View Full Version : Direct64 v0.5 ALPHA
ScottJC
October 30th, 2004, 19:04
What do you mean? Conkers Bad fur day is nearly perfect with Jabo's 1.5 and Glide64(I think).
Hacktarux
October 30th, 2004, 19:06
What do you mean? Conkers Bad fur day is nearly perfect with Jabo's 1.5 and Glide64(I think).
Well... sure, he was probably talking about jabo and glide64 in a thread about direct64....
ViCyniC
October 30th, 2004, 20:39
Isn't Conker's BFD supposed to have shadows for Conker? If it is, then that's one thing that Jabo 1.5.1 missed. I hope Direct64 can achieve that.
Orkin
October 30th, 2004, 21:31
I haven't figured out CBFD's lighting yet, I'm working on the black Paper Mario characters thing, and OoT is as close to perfect as any plugin has gotten on my rig...not sure what's up with that.
Anyways, I'm working on a couple long-standing issues right now, and then once I get the thing stable again (new code always brings new bugs), I'll release.
Orkin
gandalf
October 31st, 2004, 00:24
There is a small problem i OoT,in the pause screen,in the map section,in hyrule field or any town, with direct 64 alpha i can see blue dots instead of yellow.
But anyawy, the game is really well emulated (i like the zelda logo with the fire :) ).
Card FX 5200 128 Mb
ViCyniC
October 31st, 2004, 21:17
I haven't figured out CBFD's lighting yet, I'm working on the black Paper Mario characters thing, and OoT is as close to perfect as any plugin has gotten on my rig...not sure what's up with that.
Anyways, I'm working on a couple long-standing issues right now, and then once I get the thing stable again (new code always brings new bugs), I'll release.
Orkin
I believe I had to use one of your older revision of Direct64 alpha to get Zelda looking like normal. The latest one in your first post give me problems with 1964. Some other user posted an older revision that worked with Zelda and your anti-alising. But I can't point out which one it is at the moment.
On another note, have you looked into KI Gold? :whistling
gandalf
October 31st, 2004, 23:45
There is a small problem i OoT,in the pause screen,in the map section,in hyrule field or any town, with direct 64 alpha i can see blue dots instead of yellow.
But anyawy, the game is really well emulated (i like the zelda logo with the fire :) ).
Card FX 5200 128 Mb
Ooops,itīs true,itīs blue and not yellow (i recently played Zelda OoT in my N64 and i checked it),so.......itīs perfectly emulated?
Oh,and i see that when i charge energy with the sword,the fog in N64 is smaller than with direct 64 (you post a thread with that)
CrispyXUK
November 1st, 2004, 11:56
I haven't figured out CBFD's lighting yet, I'm working on the black Paper Mario characters thing, and OoT is as close to perfect as any plugin has gotten on my rig...not sure what's up with that.
Anyways, I'm working on a couple long-standing issues right now, and then once I get the thing stable again (new code always brings new bugs), I'll release.
Orkin
Do you need any screenshots from the real n64?
Orkin
November 1st, 2004, 17:22
Hmmm...I hadn't realized the problem with the OoT map until you guys mentioned it. Yeah, CrispyXUK, screens would be helpful.
CrispyXUK
November 1st, 2004, 17:39
what do you need?
gandalf
November 1st, 2004, 18:52
sorry orkin there is any errors in the map in Zelda OoT(i see it in the N64).
Powerlord
November 3rd, 2004, 02:30
I haven't figured out CBFD's lighting yet, I'm working on the black Paper Mario characters thing, and OoT is as close to perfect as any plugin has gotten on my rig...not sure what's up with that.
Anyways, I'm working on a couple long-standing issues right now, and then once I get the thing stable again (new code always brings new bugs), I'll release.
Orkin
Ooh, the black characters in Paper Mario thing has been bugging me for a while. :D
JuSt_BasIc
November 6th, 2004, 09:58
first of all since its my first time in this forum, i would like to thank orkin for is great work and his patient.
2nd
i have some question: isnīt super smash brothers graphics perfect??
second one:does orkin needs screenshots?
revl8er
November 8th, 2004, 16:01
One thing I have been waiting to see and I hope you can achieve it Orkin is to have the Rocket Launcher working full speed when aiming on Conker's Bad Fur Day multiplayer.
olivieryuyu
November 24th, 2004, 12:10
hello
can somebody send me a savestate of Link's sword while standing in Hyrule field with the fog effect that Orkin spoke about few weeks ago.
