Ex0skelet0r
May 31st, 2004, 22:22
Notice that you can first try my program ExoBoot. It will helps you a lot for making selfbootable games
http://www.emutalk.net/showthread.php?t=21680
If this doesn't helps you then:
STEP 1:
If you have aspi drivers installed on your pc continue to step 2
If you dont have aspi drivers download this file: ftp://ftp.nero.com/wnaspi32.dll Copy wnaspi32.dll to the %windir%\System32 folder (no need for reboot). (example: "C:\WINDOWS\system32")
STEP 2:
Download this file: http://www.dcemu.co.uk/selfboot.rar
Extract all the files in a folder (example: "c:\dreamcast\")
After that run scanbus.bat
This will give you the ID of your CD-Writer and your CD-Reader
scanbus will spit out loads of crap, but you're looking for this:
scsibus2:
2,0,0 200) 'MATSHITA' 'DVD-RAM SW-9581 ' 'B102' Removable CD-ROM
2,1,0 201) 'HITACHI ' 'DVD-ROM GD-7500 ' '0005' Removable CD-ROM
2,2,0 202) *
2,3,0 203) *
2,4,0 204) *
2,5,0 205) *
2,6,0 206) *
2,7,0 207) HOST ADAPTOR
You need the ID of your CD-Writer and reader
For example mine is 2,0,0 for the CD-Writer and 2,1,0 for the CD-Reader
STEP 3:
Now, edit your selfboot.bat file (open it with notepad or any other program you want), you need to edit lines 2-6, which look like this:
SET MAINDIR= <--- Directory of where the batch files, etc are kept
SET WRITER= <--- scanbus ID of your CD-Writer
SET READERSCSI= <--- scanbus ID of your CD-Reader
SET READER= <--- Driver letter of your CD-Reader
SET GAMENAME= <--- Name of the CD (who gives a crap really)
For example,
SET MAINDIR=c:\dreamcast\
SET WRITER=2,0,0
SET READERSCSI=2,1,0
SET READER=E
SET GAMENAME=GAME
STEP 4:
In your cd reader you must have the cd of your non-bootable homebrew game
In your cd writer you must have a blank cd or cd/rw (the program will erase the disk for you if it's not empty)
Now thats it, run selfboot.bat and follow the instructions.(it's very easy after this point.you will asked only to write some name and numbers which the program will give you and hit some enters)
This method works for both CDDA and non-CDDA games
Pedro
#dcemu - EFNet if you're really dumb
Modified by Exoskeletor (Hope this helps more guys)
Stezo2k
May 31st, 2004, 22:26
thanks for the info mate, i will add a link to this in the compatability list
might try it later :)
Edit: looks like this batch file helps you to replace the IP.bin, which is causing the VGA problems, and also re-selfboots the game, so this should increase compatability quite a bit :)
[vEX]
May 31st, 2004, 22:28
This will take care of your Soul Calibur problems (those of you who have them).
Martin
May 31st, 2004, 22:31
Nice tutorial, this deserves to be sticky as well. :)
Ex0skelet0r
May 31st, 2004, 22:37
i was ready to make a new account :) .I have been banned 2 times for such posts.im happy this time :) hello admins.Exoskeletor noob is back :D
freshfish
June 1st, 2004, 06:04
thanks for the very nicely detailed guide. but, what if you only have 1 cd drive? for example, I only have one Pioneer DVD-R on my PC. I even tried using your method, following it step-by-step with a mounted drive using Alcohol 120% and it just came up with one error after another. Any tips? Any help would be appreciated. :P
rcgamer
June 1st, 2004, 06:46
i was wondering the same thing. i already got two coasters so far. it just burns two tracks that are 1kb. cda tracks.
JKidd
June 1st, 2004, 11:13
i get the blue screen error when clicking scanbus.bat i dont know if i have aspi so is that the problem?
Ex0skelet0r
June 1st, 2004, 12:06
jkidd: this might be the problem.do the 1st step and try again.(tell me your operational system)
rcgamer: are you entering the directory with the files of the selfboot.rar correctly? "SET MAINDIR=c:\dreamcast\" (watch the back slashes). in more cases this happens if you dont enter the path correctly.you have 2 cd drives?the cd is burning correctly but there are only 2 cda tracks from 1kb each?
freshfish: you have only one drive not recordable?you want to make an image in your pc?try to set the save drive for cd writer and cd reader.after that open the selfboot.bat and delete those lines:
CLS
echo.
echo Now writing the data.iso
echo.
cdrecord -dev=%WRITER% -xa1 data.iso
CLS
echo.
echo Deleteing necessary files
echo.
del %MAINDIR%1ST_READ.BIN
del %MAINDIR%audio_*.wav
del %MAINDIR%data.iso
this should do the trick.the batch file creates a data.iso before it burns it.After that the batch file will delete the files(1st_read.bin,audio files,data.iso).if you delete those words it should left your iso on your pc.
(f this don't work try to delete only this:
CLS
echo.
echo Deleteing necessary files
echo.
del %MAINDIR%1ST_READ.BIN
del %MAINDIR%audio_*.wav
del %MAINDIR%data.iso
and try again)
try to check the batch file every time you making a bootable cd.if the program works correctly it should make a /data folder in the path you have enter in the "SET MAINDIR=" line (the folder you have all the files from the selfboot.rar)
(when the batch file ask from you to enter the names of
Binary = 1ST_READ.BIN
bootsector = IP.BIN
: ISO = data.iso
and MSINFO = 0,12480 (this is an example.the batch file will give you other number that this one)
write them exactly as it gives them to you.with the file extension and the msinfo without the "0,")
try this guys and tell me again
[vEX]
June 1st, 2004, 12:11
When you set the maindir don't forget the slash at the end; ie: C:\Dreamcast\ and not C:\Dreamcast.
I must say Pedro did a good job putting this batch together.
Ex0skelet0r
June 1st, 2004, 12:17
yes vex has right.edit done :)
Pedro did an excellent job.he save as a lot of work.without this it was very difficult to make a bootable game
Pedro-
June 1st, 2004, 12:21
Remember to put a back slash at the end of the maindir, for example:
CORRECT
c:\selboot\
INCORRECT
c:\selfboot
c:/selfboot/
c:/selfboot
People, please read the readme!
I'll be releaseing a new version soon which should eliminate this
Ex0skelet0r
June 1st, 2004, 12:28
im happy to see you here.are you going to release a gui version?
(this is your read me bro..i have only add some lines and change 1)
JKidd
June 1st, 2004, 12:36
Umm i dont get a msinfo number.Im guessing it wont work with a virtual drive.I am trying giant gram 2000.Do you need to have the cd in a a cdrw?Or should it work with the cd image?
Waan2k
June 1st, 2004, 13:37
yeah same hear Jkidd I'd like to know how to make my copy of Giant Gram 2000 image bootable :)
Waan2k
June 1st, 2004, 13:38
thx for the Tutorial btw Ex0skelet0r, trying it now :)
Ex0skelet0r
June 1st, 2004, 14:17
this batch file cant work with images for now.Burn your homebrew game in a cd and try again.
Pedro-
June 1st, 2004, 14:22
Let me test it with Virtual drives and I'll see what I can do
GUI Version: If I can figure it out in C++ Builder, sure...
Btw, new version of the script is now available, no need to set the MAINDIR anymore and its better laid out
http://www.targat-designs.com/files/selfboot_v2.rar
Ex0skelet0r
June 1st, 2004, 14:59
much better indeed.when it delete the 3 files
del data\1ST_READ.BIN
del data\dummy.*
del data\ip.bin
it shows a message after that which it says that it couldn't find those files. but the files have been deleted..i dont know if this is a bug or not
JKidd
June 1st, 2004, 21:08
I hope you can make it work with virtual drives Pedro that would be awesome
cooliscool
June 2nd, 2004, 01:25
[vEX], did you try Soul Calibur (common one with the vga prob.. soul caliber.nrg) with this? I did, everything goes OK until it gets to the burn process, then I get a bunch of errors (check the shot). I have everything set up as instructed, and a blank CD in my CD-RW drive and the burned ISO in my DVD-ROM.. what's the prob?
Ex0skelet0r
June 2nd, 2004, 01:31
it seems that the batch file has problems with your cd writer or your blank cd's.
Have you try to burn the data.iso yourself (this iso is your bootable game)?
(this iso is creating every time in the folder with the batch files)
if the data.iso is deleting automaticly delete this line from the selfboot.bat:
del data.iso
cooliscool
June 2nd, 2004, 01:33
Hmm.. I don't see an ISO, just the files from the ISO in a folder called "data" and 1st_read.bin in the dir..
Ex0skelet0r
June 2nd, 2004, 01:35
do it again and check the folder just before it try to burn the game..there will be a data.iso file.
delete the line: del data.iso frm the selfboot.bat to keep this file
are you using selfboot v2? in which step you have the problem?
cooliscool
June 2nd, 2004, 01:50
Hmm.. I watched the whole process, it never did make an data.iso.. odd. I'm using v1 and tried everything mentioned in this thread.. suppose I'll try v2.
FallOfDaemon
June 2nd, 2004, 03:11
Using an image mounted on a virtual drive and a cd-rw, I managed to get Soul Calibur to boot properly using the selfboot.bat, but I cannot get past the title screen....
Just keep getting a black screen when I select any option besides "Options" and "Gallery".
I had some burn errors, so I'll try it again.
Ex0skelet0r
June 2nd, 2004, 10:21
thats good fallofdaemon.no dont try it again.if it is bootable now then the game is ok.the problem has to do with the chankast i think.has anyone the same problems with soulcalibur?
cooliscool if you dont see an data.iso then you are 1 step behind before it makes it.try to use v2 and if you have problems again tell me in which step you have them.
in my pc both versions works ok
i recommend to use this program: http://65.108.230.150/downloads/mybootdisks_com/nu2/aspiyou15.zip in order to see your host adapters
[vEX]
June 2nd, 2004, 11:30
cooliscool: This was indeed the method I used for getting my Soul Calibur working.
FallOfDeamon: Are your using the normal version or the new gfx one? It should work with the normal one, at least it did for me.
