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View Full Version : CHANKA DEV team



Pimp
June 13th, 2004, 00:00
thank you very much, its like buying a new console, soul calibur just too good to look at.

I want to help with network play.

i have got experience with directplay and interactive networking.
been working with directx sdk, using directx for directplay and directmedia development.

i got some interesting ideas for fast directplay implementationhttp://www.unreal.fr/forum/html/emoticons/shock4u.gif

T-Kimura
June 13th, 2004, 00:16
i hope you can help the team.. wouldn't want this emu to have shitty kaillera or something.

Pimp
June 13th, 2004, 00:18
i hope you can help the team.. wouldn't want this emu to have shitty kaillera or something.

Kaillera lags like $5 hoe, directplay would be a better choice.