Thanks :)
ray16
November 26th, 2004, 12:09
I guess school picked up again. Too bad, I was hoping to see a release. Orkin's brief reappearance got me all excited and now I'm crushed beneath a mountain of despair... Ok, so that was a little melodramatic, but you get my point.
JuSt_BasIc
December 21st, 2004, 18:53
anyone knows if orkin is working again? because itīs christmas time and well , you know...(a gift would be nice :) )
olivieryuyu
December 21st, 2004, 19:49
don't know but i hope so ....
MushroomGuy2
December 22nd, 2004, 03:42
YES!!! I love this :happy: :happy: :happy: Try playing with Majora's Mask, there's little lag and the blur effects are present! Yes, you own dude :P
MorpheusEternal
December 31st, 2004, 16:14
I gotta agree, the graphics from this plugin are lovely.
But I have a problem - it all worked fine and dandy yesterday. I started up today with banjoe kazooie and loaded a save game. Now (with Direct64) it pauses for about 2 seconds every 5 secs or so.
I deleted the registry entry for Direct64, and restarted PJ64, reset the setting but same deal.
How come it was perfect yesterday and does this today? What have I changed.. ?
gandalf
January 1st, 2005, 19:33
try enabling the speed limiter
MorpheusEternal
January 2nd, 2005, 02:41
Frame limiter? it's on..
ray16
January 6th, 2005, 01:58
Damn it, I just changed video drivers and now I'm getting the problem with the video config not opening again. Is there any work-around for this problem?
2bzy4ne1
January 7th, 2005, 02:05
Wow. That's all I can say to this plugin even though its still an alpha. Works wonders on my 9600XT. This is what I get for going AWOL for a year.
olivieryuyu
January 7th, 2005, 23:22
it would be kind Orkin if you could tell us something new about this fabulous plugin....
Thanks
LinkTheHero
January 17th, 2005, 18:27
come on orkin where are you
knowitman
January 17th, 2005, 20:16
Please don't pester Orkin. He will come when he comes.
ray16
January 18th, 2005, 06:11
come on orkin where are you
He's outside your window with an Axe and a trash bag...
euphoria
January 20th, 2005, 10:47
On Majora's Mask, the pictures show with wrong colours (looks to me like bit-conversion problem). This happens also when you exit Bomber's Notebook, the frame-buffer image of behind the menus is in wrong colours.
Just to let you know, Orkin (if you even read these).
But all in all a great plugin! thanks!
Powerlord
January 26th, 2005, 08:46
On Majora's Mask, the pictures show with wrong colours (looks to me like bit-conversion problem). This happens also when you exit Bomber's Notebook, the frame-buffer image of behind the menus is in wrong colours.
Just to let you know, Orkin (if you even read these).
But all in all a great plugin! thanks!
Hmm, I haven't done N64 emulation in a few months, but I seem to recall Simulate Overscan fixing the Bomber's Notebook, but it being busted in the most recent release of Direct64.
ray16
February 13th, 2005, 19:08
The last status update was on October 30th, 2004. How about throwing me and my fellow circling vultures a tasty scrap of info for us to feast on?
olivieryuyu
February 18th, 2005, 10:24
well no news good news ?
i really don't know :(
Jelta
February 20th, 2005, 02:00
Yoshi's Story see transfer effects and run fullspeed !!!
Fushigi no Dungeon - Fuurai no Shiren 2 get background in menu (press C buttons)
Orkin
March 7th, 2005, 22:51
Ya'll will be glad to hear that I've made a bit more progress on Direct64 lately. Not much more to say for now...but I am still working on it.
rcgamer
March 7th, 2005, 23:02
holy cow, I was starting to wonder if you were still alive. just kidding. hope to see some progress soon.
Spock
March 8th, 2005, 13:29
First at all thank you Orkin for delivering such a good N64 GPU plugin. Keep on going ;-)
I've tested the plugin with Project64 V1.5 and 1964 V0.8.5 and have encountered that sometimes it is initializing correctly and sometimes the Emulator window is getting larger (like clicking on Maximize) and then is just quitting without any error message.
And (maybe) I've got a solution that might help others encountering this problem: Just download and use 3D Analyze V2.36b, "SELECT" Project64.exe or 1964.exe, check "force max. pixel shader version 1.4" and finally click "RUN". That's it. However that was my personal solution to beat that annoying "crushing bug" at initializing.
But now I've got a tiny question: Is there any configuration menu for Direct64 ? Just because when I click on Options -> Configure Graphics Plugin... under Project64 nothing happens when no game is running.