FallOfDaemon
June 2nd, 2004, 13:25
Meh, no luck.. Can't get past the menu screen. I'm using the normal chankast_alpha. The chankast_alpha_new_gfx would crash on me ( and the chankast_alpha_capcom_hack had the same problem with the normal one ). I'll just wait for a new version.
Good news is that I noticed the opening cutscene works almost perfectly, taunting me slowly and painfully..................
R00ster
June 2nd, 2004, 15:52
Is their not an alternative Program like selfboot_v2.
It doesnīt work . Ive tested both versions and it donīt burn the first session(sound)
And when it comes to th session after the bin name and number it asked it even didnīt burn
ANd im sure that i have chaged the Id īs right in the selfboot.bat.
I have windowsxp and ihave downloaded the dll file and pasted into my system32 directory!
I would be glad if you could help me.
Ex0skelet0r
June 2nd, 2004, 16:36
can you tell me what you have change in the selfboot.bat file?copy and paste here
tell me the errors that the batch file shows
run this program http://65.108.230.150/downloads/mybootdisks_com/nu2/aspiyou15.zip and tell me what appears
TheFreeman
June 3rd, 2004, 17:41
Exoskeletor, what if we dont want to make CD-rs? or have an ISO to start with? how do we patch it?
luca8410
June 3rd, 2004, 18:56
Sorry I'm New But If Possible Someone Make Playable Virtua Striker 2 & 2000.1
Ex0skelet0r
June 3rd, 2004, 22:14
TheFreeman: burn your image in a rewritable disk (i have check alcohol and daemon tools and i cant patch my games correctly with them), open the selfboot_v2.bat with the notebook, set as always the cd reader and the cd writer BUT:
delete the step 8 that is:
CLS
echo.
echo STEP 8
echo.
echo Now writing the data.iso and finishing off
echo.
cdrecord -dev=%WRITER% -eject -xa1 data.iso
PAUSE
del 1ST_READ.BIN
del audio_*.wav
del data.iso
and save it again with another name (example: selfboot_v2_images.bat)
now run the selfboot_v2_images.bat.in the end you with have a data.iso which its your bootable game in the same folder you have the selfboot_v2_images.bat
luca8410: yes it is for every game you want :) (not playable..bootable)
R00ster
June 3rd, 2004, 22:59
@Exo
Sorry Ive had no time since yet.
Ive checke d everything again and read this thread carefully and I have the same problem like cooliscool.
Would it work better if i boot my pc in dosmode and then run the selfboot bat ??
Ex0skelet0r
June 4th, 2004, 00:42
R00ster: No it wont.
there is a problem with your cd/dvd drives.
1) Try to set for both cd reader and cd writer the cd writer ..(insert the cd and when the batch file ask you for a blank cd or a rewritable remove your game and insert a blank cd)
2) If this doesnt fix the problem try to set for a cd reader a virtual device (alcohol or daemon tools) and for a cd writer your cd writer
im testing another method now.if i see results i will edit this post again.stay tuned
try those and tell me again
rcgamer
June 4th, 2004, 01:05
I have finally got soul caliber to boot. here are some screens I used e-selfbt.zip just do a serch for it on the web. and i followed the included instructions (making sure to triple check everything). i used the instructions for cdrecord method. it worked.
if you dont have ip.bin dont worry . just use one from another game and use ip4win to patch it with your new game data.
oh yeah......i played it with the burned disc. it plays choppier than an image.
rcgamer
June 4th, 2004, 08:42
heres another one i got to work. virtua athlete 2k
After your done burning use discjuggler to make an image file. its the easiest to use . you dont have to change any settings. just have your cd that you made in the drive, start discjuggler and click new-cd/dvd image and in the new window click start.
the images really do run much better than discs. this one froze when i ran it from disc but the image works fine. not full speed but good.
BTW virtua tennis 2k2 freezesright after boot(wich is still better than not booting at all)
wild metal gives mmu not supported error.
R00ster
June 4th, 2004, 11:58
I guess i know now why its not workin.
Ive did it as you told i mounted the game with deamon then i tried to burn it with selfboot_v2 but the same error occured.
Then i just found a cdrw with 16x max speed and took that, then he burned everything right.
Unfortuneatley the cdrw was just 650mbs :yucky: so he burned it but know i get a io control error at the sega logo.
S0 i have to buy a cdrw.....
EDIT:
Yes now it works for me too know :w00t:
Iīve bought a cdrw with 700Mbs and 10x max speed.
My normal(3 different brands) cd-rīs with 52xmax speed were incompatible .
But now it works, thank you very much for your support exo!!!!
http://mitglied.lycos.de/rohenx/soul2.JPG
Ex0skelet0r
June 4th, 2004, 19:48
my pleasure bro :)
by the way..there is a new version released: http://noleechdownloads.1emulation.com/utilities/DC-SelfBootDC_franxis.rar
now how have just to:
1) open and edit the config.ini
2) run selfboot.bat
and your cd is ready..no more clicks or enters.Great
spaffdog
June 4th, 2004, 20:30
as always things are never easy....
i've tried this method on capcom vs snk2.. didn't wrk.. sega gt homolgation special.. didn't wrk....
i followed everything to the letter. exactly. just doesn't boot at all.. audio screen : (
i've just downloaded the new version exo just posted.. see what that achieves.. failing that i'll use one of my other pc's and try burning on them
spaffdog
June 4th, 2004, 20:52
well.. i've just tried soul caliber..... doesn't wrk either : (
i'm totally at a loss what could be wrong?? any ideas??
the disc burns fine, just chanka doesn't like it at all
i think what i'm going to do is...
burn straight to cdr rather than cdrw.. try it on my dreamcast.. if it works then something else is wrong...
i've heard mention of windows 200 not being supported by chanka.. i run 2000.... could that be a problem... other games wrk.. just not many
PROBLEM SOLVED!!!! just tried it out on one of my pc's with XP (i hate it) and everything wrks! all games taht didnt wrk b4 do now!
I hate XP!!!! looks like i'd better re-install..... had a feeling this would be the reason
spaffdog
June 4th, 2004, 22:34
further to my windows 2000 discovery.....
i've realised the games that DID work were of the data/data selfboot variety...
very strange that audio/data doesn't wrk yet data/data does.. ah well...
might hold out for the new release. cos i hate xp....
ArcaneLore
June 4th, 2004, 23:44
I've successfully burned a cd using selfboot.bat, but Seventh Cross Evolution freezes after the Dreamcast swirl. The little paragraph of text displays, but then the fps locks and nothing else happens. Does anyone know what is going wrong?
Ex0skelet0r
June 5th, 2004, 00:03
this might is a bug of the emulator.wait for the next release
TheFreeman
June 5th, 2004, 12:09
Well, hooray :bouncy: , I tried the new selfboot exoskeletor kindly posted just recently, and it worked perfectly :p
Question to RCGAMER and R00ster: Did you, before making the whole process, edited the ip.bin with ipbin4win program? Cause I didnt, I forgot to do that, lol, but the game works nevertheless, even though, the VS screen you show on your post, RCGAMER, has graphical corruption on my game.
Maybe the graphic corruption was due to the fact that I didnt edit the ip.bin prior to starting the process?
Even more, the CDRECORDER tool URL that you find inside e-selfboot is NOT working, so if anyone has this zip file: cdrtools-1.9a03-win32-bin.zip , please be kind to send it to my hotmail account (its on my profile).
R00ster
June 5th, 2004, 13:59
No i didnīt edit the ip.bin.
You donīt have to.
Soul Calibur works almost perfect, except some menu bugs and little ingame glitches.
iamanoise
June 5th, 2004, 14:08
Hi,
the selfboot program seems to work only with SCSI devices. In fact, "scan bus" utility doesn't shows any result with ATA CD player/CD recorder.
Can I create a self boot disk with ATA devices?
TheGuru
June 5th, 2004, 20:13
Hi,
the selfboot program seems to work only with SCSI devices. In fact, "scan bus" utility doesn't shows any result with ATA CD player/CD recorder.
Can I create a self boot disk with ATA devices?
go back and re-read the first post, step 1
Guru
TheFreeman
June 6th, 2004, 03:08
No i didnīt edit the ip.bin.
You donīt have to.
Soul Calibur works almost perfect, except some menu bugs and little ingame glitches.
Well, I didnt edit it, but in RCGAMER'S screenshot, he shows the versus screen, and its PERFECT. On my version, the versus screen is full of garbage.
So, does anyone have the cdrtools-1.9a03-win32-bin.zip file? Please reply or send me a PM.
Even more, how can you tell if a Dreamcast image is CDDA or non CDDA?
R00ster
June 6th, 2004, 08:59
It could rely ony your graphics card maybe he have a ATI Radeon 9800 XT ,who knows?
I dont have that bug , but I have some graphical bugs in the Menu where I have to choose my fighter.
I have a Geforce 4 ti 4200.
TheFreeman
June 6th, 2004, 18:14
So you're saying that EVERY VS screen is perfect? I would like RCGAMER to reply on this matter too.
Hi,
the selfboot program seems to work only with SCSI devices. In fact, "scan bus" utility doesn't shows any result with ATA CD player/CD recorder.
Can I create a self boot disk with ATA devices?
cdrecord -scanbus showed my ATA CDR-W and Serial-ATA HDD's just fine, maybe you need to have ASPI-Layer installed ?
TheFreeman
June 8th, 2004, 01:20
It could rely ony your graphics card maybe he have a ATI Radeon 9800 XT ,who knows?
I dont have that bug , but I have some graphical bugs in the Menu where I have to choose my fighter.
I have a Geforce 4 ti 4200.
So you're saying that EVERY VS screen is perfect? I would like RCGAMER to reply on this matter too.
ArcaneLore
June 8th, 2004, 02:04
This method doesn't work with Seventh Cross Evolution.
Ex0skelet0r
June 8th, 2004, 02:17
it works with every game 100%
you haven't done something right or this emulator doesn't support this game at this version
Shadowclone
June 8th, 2004, 15:37
Burned selfboot discs seems to be very hardware dependant, at least in my case...
I've tried burning MSR using both the latest selfboot package and the e-selfbt.zip.
On my first winxp system both discs display only an audiocd with 1 or 2 cda files,
but on my other winxp system it displays the full contents of the cd.
