PDA

View Full Version : Rice Video 5.5.1 WIP



Pages : 1 [2]

-Shadow-
April 9th, 2004, 13:45
Did you Play it with 1964 ? I think it's the problem with JPEG Decoding , which this emulator has ^^

Croustibat
April 9th, 2004, 13:48
sorry for my bad english

ahem...

problem with shadow of the empire
(rogue squadron no emulate)

rcgamer
April 9th, 2004, 13:50
known issues. no emulator runs rogue squadron.

Croustibat
April 9th, 2004, 13:58
Sorry for my (very) bad english

XpPro
Athlonxp 1800+ 512MoDDR
Radeon 9600pro Catalyst 4.3
1964 0.9.9
video plug-in:
Basic CFB plug-in by zilmar
gl N64 v.0.4.1
Jabo's Direct 3D6.1.5 and 7 1.40
Nemu64 graphics
RCP's Direct 3D v.0.6
Rice's Video plug-in ( 5.0.0-5.5.1)
TR64 Direct3d v.0.5
TR64 openGL v.0.88

audio = schibo's audio plugin 1.2 based on ultraHLE
jabo's directsound 1.5
Azimer's HLE Audio v0.55.1 alpha
basic audio plugin 2.0 for 1964

rsp:
Hacktarux/Azimer hle rsp plugin
Hacktarux hle rsp plugin
RSP emulation plugin ( project64)


directX9.0b

no cinematics no sound with resident evil 2
....problems with almost all rom...

Nighty0
April 9th, 2004, 14:04
no cinematics no sound with resident evil 2
....problems with almost all rom...


none of all graphics plugins have a full support of resident evil 2.
easy to see if you tried to search in forums before post.

you need to wait, sorry...

rcgamer
April 9th, 2004, 14:04
you could try reading the words next to the game name in the gui. all the games you mentioned so far are either unsupported or work very badly.your first question is the only real problem and its because you used 1964 instead of pj64. also make sure your drivers for video card are updated to the newest version.

remember-reading is fun-damental.

Croustibat
April 9th, 2004, 14:19
sorry for my bad english

problem with conker's bad fur day (E) missing texture
and graphics bug

salut...

ryanraab
April 9th, 2004, 15:17
The portal thing that shows up after you beat a boss in legend of zelda isn't visible you can't see it. So I had to run around until I ran on it.

Trotterwatch
April 9th, 2004, 16:10
known issues. no emulator runs rogue squadron.
Nemu 8 can with Lemmy's GFX plugin - however it isn't close to being perfect, though you can play it to an extent.

rcgamer
April 9th, 2004, 16:25
yeah but it is far from playable so dont encourage him. lol

sjyune104
April 9th, 2004, 17:39
To Rice

Finally found the reason..why all the games ran smoothly without Speed Limit option on version 5.10

This !!!

in What's new in 5.2.0
-------------------
- Fix the problem of full screen slow down

Would you please bring back this one as an option ?...
so that we can control speed without Limit Speed option...actually with this bug (?) , some games run much smoothly...(scrolling is smooth as baby's butt [ex:Star Soldier 64])...
Specially when I use it with Project 64 (test it for yourself !!!)...All the games run @ perfect speed not too fast not too slow...... there's no more jerky movement or hiccup as we don't have to force Speed Limit Option....


Thank You..

Rice
April 9th, 2004, 18:19
You haven't got the idea what speed limit / sync is.

Croustibat
April 9th, 2004, 18:37
Sorry for my bad english

hi!

i'm a (BIG) problem (again) with killer instinct gold in 1964 0.9.9

Gladiac0190
April 9th, 2004, 18:44
You haven't got the idea what speed limit / sync is.
doh... you're right...

Gladiac0190
April 9th, 2004, 18:47
Sorry for my bad english

hi!

i'm a (BIG) problem (again) with killer instinct gold in 1964 0.9.9

This is a well known problem by me and I also have no solution to solve the problem. It seems that you use the E version which does not clear the screen from the textures using rice video551wip... If you own the U-version you should try this one... this only flickers a bit... But the main problem is the speed i think and the slowdown during the fights... no soöution yet, ask the master, rice ;D

//edit
Ah, before I forget, depending on which plugins u use, it is possible that some buttons don't work...

ryanraab
April 9th, 2004, 19:04
Superman works better with newest version but still not really playeble. Anybody got recommended settings or is this bug Rice got to fix.