And when a game is running and I try to configure the plugin than the window get's large again, the graphic is completely damaged and a message appears saying "Error creating D3D texture"...
Now, is it possible to configure the plugin or am I completely wrong and just it is NOT configurable...
If it is configurable where does this plugin store it's informations ?
There is no INI... In the Registry ?
Greetings
PS: Banjo- Tooie (one of my lovliest games for the N64) seems to be great with that plugin (Banjo is having a nice shadow and the Pause- Screen seems to work) except for the missing multi- texture thing with the puzzle in the Jiggywiggy Tower and after solving a puzzle to enter another world it is showing some dark black screens..
gandalf
March 8th, 2005, 19:11
nices news!.
I like to see if the problems in banjo-kazooie/tooie are fixed, like when you enter in the water, with the actual version of direct 64, i see a black screen.
elitejavi
March 8th, 2005, 19:16
hehe, long time no begin here! :icecream:
missed my? :bye3:
well, Orkin, will it be a bad idea if you release the WIP?
or release it like a beta?
seeya
Orkin
March 8th, 2005, 20:23
As soon as it becomes mostly stable (it's not far from there now), I'll release it as a beta. And, hopefully, a full release will follow soon after.
Orkin
March 10th, 2005, 16:01
Has anyone else noticed extremely slow texture loads on Direct64 lately? I thought it had something to do with using the debug build, but I just did a release build and it's the same way. Then I tried the last release build, and it's slow too!
A good place to test it is to load up 1080. The wiping transitions and into should be smooth, but it crawls on it (for me at least). It wasn't like this before...maybe one of the newer ATI drivers caused it?
Trotterwatch
March 10th, 2005, 16:09
I'll give it a try now Orkin - I'll edit this post with my results.
/Edit
Wipe transitions on 1080 do tend to run a little slow (using 5.3 drivers) but the slowdown is only for a very brief period of time (about a second in all).
Orkin
March 10th, 2005, 16:20
Thanks for the quick response. Looks like it might be a problem with my system. The framerate plummets to 6fps on mine and stays there through the entire transition and most of the intro.
Guess I'll double check my system settings...
Trotterwatch
March 10th, 2005, 16:23
Probably best to wait for someone with the same card as you before doing anything drastic ;) But yeah I think ATI have probably changed something that's causing it, their drivers have a habit of doing that.
I've got a small fraps video showing what it's like on my machine if you want it, should be less than 5 megs in size.
Orkin
March 10th, 2005, 17:34
I installed Catalyst 4.5, and the problem went away...so it appears to be a driver issue with the newer Catalysts. Now to find what I'm doing that ATI doesn't like...
Riven
March 11th, 2005, 09:50
I installed Catalyst 4.5, and the problem went away...so it appears to be a driver issue with the newer Catalysts. Now to find what I'm doing that ATI doesn't like...
In 5.3 release they touched opengl 2.0 support. Nothing explained about directx support
Orkin
March 12th, 2005, 06:14
I found (and fixed, sorta) the problem. Detecting how much texture memory is available became MUCH slower on the newer Catalysts, and I was checking the available texture memory for each new texture. I've removed the check and everything's smooth again, but now I need to find a new way to manage texture memory...
Orkin
March 12th, 2005, 09:08
I just posted the latest build, check the first post to download.
retroK
March 12th, 2005, 09:35
The emulator is complaining about a missing dll file: d3dx9_24.dll
I found it here: http://clootie.narod.ru/cbuilder/
and it works.
Orkin
March 12th, 2005, 10:08
Sorry about that, I forgot that Microsoft changed D3DX from a statically linked library to a DLL in the latest DX 9.0c SDK...I've reuploaded the plugin with the DLL included.
Thanks for pointing that out!
Orkin
Trotterwatch
March 12th, 2005, 11:24
Thanks a lot for this Orkin :)
olivieryuyu
March 12th, 2005, 12:01
ok nice to see a new release. Many Thanks :)
first bug: Knockout Kings 2000
error creating depth stencil
Trotterwatch
March 12th, 2005, 12:10
Not sure if this is an issue with my graphics card (supporting up to pixel shader 1.4, but not 2.0)- but just in case:
Mario Tennis - in many ways this is better than other plugins running this game, except for the severe glitching of the players. Replays and the framebuffer style effects run very nicely.
Mario Golf - Missing some framebuffer effects and the course looked like it was sand instead of grass. Perfectly playable however.