Why is this? Both readers are dvd drives...
mezkal
June 8th, 2004, 16:06
Burned selfboot discs seems to be very hardware dependant, at least in my case...
I've tried burning MSR using both the latest selfboot package and the e-selfbt.zip.
On my first winxp system both discs display only an audiocd with 1 or 2 cda files,
but on my other winxp system it displays the full contents of the cd.
Why is this? Both readers are dvd drives...
Wow are they? How cool! Must mean that they BOTH ACT EXACTLY the same!!
ROFL just kidding.
Better that you identify the brand and model of each drive and post the info here. Maybe we'll need to build some kinda CDR/DVDR compat. list??
Mods? What do u reckon? Or is it still too early?
Peace
mezkal
PS : Real DC users know that selfboot games need to burned at 1 X for Guaranteed Compatibility. In these days of smarter drives I think it might actually be a necessity. A difference in a normal cd's TOC may not bother a games installer on Windows but it may certainly cause problems with a Dreamcast. Just so you know..... :P
Shadowclone
June 8th, 2004, 16:18
Well, my LG DVD-ROM DRD8160B can't read any selfboot disc type audio/data correctly, however data/data selfboot is no problem. I just don't know how to make those.
The drive that works is a BenQ 4x4x12 DVD-RW, don't have any more info about this one.
p.s. yes, I know 1x speed is for better compat., but for my real dreamcast I have always burned at high speed without a hitch.
Also, my cdwriter burns crappy at low speeds, don't know why...
nightridrzx2
June 9th, 2004, 02:39
ok i was able to make a self bootable copy of Soul Caliber, following the tutorial word for word. but when i try loading the cd in Chanka or the dreamcast, as said before, both reboot back to the dreamcast logo (i.e. restarts the system). am i doing anything wrong?
TheFreeman
June 9th, 2004, 03:01
It could rely ony your graphics card maybe he have a ATI Radeon 9800 XT ,who knows?
I dont have that bug , but I have some graphical bugs in the Menu where I have to choose my fighter.
I have a Geforce 4 ti 4200.
So you're saying that EVERY VS screen is perfect? I would like RCGAMER to reply on this matter too.
nightridrzx2
June 9th, 2004, 04:27
i'm finding out that the self boot copies of soul calibur have absolutely nothing on them... no files at all whatsoever contained on the disk... the amount of space burned on them was 48.2 kb.... this is all using the latest self boot program that is all automatic...
i did notice that it says at the top 1st_read.bin and etc. are not found, cause the program deletes them everytime u run it.... is that effecting this at all? or am I donig something wrong with the process to copy soul calibur? :(
just realized.... it does the same thing with all the games...... i'm losing cd-rs like crazy lol......
im running the following:
Windows XP Home
Athlon XP 2600+
ATi Radeon 7500
Toshiba DVD-ROM
Buslink 52x CD-R/RW
TheFreeman
June 9th, 2004, 05:54
Well, I made my Soul Calibur Selfboot with the latest rar that Exoskeletor posted, made by Franxis, and its PERFECT.
$tergio$
June 9th, 2004, 07:38
I can't make Soul Caliber self-bootable because the game doesn't fit in a 700mb cd. I tried a 800mb cd but a got an error before it started burning the disk. Please help!!!
cooliscool
June 9th, 2004, 07:45
Err.. you should be burning the image with a program designed to do so, not burning it as a data CD. Search for Alcohol 120% on google, it's awesome.
$tergio$
June 9th, 2004, 08:23
I think i haven'y explained it.
I am using the program who has Ex0skelet0r posted.It successful burn the audio track but when it burns the data.iso which was created in the last step
the two last files don't fit in the cd and when i try to play it on chankast i get io control errors after thefirst video.
Ex0skelet0r
June 9th, 2004, 09:53
nightridrzx2: After the dreamcast logo can you see the sega logo.it might be a problem with the emulator and not with your game
for you that you create the image but you cant burn it: try to delete this line from selfboot.bat in step 8
del data.iso
after that insert the data.iso in a virtual device and try again to play the game with the emulator
$tergio$
June 9th, 2004, 11:44
When i try to mount the data.iso with alcohol 120% or deamon tools the image is mounted but when i try to open the virtual drive with the windows explorer i get an error.When i try to ran chankast it gives me an audio cd. :(
Ex0skelet0r
June 9th, 2004, 11:47
if you're getting an error then you haven't make the data.iso correctly.tell me the size of your image.
$tergio$
June 9th, 2004, 12:06
684 mb (700.832 kb)
nightridrzx2
June 9th, 2004, 17:13
i'm sorry if this is becoming a nuisance, but whenever i try to do anything with sc, the total bytes on the soul calibur disc is 2.5 MB.... where the h$!! are all the files? it works fine in the dreamcast system but only comes up with three text files when loaded into a cd-rom drive..... i'm getting so frustrated..... it hates me i guess
As with the booting up.... I do not see the sega logo come up at all, goes right to the audio cd player screen and then when i try to select 'play game' it restarts the emulator (also with the real dreamcast)
OzTm
June 9th, 2004, 17:22
Try installing IsoBuster, and press Refresh to see all the files on the CD. You should create a self-boot cd, because yours doesn't seem to be one.
nightridrzx2
June 9th, 2004, 17:41
Try installing IsoBuster, and press Refresh to see all the files on the CD. You should create a self-boot cd, because yours doesn't seem to be one.
i'm trying to create a self-boot cd using the ORIGINAL Soul Caliber game bought from a store.... and the original game doesnt show any game data on it whatsoever, even in isobuster... but the game still works on dreamcast...... im about to give up already
mezkal
June 9th, 2004, 17:48
i'm trying to create a self-boot cd using the ORIGINAL dreamcast game bought from a store.... and the original dreamcast Soul Calibur game doesnt show any game data on it whatsoever, even in isobuster... but the game still works on dreamcast...... im about to give up already
Night....LOL....This is nice to be able to reply to a DECENT UPSTANDING NON PIRACY person :) Congrats for actually owning an original :) We like ppl like you. :)
Unfortunately, original Dreamcast games are GD-ROM 1GB Formatted and as such will not work (some have differing opinions - but for Chankast's sake) in PC CD-ROM or DVD-ROM drives. They were made to work that way. So ppl couldn't easily pirate the games.
The games that work in Chankast are RIPPED versions of the originals, having subtracted graphics and/or downsampled soundtracks to be made to fit a 700MB CD-ROM. These work due to the fact that the PC knows how to read a 700MB CD-ROM. Therefore Chankast, which runs on Windows can read the disk.
You will need to obtain ripped versions of the games u wish to play to use them in Chankast. Sad but true and for the shorterm, unavoidable.
I will not direct to any of these, nor will anyone else here I imagine. This is due to the fact that we cannnot discuss or promote piracy. So I would recommend that you do some research on google.
Cheers
Mezkal
Mr.Noob
June 9th, 2004, 19:39
Hello everybody
i have read all what you said and i have tried as i could understand because i'm very biggener and don't understand very much and it didnt work. i downloaded the file selfboot.rar and tried to do and what it did was burn delete.me in the cd with nothing else and luckily it was a RW-CD. Then i downloaded the file DC-SelfBootDC_franxis.rar and tried to do as you said but it didnt work either. So here is my question:
Can you help me step by step how to make it? The game file is called SC.cdi and can you tell me where to have the file etc.? i would be be thankfull.
Sorry for my bad english everybody
Mr. NooB :yawn:
Shadowclone
June 9th, 2004, 19:51
Actually there is way to extract the gamedata from an original GD-ROM with a regular cd/dvd-rom drive.
Thanks to inifinity-dc for mentioning about ripping by using a fake TOC.
I found the tutorial on how to rip with a fake TOC and using a normal cd/dvd-rom drive.
It's quite a complicated process and uses a swap method with a fake TOC 122min disc. This also means it is required to have a drive capable of reading 122min cd's.
Also, the swap trick requires removing the cover of the CD/DVD-ROM drive, because the swapping has to happen without ejecting.
I tested it with some of my original games: MSR, Lemans 24Hr and ChuChu Rocket. It worked perfectly. The whole contents of the GD-ROM's ripped to Harddrive.
I'm still trying to get everything selfbooted, but at least the games are extracted.
The ripping took about 30min:)
Undoubtably this is great news for everyone who has a lot of original DC games and can't run them on Chanka, myself included:)
http://it.geocities.com/drrandazziso/rip_gd.htm
It's in Italian and a translation of the original tutorial in Spanish by Yursoft.
The Italian version is more clear, I used babelfish to translate it.
-----------------------------------------------
After some more testing I found out the ripping isn't always perfect.
Most games I tested apart form MSR have some or all files 0 bytes.
So the names of the files are there, just not the actual files.
I suspect my DVD-ROM drive is worn out or doesn't fully support 122min cd's.
Mr.Noob
June 11th, 2004, 17:03
Hello everybody
i have read all what you said and i have tried as i could understand because i'm very biggener and don't understand very much and it didnt work. i downloaded the file selfboot.rar and tried to do and what it did was burn delete.me in the cd with nothing else and luckily it was a RW-CD. Then i downloaded the file DC-SelfBootDC_franxis.rar and tried to do as you said but it didnt work either. So here is my question:
Can you help me step by step how to make it? The game file is called SC.cdi and can you tell me where to have the file etc.? i would be be thankfull.
Sorry for my bad english everybody
Mr. NooB :yawn:
would someone please help?
rcgamer
June 11th, 2004, 18:01
ok follow this guide. first thing you need to do is download e-selfbt.zip(google for it)
now follow this echelon guide that i have modified for our purposes. it looks daunting i know but if you follow these instructions to the letter you should get a selfbootable cd out of it. after the cd is burned simply make an image of it with your favorite burning application.
also games with cdda are not for use with this, however , there are instructions included in the e-selfbt.zip for these too. i just didnt think it
was needed here.
__|_____ ________________________________________ _________________|__
| .|
: _ ___ _________ - E C H E L O N - .::|
___ ________ _______ __ / ___ ________________ _________ _________
_____ \/ _/ / _/___ _____ \ /_/ _ \__\ _ \
_/ / _/ | / \_/ / // / _____ / / / //
// ____// |_// / // _____/ _/_/ // / / /
\_________\_________/_____/_____/\_________/\____\______/_____/_____/_____/
-rtx/art
__|_____________________________________ ____________________ _____|__
modified by rcgamer
Dreamcast Self-Boot Tutorial - (C) Echelon 2000!