Edit: Rainbow Six is now playable for me. Still has lots of problems. So what ever you did rice you made Rainbow Six playable. Hope next release will improve more games like these two I named.

rcgamer
April 10th, 2004, 00:06
in ogre battle , looks even better with normal blender, as far as the words are concerned anyway.

The_Invisibl
April 10th, 2004, 07:38
when i tried this plugin i get a error that MSVCR71.DDL was not found and i can t use this plugin

i have Windows XP + SP2 RC1 (with SP1 i got the same error)

please help, thx

wichoxp
April 10th, 2004, 07:53
Just like to report that Ridge Racer 64 got some small improvements with 5.5.1 which is cool. Bad news is Parts of the road is black. (don't really know how to explain it) Also at one point in the road one specific black peice flashes white. This didn't happen in past version.
Try to activate "Full TMEM Emulation".
I guess the same problem happens to me.

Nighty0
April 10th, 2004, 14:11
Edit: Rainbow Six is now playable for me. Still has lots of problems. So what ever you did rice you made Rainbow Six playable. Hope next release will improve more games like these two I named.


R6 is totally playable for me since 5.43. (including HUDs)

foogy
April 10th, 2004, 14:34
Castlevania (U) [1.0] is really slow on my default settings. Once i got to the part where the tree falls down on the beggining of the game it froze and 1964 shutdown.

gpu: Rice's 5.5.1
spu: Azimer's (newest one)

my specs:athlon 2400, geforcefx 5200, 512mb ddr

Croustibat
April 10th, 2004, 15:21
sorry for my (VERY) bad english

hi!

i'm a big problem again again etc.... with... tada!!!! Monaco Grand prix simulation (good f1 game)

1964 0.9.9

PLEEEEAASE HELP ME!!!!!

salut!

....to be continued...

Croustibat
April 10th, 2004, 15:33
in ogre battle , looks even better with normal blender, as far as the words are concerned anyway.

sorry for my bad english

hi!
(?)
euh.....
in two words : SAME PROBLEM

salut!

...to be continued....

GE Master
April 10th, 2004, 17:41
Thanks for the new version Rice!!

I've been trying GoldenEye multiplayer, and I'm wondering if anyone has noticed the slight studder in the framerate when swithing weapons. Not sure if this is my settings or not. Appreciate any feedback on that. Thanks.

-Shadow-
April 10th, 2004, 17:52
Croustibat ! 1964 has problems with JPEG decoding , so use Project 64...

Croustibat
April 10th, 2004, 18:46
Croustibat ! 1964 has problems with JPEG decoding , so use Project 64...

Sorry for my bad english

hi!
grrrr...!
the pictures TALK :(
with and without sp
(with and without fsaa)

salut


....to be continued....

Clements
April 10th, 2004, 18:50
I wouldn't use Rice's Video 5.5.1 plugin at all with PJ64. It is almost completey broken with heavy graphics glitches in every game. Use with 1964 + PJ64's RSP only.

-Shadow-
April 10th, 2004, 19:11
Hm ? I got no glitches with PJ64 + Rice's , I think Rice's is a bit better for users with a Radeon because Rice got one himself , and so he can test if there are Glitches or something...

But I would strongly recommend PJ64's RSP for 1964...

liteuser
April 10th, 2004, 19:20
Hi,
Since the new plugin gui , current game options this option , (Use Cl Width and Ratio: ) fixes the Car/Track select menu screens in Top Gear Overdrive. thanks

wichoxp
April 10th, 2004, 19:55
To Rice

Finally found the reason..why all the games ran smoothly without Speed Limit option on version 5.10

This !!!

in What's new in 5.2.0
-------------------
- Fix the problem of full screen slow down

Would you please bring back this one as an option ?...
so that we can control speed without Limit Speed option...actually with this bug (?) , some games run much smoothly...(scrolling is smooth as baby's butt [ex:Star Soldier 64])...
Specially when I use it with Project 64 (test it for yourself !!!)...All the games run @ perfect speed not too fast not too slow...... there's no more jerky movement or hiccup as we don't have to force Speed Limit Option....


Thank You..

To Rice:
I guess what sjyune104 is trying to say is when a game displays many labels (example: sports labels in the intro of ITF 2000, menu or replay of RR64, clouds in the intro of Castlevania) and you’re using high resolutions like 1280x1024 there is some slowdown what doesn’t happen when use PJ64 video plugin. It only happens when the labels are displayed (menu options, some sprites), otherwise this doesn’t happen.