Mickeys Speedway USA - gives me a strange error:
Executing from non-mapped space. Verify rom and rom settings
^The above I'd normally consider an emulator problem, except for the fact it seems to work fine with every other plugin.
I've tried many games and most run perfectly however :)
JinXD
March 12th, 2005, 12:34
Nice to see another update! Testing.......
olivieryuyu
March 12th, 2005, 12:44
i've a lot of bugs with my geforce3 and it seems that there is an influence of the gfx plugin on the emulator, which is strange
Orkin
March 12th, 2005, 14:46
Mario Tennis - in many ways this is better than other plugins running this game, except for the severe glitching of the players. Replays and the framebuffer style effects run very nicely.
I noticed that while I was randomly loading up ROMs last night...it looks like there's a problem with the z-buffering and some blender errors, but otherwise it's nearly complete! I'll be working more on this one...
Mario Golf - Missing some framebuffer effects and the course looked like it was sand instead of grass. Perfectly playable however.
Hmmm...haven't looked at Mario Golf in awhile. I'll check it out.
The above I'd normally consider an emulator problem, except for the fact it seems to work fine with every other plugin.
Hmmm...looks like an overflow of some kind may be overwriting parts of the ROM? Nasty bug...
Persephone
March 12th, 2005, 15:23
First: Hello Orkin, i really appreciate your work :)
Second: i made a search but i did not find what do the following options: "N64 Color Image" and "N64 Depth Image". And i noticed there's a bug when i put "N64 Depth Image" on "Clear": when launching the title screen of Zelda OOT, when the camera approach the forest (just before the scene with the two sorceress) the sun keeps shining and it should not because the camera enters the hole. But it works fine when i choose an other setting.
Orkin
March 12th, 2005, 16:54
I guess it's about time I wrote a readme for this thing...for now, here's a brief explaination:
N64 Color Image:
Tell's the plugin how to handle the emulated N64's color image in RDRAM.
* None - Ignores the color image in RDRAM
* Clear - Performs clear commands on color image in RDRAM
Can normally be set to "None". May help with some un-emulated framebuffer effects if set to "Clear".
N64 Depth Image:
Tell's the plugin how to handle the emulated N64's depth image in RDRAM.
* None - Ignores the depth image in RDRAM
* Clear - Performs clear commands on depth image in RDRAM
* Render - Renders triangles to depth image in RDRAM
Can normally be set to "None". AFAIK the Legend of Zelda games are the only ones that require other settings. In these games "None" will make coronas and lens flares appear at random times. "Clear" will make coronas and lens flares always visible. "Render" will make coronas and lens flares render at the appropriate times, but may reduce emulation speed.
olivieryuyu
March 12th, 2005, 16:59
ok thanks
very useful readme :)
is direct64 alpha, beta now ?
Persephone
March 12th, 2005, 17:01
Thanks, it's more clear to me, now.
[edit]: and yes, i think a little tiny readme could be good (it may avoid stupid questions).
olivieryuyu
March 12th, 2005, 17:09
As with Glide64 the Rare games (Perfect Dark, Conker, Jet Force Jemini) have problems with coronas afaik (even with render)
olivieryuyu
March 12th, 2005, 17:54
Paper Mario is crashing in menu :(
CF2
March 12th, 2005, 18:06
Hey Orkin, you still working on Banjo-Tooie? Your plugin would be the best plugin for it if not for the black screen that occurs when the camera goes underwater. Anyway, thanks for the new build!
olivieryuyu
March 12th, 2005, 18:08
quake have glitches and major depth problem :(
Trotterwatch
March 12th, 2005, 18:27
Couple of more problems:
THPS series of games
+ Spiderman (all same engine I believe, or tweaks of the same engine)
All have serious texture issues.
Quake as in the above post also has issues.
(Again could be my graphics card).
rcgamer
March 12th, 2005, 20:41
its not showing up in my change plugins drop down on 1964. I have it unzipped in the plugins folder and double checked to make sure the emulator was pointing to the right folder as well.
nevermind i got it sorted.
Trotterwatch
March 12th, 2005, 20:43
There are two files in the download, the plugin direct64.dll and d3dx9_24.dll, put the latter in the main emulator folder. That should fix it.
rcgamer
March 12th, 2005, 20:55
well i just tried mario tennis and with my 6600gt it looks terrible. I get all sorts of pokethrough sky texture.
gandalf
March 12th, 2005, 21:26
Nice!,now F-Zero X works perfectly!.
