Hello there everybody, here another newbee again.
As i was not satisfied with other emulators sound (pj64, deadalus, 1964 etc.), since it was all cracking and skipping and stuff, I decided to give Nemu another chance (last version was 0.05 if i'm correct.
After hearing Nemu i was glead to read a new audio.dll has been released, which soundet (how ya write this fellas?) the best i heared since UHLE, only one little problem, about all sound goes double. a very good example is Legend of Zelda 64 "1", in which it's very clear in the beginning of your nightmare in the intro.
I dont mind the video-flaws much, its pretty fast though, running zelda at 20 fps standard, black screen usually 60, but i would really like to know if any of you have the same (audio) problems, and, if so, how to fix it.
lil' spec:
Windows 98, (DX8a installed)
P3 700 Mhz
Geforce 2 MX-400
256MB SDRAM
Sound Blaster PCI 128
enough free HD space
(PS if ya dont get my error, i am willing to attach a audio sample for you) next post
As i was not satisfied with other emulators sound (pj64, deadalus, 1964 etc.), since it was all cracking and skipping and stuff, I decided to give Nemu another chance (last version was 0.05 if i'm correct.
After hearing Nemu i was glead to read a new audio.dll has been released, which soundet (how ya write this fellas?) the best i heared since UHLE, only one little problem, about all sound goes double. a very good example is Legend of Zelda 64 "1", in which it's very clear in the beginning of your nightmare in the intro.
I dont mind the video-flaws much, its pretty fast though, running zelda at 20 fps standard, black screen usually 60, but i would really like to know if any of you have the same (audio) problems, and, if so, how to fix it.
lil' spec:
Windows 98, (DX8a installed)
P3 700 Mhz
Geforce 2 MX-400
256MB SDRAM
Sound Blaster PCI 128
enough free HD space
(PS if ya dont get my error, i am willing to attach a audio sample for you) next post