Buck Bumble PN (/menu text)
Wipeout64 PN (plugin note edited)
Dexanoid CN
Monster Truck Madness 64 PN
Quake64 PN (no uCode detect problem)
Rat Attack PN
Goldeneye PN (/misc)
NFL Quarterback Club 2000 (U) ?
Bass Hunter 64 ?
WWF No Mercy ?
Mario Tennis
Mickey's Speedway USA PN (framebuffer type)
super robot spirites (missing graphics->-menus;in game OK)
Top Gear X CN
Star Wars - Rogue Squadron

+ various general changes
remove advice to use Normal Blending for text, better to just not use filtering
added exact version recommendation (?)
condensed long lines
high sys req?

check:
ISS2000 hangs/AV
Turok1 freezes entering level4, cf1?
Super Robot Spirits (got some gfx once)
Super Robot Taisen status
rakuga kids
top gear rally - needs audio plugin?
world driver championship
fighting force cf1?
Fzero - J crashes? SMCM?
ps2 text problems
JFG should be using interp? force depth fix title?
wcw nitro uCode detect 6?
world driver champ 8MB, uCode?
MSW 4MB
MO world league soccer
DK64 is story skip a core or plugin issue?
SSSV PAL OK!
GASP PAL recomp, what is the US version of this called?
PS1/2 hang SMCM?
RR64 crash in Car Attack?
stunt racer 64 status?
rampage2 - CF?
gasp AV? doesnt work prop on any gfx v
sin & punishment - hang in 2nd level
turok RW - FPS spin once

need people to check:
Mario Party series - SMCM
WWF No Mercy - SMCM
gt64 - video starts?
nightmare creatures - 1.3?
NHL blades of steel - SMCM/TLB
Fushigi no Dungeon - AVs/hangs?
Smash bros. - infinite loop after you beat the extra character?
turok1 need tlb? cf1, abl On
mario tennis - force normal blending?
no mercy - better with 1.3?
zool - stable?
Re-Volt
nagano winter olympics worked in 1.3?

N-Rage
January 28th, 2002, 22:42
/me starts to insanly laugh at people who thought Smiff would retire :D :D

pj64er
January 29th, 2002, 00:46
Originally posted by Smiff



fix it in what way sorry?

smiff, check out this pic of JFG multiplayer(w/o force depth compare), notice any insignificant gfx errors?

in case ur still wondering, title screen has similar gfx error and force depth compare fixes both of these. This error (which reminds me of fzerox) can also be seen in the background in single player.

Smiff
January 29th, 2002, 01:04
looks fine to me, dunno whats up with your system?

pj64er
January 29th, 2002, 01:26
wtf?

ur is the Kiosk version rite?
well, maybe it is my system, but i can tell u that i can turn it on and off using the force depth enable(i called it 'compare' before...different setting)

do we hav a third opinion?

Smiff
January 29th, 2002, 01:35
yeah ive heard Radeon people say they needed that before... do you have a Radeon right?

Allnatural
January 29th, 2002, 01:45
Here's my JFG situation.

Force Depth Enable "off"

Allnatural
January 29th, 2002, 01:45
Force Depth Enable "on"

Allnatural
January 29th, 2002, 01:48
Of course, I am using Internal transforms.

I always thought the Force Depth Enable function was there to fix depth problems on the Internal pipeline. Comes in handy here, and in the sky textures of Wave Race and DKR.

Smiff
January 29th, 2002, 01:51
Originally posted by Allnatural
Of course, I am using Internal transforms.

I always thought the Force Depth Enable function was there to fix depth problems on the Internal pipeline. Comes in handy here, and in the sky textures of Wave Race and DKR.


Exactly, its not, somethings wrong, either with the Radeon drivers or Jabo's code. That option is only for the halos in zelda and a very few other things, it should never be "needed". Dunno i need to talk to Jabo about this.

Allnatural
January 29th, 2002, 01:57
Originally posted by Smiff



Exactly, its not, somethings wrong, either with the Radeon drivers or Jabo's code. That option is only for the halos in zelda and a very few other things, it should never be "needed". Dunno i need to talk to Jabo about this.
I'm none-Radeon, so it could be the plugin. Unless nVidia drivers have the same problems. I'm using 21.83 right now.

Smiff
January 29th, 2002, 02:23
So am I. you're not using TnL are you? Any tweak utils?

Allnatural
January 29th, 2002, 02:50
Originally posted by Smiff
So am I. you're not using TnL are you? Any tweak utils?
Nope, no T&L. I do have NVmax installed, but no tweaks are applied.

Smiff
January 29th, 2002, 03:00
I need some help with the status of these:


City-Tour GP
Dark Rift
Mario No Photopie
Mia Hamm Soccer 64
Stunt Racer 64


pwetty please

pj64er
January 29th, 2002, 03:04
yes me hav Radeon, so both ATi and nVidia is affected.

i dont even know how to get TnL, so that is not it.

internal gives allnatural's screenshot, external is even worse.

i also hav installed tweaks(Rage 3D Tweaks), and hav them applied. It has not affected any other game.

Allnatural
January 29th, 2002, 03:06
Originally posted by Smiff
I need some help with the status of these:


City-Tour GP
Dark Rift
Mario No Photopie
Mia Hamm Soccer 64
Stunt Racer 64


pwetty please
You talkin' to me.:cool: I'm leaving for work in a moment, so I will need to download them later.

N-Rage
January 29th, 2002, 03:39
people, u have 32-bit Z-Buffer enabled in ur drivers? Both ATI & Nvidia disable it at default to gain a few FPS.

I posted a bunch of JFG Screenies a while ago with a beta-Version of 1.4. With internal Transform everything was fine for me, I never used Depth Compare. Will try later, cant run PJ64 within WinXP.