I have problems with save states and switching to full scren,or in certain games,and at certain time,thereīs a deph problem,iīll put a ss later.
Card: fx5200 with 61.77 drivers, no newer because screw up everything.
EDIT: screenshot attached
Trotterwatch
March 12th, 2005, 21:45
Fzero does indeed look great (perfect in fact), though something odd that I'm not sure is related to the plugin, or just something else.
I first ran it in PJ64 with Orkins plugin
Maximum framerate about 40, Dlists were at about 80%
In the picture above posted by Gandalf, 1964 seems to be using up 91% for CPU tasks when using the plugin.
So I decided to try the plugin with 1964, result was a perfect 60/60 vis and tons of idle percentage. I then try in PJ64 again, this time absoloutely perfect.
So just a wierd coincidence or some other chance interaction? May not mean anything Orkin, but just thought I'd mention it just on the off chance.
All settings were kept identical throughout (Jabos sound, Nrages input, Direct64).
gandalf
March 12th, 2005, 21:52
Fzero does indeed look great (perfect in fact), though something odd that I'm not sure is related to the plugin, or just something else.
I first ran it in PJ64 with Orkins plugin
Maximum framerate about 40, Dlists were at about 80%
In the picture above posted by Gandalf, 1964 seems to be using up 91% for CPU tasks when using the plugin.
So I decided to try the plugin with 1964, result was a perfect 60/60 vis and tons of idle percentage. I then try in PJ64 again, this time absoloutely perfect.
So just a wierd coincidence or some other chance interaction? May not mean anything Orkin, but just thought I'd mention it just on the off chance.
All settings were kept identical throughout (Jabos sound, Nrages input, Direct64).
A little more strange: when i get the "boost power" (2nd lap), then the deph problem starts.
Or in windowed mode, the vi/s goes to 33/37 like in the screen, but in full screen, full speed
ray16
March 12th, 2005, 23:13
Sweet. Now that the video options bug is gone I can actually use the plugin. Before the options wouldn't open and if I ran the emu it would start in a huge windowed resolution and crap all over itself. I love this plugin because it's the only one that I know of that can run Zelda: MM with all the fancy motion blur effects at full speed.
Not sure if this has ever been mentioned before, but glN64 seems to like Perfect Dark way more than Direct64. glN64 emulates the blurring effects very nicely (Direct64 doesn't do them at all) and runs faster than Direct64 overall.
glN64 Blurring in the Radioactive Isotope room on mission 2, extreme blurring from being inside the room for way too long:
http://img165.exs.cx/img165/141/pdblurgln646xs.th.jpg (http://img165.exs.cx/my.php?loc=img165&image=pdblurgln646xs.jpg)
Direct 64, same room but no blurring at all, just green lines:
http://img165.exs.cx/img165/9839/pdblurdx643pb.th.jpg (http://img165.exs.cx/my.php?loc=img165&image=pdblurdx643pb.jpg)
I've also noticed that on glN64 the Camspy almost works. When you turn it on you can see the Fisheye camera view for a split second before it goes black while all the meters and whatnot seem to work nicely.
Anyways, thanks for the update. You've made me a happy camper.
Trotterwatch
March 13th, 2005, 02:09
South Park Rally should be an interesting game to check, it looks absoloutely perfect - except it seems like there is a permanent Earthquake going on inside my monitor. The screen shakes and judders from first load, and continues once in the game.
Edit/
Switching screenstate - ie going from window to fullscreen or vice versa fixes the issue. South Park Rally looks truly magnificent with this plugin.
Conkers Bad Fur Day is looking excellent, just checked out the Rocket Launcher which not only looked excellent, but also occured approximately 0% performance decrease when using the scope :) Great work.
Mickeys Speedway USA
Works fine using 1964 and looks brilliant, plugin does all the framebuffer effects very fast indeed...........
Works fine in PJ64 but depth image must be set to ignore, otherwise you get the mapped memory error. Think I was too hasty in reporting that error!
Knockout Kings Has an error using PJ64, yet with 1964 the game boots and plays fine. Albeit there are problems with the menus, and power bars.
General error
The screen shaking error as described with South Park appears in a couple of other games I tested to. It happens in Quake on the menus, a couple of times in Perfect Dark (menus + when I used the Camspy for the first time). Nothing major as the fix is so simple.