Rice
April 10th, 2004, 21:25
Slowing down is more than normal for his video card FX5200. FX5200 pixel shader is slow for high resolutions. He can either use lower resolution, or to use other DX combiner. The semi-pixelshader combiner will be much faster for him. 2-stage combiner will also work for FX5200, but not as good as pixel shader at all.

Jabo's is working faster for him because Jabo's does not use pixel shader.

scotty
April 10th, 2004, 21:43
Thank you for your continued dedication to improving your video plugin Rice. I will be using it later tonight to try it out.

MastaKlobb
April 11th, 2004, 11:43
Perfect Dark is going quite well, only a couple of problems.
First picture shows the problem there is with the sky.
You can - sort of - fix this problem by switching on force buffer clear and disabling fog for strange, 'nightime play' - this is shown in picture 2

Once you do this Perfect Dark combat simulator becomes very playable.
There is still problems with camspy, night vison, blurry vision when you get punched - these all seem to be effects on top of the game, but I don't really understand why it shows blood when you die if it has problems with this... Rice, if you could take a look at Perfect Dark it would be much appreciated.

ScottJC
April 11th, 2004, 13:03
Heres a mario party glicth in game, the map in the background is having some rendering problems as you can see... pieces of it "seem" to be delayed in drawing.

ScottJC
April 11th, 2004, 13:04
This is a shot of how it should be.

rasta2004
April 11th, 2004, 20:10
this is my first post
i can't configure rice video 5.5.1
can some one help

Rice
April 11th, 2004, 20:29
Heres a mario party glicth in game, the map in the background is having some rendering problems as you can see... pieces of it "seem" to be delayed in drawing.

Check if you have enabled "Texture Scale Hack" option for this game.

khanmeister
April 11th, 2004, 23:22
this is my first post
i can't configure rice video 5.5.1
can some one help

You're going to have to post a hell of alot more than that.

What are your specs? What drivers are you using? Do you have duncan's latest ini? You better surf these boards a little more thuroughly before you ask those kinda questions! :D

:cowboy:

minkster
April 12th, 2004, 00:43
Even All Star Baseball 20001 works without freezing!(only works in pj64 for me) great job rice keep up the good work. I do have a problem though. When I play some games with rices plugin on pj64, the frames jitter and arent smooth does anyone know how to stop that from happening?

Nighty0
April 12th, 2004, 01:06
A little bug for ya, Rice... :)

Snowboard Kids (U), Pixel Shader or Semi Pixel Shader

board selection menu don't works
Screens: First one with glN64 (which is correctly emulated), the second with rice video 5.51 (another versions this don't works too)

If someone can confirm this i will be thankful.

The Siskoo
April 12th, 2004, 02:10
A little bug for ya, Rice... :)

Snowboard Kids (U), Pixel Shader or Semi Pixel Shader

board selection menu don't works
Screens: First one with glN64 (which is correctly emulated), the second with rice video 5.51 (another versions this don't works too)

If someone can confirm this i will be thankful.

With Jabo's 1.5.1, I have the same screen thant you (glN64 screen). With Rice i have the same problem than you.

Rice
April 12th, 2004, 02:38
It is a known problem (not a bug). It works in OpenGL mode, and works in DX if you don't use Software T&L.

I have no idea why it happens, because of depth fighting or something else.

Nighty0
April 12th, 2004, 02:46
It is a known problem (not a bug). It works in OpenGL mode, and works in DX if you don't use Software T&L.

I have no idea why it happens, because of depth fighting or something else.

Thanks for your reply......

otomo
April 12th, 2004, 04:10
Hello

first one is on super mario 64, look into the nose in the attached shot, both software T&L and soft vertex clipper are enabled, it's makes no difference wether I enable them or not.


second is on Zelda OOT, notice how the N64 logo has changed
using 5.5.0 in first shot and, 5.5.1 in the second zelda screen shot.

my system is an XP2600+ and GF4TI with 512MB.

using directx pixel shader of course.


minkster--> I have the same problem when running Mario Kart64.

Thanks for your work rice.

PS

can anybody explain how do I post screen shots and having them to show on the message?

ryanraab
April 12th, 2004, 10:17
Got problem SM64 for me is messed up. Seeing double marios the pictures for the levels are moving away. With 5.5.0 the same settings it works perfect but 5.5.1 messes it up anything different with 5.5.1 that could of done this.

