View Full Version : Zelda games graphics problems
zelda
January 10th, 2002, 17:32
For the most part, Zelda OoT and majora's mask work fine for me in project 64. I use version 1.4. However, there are certain graphics problems. The action icons and the other C button icons at the top-right corner of the screen show text in black instead of showing it in white. Like the number of arrows is shown in black and the action performed by the action icon (in blue) is in black. Both are unreadable. Also the clothes worn by link are always white, regardless of what tunic he wears, goron tunic or the zora tunic. The same problem is in the Zelda Subscreen. Description of items is in black. Zelda Majora's Mask shows the same problems for the action icons and C button icons. However Link's clothes are green in that.
My specifications :-
AMD Duron 850 MHz processor
128 MB SDRAM
Windows 2000 Professional
S3 ProSavage KM133 chipset graphics card
4x AGP with 32MB memory
Direct X version 8.0
RJA
January 10th, 2002, 17:52
This also occurs with Voodoo 3 s.
To fix the black text, use " Change blending mode if invalid for video card" under "Emulation" tab. I had to use that setting for the Voodoo 3 . White Link (and most other Kokiris except Saria and maybe some others) also is the known issue by me.
This is known to be a side effect of disabling "Advanced AGP"
(with Direct Control or similar utilities). But I had to with the Voodoo 3, or else otherwise the sky will be bright red and dust
looking like black squares and some other gfx white squares.
Remember, for the text, use "Change blending mode if invalid for video card" and for white clothes, try chaging the "Advanced AGP"
setting with Direct Control or similar utility.
zelda
January 10th, 2002, 19:07
Hey, that didn't seem to work for me. The text remains black even now. As for the white clothes, they remain white after disabling Advanced AGP using Direct Control 5.5. I restarted the emulator and checked again, still same results.
RJA
January 10th, 2002, 20:03
The 1.4 gfx plugin can handle stuff differently then earlier Jabo's gfx plugins. I noticed with Mario Kart 64 in PJ64 1.4 gfx plugin with
an integrated Intel AGP video controller, "Change blending mode if invalid for video card" won't fix the go cart from being messed up and a white square, while it fixed it in earlier Jabo's gfx plugin versions. Goldeneye 007, with 1.4 Jabo's gfx even with my trusty GeForce 2 MX 200 video card, the gfx are more messed up then
in earlier Jabo's gfx plugin versions.
TheLostMarioBro
January 10th, 2002, 20:09
It could be that your card only supports up to 16-bit textures, and I would assume that Zelda requires 32-bit textures. I had similar problems when I was using a voodoo3 2000 pci card. Question: Can you check or uncheck the "Use 32-bit textures instead of 16-bit textures if needed" option? If not then your card only supports 16-bit
zelda
January 11th, 2002, 10:08
Nope, the option of 32-bit textures does come up in the Emulation menu. And neither does that seem to improve the black text or the clothes problem. However, there are no other glitches, like the red sky ...................
If anybody has used a S3 ProSavage card and faced a similar problem, please reply........
RPGlover12
January 11th, 2002, 10:14
well my friend got savage but it crashes
????????
DiaBlo666
January 11th, 2002, 14:14
i had almost same problem and i ended in conclusion that his issue is due to WINDOWS 2000... i had same problem with win2k/me but when switched THE SAME HARDDRIVE WITH WIN2K/ME TO A COMPUTER WITH XP the problem was fixed .. dunno if that is because winxp has directx 8.1 pre-installed.. just my thoughs..
Slougi
January 11th, 2002, 14:34
You're lucky that you can even use pj64 with a savage gfx card. I have the same chipset and PJ64 would lock up and take the whole pc down. The only solution I found was to get a geforce gfx card. The S3 drivers just plain suck ass... :(
HELLRA1SER
January 12th, 2002, 07:07
I get those bugs. I fix the black action words with the "change blending for invalid video cards" mode. This mode sometimes gives me a black screen except for the menu during times like change from night to day and when something gets behind Link. Link sometimes has a green tunic on. I've never seen him with Red or Blue before.
Athlon 1200, Win98, ATI Xpert 2000 (Rage128 Chip) with latest drivers.
mike_7286
January 14th, 2002, 21:40
Okay yeah I have some of the same problems.
Link is white and I get red skys! I couldn't find Direct Control 5.5 that you were talking about but I have a PCI card.
I don't have black text but if anyone could help me figure out white link and red skys it would be very helpful!!
Thanks.