------------------------------------------------
Introduction:
-------------
Since we find it a bit stupid to re-release nearly 200 DC titles over again,
and waste the bandwidth of FTP's and end-users, We thought we would release
a tutorial & toolset with which you can convert all of your old Utopia loader
games to the newer self-boot format.
-----------------------------------------------------------------------------
For those of you that dont know how to use a command prompt
for starters you need to open the command prompt start-all programs-accesories-command
prompt.
next you need to set your directory
if your selfboot folder is c:\selfboot then type in "cd c:\selfboot"
if your selfboot folder is on a seperate drive other than the default then you
need to type "cd /d your drive letter:\selfboot (alternatively you can simply go
to the directoty and copy the address from the address bar and paste it where your
drive letter:\selfboot is).
now simply copy and paste the commands you need. remember to replace the x's with
numbers. (ie x,x,x you need to replace with the numbers you find in scanbus)
Limitations:
------------
Self-Boot and Multisession code requires 3 Minutes of Overhead on the CD
you are burning. So, if you are burning to an 80 Minute CD, Your data
must be approximately 77 Minutes, If you are burning to a 74 Minute CD,
Your data must be approximately 71 Minutes. If the data is over this
size, Your burn will fail. Many end-users claimed they could easily rip
games and downsize them, but didn't know to read in GD-ROMs. So here is
your chance to prove your theories, Go ahead and rip down the games you
are trying to burn by 3 Minutes if they are Full CDs.
Tutorial for games without CDDA:
--------------------------------
1) Make a directory on your hard-disk called "selfboot"
2) UnZIP this whole file (E-SELFBT.ZIP) to the directory.
3) Download Win32 Binaries for CDRECORD & MKISOFS from: (if the address provided doesnt work
just search on google)
ftp.fokus.gmd.de/pub/unix/cdrecord/alpha/win32/cdrtools-1.9a03-win32-bin.zip
4) Unzip the file (cdrtools-1.9a03-win32-bin.zip) to the directory you made
on your hard disk earlier called "selfboot".
5) make a data folder inside the slefboot folder. mount the image and go to the
virtual drive and right click it, now select open, click edit-select all,
now copy to the data directory.
now go to the data folder and cut and paste both ip.bin and 1st_read.bin to the
selfboot folder.
if there is no ip.bin then use one from another game and patch it with imginfo.exe
(you will need to download it) or use a similar program.
(Note : 1ST_READ.BIN might not be the exact name of the boot filename, If
you want to check what the boot filename really is on some games, open up
IP.BIN in a hex or text editor. Look on the top, It should say something
similar to: "V.001XXXXXXXX BLAH.BIN". If it says this, That means that
BLAH.BIN is the boot-filename, and this is the file that you should copy
over. If the game is using WinCE this filename will be 0WINCEOS.BIN.
This file will be referred to as BOOT.BIN from here-on. Please make sure
you don't think that BOOT.BIN is an actual file, It is just a alias as
this file can be named many things.)
6) OK, So now in your "selfboot" directory, you should have this tutorial
unzipped, cdrecord and all related cdrecord tools, and you should also
have copied over the IP.BIN and BOOT.BIN from the game that you
are working on.
7) Now, you have 2 ways of achieving the same thing for this step, I will
go over both ways and you can choose whichever you want. To start off
for both methods, insert a blank disk into your CD-Recorder.
(i have found that the cdrecord method is the best. I suggest you use it)
1) CDRWIN Method:
a) Fire up CDRWIN.
Goto the first icon on the top left: "Record Disc"
b) Click the icon in the top right corner: "Load tracks"
c) Click add, then choose the file AUDIO.RAW in your "selfboot"
dir. This file was included in the E-SELFBT.ZIP archive.
d) Click the tab "Open New Session" near the bottom.
e) Burn this CD.
2) CDRECORD Method:
a) If your CD-Recorder cannot use the "Open New Session" option
in CDRWIN, You have one more way to do it, that may or may not
work.
b) In the "selfboot" directory you should have the cdrecord toolset
unzipped. You should see files such as cdrecord.exe, mkisofs.exe,
and cygwin1.dll.
c) Run the following command from a DOS Prompt:
cdrecord -scanbus
d) This should show you a list of CD-ROM and CD-Recorder units installed
in your system. Look for your CD-Recorder and find the SCSI Bus ID#.
It will be in format x,x,x. It will also be referred to as x,x,x for
the rest of this tutorial.
e) In your "selfboot" directory, run the following command to record
the 1st session of the disk:
cdrecord -dev=x,x,x -multi -audio audio.raw
You can optionally include "speed=x" after -audio, Where x is the
maximum speed that your CD-Recorder can record at.
8) OK, Now that you have the first session burned, it's time to move onto
the second. This is the crucial part so make sure you pay attention and
follow things closely. You should already have all game data files in the
subdirectory "data", except for BOOT.BIN and IP.BIN.
9) Read over the CDRECORD burn instructions. Find out the SCSI Bus ID# of
your CD-Recorder If you have not done so already. Run the following
command:
cdrecord -dev=x,x,x -msinfo
It will spit out a number in the form x,y. Normal values are 0,11700 or
0,11702for a CD which only has AUDIO.RAW burned on the 1st session.
10) Run a DOS Prompt and goto your "selfboot" directory, You should have
an executable there called "BINHACK.EXE". In addition you should have
the BOOT.BIN (generally called 1ST_READ.BIN) and IP.BIN in this
directory.
Run the program BINHACK.EXE. When it prompts you for the Binary
file to modify, Pick the BOOT.BIN. If it detects that the BOOT.BIN
is a Windows CE Exectuable (0WINCEOS.BIN), It will not modify the
0WINCEOS.BIN. If it detects that this Executable is a normal
Katana Executable, It will ask you for the the -msinfo number that
CDRECORD gave you in the last step. It will then modify the
BOOT.BIN according to the number that cdrecord -msinfo gave you.
Next, It will ask you for the filename of the Bootsector. Here,
you should input IP.BIN. It will hack the IP.BIN for self-boot
purposes.
(Side Note: Only input the 2nd Number that MSINFO gave you,
Ex. If it gave you: 0,163012, Input 163012 when BINHACK prompts
you for the MSINFO number.)
11) Once the changes are made with BINHACK.EXE to the BOOT.BIN file, Copy
the BOOT.BIN over to the "data" directory's root. Please make sure
that you did not rename the file to actually be called BOOT.BIN.
It should still be called the original filename that you found out
from Step 5.
12) Now, you should have in your "data" directory, All game data files,
including BOOT.BIN, But it should not have IP.BIN. If you want to
dummy this CD, You must make a dummy now. You must make a normal
file dummy. Name this dummy "000DUMMY.DAT" and place it into the
"data" directory. Please note the overhead limitations of
Multi-Session & Self-Booting that were mentioned at the beginning
of the tutorial, and size your dummy accordingly. Your next step
is to run MKISOFS and make a ISO out of these files. Run the
following command while you are in your "selfboot" root directory:
mkisofs -C x,y -V ECHELON -l -o data.iso data
"x,y" should be the numbers outputted to you from cdrecord -msinfo
earlier.
13) Run "IPINS.EXE" from the "selfboot" directory, In a DOS Prompt.
It will prompt you for the Bootsector filename, Choose IP.BIN.
It will then prompt you for the ISO filename, Choose the file
"data.iso" which you just generated in the last step. It will
patch IP.BIN as the bootsector on data.iso.
14) You should now have a fairly large sized data.iso file sitting in
your "selfboot" directory tree now. It is time to burn this file.
You should still have the disk you burned the audio session to
earlier inserted in your CD-Recorder. You can do this with
either CDRWIN or CDRECORD, Just as the Audio Session Burning.
1) CDRWIN Method
a) Fire up CDRWIN.
b) Click the 2nd Icon from the Top Left: "File Backup and Tools".
c) For Backup Tool/Operation: Select "Record an ISO9660 Image File".
d) For Image Filename, Choose data.iso in your "selfboot" directory.
e) Under Recording Options, Select your CD-Recorder. Check the
following options accordingly:
Disc Type: CDROM-XA
Track Mode: MODE2
SPEED: Whatever You Want
Finalize/Close Session: Yes
Write Postgap: Yes
Open New Session: No
Test Mode: No
Verify Recorded Image: No
f) Click the start button and you are burning.
2) CDRECORD Method
a) In the "selfboot" directory you should have the cdrecord toolset
unzipped. You should see files such as cdrecord.exe, mkisofs.exe,
and cygwin1.dll.
b) Run the following command from a DOS Prompt:
cdrecord -scanbus
c) This should show you a list of CD-ROM and CD-Recorder units installed
in your system. Look for your CD-Recorder and find the SCSI Bus ID#.
It will be in format x,x,x.
d) In your "selfboot" directory, run the following command to record
the 2nd session of the disk:
cdrecord -dev=x,x,x -xa1 data.iso
You can optionally include "speed=x" after -audio, Where x is the
maximum speed that your CD-Recorder can record at.
15) You are done! Eject the disk and try it in your Dreamcast.
Lord Blackdr
June 13th, 2004, 06:28
Hey guy's first ime posting (like i need to tell you that) but anyway I was having problems just like the post who posted the picture of dos mode that was getting errors. I was getting th esame thing so i looked around my house for different media and came across memorex CD-RW high speed 700 mb 80 mins 10x cd's and now the program read it correctly without any errors. just let you all know the update. thanks chank team for the great lease :-). Peace
UPDATE: The new cd works and I play SC with chank alpha 0.2a. I wish i could post pics but i don't have a host :-(.
Waan2k
June 13th, 2004, 07:13
you can post pics when you go to Post Reply, just click add attachments down below and upload your pics. :)
reneramos79
June 13th, 2004, 07:59
RCGAMER, can you please tell me what CDRWIN version your guide is for? because i got 5.1.12.0 and can't find the options you tell us to use... I also got Nero, but I don't know if it's the same...