Allnatural
January 29th, 2002, 03:41
Ok, I did have a few minutes to grab and test Dark Rift. Unable to detect microcode. Choosing any one manually (I chose each in turn) caused an access violation in the plugin. No go on this game.

64ultramaniac
January 29th, 2002, 05:03
The same and for Stunt Racer 64,no microcode detection.I was just wondering for this game,Smiff have you ever managed to get it working?Cos in rdb you are saying that it's working with issues.

Smiff
January 29th, 2002, 07:19
Yeah there are some mistakes which im tyring to correct. but..


goddamit im really losing my cool with this, why cant i get anything out of Resident Evil 2 now, it definately used to show me the intro, some menus etc. now i get squat, wtf, this is so damn annoying lol now i know how a newbie feels

Allnatural
January 29th, 2002, 11:29
Mia Hamm Soccer--No uCode detection

Stunt Racer 64--ditto

I believe you already suggested that City Tour GP never worked Smiff? I can confirm:

City Tour GP--No go on 1.2, 1.3, or 1.4

Allnatural
January 29th, 2002, 12:13
Originally posted by Smiff
thanks, of course, the (lack of) ucode detect isnt the problem, i think those arent supported by core (you confirm?)
Let me make sure I understand the question.

In cases where there isn't an immediate access violation (after selecting a uCode manually), will something, anything happen?

If that's the question, then yes, Mia Hamm and Stunt Racer aren't supported in the core. When I found a uCode that wouldn't crash, I fiddled with some other settings. No luck getting anything to appear.

(Please correct me if I misinterpreted:blush: )

Smiff
January 29th, 2002, 12:26
yeah without the debugging tools its a bit hit and mess, you can tell from the counters mostly and using 1964 to crosscheck (very handy is 1964 for that), if the FPS goes nuts (stunt racer and dark rift, right?) thats the core dropping it, you can tell whether the video has started or not by seeing if the ucode box has greyed out (or if plugin prompts).

its a bit of detective work, im not using tools everyone doesnt have only im used to what the emu does (which is why RE2 threw me, think it got broken after beta3).

Allnatural
January 29th, 2002, 13:09
Actually, Dark Rift gives me an access violation regardless of which uCode I select. Stunt Racer and Mia Hamm on the other hand, the FPS will stay constant at 60, and the video apparently starts (the uCode box is greyed out), but I get nothing. The usual checks, CF, TLB, ABL, etc. still yeild nothing, which is why I figure the core can't handle 'em.

Anyway, it's late and I'm off to bed.:sleepy: If there's anything else that needs checking, I'll do it tomorrow.:)

Smiff
January 29th, 2002, 13:43
hehe its prolly only sitting on 60 cos you have the limiter on! :p (?)

Allnatural
January 29th, 2002, 21:46
Originally posted by Smiff
hehe its prolly only sitting on 60 cos you have the limiter on! :p (?)
Ah yes, didn't think about that. Now I see what you mean, turning off the limiter sends the framerate soaring.

CLSugarman
January 30th, 2002, 07:19
smiff, in 1.4 Beta2 Zelda 64 1.1 was on the list as compatible, but ever since 1.4 beta3 itz been unknown

Powerpuff girls in not on the list jsuk

Smiff
January 30th, 2002, 07:26
Originally posted by CLSugarman
smiff, in 1.4 Beta2 Zelda 64 1.1 was on the list as compatible, but ever since 1.4 beta3 itz been unknown

Powerpuff girls in not on the list jsuk

yeah what happened was GoodN64 09997 came out and proclaimed that a bad ROM, the entry in the RDB is for the new good ROM. I suggest you rescan your ROMS with the newest GoodN64.

Powerpuff girls is there too, probably same reason.

Allnatural
January 30th, 2002, 22:18
World Driver Championship. Get a nice white screen and about 5 FPS using F3DEX 1.XX, eventually an access violation. With the expansion pack off, I get an immediate access violation.

You didn't know that already did you Smiff? I'm having a hard time distinguishing between "pending check" and "need people to check".:plain:

Allnatural
January 30th, 2002, 23:40
Just to let you know, I've written a compatibility list based on the findings here. I figure I'll post it when you' re ready to release your rdb.:)

64ultramaniac
January 31st, 2002, 01:04
Hercules needs CF1 to get rid of the jerkiness.Much smoother(though it needs a fast system)

Allnatural
January 31st, 2002, 11:59
Ok, Diddy Kong Racing. I can confirm that when AA is on, my system will consistently crash on the track select screen (when doing a single race). It matters not whether AA is enabled through PJ64 or NVmax, the effect is the same.

That's a whole system crash by the way, very nasty.:plain2:

Smiff
January 31st, 2002, 17:52
Originally posted by Allnatural
Ok, Diddy Kong Racing. I can confirm that when AA is on, my system will consistently crash on the track select screen (when doing a single race). It matters not whether AA is enabled through PJ64 or NVmax, the effect is the same.

That's a whole system crash by the way, very nasty.:plain2:


is that windowed, fullscreen, or both? i cant replicate. what do you mean "when doing a single race"? there is no track select screen in singleplayer

Doomulation
January 31st, 2002, 18:52
I've got an update for ya, Smiff. Not a really big one, but anyway...
Well, in megaman64/legends, enable force normal blending in dungeons. This makes you see the whole rooms, but walls gets transparent. Still, it is much better. And disable it when getting outside dungeons, or in cut-scenes. This will only cause problems otherwise.

Tesla-Guy
January 31st, 2002, 19:00
Originally posted by Smiff
there is no track select screen in singleplayer
maybe he means the pre-track level where you meet the genie ???