The Siskoo
April 12th, 2004, 14:00
It is a known problem (not a bug). It works in OpenGL mode, and works in DX if you don't use Software T&L.

I have no idea why it happens, because of depth fighting or something else.

With T&L Off, we can see the board selection menu but in game there are some gfx errors then it's better to keep T&L on.

Take a look on the picture call : snowboardkids - Rice :
there are some thin line even with Increase TextRec Edge On.
On the picture call snowboardkids - Jabo 1.5.1 the screen is correct.

Do you have an idea to resolve this ?

Croustibat
April 12th, 2004, 14:17
Sorry for my bad english

hi!

wow!:(

salut!

...to be continued...

ScottJC
April 12th, 2004, 19:45
Rice, it makes no difference whether I have that option on or not.

khanmeister
April 13th, 2004, 09:13
Dr Mario doesn't work full speed in two player with the new version. I've reverted to .5.4.3 for that game in two player. The new version starts to lag and show 0% idle and is basically very annoying. :) It looks just as pretty, though. Hope this little feedback helps.

BTW, you can give me some more advice on any feedback you want, I'm happy to test anything you want on my rig and give you as detailed as a report as possible.

Thanks!

rcgamer
April 13th, 2004, 21:42
top gear hyperbike quit working for me now. it stops after the honda-be safe when riding page. I used to be able to get in game. though it looked bad.

wichoxp
April 14th, 2004, 04:17
S. F. Rush problem:
When I check “Full TMEM Emulation” everything work good but the tracks don’t display the road correctly.

Croustibat
April 14th, 2004, 16:41
Sorry for my bad english

hi!

Missing textures with Diddy kong racing....

Salut!

...to be continued...

You're using a wrong combiner for your video card.
THANKS RICE.:)

Phrost
April 14th, 2004, 16:52
Hey. I'm new to the forum but I've been in the "scene" for a long long time. Anyway, rice: good job on the plugin. It's coming out great except for a few glitches I noticed. I'm using 1964 .99 with your plugin 5.5.1. Here are my PC specs.

OS: WinXP Professional 5.1 Service Pack 2, v.2096 (Build #2600) CPU: AMD Athlon XP 1700+ (T-Bred) , 1.49 GHz Video: Default Monitor on nVidia GeForce FX 5200 (1024x768x32bpp 75Hz) Sound: Santa Cruz(tm) Memory: Used: 360/1024MB Uptime: 23h 58m 10s HD: [C:] 3.60/9.77 GB [D:] 3.75/102.04 GB Connection: VIA Compatable Fast Ethernet Adapter - Packet Scheduler Miniport @ 100.0 Mbps (Rec: 917.91MB Sent: 1479.31MB)

I'm also using DirectX mode cuz OGL looks terrible. For one, the Train level in goldeneye loads, but nothing is displayed at all (although I can hear it running). Also, here's a pic of the title screen.

revl8er
April 14th, 2004, 17:48
Hmm, I'm gonna have to check that level out, because I haven't played that game in a long time.

Rice
April 14th, 2004, 17:52
Sorry for my bad english

hi!

Missing textures with Diddy kong racing....

Salut!

...to be continued...


You're using a wrong combiner for your video card.

ScottJC
April 14th, 2004, 19:16
You're using a wrong combiner for your video card.

Rice, i'm not sure that it is that, i also get this problem (radeon 9000 pro), on limited 2 stage combiner, i even get errors on pixel shader, though not as bad, as i'll demonstrate in the next two screenies...

first one is pixel shader, notice that the elephant guy (forgot his name) looks wrong, check jabos for what he should look like.

in the second shot the same char is all black (limited two stage combiner);

Also i'm not sure whether the fog color and distance is correct here...

During the intro just after starting the game, you cannot see the first little bit, its too dark, happens on both combiners.

EDIT:I added a 3rd screenshot (from jabos), where the char looks correct, the fog looks more correct as well.

-Shadow-
April 14th, 2004, 19:34
The fog color is ok , but its too thick , on my n64 (+ on my emu) , i can still see far enough to see the "piggy-rock"

it shouls look like this :

/edit : Tip-Tup Ownz yoo ^_^ + I made it with Rice's !

CLSugarman
April 15th, 2004, 02:09
In Majura's Mask, the bombers' notebook and the pictograph don't work. this is a plug-in issue, not a video card/ driver issue because it works on other plug-ins as well as on other video cards. the one i'm primarily trying out with is a GeForceFX 5200 because I know Rice's plug-in works better w/ GeForce 256+ cards

-Shadow-
April 15th, 2004, 02:14
Why does it works better with 256meg cards ? have you a proof ?