Oh, my specs are:
Giga-Byte 71XE mobo
AMD K7 Athlon Slot A 850mhz
200mhz FSB
256mb SDRAM
an older 5 gig HD
3DFX Voodoo 3 3000 PCI
zelda
January 15th, 2002, 09:07
Apparently, it's not just the black text and link's clothes, some of the colours in the game are wrong, mainly the character's colours. Remember, that in Young Link's world, there is a woman in the market that has lost her dog and you bring her a white dog back to her? I searched like mad for that dog but didn't find out. The reason : All dogs looked white! Just recently I found out using Reference Rasterisizer that the dogs were supposed to be brown in colour, and there was one white dog left. Finally, I got the heart piece. Also, the songs played on the ocarina and the magic spells, Din's fire, Farore's Wind are all white in Jabo's 1.4 Direct 3D6 (or even 7). But on ver 1.3, at least the spells were colourful and the songs created various colours. Can anybody explain this loss of colours?
Glowstick
January 15th, 2002, 12:02
i would sugest your video cards dont suport all the CAPS that Jabo talks about in the PJ64 help file...
Doomulation
January 15th, 2002, 13:19
Originally posted by Glowstick
i would sugest your video cards dont suport all the CAPS that Jabo talks about in the PJ64 help file...
No. I would agree on that. Having a bad video card causes these problems. U could check the "change clending mode if invalid for video card" in options, but it's unlikely to work I guess.
EdgeBlade
January 15th, 2002, 16:34
Not sure how much this will help but... Try updating to Direct X 8.1 (http://www.microsoft.com/directx)
mike_7286
January 17th, 2002, 23:43
Yeah I got Direct X 8.1 already ??? I downloaded Project 64 v 1.3 a while ago and didn't see much change, I enabled the reference rasterizer and that didn't change much...maybe I have a bad rom?? Mine is in Spanish so I can't even understand half of anything they say.
Still, any help would be usefull, so would a good link to download DirectControl :blush:
...hehe thanks guys for listening.....
dolarsrg
January 17th, 2002, 23:57
Try using: Change blending if invalid.... in the graphics plugin
mike_7286
January 18th, 2002, 00:38
Yeah I already got that checked. That fixed alot of the problems but I'm still trying to figure out the rest. Oh and by the way, I got the reference rasterizer working and though it was extremely slow (like 1 frame per two sec I bet) the game looked normal.
So I geuss that means something wrong with my hardware or drivers?
Well still, here are my probs:
Links clothes are white, so are other various kokiri people.
Some indoor room texture do not apear (link's house, everything is green or red with outline of bed/table.)
oh and how can I find out the version of my Voodoo 3 3000 drivers?
Thanks
EdgeBlade
January 18th, 2002, 02:45
Get into the Device Manager and get properties on the device adapter section where it shows your card. That should tell you. If you want more detailed help I need to know your what operating system your using
mike_7286
January 18th, 2002, 03:03
...I use the Windows 98se operating system.
I did this:
-System Properties
-Device Manager
-Display adapters
-3dfx Voodoo3 (clicked properties)
3dfx Voodoo3 Properties Window
-Driver Tab
-Driver File Details Button
It shows the Provider, Copyright info, and File version.
File version as 4.12.01.0666
Thanks! Oh how about Glide/OpenGL driver versions?
EdgeBlade
January 18th, 2002, 20:35
not sure where to find that, but if you go to http://www.glsetup.com you can d/l a program that will install the latest GL stuff for your card. I recomend this to you and other VooDoo card owners, but noone else. I had a VooDoo card b4 and this thing works great, BUT I've had it just mess up my friends system with a diffrent card it was suppost to support.
Ogy
January 19th, 2002, 13:02
Originally posted by mike_7286
Yeah I got Direct X 8.1 already ??? I downloaded Project 64 v 1.3 a while ago and didn't see much change, I enabled the reference rasterizer and that didn't change much...maybe I have a bad rom?? Mine is in Spanish so I can't even understand half of anything they say.
Still, any help would be usefull, so would a good link to download DirectControl :blush:
...hehe thanks guys for listening.....
DirectControl link (http://www.emuxhaven.net/emuxhaven/n64/extra/setup_dcontrol.exe)
syphon606
January 21st, 2002, 02:29
Im having sorta the same problems i guess.