Allnatural
January 31st, 2002, 22:14
Originally posted by Smiff



is that windowed, fullscreen, or both? i cant replicate. what do you mean "when doing a single race"? there is no track select screen in singleplayer
Both.

"When doing a single race" (as opposed to the Adventure mode:sly: ). Of course there is a track select screen in singleplayer; it's the same one you use for multiplayer. There is a time trial mode after all.:p

I guess I should' ve just called it the "Tracks" mode and avoided the confusion.:lookaway::colgate:

64ultramaniac
February 1st, 2002, 06:33
Only the japanese version of Nagano winter olympics is playable on 1.3.It's fully playable though,no errors.

Smiff
February 1st, 2002, 07:47
Thanks everyone, we are doing well here but its obvious this is going to take time, it would be helpful if other people would crosscheck everything, for example, person X says "Game Y crashes when you do Z but this can be fixed by F" and then at least one other person comes along and says theyve reproduced (or just as useful, cant reproduce) that result. You can see why, its not that i dont trust anyone, it just speeds this up a lot because everything has to be checked.

Don't feel like youre redundant because someone has already said what you were going to say, the more times i hear it the better as long as its still in the "check" section of the list!

Right now im interested in any games that are improved by Counter Factor 1 and/or Larger Compiler Buffer, someone mentioned Hercules, thats a good one, how about some more :) Its ok if the game is slower as long as its clearly smoother (some people are better at spotting this than others).

Allnatural
February 1st, 2002, 11:01
No worries Smiff. Like you said, better to get it right than to get it soon.:)

Anyway, DK64. At first glance the story skip issue seems to be plugin related, given that the same exact type of lock-up occurs in PJ64 and 1964 (right after K Rool's ship appears, with DK in the water able to swim around???). Then I tested the 1.2 and 1.4 cores of PJ64, both using the D3D6 1.2b plugin, and here's what happened. In the 1.4 core the lock-up occured identically as before. In 1.2 though, the lock-up was much sooner, as the camera flys through the "head" of DK mountain. DK himself did not end up in the seen when using 1.2.
What do ya think? My money's on the core being at fault.:plain:

Allnatural
February 1st, 2002, 11:56
Found another game that requires the 1.3 video plugin, Glover. I'll post a couple of screenies:

Glover with 1.4 plugin:

Allnatural
February 1st, 2002, 11:57
There are some depth issues, but at least everything is there.

Glover with 1.3 plugin:

EdgeBlade
February 1st, 2002, 13:27
I can confirm the Glover thing. I rember playing it on 1.3 with items fine, but in 1.4 the hat helpers and such don't show up

EdgeBlade
February 2nd, 2002, 00:54
Hiya Smiff, I hace a save state just before one of the Mini-Games in Mario Party 3, It at the instructional part. When you push start and it goes into the mini-game all you see is white, unless you in full screen in witch case I think it's black, but anyways, I tried changing the SMCM settings, nothing seemed to fix it.

It's the first Deul Mini-Game in the Mini-Game room, "Vine with me".

Smiff
February 2nd, 2002, 01:20
yah thats nice, can you send me that please

pj-ts.dynip.com l/p guest/guest

EdgeBlade
February 2nd, 2002, 06:00
I can't seem to get in, I can email it to you, it's only 911k, if you don't mind getting it that way. If not then I'll try agin later.

64ultramaniac
February 2nd, 2002, 06:24
Destruction Derby is another game that loves CF1.Along with CF1 it also loves a really fast cpu though.Although still not perfect,it certainly is the smoother D. Derby I've ever seen on any emulator.

Allnatural
February 2nd, 2002, 23:35
Ok, getting a fatal exception in the video plugin when finishing the first level on Glover. The snapshot is the error box when using the 1.3 plugin, but the problem exists with any one of them.

Smiff
February 2nd, 2002, 23:36
Originally posted by Allnatural
Ok, getting a fatal exception in the video plugin when finishing the first level on Glover. The snapshot is the error box when using the 1.3 plugin, but the problem exists with any one of them.

same with secure core? (interpreter)

EdgeBlade
February 2nd, 2002, 23:36
Smiff, can i just Emial you the save state?

Allnatural
February 2nd, 2002, 23:42
Originally posted by Smiff


same with secure core? (interpreter)
Afraid so.:plain: I've fiddled with just about everything, can't seem to work through it.

Allnatural
February 2nd, 2002, 23:45
I'm uploading a state to your FTP.

Smiff
February 2nd, 2002, 23:51
Originally posted by Allnatural

Afraid so.:plain: I've fiddled with just about everything, can't seem to work through it.

k, next thing is to try with 1964, need to know if its a plugin or core fault... sorry this is gay but its the first stage to getting things fixed.

Smiff
February 2nd, 2002, 23:54
Originally posted by EdgeBlade
Smiff, can i just Emial you the save state?

no, no email please. especially not right now

Allnatural
February 3rd, 2002, 02:45
Originally posted by Smiff


k, next thing is to try with 1964, need to know if its a plugin or core fault... sorry this is gay but its the first stage to getting things fixed.
Yeah, I was getting around to trying 1964 eventually. I did just now, and unfortunately it is also affected.

Allnatural
February 3rd, 2002, 03:16
Ugh, PAL is bad too. This stinks, I was just starting to enjoy this weird little game.

How about your virus sending me some porn Smiff, I need some cheering up.;)

Smiff
February 3rd, 2002, 12:16
ok so strictly Glover should be 'Needs video plugin'. thanks.

Smiff
February 3rd, 2002, 12:22
Originally posted by 64ultramaniac
Destruction Derby is another game that loves CF1.Along with CF1 it also loves a really fast cpu though.Although still not perfect,it certainly is the smoother D. Derby I've ever seen on any emulator.

What does everyone else think of this? I think its still jerky on CF1, hmm?