GE Master
March 13th, 2005, 02:59
Okay, I'm running 1964, using the most recent version of your plugin, however as previosly discussed, I'm having the same crash. Can't find that file, however it is in the folder. I've gone through this a few times now. That other link didn't make sense to me for a possible fix. Am I alone on this problem now? Help me I'm dying to get this running.
gandalf
March 13th, 2005, 04:27
download the plug-in again, at the first page.
put Direct64 in plug in folder and the other file in the main directory of the emu.
P.D.: Wave Race 64,deph problem.
Trotterwatch
March 13th, 2005, 11:04
No problems noticed for me in Wave Race, or PD. Any particular parts of the game Gandalf? Could be an Nvidia specific issue.
lauwingchun
March 13th, 2005, 11:43
we must be thankful for a long-awaited update 2005-3.....however, i noticed quite some 'new' problems when compared to the 2004-5-xx releases:
(i have turned on all the features in the plugin, rendering depth image and clear for color image, using Radeon 9700 pro with catalyst 5.3, dx9)
1.) Zelda: Master Quest
subscreen background is unable to update after getting outdoors (i.e. the background is still the previous indoor one, or simply black)
2.) Kirby 64
occassional 'crash' (everything still running but Kirby cannot be moved) after pressing right trigger
3.) Paper Mario
as suggested by someone else, it crashes at the load/save file menu right after the title
4.) Diddy Kong Racing
the text color seems to get strange. (the text showing numbe of balloons become white, th choosing vehicle dialogue becomes all pink)
5.) Mario Tennis
the sky always overlap everything. compared to the older version, the text got improved. but the older version seems to have a bit less problem about overlapping on characters.
gandalf
March 13th, 2005, 17:14
No problems noticed for me in Wave Race, or PD. Any particular parts of the game Gandalf? Could be an Nvidia specific issue.
Well, if i swich from full screnn to windowed mode and vice-versa,the problem is fixed, or it appear again.
Here, a pic with the problem fixed and Simulate overscan.
CF2
March 13th, 2005, 18:28
[
Conkers Bad Fur Day is looking excellent, just checked out the Rocket Launcher which not only looked excellent, but also occured approximately 0% performance decrease when using the scope :) Great work.
You got Conker BFD working with the right colors? Whenever I try to open it with Direct64, Conker looks kinda like an albino vampire.
Trotterwatch
March 13th, 2005, 18:52
I posted that late last night when I was really tired, I meant it's looking excellent albeit still got colour flaws. The Multiplayer modes are a little better with regards to the colour, and the rocket launcher is near flawless.
You can tell Orkin has been working a bit on the lighting of Conkers, as something is happening lighting wise.
Shouldn't be much more work to fix this I hope :)
Orkin
March 13th, 2005, 21:19
The screen shaking error as described with South Park appears in a couple of other games I tested to. It happens in Quake on the menus, a couple of times in Perfect Dark (menus + when I used the Camspy for the first time).
I don't have South Park Rally or Quake to test it with, but I looked for possible causes and I think it's fixed now.
Paper Mario
as suggested by someone else, it crashes at the load/save file menu right after the title
It works for me...which emulator are you using?
Diddy Kong Racing
the text color seems to get strange. (the text showing numbe of balloons become white, th choosing vehicle dialogue becomes all pink)
Fixed.
I also fixed a texture loading bug that could cause emulation to freeze in some rare cases (i.e. MM sword master's shop in clock town).
gandalf
March 13th, 2005, 22:53
i think, 1964 0.99 have some problems when loading saves states of Paper Mario, i used to play it with jaboīs plug-in in 1964 and the same problem of crashing
lauwingchun
March 14th, 2005, 02:47
It works for me...which emulator are you using?
i am using 1964 0.9.9 as well. but if i use the 2004-5-xx releases, paper mario works properly. only when the newer version is used, the problem arises.
i have tried a 'cleanup' installation as well. but it seems the problem is still, and the above observations still hold.
Gonetz
March 14th, 2005, 05:08
-Added preliminary Majora's Mask point lighting support.
So far it's the best implementation of point lighting :) Good work. Thanks to Rice, who first discovered that feature.
Orkin
March 14th, 2005, 15:07
Thanks. Yes, the credit goes to Rice on this one. I had about given up on it until he told me it used point lights...
olivieryuyu
March 14th, 2005, 17:48
n64 color image set to clear
or depth set to clear or render
is causing hangings in Conker and Jet Force Jemini
so i can't see if coronas are working with those games :(
Perfect Dark coronas are half working : seenable just at the beginning of the game and after they disappear :)
there is many oddities in Rare games it seems :)
ScottJC
March 14th, 2005, 19:06
Bug: Banjo-Kazooie doesn't seem to run at all with this plugin, least with the default settings anyway.