Nighty0
April 15th, 2004, 02:49
In Majura's Mask, the bombers' notebook and the pictograph don't work. this is a plug-in issue, not a video card/ driver issue because it works on other plug-ins as well as on other video cards. the one i'm primarily trying out with is a GeForceFX 5200 because I know Rice's plug-in works better w/ GeForce 256+ cards

Some friends have FX5200 128MB and i don't see the difference. I have a FX5600 256MB. The only thing in my card is better is the resolution/AA/Aniso that i can set higher than in 5200 without performance loss.

about bomber's notebook, you can use jabo's plugin for now. (don't know the status in glide64 plugin)

-Shadow-
April 15th, 2004, 02:56
I can't get far enough to look at the bomber's notebook , because Glide64 (with evoodoo) crashes when a Render-to-Texture effect is on the screen .
I works with Gln64 , too !

CLSugarman , i think you don't even know what you are sayin' ....

Clements
April 15th, 2004, 03:11
GeForce256 = GeForce 1

I believe that's what he means.

CLSugarman
April 15th, 2004, 08:38
back in 99, first GPU card ever made, callled a GeForce 256. Rice's plug-in seems to favor NVidia gfx cards that based are on the GeForce series starting with GeForce 256 and later. I have 2 Radeon cards, 9200, and 9700 and the plug-in doesn't seem to like them much. Does Rice know about this bug? Because I don't think any other video plug-in displays Zelda:MM as nicely as Rice's, but the notebook is pretty vital to beating the game, at least completing it 100%.

Powerlord
April 15th, 2004, 08:55
For some reason, the Basic and Write Back framebuffer doesn't work in Banjo Kazooie on my computer w/ 5.5.0 and 5.5.1. Oddly enough, it works fine in 5.4.3.
Details:
1964 0.9.9
DirectX Pixel Shader
Radeon 9000 Pro
Windowed Mode
all other settings left at defaults (except Framebuffer where necessary)

Nighty0
April 15th, 2004, 13:22
back in 99, first GPU card ever made, callled a GeForce 256. Rice's plug-in seems to favor NVidia gfx cards that based are on the GeForce series starting with GeForce 256 and later. I have 2 Radeon cards, 9200, and 9700 and the plug-in doesn't seem to like them much. Does Rice know about this bug? Because I don't think any other video plug-in displays Zelda:MM as nicely as Rice's, but the notebook is pretty vital to beating the game, at least completing it 100%.

Sorry my fault, a misunderstand........... tnx clements, i remember now what is the geforce256. i made this confusion because Rice plugin runs flawlessly in a Riva TnT2!!!!!!!! (I will remember to post some screenies, my godmother have a TnT2)

But Rice also have a Radeon 9600, and he solved many problems with radeon cards. Since i don't have one you need to ask someone that have too a radeon card. Don't take your conclusions alone..... :) share, ask and discuss before. :)

Bomber's Notebook is really a problem...... sorry........

wichoxp
April 16th, 2004, 05:05
To Rice (or anybody):
Is there some way to quit the Background Texture in the games? Some games turn very slow when the background moves or change the sky texture.

sultanoswing
April 16th, 2004, 13:05
Great, great work on the plugin Rice....such dedication to the plugin and these forums really is appreciated! :cheers:

In Aidyn Chronicles....I'd like to be able to use 5.5.1 for this game (as it's default for my other games!)....but the texture of the main character is missing during the in-game night/dark). Not too serious, as no such problems on 5.2.0 - but what gives later revs?? Sorry - no way to post a screenie!

Specs:

1964 0.99
Shibo/Hactarux RSP/Azimer combo (the best advice/sound I've heard for all games!)
Rice 5.5.1 (5.2.0 doesn't have this problem)
DirectX 9.0b / 56.72 Starforce NVIDIA drivers (same with older drivers too)
PIII 1.2 GHz, Win XP/SP1
SB Live 5.1

GeForce 440MX

Settings:

Default ROM settings
DirectX (OpenGL has many more errors, and this texture is still missing)
NVIDIA TNT/GF/GF2 combiner (tried all options here)
Enable Fog & SSE
DISABLE normal combiner and normal blender (makes no difference)
All else is default (tried almost everything!)

