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CoCoLUS
November 25th, 2001, 13:33
Hi

I've read about the new beta... can it play perfect dark? just a quick question from an addicted perfect dark player ;)

CoCoLUS

Tesla-Guy
November 25th, 2001, 13:53
1964 v0.7.0 is released! Go to http://1964emu.emulation64.com to download it. And :alien: YES! :alien: it does run Perfect Dark with jabo's Direct 3D plugin version 1.4 (comes with the pj64 beta!)

Macca
November 25th, 2001, 13:56
our first question answered in a matter of minutes :D


lol, a high standard has been set :cool:

CoCoLUS
November 25th, 2001, 13:57
thanks for the fast answer, but i don't have this new plugin ???
i'm not a betatester.. thats means... waiting... waiting... waiting...

CoCoLUS

Roy
November 25th, 2001, 17:18
pj64 will be released soon,
just.......a.......little............whi le........longer........:devil:

Jfletcher
November 26th, 2001, 03:30
Diddy Kong works great with full speed and only minor graphic (background) imperfections.
Perfect Dark plays too slow for me (20 FPS)

Rice
November 26th, 2001, 05:01
Jfletcher

Use CF=4 for PD to increase speed.


Rice

Jfletcher
November 26th, 2001, 05:50
Aha.... thank you

Jfletcher
November 26th, 2001, 06:00
Holy S@#t! 62.5 VI/s per sec!!

Rice
November 26th, 2001, 06:07
Jfletcher

I can see that you have some graphics plugin setting problems, you should be able to get better graphics than this.

btw, you can use 4MB (turn the expansion pak off) to get even better speed if you want speed. and without speed sync.


I don't know it is against the PJ64 beta testing rule or not, but I suggest you not to post such images from unreleased Jabo plugin, at lease not out of the PJ forum. (I maybe wrong.)


Rice

Jfletcher
November 26th, 2001, 17:16
Thanks for the info.

sk8bloke22
November 26th, 2001, 17:27
hey, is it much faster than on pj64 with the CF hacks?

crap it must be, if u r getting 60 vi/s .

Jfletcher
November 26th, 2001, 19:54
Leaps and bounds faster!!

Smiff
November 26th, 2001, 20:10
Yer but it's not that simple. there's sommat wrong with the timing.. there's things wrong with PJ aswell.. I havent really played around much to figure it out at all yet...

Rice
November 26th, 2001, 20:10
Hey, Smiff

A clarification about CF setting in 1964. And this could also be a better answer to one of your question in the old forum, which Schibo's answer was not quite enough.

As I remember that your question was how 1964 can still run so smoothly with higher CF setting

CF=2 in 1964 equals to CF=1 in PJ
CF=4 in 1964 equals to CF=2 in PJ (default CF value in PJ)
CF=6 in 1964 equals to CF=3 in PJ
CF=7 in 1964 equals to CF=4 in PJ
CF=8 in 1964 equals to CF=8 in PJ (PJ does not have this value, it is not much useful any way)

You can consider CF=4 in 1964 as the standard CF=2 in PJ.

And you can see that CF setting in 1964 is not that high if CF<=7 so graphics from 1964 is still acceptable. As I feel, CF=6 in 1964 (CF=3 in PJ) is still acceptable when playing Conker, but CF=7 in 1964 (CF=4 in PJ) is too high to play either Conker or GoldenEye, it seems higher than it should be.

Rice

Smiff
November 26th, 2001, 20:11
aha.. that is interesting. thankyou Rice

Rice
November 26th, 2001, 20:18
Smiff

I have just modified my earlier post a little more about Conker and GoldenEye, it maybe useful for you.

Rice

WoBBuFFeT
November 26th, 2001, 20:43
i see