Trotterwatch
March 14th, 2005, 19:15
Works ok here Scott using defaults (color image and depth image both set to ignore).
ScottJC
March 14th, 2005, 19:21
same settings here won't even start, then exception in emulation thread... 5.2 Catalyst Drivers, using 1964 0.9.9
ray16
March 14th, 2005, 22:27
Banjo-Kazooie works for me using Catalyst 5.3, depth image set to render and color image set to clear.
dragon_rider
March 14th, 2005, 23:27
I can't believe it. This plugin actually gets the "N" logo in the Zelda games right! Motion smoothing, pixel shading, and the Peach to Bowser picture transition! Holy crap! I know that a lot of work has been put into this, but I need a bit of troubleshooting. Sometimes, the FPS drops below 30/60 and artifacts (KI Gold, for instance) smear the screen. Is there anything I can do to help increase the speed and/or fix the display problems in some games? But in closing I want to, way to go Orkin! Freakin' awesome plugin!
Oh, yeah. Forgot to mention that my videocard's set to "High Performance".
Oh, seems that the plugin can't handle higher resolutions. I had it on 1024x768 and went to 640x480 and seemed to work fine.
gandalf
March 15th, 2005, 00:04
(Geforce 4 MX, Athlon 1400)
Great work, orkin. Is this a known bug that straight after the "Zelda: MM" intro when you wake up (before you go into the cave) sometimes the ground textures vanish mystriously. Then you go two steps and here they are again. But lose them again after some steps.
When you need screenshots, please let me know. Might be the 1.3 Pixel shadder of course. Maybe someone can confirm?
The frambuffer effect in the first Mario Kart 64 race doesn't work, but this is probably known already.
Direct 64 requieres a card that minimun supports Direct x 8.0 (geForce 3 TI) and higher, MX4x0 only support DX7
amano
March 15th, 2005, 00:17
My bad. Geforce 4 Ti of course (had a GF 2 MX before, that is likely to be the reason for the "spelling " error)
I see missing frame buffer effects in banjo kazooie (puzzle piece) and in mario cart (first race, before tunnel).
Some games that look completely wrong: Conker, Yoshi, Duke Nukem
Some games that won't do anything: Dr. Mario
EDIT: Removed all info about the problem that was caused by the new Foreware 71.84 drivers.
ScottJC
March 15th, 2005, 02:05
Banjo-Kazooie works for me using Catalyst 5.3, depth image set to render and color image set to clear.
Yeah it works fine with that setting.
Very nice, it gets the pause screen perfect.
ScottJC
March 15th, 2005, 03:02
Banjo-Kazooie is almost perfection itself, apart from the effect when you enter a world, with the jigsaw pieces flying in, that still needs work. Otherwise it's fine.
amano
March 15th, 2005, 03:10
Sorry folks for spamming this thread. But the new 7x.x nvidia drivers seem to be horribly broken. Going back to the WinXP SP2 default ones, solved the thing.
Last week I upgraded from a GF2 MX to a solid GF4 Ti, so consider this as a Direct64 noob fault (though using N64 emus for years now, I had a Voodoo 2 and UltraHLE). Next time I will know that it is a driver prob ;)
Thanks to orkin for this great fancy stuff.
gandalf
March 15th, 2005, 03:42
i using the 71.84 drivers with an fx5200 and works fine.
same as 61.77
amano
March 15th, 2005, 13:35
Strange enough. But thanks for your replies, Gandalf! I knew that this was a driver problem because it showed up even in Rice's latest plugin!
I had the 71.84 drivers: Problem with missing textures
I went back to the standard XP SP2 forceware driver (48.xx?):
This problem was solved, but the intro of Zelda: MM showed the shadow of the Zelda logo where it wasn't supposed to be.
Then I tried the latest 76.xx beta drivers: Again the problem with the missing textures.
I tried the 61.77 drivers: Everything was fine. Maybe the latest nvidias don't like my Geforce 4 anymore since Gandalf doesn't have the problem with the 7x.xx series.
Other issues:
Maybe I should report a problem with castlevania. It seems to confuse textures at certain points. The first shot is from the intro, the second picture was taken when running over the stone in front of the gate (just in the beginning of the game). Can someone confirm?
GouldFish
March 16th, 2005, 18:13
Thanks for the plug in it amazing! and run's perfectly on my machine.
Orkin
March 16th, 2005, 20:21
If all goes well there should be another release by the end of the week. I just need to fix up a few of these weird bugs first (and something I broke at some point).