Smiff
February 3rd, 2002, 12:23
Originally posted by Smiff
ok so strictly Glover should be 'Needs video plugin'. thanks.

unless i make new categories for "partly playable" or "intro only" or something along those lines, and seperate for core and plugins... suggestions?

Smiff
February 3rd, 2002, 14:02
shit, Zelda subscreen is copy buffers not Dlist :lookaway:

Smiff
February 3rd, 2002, 14:53
ok im going to post the log at the beginning of this thread from now on so poeple can find it easily.

Grant64
February 3rd, 2002, 16:40
Wow this all looks great - I have checked the whole thread and an eagerly awaiting the new RDB release - to be honest my intrest in emulation has defleted somewhat so to have this - The new Glide Plugin - 1964 and Azimers plugin in the works is cool - Add to this nemu - Maybe and emulation is still as exciting as before PJ 1.4!!!!

Smiff
February 3rd, 2002, 16:43
whoah, easy there, we arent really making anything better, just documenting the situation. frankly, things will never again be as exciting as before PJ 1.4. lol.

Smiff
February 3rd, 2002, 16:59
Originally posted by Allnatural
No worries Smiff. Like you said, better to get it right than to get it soon.:)

Anyway, DK64. At first glance the story skip issue seems to be plugin related, given that the same exact type of lock-up occurs in PJ64 and 1964 (right after K Rool's ship appears, with DK in the water able to swim around???). Then I tested the 1.2 and 1.4 cores of PJ64, both using the D3D6 1.2b plugin, and here's what happened. In the 1.4 core the lock-up occured identically as before. In 1.2 though, the lock-up was much sooner, as the camera flys through the "head" of DK mountain. DK himself did not end up in the seen when using 1.2.
What do ya think? My money's on the core being at fault.:plain:



My money is on the core aswell, because... what we are seeing is a loop in time, the video plugin is only processing each display list as it arrives from the CPU, it has no memory... so by my reckoning that could not possibly be the video plugin. I need to consult a higher authoritaah.

PcVII
February 3rd, 2002, 20:11
Originally posted by Glowstick
I noticed alot of games crash in the new PJ64, is it the new plugin? If so has there been any talk in an updated plugin for these silly little crashes.. Not to complain but I have been using 1.3 alot more than 1.4... It seems to be more stable....

I use the new video plugin with PJ64 1.3 and I cant figure out if the crashes in 1.4 are from the core or plugin issues with the new core??? Hmmmm.. well lets only hope... :)

i've used video plugin's of 1.2 1.3 and 1.4 on Zelda OOT [u] [!] and they all crash at this one point in the great duku tree where your crawling under this wall... but since save states are compatable with pj64 1.3 i could load it in there get past the crash point and everything works in pj64 1.4 after that.

bositman
February 3rd, 2002, 20:49
Ive been playing Castlevania 1 for some time and it seems to me totally stable...no crashes and very few graphical gliches.Im using everything default

PcVII
February 3rd, 2002, 21:07
Originally posted by Smiff
Allnatural,

so right now we have only 4 broken core games (?)

Body Harvest
CruisN USA
Nagano Winter Olympics 98
Nightmare Creatures

you agree with that? anyone? ive crossed City Tour GP off cos ive got no evidence it ever worked (though i have a hunch it did).


and just 2 games that are better on older vid plug?:

Smash Bros (1.3) (are some people ok with 1.4?!)
Iggy's Reckin balls (1.2)

crossed off G.A.S.P Fighters cos it dont work right on any v.

smash brothers works with jabo 1.4 if you hit start to skip the intro... 'cause sometimes the intro crashs pj64... some gfx bugs but ingame overall looks better in jabo's 1.4 plugin

EDIT: they say the same thing in a ini on 1964

PcVII
February 3rd, 2002, 21:26
some reason blitz 2k is in the corner and not centered is that how it is suppost to be?

i'm refering to the usa version

PcVII
February 3rd, 2002, 21:30
EDIT: DELETED

Smiff
February 4th, 2002, 13:12
Originally posted by bositman
Ive been playing Castlevania 1 for some time and it seems to me totally stable...no crashes and very few graphical gliches.Im using everything default

k thats cool.. i thought some people were complaining about it, anyone else?

EdgeBlade
February 4th, 2002, 21:40
Then menus have issues but the game seems fine. Sucks though, right as I gave the first boss the last blow I jumped and accendently want the wrong way, right off the cliff... And I couldn't figure out how to pick up items... opps.

bositman
February 5th, 2002, 21:46
Why isnt this thread sticky????

64ultramaniac
February 6th, 2002, 05:22
Fire Electric Pen must go from "needs video plugin" to combatible with issues,just have to press A 2 to 3 times in blind,in-game it's fully playable(I love this game,I endore it)

Josep
February 6th, 2002, 06:10
i've had no troubles with any game, Great Job;)

PcVII
February 7th, 2002, 03:14
i keep coming where to see if smiff updated the rdb on his site :P
or if he posted it here :P

am i doing the wrong thing>?

Smiff
February 7th, 2002, 04:57
yeah I dont mind releasing some test versions to people reading this thread, but don't want it posted on sites, any ideas?

PcVII
February 7th, 2002, 07:06
Originally posted by Smiff
yeah I dont mind releasing some test versions to people reading this thread, but don't want it posted on sites, any ideas?

oh...
hmm cool a reply from smiff :)
hmm it sounded like you had alot of fixes already... thinking about what you said makes sence to want to like beta test the new rdb... I'm trying to think of the right thing to say... Then like people could find things that you might of put wrong or missed... so you can fix it while your still working on it... though since you don't want it posted on sites I guess you would have to send it with AIM, ICQ, MSN, or IRC... Though it might be too much of a hassel for you to have to worry about sending it to everyone that asks for it on those... Though you could always go on a leap of faith and post them here and hope no one posts on their personal sites.