Also, CDRECORD doesn't allow me to open another session on the cd,what could be the trouble?
Lord Blackdr
June 13th, 2004, 08:04
Ok here are some pics
http://www.emutalk.net/attachment.php?attachmentid=16645&stc=1
http://www.emutalk.net/attachment.php?attachmentid=16646&stc=1
I don't know how many I can post but here's another one :happy:
http://www.emutalk.net/attachment.php?attachmentid=16647&stc=1
http://www.emutalk.net/attachment.php?attachmentid=16648&stc=1
There we go hope this help any. Thanks again.
ominae
June 13th, 2004, 19:47
hi, i tried selfbootv2 and franxis self boot, after some trial and error i manage to make some boot discs of SoulCalibur (im obsessed with this game), the problem is that i get an IoControl Error after the sega logo and later after the intro and chanka freezes, i tried in 2 brand of cdr, and one cdrw and always the same, with the images i mount in virtual daemon v3.29 i get the same i get with the discs... i cant play it, what is wrong??
i have updated all drivers, im on win xp, everything supposed to be fine..
please somebody know anything about this issue?
jareg
June 13th, 2004, 20:19
Did you enable all emulating options in deamon
Lord Blackdr
June 13th, 2004, 21:35
ominae, When you ran the selfboot program did you get any errors? if you got any errors the program won't make a good dreamcast disk. What you can do is run the program (franxis) and then post all the output.
ominae
June 14th, 2004, 00:45
i receive only one cd with error (i have tried three times).. i will try another one on a cdrw and post the log.
i have read somewhere that those IoControl Errors means that the emulator cant find some files of the game, is that true??? (maybe i have a buggy img with missing files... )my cd (the one that i am making imgs) boots well with utopia on my dreamcast..
thnx in advance everyone, great forum :party:
ominae
June 14th, 2004, 15:08
i've solved the problem with soul calibur and Dead or alive 2 limited edition, both games runs very well now.. it was sooo simple, just use fastboot to hack the boot files and make the cdi for you y listo!, no burned cds in the process.. :bouncy:
Ali
June 18th, 2004, 12:30
ominae will u tell me what to do with soulcalibur? coz i get IO CONTROL error too plzzzzzz...
Skullmonkey
June 18th, 2004, 15:26
Ok, this is a little strange. I used the new franxis script to make a bootable copy of Dead or Alive 2, but the copy it made was only half the size, ie the original CDR reads 649Mb in winxp pro ( as does the image I made, I'll get to that part soon), but boots and runs in Chanka 2.0a, (it is a little choppy though).
Before I post the output from the franxis script, other factors to know:
I only have a shuttle sn85G4, which means only room for one DVDr drive, so I imaged the DOA2 rip with Alcohol 120% V 1.9.2 Build 1705. This image when mounted was also 650Mb as was the ripped CDR.
I then made the changes to thefranxis scripts for drives, ran it and got this output:
-----------------------------
:: Franxis' DC Selfboot ::
:: Based on Pedro's Script ::
:: Selfboot CD Maker ::
-----------------------------
Setting environment variables...
MAINDIR=H:\DC
WRITER=1,0,0
READERSCSI=4,0,0
READER=F
GAMENAME=DC
CDRSPEED=10
Preparing directories and copying files:
Please Wait....
533 File(s) copied
Could Not Find H:\DC\1ST_READ.BIN
Could Not Find H:\DC\data\dummy.bin
Formatting CDRW (if one is present)
Cdrecord 1.10a04 (i586-pc-cygwin) Copyright (C) 1995-2000 J÷rg Schilling
scsidev: '1,0,0'
scsibus: 1 target: 0 lun: 0
Using libscg version 'schily-0.4'
Device type : Removable CD-ROM
Version : 0
Response Format: 2
Capabilities :
Vendor_info : 'PIONEER '
Identifikation : 'DVD-RW DVR-107D'
Revision : '1.10'
Device seems to be: Generic mmc2 DVD.
Using generic SCSI-3/mmc CD-R driver (mmc_cdr).
Driver flags : SWABAUDIO
Starting to write CD/DVD at speed 10 in write mode for single session.
Last chance to quit, starting real write in 1 seconds.
Ripping Audio Tracks (If the game has CDDA)
Type: ROM, Vendor 'AXV ' Model 'CD/DVD-ROM ' Revision '2.2a' MMC+CDDA
266240 bytes buffer memory requested, 4 buffers, 27 sectors
#Cdda2wav version 1.9a03_cygwin32_nt_20.1-(0.3-1-1)_i586_i586
DATAtrack recorded copy-permitted tracktype
1- 1 uninterrupted no data
Table of Contents: total tracks:1, (total time 73:59.00)
1.[73:57.00],
Table of Contents: starting sectors
1.( 0), lead-out( 332775)
CDINDEX discid: 5irFm9ROWGG0VmaHf0jT8DNzNC0-
CDDB discid: 0x02115501
CD-Text: not detected
CD-Extra: not detected
This disk has no audio tracks
Burning first session including CDDA Tracks (if there are any)
Cdrecord 1.10a04 (i586-pc-cygwin) Copyright (C) 1995-2000 J÷rg Schilling
scsidev: '1,0,0'
scsibus: 1 target: 0 lun: 0
Using libscg version 'schily-0.4'
Device type : Removable CD-ROM
Version : 0
Response Format: 2
Capabilities :
Vendor_info : 'PIONEER '
Identifikation : 'DVD-RW DVR-107D'
Revision : '1.10'
Device seems to be: Generic mmc2 DVD.
Using generic SCSI-3/mmc CD-R driver (mmc_cdr).
Driver flags : SWABAUDIO
Starting to write CD/DVD at speed 10 in write mode for multi session.
Last chance to quit, starting real write in 1 seconds.
Track 01: Total bytes read/written: 1415904/1415904 (602 sectors).
Getting MSINFO
MSINFO=12004
Running BINHACK
IP.BIN/1ST_READ.BIN Self-Boot Hacker - Echelon 2000
Enter name of binary: Enter name of bootsector: Enter msinfo value: File 1ST_REA
D.BIN successfully hacked.
File IP.BIN successfully created.
Copying over hacked binary
Inputing MSINFO for creating the data.iso
mkisofs: Warning: -C specified without -M: old session data will not be merged.
9.86% done, estimate finish Fri Jun 18 23:59:30 2004
13.16% done, estimate finish Fri Jun 18 23:59:30 2004
16.44% done, estimate finish Fri Jun 18 23:59:30 2004
19.73% done, estimate finish Fri Jun 18 23:59:40 2004
23.01% done, estimate finish Fri Jun 18 23:59:43 2004
26.29% done, estimate finish Fri Jun 18 23:59:41 2004
29.58% done, estimate finish Fri Jun 18 23:59:43 2004
32.88% done, estimate finish Fri Jun 18 23:59:42 2004
36.16% done, estimate finish Fri Jun 18 23:59:43 2004
39.45% done, estimate finish Fri Jun 18 23:59:42 2004
42.73% done, estimate finish Fri Jun 18 23:59:44 2004
46.02% done, estimate finish Fri Jun 18 23:59:43 2004
49.30% done, estimate finish Fri Jun 18 23:59:42 2004
52.60% done, estimate finish Fri Jun 18 23:59:43 2004
55.88% done, estimate finish Fri Jun 18 23:59:42 2004
59.17% done, estimate finish Fri Jun 18 23:59:41 2004
62.45% done, estimate finish Fri Jun 18 23:59:42 2004
65.74% done, estimate finish Fri Jun 18 23:59:42 2004
69.02% done, estimate finish Fri Jun 18 23:59:43 2004
72.32% done, estimate finish Fri Jun 18 23:59:42 2004
75.60% done, estimate finish Fri Jun 18 23:59:41 2004
78.89% done, estimate finish Fri Jun 18 23:59:42 2004
82.17% done, estimate finish Fri Jun 18 23:59:42 2004
85.46% done, estimate finish Fri Jun 18 23:59:41 2004
88.74% done, estimate finish Fri Jun 18 23:59:42 2004
92.03% done, estimate finish Fri Jun 18 23:59:41 2004
95.32% done, estimate finish Fri Jun 18 23:59:41 2004
98.61% done, estimate finish Fri Jun 18 23:59:41 2004
Total translation table size: 0
Total rockridge attributes bytes: 0
Total directory bytes: 24576
Path table size(bytes): 22
Max brk space used 35000
152131 extents written (297 Mb)
Hacking the data.iso with the IP.BIN
ISO Self-Boot Hacker - Echelon 2000
Enter name of bootsector: Enter name of ISO: File data.iso successfully hacked.
Now writing the data.iso
Cdrecord 1.10a04 (i586-pc-cygwin) Copyright (C) 1995-2000 J÷rg Schilling
scsidev: '1,0,0'
scsibus: 1 target: 0 lun: 0
Using libscg version 'schily-0.4'
Device type : Removable CD-ROM
Version : 0
Response Format: 2
Capabilities :
Vendor_info : 'PIONEER '
Identifikation : 'DVD-RW DVR-107D'
Revision : '1.10'
Device seems to be: Generic mmc2 DVD.
Using generic SCSI-3/mmc CD-R driver (mmc_cdr).
Driver flags : SWABAUDIO
Starting to write CD/DVD at speed 10 in write mode for single session.
Last chance to quit, starting real write in 1 seconds.
Track 02: Total bytes read/written: 286980096/286980096 (140127 sectors).
Deleteing necessary files
Could Not Find H:\DC\audio_*.wav
Ejecting disk
Cdrecord 1.10a04 (i586-pc-cygwin) Copyright (C) 1995-2000 J÷rg Schilling
scsidev: '1,0,0'
scsibus: 1 target: 0 lun: 0
Using libscg version 'schily-0.4'
Device type : Removable CD-ROM
Version : 0
Response Format: 2
Capabilities :
Vendor_info : 'PIONEER '
Identifikation : 'DVD-RW DVR-107D'
Revision : '1.10'
Device seems to be: Generic mmc2 DVD.
Using generic SCSI-3/mmc CD-R driver (mmc_cdr).
Driver flags : SWABAUDIO
Your selfboot game is complete!
Press any key to continue . . .