Thank you everyone for the feedback! It saves me testing time. :D
amano
March 16th, 2005, 21:52
Wow, thanks, Orkin.
That makes me a happy day again.
:( --> :)
elitejavi
March 17th, 2005, 01:11
well, i don't know why, but i decided to come back to emulation :icecream:
call me a tester(cant say beta tester becouse it is not a beta, jeje)
seeya
ScottJC
March 17th, 2005, 01:13
I can't say how thankful I am to be able to play Majora's Mask with such perfection... motion blur... high res subscreen background... the lighting! wonder if the camera works.
ray16
March 17th, 2005, 02:02
Another release? Sweet!
*explodes from excitment*
amano
March 17th, 2005, 14:17
In Castlevania 2 there are squared fields around the torches. See the screenie:
gandalf
March 17th, 2005, 15:44
hey, wait for the next release and weīll see the results :)
GE Master
March 17th, 2005, 15:54
Just to add some comments, the previous version or I guess the original version of this plugin was much better with GoldenEye. Not sure why that is exactly, but from the opening splash page. I did ask you about adding a depth force compare to remedy the flickering screens in multiplayer. Anyways, that's just my feedback. That's the only game I've taken a look at so far, surprise surprise.
FloW3184
March 18th, 2005, 04:34
extreme-g has some texture bugs too (im using catalyst 5.3 on a radeon 9700)
just looks like some alpha textures are not working
ray16
March 18th, 2005, 06:29
Zelda: MM also has some minor texture issues as seen in the shot below. It doesn't always look like that though, if you move the view a little to the left they will return to normal (also happens in third person view, not just first person).
Orkin
March 18th, 2005, 18:58
Zelda: MM also has some minor texture issues as seen in the shot below. It doesn't always look like that though, if you move the view a little to the left they will return to normal (also happens in third person view, not just first person).
Hmmm...looks like some render state synching issues again...I thought I had that taken care of. Guess it's time to get back to work!
elitejavi
March 18th, 2005, 21:10
strange bug:
not very good at tech talk, so i'll directly post the images
gandalf
March 18th, 2005, 21:47
q weno, otro q vive en Argentina! :)
ENglish: nice another that lives in argentina!
cooliscool
March 19th, 2005, 01:34
q weno, otro q vive en Argentina! :)
ENglish: nice another that lives in argentina!
It's beyond me why people from South American countries constantly think it necessery to greet their fellow natives in threads that are TOTALLY unrelated..
elitejavi
March 19th, 2005, 02:25
It's beyond me why people from South American countries constantly think it necessery to greet their fellow natives in threads that are TOTALLY unrelated..
is becouse of the fact that there are no much people that talks english from argentina, and the people that does, is rarely seen in places like this(there are a few argentinians here, but everyone but me is from Bs. As.)
:icecream:
seeya
cooliscool
March 19th, 2005, 05:05
OK, that's understandable. :p
ScottJC
March 19th, 2005, 10:32
Faulty power bar in mario64. No matter how much damage i take it stays like that.
ray16
March 19th, 2005, 12:43
Faulty power bar in mario64. No matter how much damage i take it stays like that.
The power bar works fine for me.
ScottJC
March 19th, 2005, 12:49
How odd, the problems gone again, I dunno how I managed to get it to happen now.
amano
March 19th, 2005, 21:43
This problem happened to me as well, but somehow it was suddenly gone as well. ;)
Maybe fiddling with the options fixed that.
yoh_asakura
March 20th, 2005, 14:36
q weno, otro q vive en Argentina! :)
ENglish: nice another that lives in argentina!
Vivo en venezuela amigo
English: I live in Venezuela friend
ferbe
April 7th, 2005, 03:17
It's beyond me why people from South American countries constantly think it necessery to greet their fellow natives in threads that are TOTALLY unrelated..
First Mexicans, now South Americans... WHO DO YOU THINK YOU ARE????? GOD?? :P
It's beyond me why you make such questions THAT WAY, I agree with you that off-topic posts are annoying, but you don't need to be so specific.
bijay_shah2011
October 18th, 2010, 06:49
:bouncy: yahoooooooooooooooo yes man i was always looking for a plugin like this i dont know why other guys faced problems but in mine its perfect no problems at all thanks man now i can complete paper mario and my flickring problem is also gone thanks very mucj youre the best. kkeep up and thxxxxxxxxxxxxxxxxxxxxx again
you saved me
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