I think one day i'll make a c++ program to give you a GUI to make editing the rdb faster :P

I'll start playing with code after i get home from this weekend...

Its your project smiff to improve the rdb... you deside what you want to do...

:pj64:

*hopes he didn't sound stupid... :P*

Allnatural
February 7th, 2002, 12:04
If you don't want it "posted" anywhere, I wouldn't release it just yet. Why take chances. Besides, most of the people in this thread could edit their rdb's themselves. All the information they need is right at the top.

Your call of course.:)

As you can see, I've been changing my rdb around. Adjusted colors, changed some notes. No offense, but I prefer a nice bright blue for my compatible roms, rather than the green you were using.:D

Smiff
February 7th, 2002, 18:59
heh, i dont think ill change the colour scheme, happy with that (basic traffic light idea) from the start. of course the nice thing is that anyone can do what they like with their own copy (zilmars code is pwetty l337 huh) ;)

Smiff
February 7th, 2002, 19:00
actually your notes look interesting, Allnatural can you send me a copy of your file (actually we'll swap hows that :p)

Allnatural
February 7th, 2002, 21:26
Originally posted by Smiff
actually your notes look interesting, Allnatural can you send me a copy of your file (actually we'll swap hows that :p)
Sure thing.:) Shall I send via your FTP, or through email?

Smiff
February 8th, 2002, 00:09
email is cool thanks

Allnatural
February 8th, 2002, 00:25
Originally posted by Smiff
email is cool thanks
Done.:)

Smiff
February 8th, 2002, 07:09
Just discovered Off Road Challenge works on Recomp w/ ABL off. That leaves only:

Twisted Edge
Knockout Kings
King Hill 64
Golden Nugget
All-Star Baseball 2000

on interpreter. anyone disagree? anyone get them working on recomp?

bositman
February 8th, 2002, 18:01
Smiff,why dont you add Killer Instinct Gold to the high system requirement list? It works ok if you have a very(!) fast pc

Smiff
February 8th, 2002, 19:41
Originally posted by bositman
Smiff,why dont you add Killer Instinct Gold to the high system requirement list? It works ok if you have a very(!) fast pc

because its a particular problem with the video plugin, not the core.

Eddy
February 9th, 2002, 11:54
this new rdb is gonna be good

sya64
February 9th, 2002, 13:12
OOO!! Yeaah:angry:
You think SOO the new RDB is GoNNa bE goOD:pissed:

Smiff
February 9th, 2002, 16:33
Originally posted by sya64
OOO!! Yeaah:angry:
You think SOO the new RDB is GoNNa bE goOD:pissed:


lol, you want to be banned there? :p

Smiff
February 9th, 2002, 18:43
ok doing alright, maybe time for a beta release soon, first i want to get the Uncertains straight tho:

South Park chef's ... (gfx?)
Re-volt (stable?)
PD ultraman ..
Mia Hamm Soccer
Mario No Photopie
GT64
F1 Racing Champ...
City Tour GP

Thanks to anyone who can offer any insight into those...

bositman
February 10th, 2002, 03:53
At Pokemon Stadium 2 the only text messages which dont appear are at the mini games section and at the school section...everything else(for the text) is fine.These two sections are really minor and dont affect gameplay at all

Smiff
February 10th, 2002, 05:29
Originally posted by bositman
At Pokemon Stadium 2 the only text messages which dont appear are at the mini games section and at the school section...everything else(for the text) is fine.These two sections are really minor and dont affect gameplay at all

thanks, just what i needed to know

sya64
February 10th, 2002, 05:40
i don't want to get banned.

Pokemon Stadium 2 the boxes is black and there's no pictures.
I show you the pictures

bositman
February 10th, 2002, 06:15
Yeah i think that one is a know issue ;) Smiff was asking about the text...can u confirm?

Smiff
February 10th, 2002, 06:28
as always, things that effect gameplay only. That PS2 pic above could be a res problem.

NewBozo
February 10th, 2002, 12:13
In version 1.3 Snowboard Kids 2 worked fine (this is with a ROM
that has been verified with GoodN64), but in version 1.4 after
selecting battle a message pops up saying 'in a permanent loop
that cannot be exited'.
using Jabo Direct3D7 1.4 for video, Jabo 1.4 for sound and Jabo DirectInput 7 1.4 for input.
The options settings are default and seem to match the ones for
version 1.3:
CPU core style: Recompiler
Self-mod Code Method: Check Memory & Cache
N64 4mb: using
Advanced Block Linking: On

Sorry if this has been discussed in here already, but I read through the thread and didn't see it.

My system:
AMD Duron 600
384MB PC133
Radeon 32MB DDR w/latest drivers (non-beta)
Soundblaster Live

conkerman
February 10th, 2002, 13:08
i dont know if this has been mentioned or not, but in jet force jemini kiosk, on the 2nd level - the ship, the 8th panel isnt there (because its the kiosk) and u cant beat that level or progress further. u could just say, unplayable after the ship board or something
conkerman

sya64
February 10th, 2002, 14:50
can you tell me what the meaning of:

res.; use NTSC version (/alpha)

Smiff
February 10th, 2002, 17:10
Originally posted by NewBozo
In version 1.3 Snowboard Kids 2 worked fine (this is with a ROM
that has been verified with GoodN64), but in version 1.4 after
selecting battle a message pops up saying 'in a permanent loop
that cannot be exited'.
using Jabo Direct3D7 1.4 for video, Jabo 1.4 for sound and Jabo DirectInput 7 1.4 for input.
The options settings are default and seem to match the ones for
version 1.3:
CPU core style: Recompiler
Self-mod Code Method: Check Memory & Cache
N64 4mb: using
Advanced Block Linking: On

Sorry if this has been discussed in here already, but I read through the thread and didn't see it.