Clements
April 17th, 2004, 23:15
Rice, can you please make your plugin filter sprites like the trees in SM64 and so on? (Is it possible already?) I enable all the filtering options including forcing linear filter, hq4x and 2xSAI smooth yet it doesn't filter the trees in SM64 like glN64() can. In the following shot, glN64() is on the left and Rice's Video on the right. That way, you'd steal the image quality crown from glN64() :P

ryanraab
April 18th, 2004, 00:39
Nice find Clements. That would make the games look awesome. Seeing has I play SM64 lots. How it will not be hard to do.

-Shadow-
April 18th, 2004, 02:18
That way, you'd steal the image quality crown from glN64()

He could get this target if he makes the portrait of link looking correct in the Equipment menu :D

ryanraab
April 18th, 2004, 04:13
See through mario not looking right. You can't see mario at all.

otomo
April 18th, 2004, 05:27
-->Shibo/Hactarux RSP/Azimer combo (the best advice/sound I've heard for all games!)


where do I get that???

sultanoswing
April 18th, 2004, 10:02
For the best sound advice, go to this thread:

http://www.emutalk.net/showthread.php?t=18034

worked for me anyway :)

khanmeister
April 18th, 2004, 11:50
Ummm, yeah, what does this have to do with Rice Video?

sir_key
April 18th, 2004, 21:24
back in 99, first GPU card ever made, callled a GeForce 256. Rice's plug-in seems to favor NVidia gfx cards that based are on the GeForce series starting with GeForce 256 and later. I have 2 Radeon cards, 9200, and 9700 and the plug-in doesn't seem to like them much. Does Rice know about this bug? Because I don't think any other video plug-in displays Zelda:MM as nicely as Rice's, but the notebook is pretty vital to beating the game, at least completing it 100%.
in fact he even got a radeon to fix these problems... afaik ... i got a radeon 9700 pro and i had a lot of problems with rice's plugins since 5.2.0 (i think) ... now it works pretty fine with the pixel shader thingy...

sultanoswing
April 19th, 2004, 06:16
Ummm, yeah, what does this have to do with Rice Video?

Yeah - sorry about the offtopic ! :)

But hey - what good is a nice picture without sounds to go with?! :happy:

GE Master
April 21st, 2004, 17:11
Still some texture problems with GoldenEye and the multiplayer character select screen.



Also nobody has replied to my inquiry about the performance of GoldenEye multiplayer and the slight hesitation in the framerate when you switch weapons. Can someone verify that it isn't my settings? It's an issue that does affect playability. Rice you really should look into that if possible simply because that's the ONLY outstanding issue that I can find. It's the best plugin made now but I still can't fully play multiplayer yet because of the drop in framerate when switching weapons. Thanks for all your hard work on this.

Nighty0
April 21st, 2004, 19:22
Still some texture problems with GoldenEye and the multiplayer character select screen.



Also nobody has replied to my inquiry about the performance of GoldenEye multiplayer and the slight hesitation in the framerate when you switch weapons. Can someone verify that it isn't my settings? It's an issue that does affect playability. Rice you really should look into that if possible simply because that's the ONLY outstanding issue that I can find. It's the best plugin made now but I still can't fully play multiplayer yet because of the drop in framerate when switching weapons. Thanks for all your hard work on this.


GE requires a lot of processor power..... i played on barton 2800+ with GF5200 perfectly, but uses 70% (!!!!!) of CPU....... i play at 40Vi/s on my Northwood 1.6....... single player results...... not tested yet the multiplayer...

Floflo81
April 25th, 2004, 22:17
I post a reply in this thread because I have a BIG problem with Rice's plugin 5.5.1. Eveytime I start a game in fullscreen mode, I have some kind of flickering : each frame is displayed but before displaying the next, there's a black screen during the duration of a frame so black screen-game screen alternate 60 times per second (or 50 with PAL games) ! (I don't know if I explained correctly : I'm French) This is fixed when I switch to Windowed mode (but I'd like to have it working in fullscreen) or when I use "Copy" in "Swap effect" but then all the games have a slowdown that automatically turns on frame skipping (even if I don't enable it in the settings) and it's no good. This is with every game I tried.
After that, I have a problem with framebuffer effects in Perfect Dark (Camspy, Night Vision), they don't display at all ! But maybe I just have to use different settings.
Here are some pictures to show my settings and to show the problem with Perfect Dark.