Then when I checked the resulting disc it is only 273Mb, almost exactly half the size, this happens to me with the earlier versions of the scripts as well, (although the resulting disc with the earlier versions doesn't work).
So any ideas on this, I know it says that it can't find the dummy.bin file, but that doesn't exist on the original rip disc anyway....
Strange thing is the resulting disc is a bit jumpy, like it hasn't been padded enough, but you shouldn't even need dummy files for the emu should you? As far as I remember, the dummy files were only to make it easier on the GDrom laser assembly.
Looking forward to any input.
Dreamlover
June 18th, 2004, 15:40
I canÂīt download the selfboot.rar. It seams, that the file is not on the server.
Skullmonkey
June 18th, 2004, 16:17
A quick update, I tried the half sized copy of DOA2 in the actual dreamcast and it booted and ran, but the drive seemed to be doing a hell of a lot of searching, so maybe the dummy file had something to do with it afterall?
Still couldn't see one on the original rip it came from though....
Any ideas?
TheFreeman
June 19th, 2004, 05:34
The dummy files are only needed because CDs/GD-ROMs read faster from the outside than the inside, so the dummy file is used to push the real data to the outer edge of the CD/GD-ROM to speed up the reading of the data for the REAL DREAMCAST. It should not have any effect on Chankast.
Statique
June 20th, 2004, 14:45
I see a lot of people here had problems making self-boot games so I was a little scared to try it, but I've now done two games (Evolution 1 and 2) and they both worked first time. I thought I'd share the method I used with you guys:
1) Download the program called Dir2Boot
2) Inside this is a program called Bin2Boot, ensure it and the rest of the contents of Dir2Boot are all extracted into a folder
3) Go to the command prompt. You can do this by using Run from the Start Menu and typing in cmd and then enter. Alternatively, just double click on the Bin2Boot.exe file in your Dir2Boot\Tools folder
4) Ensure the game that you wish to make self-bootable is in .bin format. If it is not, mount the image with daemon tools then rip it with CDRWin or any other program that can make a .bin image
5) In the Bin2Boot window, type in the path and filename of your .bin file - for example C:\DCISOS\KAL-EVLN.BIN and hit enter
6) Wait a few moments (grab a coffee/coke/beer) and come back. You will now find a .cdi file in your Dir2Boot\Tools folder called image.cdi
7) Mount the image with Daemon Tools/Alcohol and ensure your Chankast is configured (in the Configure Drives menu) to use the correct drive
8) Start your game :)
If you have an image with dummy files in and you want to make the iso smaller, you can do this:
1) Run the cdi2nero.exe in your Dir2Boot\Tools folder
2) Browse to your .cdi image you created
3) Wait for the file to be converted to .nrg
4) Use WinISO or similar and open up the image file and delete the dat then save!
Hope this helps someone!
mezkal
June 20th, 2004, 15:11
...so the dummy file is used to push the real data to the outer edge of the CD/GD-ROM to speed up the reading of the data for the REAL DREAMCAST.....
I wish people would stop saying that like it's the truth. It's NOT True. You cannot "push" data out to the outer edges. Remember CDs (unlike CD-RW) are ROM (Read Only Memory). You cannot change how session data is allocated. What the "dummy file" really does is create SPACE between readable chunks of data on the CD. Files are written to a CD SEQUENTIALLY (therefore why we have numbered sessions). Those sequential blocks are too closely packed together for the DC's laser reader (and therefore its stepper motor) to keep up with. Therefore in terms of the first Rips such as Crazy Taxi those who burnt them with no dummy file found that data wouldn't load (such as textures and other models) for non player objects (ie everything but you and your car) so it looked WRONG. By adding the dummy file, the time between readable or appropriate data blocks actually passing under the DC's laser reader is decreased (ie time BEFORE next readable block) as it "spaced" (for want of a better term) by blocks of the "dummy file" (which has data that is not relevant to the ripped game).
This is a very simple explanation as many other factors come into effect (the limited 16MB VRAM for example being buffered and that buffer being screwed by bad CD Reads etc) but I hope it clarifies the issue.
Death to Disinformation.
Mezkal
kallileo
June 20th, 2004, 22:55
I have the I/O error in Soul Calibur..
The problem is CD-Rs and the drive or it can be something else???
TheFreeman
June 21st, 2004, 00:48
Nice Mezkal, at least a useful post. Well, that is a cool explanation, way to go.
lucindrea
June 21st, 2004, 02:20
i've solved the problem with soul calibur and Dead or alive 2 limited edition, both games runs very well now.. it was sooo simple, just use fastboot to hack the boot files and make the cdi for you y listo!, no burned cds in the process.. :bouncy:
ohh thats what i was waiting to see posted here ..made no sence to burn a cd just to make an image of it ... gona look into that ( oh , i won an e-bay auction for a BBA ! .. gona stop by eb games tommrow and see what used DC games they got laying around )
kallileo
June 21st, 2004, 09:03
Lucindrea what does he mean "fastboot"??????
lucindrea
June 21st, 2004, 11:07
Lucindrea what does he mean "fastboot"??????
just an fyi .. when google doesnt turn up the answers you want .. their are other emu fourms that you can search ;-) ngemu dot com is a good place to start
Ex0skelet0r
June 21st, 2004, 12:03
"Originally Posted by ominae
i've solved the problem with soul calibur and Dead or alive 2 limited edition, both games runs very well now.. it was sooo simple, just use fastboot to hack the boot files and make the cdi for you y listo!, no burned cds in the process.."
For me this doesnt work all the times like my tutorial
kallileo
June 21st, 2004, 21:00
REM GET MSINFO
REM ==========
echo Getting MSINFO
echo.
cdrecord -dev=%WRITER% -msinfo >msinfo.txt
call scripts\msinfo.bat <msinfo.txt
set MSINFO=%MSINFO:~2%
echo 1ST_READ.BIN>BINHACK.TXT
echo IP.BIN>>BINHACK.TXT
echo %MSINFO%>>BINHACK.TXT
echo.
echo MSINFO=%MSINFO%
echo.
What exactly MSINFO do??????
Ex0skelet0r
June 21st, 2004, 21:27
check this out: http://www.ss64.com/nt/msinfo.html
SeiferAlmasy
June 22nd, 2004, 05:19
fastboot + binhack
the best way for selfbooting your isos!
http://www.mutretaespoleta.com.br/fastboot
go and downloading fastboot.rar and binhack.rar this method, generate a CDI iso, and you burn this in a DiscJuggler 4.x
:)
kallileo
June 22nd, 2004, 10:01
CLS
echo.
echo STEP 6
echo.
echo Copying over hacked binary and inputing MSINFO for creating the data.iso
echo.
copy 1ST_READ.BIN data\1ST_READ.BIN
cdrecord -dev=%WRITER% -msinfo
echo.
SET /P MSINFO=Please enter the MSINFO ID above (not including the '0,'):
echo.
echo Creating ISO...
echo.
mkisofs -C 0,%MSINFO% -V %GAMENAME% -l -o data.iso data
What exactly I have to enter when it says "SET /P MSINFO=Please enter the MSINFO ID above (not including the '0,'): "???????
It was something about MSINFO in previous step but I dind't understand!!!!!!
stealthbushi
June 22nd, 2004, 21:30
I see a lot of people here had problems making self-boot games so I was a little scared to try it, but I've now done two games (Evolution 1 and 2) and they both worked first time. I thought I'd share the method I used with you guys:
1) Download the program called Dir2Boot
2) Inside this is a program called Bin2Boot, ensure it and the rest of the contents of Dir2Boot are all extracted into a folder
3) Go to the command prompt. You can do this by using Run from the Start Menu and typing in cmd and then enter. Alternatively, just double click on the Bin2Boot.exe file in your Dir2Boot\Tools folder
4) Ensure the game that you wish to make self-bootable is in .bin format. If it is not, mount the image with daemon tools then rip it with CDRWin or any other program that can make a .bin image
5) In the Bin2Boot window, type in the path and filename of your .bin file - for example C:\DCISOS\KAL-EVLN.BIN and hit enter
6) Wait a few moments (grab a coffee/coke/beer) and come back. You will now find a .cdi file in your Dir2Boot\Tools folder called image.cdi
7) Mount the image with Daemon Tools/Alcohol and ensure your Chankast is configured (in the Configure Drives menu) to use the correct drive
8) Start your game :)
If you have an image with dummy files in and you want to make the iso smaller, you can do this:
1) Run the cdi2nero.exe in your Dir2Boot\Tools folder
2) Browse to your .cdi image you created
3) Wait for the file to be converted to .nrg
4) Use WinISO or similar and open up the image file and delete the dat then save!
Hope this helps someone!
Ok well i have a few cdi files of DC roms and i burned them with alcohol 120% and everything seems to have gone fine. However i cant get Chanka to run them. i configed my drive so it reads it so thats not it . i dont know what im doing wrong ive even tried the self boot method and still nothing it just opens up the DC cd player window and i back out of that and try to click game again and all it does is load the DC cd player window .. what gives??
P4 3.0ghz
2 Gig,s PNY DDR 400
asus P4P800 mobo
80 gig western dig hard drive
geforce fx 5950 ultra
soundblaster audigy 2
samsung dvd/cd-rw
HP dvd+r/rw
torra
June 23rd, 2004, 03:54
Has anyone succeeded in getting Shenmue 2 to selfboot using this method? I ran the selfboot v2 batch file, it appeared to work properly but chankast boots it into the audio menu. Here's what the structure of the cd looks like:
-CD Enhanced
--Session 01 (2MB)
---Track 01: 0:02.00 - 0:08.04 Audio
--Session 02 (726 MB)
---Track 02: 2:42.04 - 71:50.10 (726MB), ISO 9660 (mode 2)
Can anyone confirm this? Obviously something's messed up since its not booting, but not sure what.
yop
June 23rd, 2004, 08:27
No matter what selfboot program I use and no matter what game I want to make bootable, I have IO errors with chankast.
Can someone help me ?
ps: I already have the nero aspi in the system32 directory
ChAnkA_RuLz
June 23rd, 2004, 09:41
The problem about Soul Calibur is that the final file is 707MB & normal CDs doesn't have this capacity...
So is there any program to make a virtual CD Writer drive?!