My system:
AMD Duron 600
384MB PC133
Radeon 32MB DDR w/latest drivers (non-beta)
Soundblaster Live

thanks ill take a look

EDIT: yes i had the corrected but didnt note it sorry, use Check Memory and Cache

Smiff
February 10th, 2002, 17:11
Originally posted by sya64
can you tell me what the meaning of:

res.; use NTSC version (/alpha)


It means there are resolution issues which you can use the NTSC version to avoid, alpha means transparency, hence /alpha = transparency problems. k?

Witten
February 10th, 2002, 17:49
To get Re-Volt running (Compatible) you need to select Azimer's Audio Plugin 0.40 beta 2 and make sure you only have selected "Stop sound when paused". Offcourse you need to select "Send audio lists to audio plugin" in the RSP (on Recompiler) configuration panel because this is a HLE Plugin!

There is one small problem and that is: the music runs too fast, not sfx; so ingame goto audio settings and mute the music, this game is very enjoyable even only with the sound effects on.

To smoothen the game (frameskip of some sort) you can select "Use 0.21 style audio" in the Audio Plugin but this leaves you without sound.

Smiff
February 10th, 2002, 18:01
Very good Witten, very good. Now when I don't select "0.21 style audio" it almost totally (or totally) stalls, with Dlist and Alist counters on 0... with 0.21 selected it runs well, like you say. I wonder why we are getting different results. Also, I don't know what 0.21 style audio exactly does...

Witten
February 10th, 2002, 20:08
All I can say is: "This is a strange game that relies on your hardware"

PS.: do you still remember Hydrothunder and PJ 1.2? It only ran on my TNT2, not when I put my GF3 in.

Smiff
February 10th, 2002, 20:42
hmm well we need some kind of answer so if as many people as possible can check this that would be appreciated, also im going to go over these again to see if theyre related:


Carmageddon
Excitebike 64
BanjoK (unlikely!)
F1 Racing Championship

Smiff
February 10th, 2002, 23:42
ok a beta can now be downloaded from the first post in this thread, let me know what you think.

Eddy
February 10th, 2002, 23:47
theres no link smiff, btw is there any way to fix goldeneye's multiplayer probs?

Smiff
February 10th, 2002, 23:51
jesus, it took a minute to upload and link alright! :)

Eddy
February 10th, 2002, 23:53
lol thanks smiff :-)

flow``
February 11th, 2002, 03:09
smiff.. check emu64 news

Smiff
February 11th, 2002, 03:37
thanks flow... posting people to this thread is not a loophole, i want people to participate. Rather than just downloading it from some random site and saying to themselves "this is wrong" or "i can do better" and that information being completely useless to 99.99% of users.

Triz
February 11th, 2002, 11:22
tested out the rdw wip ver and it seems to me that alot of stuff is running better especially with the 'fixed' resolutions in mischeif makers etc and is it just me or does Mario Tennis seem to work alot better now (before it used to have heavy slow down in area's making it unplayable) but now i can play it PERFECTLY good work if there are any bugs i'll be sure to let everyone know in this thread

Slougi
February 11th, 2002, 15:16
Smiff, about Revolt. It seems to be definitely something with the sound emulation, and there seems to be a difference whether you use a p3 or athlon/duron. I get it working with zilmars plugin, no sound though. It works with sound for gent using Jabo's sound plugin. Witten can get it to work with azi's sound plugin. Variying results =/ We are not sure what the problem is really.

Epic64
February 11th, 2002, 16:16
Yes I can get it to work with both Azi's and Zilmars plugins, not Jabo's though. I'm using an AMD 1.4 if that's any use! No sound with Zilmars of course.

Epic64
February 11th, 2002, 16:26
Yes you're right smiff Excitebike (U) is plugin related, it works with Azi's audio plugin although I forgot to mention my speakers have died so I don't know if there's any sound!

So what was the point of this reply?

gameman101
February 11th, 2002, 23:46
Every emulator I have come across have been good but Pj64 so far is the best. (duh) But all the emulators I have seen I could not find one that supports Pokemon Snap

I hate pokemon btw its just this was the only "alright" game I have seen made in that genre.

So is it impossible to fix it? to make it compatible?

Specs:
1333mhz Athalon
256mb ddr ram
All in wonder Radeon
win-me

If you need anything tell me :cool:

Josep
February 12th, 2002, 00:22
whoa whoa, over 7700 views! i just had to point that out, that has to be a record isn't it?

Martin
February 12th, 2002, 01:13
Originally posted by Josep
whoa whoa, over 7700 views! i just had to point that out, that has to be a record isn't it?

Pfft...check this (http://www.emutalk.net/forumdisplay.php?forumid=2) out, second from the top :D

Josep
February 12th, 2002, 03:37
omg, thats insanO! but that really doesn't count, i mean its a sticky;) quick question, which one is the first one?

Smiff
February 12th, 2002, 06:02
OK not a lot of feedback yet so I presume people find it good, ill just carry on working on it and upload another version soonish.