MasterPhW
May 2nd, 2004, 18:12
Same fullscreen flickering 4 me, since 5.2.0!
I can't switch 2 fullscreen, I only have 2 play in windowed mode...
My specs are in my sig.

Another question: is the source of 5.51 available?
I like it to look into the source because i like the progress rice had done since Rice Deadalus --> Rice Video and want 2 know how he did this...

Rice
May 2nd, 2004, 18:19
ya, I am reading this thread. I guess you probably don't read other threads otherwise you should have figured out solution for the flickering problem. See it at: http://www.emutalk.net/showthread.php?t=20179

Rice

MasterPhW
May 2nd, 2004, 18:37
Sry!
Didn't see this one...
Have 2 open my eyes if I'm looking 4 such things the next time...

But one good point my fault had:
If there were more blind ones like me and Floflo81they will have a solution 4 their prob... :stupid:

BTW: Great Plugin it's better and better from release 2 release. (that's shuold b, but u know what I mean...)
I like it to see some plugins still in developpment and produce always better GFX.
Keep that great work, u, orkin and gonetz r the greatest ones! :party:

hizoka10
May 4th, 2004, 12:19
release 5.5.1 fixed the bug I told about (see http://www.emutalk.net/showthread.php?t=19388 )
but it's always here when a texture filter is applied.
See attached files just below, it would be better than a long sentence in my poor english :ninja:

deathtok
May 5th, 2004, 21:00
Hey Rice,

I want to thank you for a great plugin overall and let you know about a bug I found in your last update 5.5.1 WIP. Just so you know, I'm not complaining, just informing. This bug did not happen for me in any older versions including 5.5.0b2. During Super Mario 64 it seems that I get images left over, I'm not sure what you call it. Hopefully the picture here explains it all. These images stay here both in window and fullscreen.

-dan

MastaKlobb
May 8th, 2004, 10:36
Adjust your settings, I have no such problems.

Clements
May 8th, 2004, 11:52
Hey Rice,

I want to thank you for a great plugin overall and let you know about a bug I found in your last update 5.5.1 WIP. Just so you know, I'm not complaining, just informing. This bug did not happen for me in any older versions including 5.5.0b2. During Super Mario 64 it seems that I get images left over, I'm not sure what you call it. Hopefully the picture here explains it all. These images stay here both in window and fullscreen.

-dan

I get exactly the same annoying problem with Rice's Video + SM64 (maybe other games that have small borders top and bottom?)

rcgamer
May 8th, 2004, 12:16
hmmm i dont have that problem . at least not with this game.

Clements
May 8th, 2004, 12:28
Figured it out - you must disable the Normal Blender to prevent it from happening. I had it enabled since another game requires it.

deathtok
May 10th, 2004, 00:00
thanks Clements, i'll check that out when i go home. that's still a strange one though IMO because I swap between 5.5.0 and 5.5.1 and the settings are the same but the problem does not appear in the older plugin.

dataangel
May 10th, 2004, 06:54
I'm getting new problems in paper mario. With 5.2.2, there's no flickering when you meet Merlon in windowed mode (dunno for full screen, doesn't work on my radeon). In 5.5.1, there's enough flickering to give me a seizure ;)

Also, going from full screen back to windowed mode in paper mario causes the video to freeze. You can see part of what was there when it was full screen, but it's frozen. The only reason I know the game is still responding is that if I hit buttons I can hear mario moving around. If I try to stop the emulation and then start it again I just get a black screen -- 1964 has to be restarted in order for it to work.

Still great work BTW :) Jabo's plugin made part of Paper Mario especially seizuretastic and this has toned it down quite a bit.

Also, I don't know if you're trying to go with full video compatibility with this plugin, but if you are, you should definitely test with Paper Mario. It also exhibits a bunch of other small visual anomolies, like when you pickup items I see those rainbow bands again like there's supposed to be some kind of frame buffer effect.