Please help me guys...
kallileo
June 23rd, 2004, 10:57
After reading the tutorial in the first page I managed to make 4 seflbootable Cds. The only problem is Soul Calibur.......because it doesn't fit in normal CD.
Can anyone tell me if the ISO that creates the progam is selfbootable or NOT?????
I tried to write selfboot session with selfboot by Franxis and after that burn ISO of the game on the same CD with Nero........but it says that it cannot write on this cd!!!!
Does anyone knows any other program which can do it????
Ex0skelet0r
June 23rd, 2004, 16:20
kallileo: are trying inserting the iso in a virtual machine after it is selfbootable? (delete the line "del iso" from the batch file or else the iso will be deleted in the end)
Try 800mb cd-r guys
torra it looks nice.
remember yor and others if the cd is burned right and its selfbootable then:
you must be able to open the cd and see the files that are inside
the windows recognize the cd like an audio cd
ChAnkA_RuLz
June 23rd, 2004, 16:24
kallileo: are trying inserting the iso in a virtual machine after it is selfbootable? (delete the line "del iso" from the batch file or else the iso will be deleted in the end)
Try 800mb cd-r guys
torra it looks nice.
remember yor and others if the cd is burned right and its selfbootable then:
you must be able to open the cd and see the files that are inside
the windows recognize the cd like an audio cd
Is there anyway to copy selfbooted game toan image instead of cd?!I can'tfind a 800mg cd...
Ex0skelet0r
June 23rd, 2004, 16:36
Making an iso without burning it into a cd:
open the selfboot_v2.bat with the notebook, set as always the cd reader and the cd writer BUT:
delete the step 8 that is:
CLS
echo.
echo STEP 8
echo.
echo Now writing the data.iso and finishing off
echo.
cdrecord -dev=%WRITER% -eject -xa1 data.iso
PAUSE
del 1ST_READ.BIN
del audio_*.wav
del data.iso
and save it again with another name (example: selfboot_v2_images.bat)
now run the selfboot_v2_images.bat.in the end you with have a data.iso which its your bootable game in the same folder you have the selfboot_v2_images.bat
run this now and in the end you will have your game in the selfboo folder. (with the name data.iso)
ChAnkA_RuLz
June 24th, 2004, 07:18
Making an iso without burning it into a cd:
open the selfboot_v2.bat with the notebook, set as always the cd reader and the cd writer BUT:
delete the step 8 that is:
CLS
echo.
echo STEP 8
echo.
echo Now writing the data.iso and finishing off
echo.
cdrecord -dev=%WRITER% -eject -xa1 data.iso
PAUSE
del 1ST_READ.BIN
del audio_*.wav
del data.iso
and save it again with another name (example: selfboot_v2_images.bat)
now run the selfboot_v2_images.bat.in the end you with have a data.iso which its your bootable game in the same folder you have the selfboot_v2_images.bat
run this now and in the end you will have your game in the selfboo folder. (with the name data.iso)
I did so but when I mount the image :
Chanka goes to Audio CD
Windows says that the directory is corrupted
kallileo
June 24th, 2004, 11:20
I've done it. But the problem is that the image(ISO) is not seflbootable. I wrote the image with Nero and I took a non-selfbootable version o Soul Calibur........
I also tried to run the ISO with Daemon tools but Chanka goes to Audio CD!!!!!!
Ex0skelet0r??????
JKidd
June 24th, 2004, 12:09
I see a lot of people here had problems making self-boot games so I was a little scared to try it, but I've now done two games (Evolution 1 and 2) and they both worked first time. I thought I'd share the method I used with you guys:
1) Download the program called Dir2Boot
2) Inside this is a program called Bin2Boot, ensure it and the rest of the contents of Dir2Boot are all extracted into a folder
3) Go to the command prompt. You can do this by using Run from the Start Menu and typing in cmd and then enter. Alternatively, just double click on the Bin2Boot.exe file in your Dir2Boot\Tools folder
4) Ensure the game that you wish to make self-bootable is in .bin format. If it is not, mount the image with daemon tools then rip it with CDRWin or any other program that can make a .bin image
5) In the Bin2Boot window, type in the path and filename of your .bin file - for example C:\DCISOS\KAL-EVLN.BIN and hit enter
6) Wait a few moments (grab a coffee/coke/beer) and come back. You will now find a .cdi file in your Dir2Boot\Tools folder called image.cdi
7) Mount the image with Daemon Tools/Alcohol and ensure your Chankast is configured (in the Configure Drives menu) to use the correct drive
8) Start your game :)
If you have an image with dummy files in and you want to make the iso smaller, you can do this:
1) Run the cdi2nero.exe in your Dir2Boot\Tools folder
2) Browse to your .cdi image you created
3) Wait for the file to be converted to .nrg
4) Use WinISO or similar and open up the image file and delete the dat then save!
Hope this helps someone!
Ok i tried this but it says it cant find ip.bin for giantgram2000 but it does have one.But i said yes to make one then it asks me what the binary is and i put 1ST_READ.BIN and pressed enter then it closes.Anyone who can help would be much appreciated.
cirrus144
June 25th, 2004, 09:08
i have done the same method for soulcalibur it's just for saying it works fine and it's very simple.
for your problem are you sure you used bin2boot and not dir2boot (i've done the mistake the first time) if you used the good one are sure of the ip.bin is named correctly ,if yes did you try to edit the bin to put a new one ...
sorry i don't have anymore ideas
good luck .
JKidd
June 25th, 2004, 09:16
Ok i have tried instead of this method another one.The bin hack and b2bgame.bat thingy anyway i got giant gram to work ya, but i tried NJPW4 toukon restuden.All it does is brings me to the bios it used to bring me to the audio but then i click file then it goes to a black screen as if it was starting , but it brings me back to the sega boot screen.Anyone know a solution?Ohh and one more thing NJPW4 dosent have either ip.bin or 1st_read.bin.
donluigi
June 25th, 2004, 20:07
Just use fast boot, it works, the last 2 weeks i tried make a selfboot game but nothing worked, today i saw a post saying to use fastboot and it worked finally, i changed Virtua Striker 2 in a selfboot game without burning any Cd.
donluigi
June 25th, 2004, 20:10
And if you mount the image with deamon tools, use version 3.29, because with other versions you have an I/O error in chankast.
DarthDazDC
June 25th, 2004, 21:52
I use this modified selfboot and I only have to put the cd in for ripping then another cd for writing and its bootable! I don;t have to modify the ip or anythin! (exept for the config) I made virtua tennis 2 boot after 5 minutes!
JKidd
June 26th, 2004, 04:48
Just use fast boot, it works, the last 2 weeks i tried make a selfboot game but nothing worked, today i saw a post saying to use fastboot and it worked finally, i changed Virtua Striker 2 in a selfboot game without burning any Cd.
That is what i used but all i get is the bios screen then i go to the controller top start the game it restarts then goes to the bios again.Is it a problem if the game dosent have 1ST_READ.BIN?It dosent have anything else either, except the game folders.
SeiferAlmasy
June 26th, 2004, 19:02
Use fastboot method, this really work's in ALL games... :) i don't have problems with fastboot...
ok, try other archive.BIN instead in ROOT of IMAGE/CD
Ex0skelet0r
June 27th, 2004, 17:03
Download ExoBoot. It will helps you a lot for making selfbootable games
http://www.emutalk.net/showthread.php?t=21680
feartetsuo
August 27th, 2004, 19:20
I made a tutorial for making a custom MVC2 and how to make it selfboot. You can use the same steps for making any game selfboot. http://dhost.info/combomasher/Intro.htm
navinraj
September 29th, 2004, 13:29
i am always receiving this message "please insert game disc" ..When i can play chankast... i am going mad on this chankast.. it seems everybody playing it but i can't.....I insert using alcohol and daemon..but it can't recognised my disc..even i made self bootable cd.....Y?..Please...please help me..
thank u all in advance
blurymind
October 26th, 2004, 13:01
I am sory about the naive question,but IS IT possible to make a RMXP/RM2K/3(the rpg makers(3versions2000/2003/xp)made games boot on this emu(or any other).
If I have a rpg maker created game,can I make it bootable for chanka?!I am sure that many many people want to do their rmxp game bootable for un emulator and this way more popular(on roms sites).I would like to make mine bootable for GBA emulator-Visualboy advance...Much apreciated if you answer this question....
Pavlik
November 8th, 2004, 19:15
Makeing your homebrew games bootable is the hard way. You can try to descramble Your bin an use with DOS prompt: chankast.exe -nogui -file:1st_read.bin (Your emu name is chankast.exe and Your bin is unscrambled 1st_read.bin) or make special hack of BootCD 1.2 using my patch from my website - www.dreamplay.prv.pl from download section.
Thats all :)
elmaki2600
November 15th, 2004, 00:26
-bleh...
snakekain
February 23rd, 2005, 05:56
Hi every one,
I have a problem with multi track images (created by dir2boot, exoboot or any similar utility) when mounted to daemon when i open my computer and try to read it i have a message telling me the disk is corrupted or not compatible with windows.
I tried aspi drivers 4.71 and 4.60 from adaptec and tried wnaspi32.dll from ftp.nero.com but alwasys i have the same problem.
I tried daemon v3.47 and alcohol 120% 1.9.:saint:
One exception is the mds/mdf format which was read normally and played in chankast.
Any try to convert to .bin or .iso using magiciso makes a single track readable by windows not playable in chankast, recognized as music cd by bios.
I didn't want to start a new post for this.
Thanks for your time.
eXentric
April 29th, 2005, 19:05
1.
I've been trying to use Selfboot, which is supposdily the successor to fastboot? Is that right?
Anyway, the images it produces (CDI) are not correct. I have a few CDIs that boot just fine, and the ones produced by Selfboot do not. After working with DiscJuggler 4.0, I've managed to determine that Selfboot is spitting out two sessions that are both CD-XA, and the game data is actually the first session.
For those of you who know, the first session is supposed to be CD-DA and contain the silent 4-second audio track or the actual audio tracks if the game uses it. The second session is supposed to be the CD-XA game data.
Does anyone know why Selfboot is screwing this up for me?
2.