CoDeX
February 12th, 2002, 06:25
in the Project64.rdb also lacks these 2 roms, if she doesn't say the emulator that they are unknown


[04842D98-1A9FF551-C:45]
Good Name=Earthworm Jim 3D (U) [!]
Internal Name=EARTHWORM JIM 3D
RDRAM Size=4
Counter Factor=Default
Save Type=4kbit Eeprom
CPU Type=Interpreter
Self-modifying code Method=Check Memory & cache
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=Yes
Status=Compatible

[86EDC3C1-E983A7BF-C:45]
Good Name=Star Wars Episode I - Racer (U) [!]
Internal Name=STAR WARS EP1 RACER
RDRAM Size=4
Counter Factor=Default
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Protected Memory
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Geometry Pipeline=Internal
Status=No Supported

flow``
February 12th, 2002, 06:47
i would presume they are bad.. AFAIK, both smiff and i have the complete rom sets (well he only has the good dumps (i think?), i have them all -2 unreleased - no bragging intended) and they show up for me fine.

scan w/ goodn64 or something.. i dunno

weren't you the one who starting playing with rom CRC's a while ago and got them messed up?

i remember somebody did some rom hacking to change crc values/orders and messed up or something like that

EdgeBlade
February 12th, 2002, 09:33
I have 3 unknown ROMs, but Good64 knows what they are ;)

Smiff
February 13th, 2002, 00:22
actually, im about to be banned by redah so guess i wont be doing any more updates..

http://www.emutalk.net/showthread.php?s=&threadid=2710

maximusXP
February 13th, 2002, 04:46
Mario Party 1,2 and 3 run great!!! I finish the three with the new RDB. Congratulations Smiff! :pj64:
Now, something with another game, Resident Evil 2. the game run, but the graphics destroy or leave the shadow like if dont redraw the screen. That´s is Unsupported?? Include this image for example.Only ask, if i can help in something, just say:)

sk8bloke22
February 13th, 2002, 06:23
Originally posted by maximusXP
Mario Party 1,2 and 3 run great!!! I finish the three with the new RDB. Congratulations Smiff! :pj64:
Now, something with another game, Resident Evil 2. the game run, but the graphics destroy or leave the shadow like if dont redraw the screen. That´s is Unsupported?? Include this image for example.Only ask, if i can help in something, just say:)

do u mind if i ask, HOW THE FUCK WERE U ABLE TO GET THAT GAME TO RUN. thank you.

maximusXP
February 13th, 2002, 07:09
Mmm...Resident Evil 2 (e)! Pj 1.4 WITH rdb #101. Jabo's Direct3D7 1.40,Jabo's DirectSound 1.40,N-Rage`s Direct-Input8 V2 1.80a, Mode Direct 3D T & L HAL,Window 800x600, Soft Independent Anti-aliasing checked, RSP F3DEX 2.XX, Geometric Transform Automatic, Texture Format 16 & 32 bpp and all checked in Emulation page, In Advanced Page Frame Buffer Emulation=Set Buffers Black and the rest checked. Include 2 pic fresh.

maximusXP
February 13th, 2002, 07:10
Here is the another:)

flow``
February 13th, 2002, 07:41
Mmm...Resident Evil 2 (e)! Pj 1.4 WITH rdb #101. Jabo's Direct3D7 1.40,Jabo's DirectSound 1.40,N-Rage`s Direct-Input8 V2 1.80a, Mode Direct 3D T & L HAL,Window 800x600, Soft Independent Anti-aliasing checked, RSP F3DEX 2.XX, Geometric Transform Automatic, Texture Format 16 & 32 bpp and all checked in Emulation page, In Advanced Page Frame Buffer Emulation=Set Buffers Black and the rest checked. Include 2 pic fresh.

Holy crap you have you no life! :P

/watches smiff franticly try to figure out how he did that

Gent
February 13th, 2002, 08:18
Originally posted by flow``


Holy crap you have you no life! :P

/watches smiff franticly try to figure out how he did that

lol@ flow``
Yep i tried the settings, & got it to run on Recomplier.
But the GFX are just too bad to see wtf is going on.
NRage's input Rumble's like a gooden.
but /me got a nice little menu shot ;)

Gent
February 13th, 2002, 08:30
& This is from the (U) Version ;)
Just for Smiff.

Smiff
February 13th, 2002, 08:39
i posted almost the same pics of the Re2 intro months ago.. this aint new, i just hadnt seen it boot with the final build

flow``
February 13th, 2002, 08:48
didn't bodie post a ss of it?

wasn't that him?

B*A*G*G
February 13th, 2002, 13:43
bullshit!
i got that game to work the day pj1.4 release! and i did post pics of it!

Remote
February 13th, 2002, 15:39
Originally posted by B*A*G*G
bullshit!
i got that game to work the day pj1.4 release! and i did post pics of it!

Yes, you did post a couple of screenshots of Resident Evil 2 before anyone else did, but it still seems unlikely that you would be the first one to see it running in Project 64. I guess Jabo should now what parts of it is supported by looking at the grahics code in the rom, Zilmar should know if it is compatible with the core and Smiff should be the first one to figure out which settings it need.

But still, you were the first non Project 64 related person to manage to get Resident Evil 2 running, I will have to give you credit for that.

http://www.emutalk.net/showthread.php?s=&threadid=1785

sonik
February 13th, 2002, 18:57
I don't like to post bugs.... but...

I have an Duron 950Mhz and a Savage 4 Video Card.

I can run the emulator for about 3 minutes, then it locks

Anyway, this is a good emulator!

Gent
February 13th, 2002, 19:23
Originally posted by B*A*G*G
bullshit!
i got that game to work the day pj1.4 release! and i did post pics of it!

Hi B*A*G*G
I never saw that you post you made, but i did follow the link provided by Remot.