Running a radeon 9700 pro in case for some reason these problems are specific to my comp.

olivieryuyu
May 12th, 2004, 13:25
Rice

i made an investigation: for topgear overdrive the problem was fixed with your 4.5 version: here what was fixed:

1. Graphics enhancement
* 2xSaI
* 2x (double texture size)
* Sharpen filter
* option to apply 2xSaI or 2x for small texture only and/or for textrect only
* option to apply 2xSaI or 2x with smooth filter
* option to force bilinear filter

2. Speed up
* Speed up in DirectX color combiners
* More faster texture loading
* Many code rewritting and rearrangement to speed up

3.lot of texture problem fixes.
* Textures are not bluring anymore
* Support YUV texture format
* IA4 texture loading bug fix (Zelda tree)
* Irregular texture format supporting

4. Game issue fixes
F-Zero menu
Madden NFL games: field gfx errores are fixed.
FIFA soccer games, I.S.S._64: field gfx
Nascar2000: wall
NFL quarterback 98, working great
All star baseball games, 99/2000/2001, all fixed
Fix pilotwing blackblock problem.
Cruise USA - road
Rayman 2 with OpenGL
Bust 'A' Move games
Army Men - Air Combat: combiner
Centre_Court_Tennis: crashes
Glover: texture
Harvest_Moon_64: texture
Mortal_Kombat_4: triangle culling
PaperMario: texture
Silicon_Valley: combiner
Spider-Man: texture

I don't know if that could help you to know how it was fixed

Rice
May 12th, 2004, 15:35
?

Do you mean version 4.5 works better than 5.5.1 for those problems? These fixes should also in 5.5.1. A later version should always get better unless some new problems are introduced.

olivieryuyu
May 12th, 2004, 15:59
?

Do you mean version 4.5 works better than 5.5.1 for those problems? These fixes should also in 5.5.1. A later version should always get better unless some new problems are introduced.

sorry i don't choose the right topic don't know why (should be a question for Rice topic)

I meant that with the version 4.4 of your plugin the "no access to the title bug" in topgear overdrive happens and was solved with version 4.5. If you compare the two code of thoses plugins, you could understand may be how you fixed it.

sorry again for wrong topic

dataangel
May 12th, 2004, 23:07
It seems that 5.2.0 doesn't exhibit one problem 5.5.1 does: In Jet Force Gemini, during the intro, there are white and grey cutouts of characters moving around randomly in the top left corner of the screen. Not sure if this just means a video setting is set to a different default in 5.5.1 or if there's a bug.

rcgamer
May 12th, 2004, 23:09
try messing with the framebuffer and render to texture.

dataangel
May 14th, 2004, 03:03
Aren't those settings supposed to be autodetected for games? :P I know there's the big rom ini file defining what should be set -- is that emulator specific or graphics plugin specific? Because if it belongs to the graphic plugin the correct setting should be found and made the default for that game.

Also, 5.2.0 seems to work better for RE2. With 5.2.0 I can see the options screen (albeit with many gfx errors) -- in 5.5.1 it's just black. Also, 1964 seems to be set to have frame buffer clear to on by default, this makes the spinning N64 logo appear correctly at the beginning, but it means once you start playing your characters are invisible! Unfortunately playing with the settings can't necessarily fix this because sometimes the frame buffer needs to be squared and sometimes completely unchecked (square to see characters, unchecked when you die and for n64 intro, probably something else for movies once those are working, etc.)

I'm a n00b around here, but aren't all these frame buffer and other graphic options necessary only because certain things aren't emulated yet that would let this kind of stuff be autodetected so you wouldn't even need a rom ini file?

And a random thing I noticed: With Catalyst 3.3 drivers on my r9700pro, Two characters were missing from the background on the television set in the intro of Hybrid Heaven (the guys on either side of the newscaster) but with Catalyst 3.5 they appeared -- I didn't change any plugin or driver settings. Odd.

Still learning the ropes,

dataangel
(Who has been spoiled by near perfect snes emulators)

Powerlord
May 14th, 2004, 08:43
I believe that the flickering in Paper Mario can be fixed by changing the Frame Update At: option to At VI origin change (either that or At VI origin update... I forget which).

Video settings aren't controlled in the emulator's ini... RiceVideo has its own ini with fail-safe settings for each game. Having said that, each video driver... even down to different versions of the same driver, as you've found out... has its own quirks.

Essentially, this means that you have to fiddle with the video drivers settings until the game acts the way that you want it. Generally, your settings will be similar to ones that someone else will be using for the same card line (Radeon 9600-9800 are the same chip generation, I believe...).

Doomulation
May 18th, 2004, 08:35
Rice, can I ask what is required in the D3DCAPSx structure for this plugin to run correctly? And presumably what settings require what other features from the card?

lasly
May 18th, 2004, 12:22
Just a little message to said that with 1964 , my pc freeze and crash when i try to launch F-zero.

I own a geforce4ti 4200 suma and all the three latest drivers gimme the same result