Can Pavlik or someone please elaborate on the use of the -nogui -file command line switches? I couldn't get them to do much. I tried -file:1ST_READ.BIN and it told me 1ST_READ.BIN not found. I tried -file:E:\1ST_READ.BIN and it just did nothing.
How does -file work?
What is -nogui supposed to do? (start emulation full-screen or what?)
Are there other command line params? Where can I get a list?
3.
I want to be able to use a front-end for Chankast. I can probably figure out a way to get a CDI mounted, but a file option would be even better. Does anyone have suggestions?
DJRobX
May 2nd, 2005, 21:39
eXentric, that's actually correct for that method of self-booting. The DC only cares that there's two sessions on the disc. The 4 second audio track was just an easy way to make a small session that produces a known offset into the next session. The "original" way to convert a non-booting into a self booting disc was to create the small first session with the 4 sec audio WAV, and then extract and remaster the non-booting data to be in a second session with mkisofs.
Someone smart later figured out that the remastering could be skipped entirely by configuring the 2nd session to point back to the data in the first. The result is two CD/XA sessions.
wish people would stop saying that like it's the truth. It's NOT True. You cannot "push" data out to the outer edges. Remember CDs (unlike CD-RW) are ROM (Read Only Memory). You cannot change how session data is allocated. What the "dummy file" really does is create SPACE between readable chunks of data on the CD. Files are written to a CD SEQUENTIALLY (therefore why we have numbered sessions). Those sequential blocks are too closely packed together for the DC's laser reader (and therefore its stepper motor) to keep up with. Therefore in terms of the first Rips such as Crazy Taxi those who burnt them with no dummy file found that data wouldn't load (such as textures and other models) for non player objects (ie everything but you and your car) so it looked WRONG. By adding the dummy file, the time between readable or appropriate data blocks actually passing under the DC's laser reader is decreased (ie time BEFORE next readable block) as it "spaced" (for want of a better term) by blocks of the "dummy file" (which has data that is not relevant to the ripped game).You have no idea what you're talking about. If you're going to complain about spreading misinformation, you should get your facts straight first.
Of course you can "push" data to the outer sectors of a disc. Mkisofs gives you all kinds of control over where data ends up. By your own admission, CDs are mastered with files written to them SEQUENTIALLY, which means a dummy file is not going to somehow get sprinkled in between readable chunks. No, the sequentially numbered sectors with data on them go in a spiral, from the center of the disc out. Inside the session, there's the root directory information, which points out the locations of the files. So if the first file that the disc points to is a huge, empty file (say sectors 50 through 5000), the innermost portions of the disc are, in fact, going to get filled up with dummy data, effectively pushing the real data further out towards the edge of the disc. The outer edges of the disc are faster because more data passes underneath the laser per revolution. Unlike audio CDs, modern CD drives do not read with a constant linear velocity (CLV). Also for random access, the next chunk of data read is more likely to be nearby since there is more data in a revolution.
Dummy files are not the only way to accomplish this, however. The problem is the dummy file will leave the root directory information far away from the data, requiring the head to seek all the way back to the beginning of the disc every time it needs to access the root directory. The better thing to do is to use a large dummy .WAV file in the first session, with all of the data in the 2nd session. That way the root directory info is placed near the data. This assumes that you are actually placing the data in the 2nd session. The newer "tricks" used to make a disc bootable are making a 2nd session that points back to the data conained in the first, so that method would not apply.
eXentric
May 3rd, 2005, 14:19
Thank you very much DJRobX, I stand wholly corrected. I souldn't prefix sentances with "for those who know" when I've only just learned it myself :blush:. Unfortunately, this information is sparce and I did not know about the option of CD-XA and having the second session point at the first.
So, now that you've cleared that up for me, do you have any suggestions to help me determine why my images do not work?
I have one CDI that is bootable. Mounted in Daemon 3.47 Chankast loads it and plays it fine. I have another CDI that is not bootable. I mount it with Daemon and copy all the contents to a temp folder (705MB). Then I have to clear the read-only flag on all files and folders or selfboot.exe crashes when it starts to generate the disc. I choose that folder as the source for selfboot.exe and I choose to have it create a CDI.
After selfboot is complete, I have an 821MB CDI file. I mount it in Daemon and start DiscJuggler 4.5. I do Tools -> Device Explorer, select my virtual drive, Check Extended Scan and click Refresh.
I see CD-XA, 2 sessions, 2 tracks.
First session is CD-XA with a Mode 2 track starting at 00:00:00 with a length of 79:53:51. This is the game data right?
Second session is also CD-XA with a Mode 2 track starting at 82:23:51 with a length of 00:06:02. I'm guessing this is generated padding?
Finally, I close out of DiscJuggler, etc. and launch Chankast. The Dreamcast logo spins through and then I get a very small message box with no title and it simply says error with an OK button. When I click OK, the box just displays itself again. After clicking the button about 50 times or so, Chanka comes back and it's in the audio player playing track 02. Going back to the main menu and clicking on Play causes a reboot back to the logo and the error message box.
Any suggestions you have are GREATLY appreciated.
Thanks man,
eXe
yarragam
June 1st, 2005, 09:01
I'm find ever where but don't download please send me mail vikenjei@hotmail.com :bouncy:
tucka3
July 5th, 2005, 18:27
can anyone post a guid how to run a resident evil:code veronica?
plz post some guid i am noooob :(((
i have downloaded code veronica and cant play becouse dont know how?
plz people who now help me becouse emulator cant load a file from mine computer
Pavlik
September 6th, 2005, 22:07
Now Yiou can use BootDreams [ http://www.consolevision.com/members/fackue/prj_bootdreams.shtml ] to selfboot games. Just step by step with small note: binhack (from echelon pack) all commercial games to 0 and not scramble them in BootDreams (one of steep). With homebrews just step by step. It will make sb cdi image from directory. You can also add custom license logo in mr format.
Swierk
March 15th, 2006, 17:54
i have error message from bootdreams:
unknown error: 52 bad number or filename in cmdDJ_click()
WTF ???
Pavlik
April 14th, 2006, 21:41
i have error message from bootdreams:
unknown error: 52 bad number or filename in cmdDJ_click()
WTF ???
Use complete paths in options and try again.
chooserslain051
May 25th, 2006, 10:37
Excume, I'm newbie here. Reading this forum scared me.Creep. Looks
like one have to work for one's meal. I've refered to your help about
Dead or Alive 2, and DOA 2 works on my Chancast now. Thanks very much.
But ... I only download the IP.BIN and 1st-read.BIN to use b2bboot.bat.
I've not yet known how to hack those files and by which soft.
Um, could you post a definition of non-selfbootable game or disc?
And what is the sign to know which game is not self-bootable? About
missing IP.BIN or 1st-read.BIN or anything else?
Agozer
May 25th, 2006, 11:48
If Chankast detects a game as an audio disc, it's most likely a non-selfboot game (of course, tht could also mean that the image is corrupt).
hwoarang5
May 31st, 2006, 17:34
hi guys, i'm very very new at this, dont even understands most what u guys says , so can u be brutally basic to me?
i got a virtual-on OT, game and i wanna boot it with chankast on my pc,
but i dont really know how,
i got chankast working ,ente ta menu and all but cannot detect there;s a game loaded.
how?
Conquerjt
June 5th, 2006, 07:25
Ok How exactly do I do this. I downloaded the Bittorrent of Sonic Adventure and dont know what to do. HELP ME PLEASE. I just wana play the game.
yakuzashunter
July 21st, 2006, 12:58
HEEEELLLLP!
I cannot get this program to function correctly at all.
I fownload the program from this site, insert the BIOS into the file, and load the program.
WHen I mount Soul Calibur using Daemon tools 3.29 it has a .cda file in it that lasts 3 seconds. Now what the **** am I doing incorrectly?
It seems every time I load the program I either get an error I/O or the program goes into the loop of the clock.
Agozer
July 21st, 2006, 14:29
When Chankast asks for the date/time multiple times in a row, that means that the Dc_flash.bin is corrupt. You need to find a replacement.
If you still get an I/O error when you use DT 3.29 to mount images, your image is most likely corrupt as well.
yakuzashunter
July 22nd, 2006, 17:48
I figured it out....
My BIOS itself, was corrupt.
I replaced it from one from another site, along with the flash file and now it works.
Anyone know how I can get POP to work?
I have mounted it and when it starts it freezes the PC.
SilverStar
September 2nd, 2006, 12:35
Since I don't really feel like reading through the 15 pages to find the answer to a couple quick questions, I'll just tag 'em at the end here.
1) Can whatever auto-selfboot utils talked about in here, turn the image of a commercial game, into an actual Dreamcast-bootable image?
a. If yes, which one is the easiest/best, and is there a quick guide to any steps that may be required beyond [rip data from CD(off a previously compiled and working image)], [run program], [follow prompts]?
2) If question 1 is [Yes], will it work with games that have their own CD-DA information, properly? An example of this would be the game Omikron, which has the Omikron theme as an actual audio track, which is loaded during the game's intro sequence to play. With the method I used, which was following the manual Echelon selfboot recompiling method(very time consuming!), the Omikron backup wouldn't play the song, but the original game disk did.
scythe000
October 18th, 2006, 06:34
Thanks for the great app. Have there been any recent updates?
LondonOntGuy
December 26th, 2006, 04:00
Hey guys, I'm new here and thought I'd throw my 2 cents in.
Not having any luck finding Daemon 3.29, I figured I'd use Alcohol, and it works. Only thing is, when you mount a CDI image, it's not reconized by Windows, at least 2000 sp4 it's not.
So here's what I did for games that are non-self booting after a few hours of trial, error and alot of cursing and swearing:
I burned the CDI with Alcohol to a RW, then redumped it into a Clone CD image(CCD).
Mounted it with Alcohol
Ran Exoboot
Burned the finished CDI file back to the RW disc
Redumped the game back to the hard drive into the CCD image
Mount, and enjoy.
For games that are self booting but in the CDI format.
Just burn it with Alcohol to a RW.
Dump the game back to the hard drive into a CCD
Mount, and play.
Bit of a pain in the ass I know, but it works. At least for Soul Calibur, CvS 1 Pro and Third Strike. And for the remixes of CvS2 and MvC2, it works just as good.
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