I have a
P3 800 CopperMine
Windows Me/XP DuelBoot
256megs Ram
Voodoo3 2000 PCI
SB Awe64
DX8.1 blah blah
for some reason, PJ64 messes the sky up, dust seems like black blocks. I managed to fix that, but not everything inside buildings etc is all red with odd colors threwn in. Zelda :Mask of Majora runs fine though, the menus just dont clear after i change to a different one, it seems to be only Z:Oot that is messing up like this.
Is it just the voodoo?
Ogy
January 21st, 2002, 18:32
Yes it is.
look at my previous post where it says "directcontrol link"
download this program and run it.
somewhere in the program(don't remember where exactly) turn on "disable advance AGP" (or something similar)
[edit]
just this rom?
maybe it's a bad rom?
did you verify it with goodn64?
RJA
January 22nd, 2002, 02:40
The workaround with Direct Control is to disable "Advanced AGP".
To do this, go to the DirectX settings, to Direct3D, where there's
the setting "Advanced AGP" and disable "Advanced AGP" by clicking on it once, then it will display the message that advanced AGP is disabled then click OK and then close Direct Control.
Afterwards if you restart PJ64, voila!! no red sky and squares.
Enjoy!! ;)
Disclamer: I cannot guarantee that this will fix most of the gfx
if you have a PCI video card, because I have not tried this on a Voodoo 3 PCI. The Voodoo 3 I have is a AGP slot type.
cooliscool
January 22nd, 2002, 02:43
omg are you guys fucking retarded? its because you have VOODOO! THOSE DONT WORK WELL WITH PJ AND THERE IS NO WAY TO GET ZELDA LOOKING GOOD ON A VOODOO!!!!! :pissed:
EdgeBlade
January 22nd, 2002, 04:50
cooliscoo- go somewhere, anywhere, just not here. :pissed: I can understand not wanting to help something that's been asked 50 million times, but we don't need ppl being unhelpfull. I'm starting to get sick of all these new people showing up and thinking their in charge cuting people down. That's one of the things I really like about here as opposed to other message boards. This place is always a open and friendly place. Anyways, of topic, but still, can't you ppl that are just going to me lame go away? :plain:
Doomulation
January 22nd, 2002, 16:37
Originally posted by cooliscoo
omg are you guys fucking retarded? its because you have VOODOO! THOSE DONT WORK WELL WITH PJ AND THERE IS NO WAY TO GET ZELDA LOOKING GOOD ON A VOODOO!!!!! :pissed:
Yes, of course we know it's the Voodoo!
But we're trying to help the guy to get the games working with his Voodoo. Not all people have the money to buy themselves a new graphics-card.
dolarsrg
January 22nd, 2002, 23:27
You can read this in the Readme.txt file:
If you have a 3Dfx card, set your desktop to 16bpp, some 3Dfx cards don't do 32bpp Direct3D......3Dfx Voodoo Banshee or Voodoo Series- The drivers for Direct3D are not that great, these cards have some limitations and are difficult to program for.
And this:
- Good video hardware:
Riva TNT, Riva TNT2, GeForce, GeForce 2, GeForce 3, ATI Radeon
- Bad video hardware:
Matrox G200 and G400 - Some blending errors, the G400 looks decent, will not be perfect.
ATI Rage Pro - It doesn't support constants well, it does support multitexturing though.
That means that Vodoo 3 is not a very recomender card....???
dolarsrg
January 22nd, 2002, 23:31
But if you love Zelda, you can try this:
Zelda Ocarina Of time + Vodoo + Ultra Hle Fixed for Zelda
That works great, and very fast....;)
Ogy
January 22nd, 2002, 23:32
Yes RJA it works also on voodoo PCI, and yes cooliscoo it WILL look good.
dolarsrg
January 22nd, 2002, 23:34
But Here you have a lot of plugins... may... some one works with Vodoo:
http://www.ngemu.com/n64/plugins.php?page=gpu
CLSugarman
January 23rd, 2002, 04:19
actually you can get link not being white on PJ64. disabling AGP isn't the right way to fix it. you should use different drivers or force install Voodoo 4/5 drivers. i said this like hundreds of times, but no one seems to listen. oh well. it was too long ago, like 2 months after mr bollywood released his 'fix', i figured out this better way.
JZskaters
January 23rd, 2002, 08:28
I know you guys will say my system is shit but i got zelda to work fine ecxept it freezes up every time link swings his sword it really sucks can anyone help me with my problem
Specs:
P3 500 Mhz
Voodoo 3 3000 AGP video card
34 Gb's
128 Mb of memory
SoundBlaster 2000 sound card
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