Now yes it they are very nice shots but.
As i am trying to check & correct any cheats for these games, in case they ever become compatible in PJ.
I need to be able to get into the menu & start checking.
Now although you posted your shots, unlike maximusXP, you never said how you got it to work.
(for me that bits a little imported)
So thankyou maximusXP, altough the gfx of the game is far too bad to play, at least its got me into the menu :)

Slougi
February 13th, 2002, 20:29
ARGH! Someone should make a big post reading:
Savage 4 cards will not work!
SORRY, BUT THIS HAS BEEN ASKED SO OFTEN

EdgeBlade
February 13th, 2002, 21:23
But if we have a big post for each thing that has been asked too much then we'll have to go to the second page to see our normal posts

TheShadowRunner
February 13th, 2002, 21:51
Hey all, I was wondering if Project64.rdb could be updated for PJ64 to run "Bakuretsu Muteki Bangaioh (J)" !?
So far, it is listed as having a "display plugin problem", I dunno if that's a emu limitation or the .rdb file which need tweaking.
Anyway, thanks for reading.
Later,

TSR

gameman101
February 13th, 2002, 22:34
AH this new RDB is great! Thps1 is going good you just need to use the 1.3 plugin though (I use a All in wonder radeon) 1080 is running the best I have ever seen it and it doesn't crash at the end of races anymore and I can quick save. Thanks Smiff for such a great job!

Some of these things are harder to fix then others like for example: Pokemon snap <-- stupid game (but fun) but just weird that it can't be fixed. Or so it seems. Thanks Smiff for the work (or whatever its called)

sonik
February 14th, 2002, 17:01
Slougi, thanks for the info about the Savage 4 card.

Ryusan
February 14th, 2002, 17:34
Look at my picture of Waverace 64 on PJ64 v1.4 with the last RDB.
How resolve this problem ?

Thanks.

http://www.emuarena.com/images/waverace.bmp

pj64er
February 14th, 2002, 19:39
Originally posted by TheShadowRunner
Hey all, I was wondering if Project64.rdb could be updated for PJ64 to run "Bakuretsu Muteki Bangaioh (J)" !?
So far, it is listed as having a "display plugin problem", I dunno if that's a emu limitation or the .rdb file which need tweaking.
Anyway, thanks for reading.
Later,

TSR

Shadow Runner, I'd love to see that game working too! :colgate:

but the problem lies in the display plugin (jabo's gfx 1.4), and probably cannot be fixed via the rdb. The emuator (pj64) seems to run it fine, u can here some sounds.

Allnatural
February 14th, 2002, 21:33
Originally posted by Ryusan
Look at my picture of Waverace 64 on PJ64 v1.4 with the last RDB.
How resolve this problem ?

Thanks.

http://www.emuarena.com/images/waverace.bmp
It seems that some, myself included, need to check "force depth enable" under the advanced options to fix that problem.

Triz
February 15th, 2002, 05:02
why does ngemu.com have a whole post on the beta wip of the rdb? hmmm seems someone needs to tell them to actually read smiff's post:

NGEMu.com:

"Rather old news, but hey we got to catch up on these as well: Smiff published a windows help file (seems to be cool these days to make these ;)) with game specific compatibility infos, so hopefully questions will stop to repeat itself. You can download that help file by clicking here.

Furthermore, a new RDB file has been released in this thread by Smiff, and he's currently looking for some input (only lousy 16 pages so far ;)), so if you get different results than provided in the file, make sure to leave a note there."

if smiff has allowed them to post about it then i'll eat my own foot kthnx

Smiff
February 15th, 2002, 05:06
hey, hey hey hey, all sites have been very cool about sending people here, this isn't a secret and I couldn't tell people what they can and can't post about anyway :D

The more people testing this the better. What I need to do is work on this, but I'm reading and will get back to it.

Triz
February 15th, 2002, 05:11
whatever you say smiff now i have to go and finish eating off my foot (have the pinky left to go...) errr yea:D

Hottoast
February 15th, 2002, 06:29
Just thought i would let u know of a problem i have had with ridge racer (U) [!].
When playing the car attack mode the emulator crashed and would constantly crash if i tried to select the one car i had gain through this mode.
I solved the problem by changing the audio plugin, i was previosly using Jabo's directsound 1.4, by selecting Zilmar's audio plugin the game now works fine.

anybody else had this problem or is it only me??

BTW the rest of the game works fine with jabo's directsound 1.4 it was only the car attack mode that caused me the problems

Lex
February 15th, 2002, 16:09
With the beta i can play silicon valley till the newsflash ends

PcVII
February 15th, 2002, 18:43
i don't know if this matters but sometimes when the sound gets cracky it helps to goto the sound plugin settings and hit ok :P

thats with the 1964 sound plugin in pj64

just thought i would say that :P

Kritikal
February 16th, 2002, 17:39
I haven't found this mentioned in the help file or forum or rdb: turning on force depth enable while using internal transforms with either the dx6 or dx7 1.4 video plugin kills the z targeting icon/target/highlighter thing in Ocarina of Time and Majora's Mask. Anyone else notice this?

Smiff
February 18th, 2002, 06:22
ok small update. still hoping some people will help out with the uncertains.

maximusXP
February 18th, 2002, 09:55
Thanks Smiff
Now how we can help you(us)?
Just say, i have time:) :D

Smiff
February 19th, 2002, 00:02
If you can check out any game marked "Uncertain" that would help.

Who reported a problem in DK64 minecart level? I can't reproduce it.

jaffa_sinas
February 19th, 2002, 00:07
not me.. it works fine with me 2 :D
but i got the "barrel game" problem.. ???
got a solution smiff????

Ogy
February 19th, 2002, 02:01
where exactly dual heroes supposed to crash? because it doesn't crash 4 me

Smiff
February 19th, 2002, 02:05
Dual Heroes is green Ogy

Ogy
February 19th, 2002, 02:11
hmm.. simple case of hitting F5 . sorry

Smiff
February 19th, 2002, 04:34
Did Nagano Winter Olympics (J) work in v1.3?

Smiff
February 19th, 2002, 04:42
got a report that Robotech crystal dreams needs RSP interpreter - correct?