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Knuckles
January 26th, 2004, 06:20
Let's see how it runs on different PC to see the REAL PC requierement.

CPU: Athlon XP 1800+ @ 1.67GHz
RAM: 512MB DDR 333MHz
Video card: MSI GF4MX440SE 64MB DDR
OS:Windows XP Pro w/o SP1

Games:
name: Bust a Move 3000
speed: 70-80fps
settings:
640X480
no AA/AS

more to come.

post all that stuff to get the most complete compatibility list so far, thanks :)

posty_2k3
January 26th, 2004, 06:39
Well, I have the same system stats as Knux. And for Ikaruga I get this.

Sound = YES!
FPS = 20-40
Settings = default

CpU MasteR
January 26th, 2004, 06:44
How do you get sound as there are NO sound plugins? :getlost:

Knuckles
January 26th, 2004, 06:47
there is some music from the CD (disk track streraming music) that can play, look at the option menu , the options "Enable disk Track streaming music".

:P

CpU MasteR
January 26th, 2004, 06:50
Interesting, I retract my previous statement..

Klesk24
January 26th, 2004, 07:43
Tried running capcom vs snk2 EO. Resulted in a very flickery "memorycard not found" message, which continued flickering up until the title screen , where it freezes after pressing start (CPU goes to 100 and video goes to 0, and it just stays like this... Playing around the settings did nothing, and using software rendering mode causes a direct3d error and crash.

Using:

athlonxp 1700+
geforce fx5900 /w latest drivers
windows xp, sp1
256mb pc3200 ram

t0ny
January 26th, 2004, 08:13
Does it works with .iso ?
many games are under this format.

ShadowPrince
January 26th, 2004, 08:48
Does it works with .iso ?
many games are under this format.

Just change extension to .gcm ,if its correct GC dump,it should work.

dosmaen
January 26th, 2004, 10:02
Bust-a-Move 3000 was correctly found by Dolphin (teaser), yet it crashes soon after it loads the file. Also, if I try to load a .dol demo game, it just says "Ready" in the status bar but nothing else happens.

Yeah, I get pretty much the same thing, except for with the demos, it loads the backgrounds and nothing else.

nzignific
January 26th, 2004, 12:29
Hello all.

I've found that Dolphin tends to crash with the big 1,4GB files, so I've shrunk Bust-a-Move (G3SE)... Worked perfectly.

1080: avalanche:It shows an AX-Command error, but if you've got the patience to hold down ENTER for a couple of minutes, you can get as far as this:
http://iztok.org/depository/dolphin/avalanche1.JPG
http://iztok.org/depository/dolphin/avalanche2.JPG
Animal Crossing (GAFE): shows the nintendo logo in b/w real quick, then does nothing (doesn't crash)
WarioWorld (GWWE): boots but doesn't do anything else. Black screen
Luigi's Mansion (GLMP): it should show the title screen and menu, but for me it's stuck at the NINTENDO logo. :(
Star Wars: Rogue Squadron 2: Gives an "unhandled mtsr_impl" error followed by AX-Command error, and does nothin.
Starfox Adventures: AX-Command error into infinity...
Wave Race Blue Storm: I don't think it boots (never goes to Core/Video in the lower left corner). Just black screen.
Nintendo Puzzle Collection (GPZJ): Works, but real slow (as opposed to bust-a-move which is perfect). Screen:
http://iztok.org/depository/dolphin/puzzecolletion1.JPG
Super Monkey Ball 2: AX-Command error, but if you hold down ENTER *really* long, you'll get this:
http://iztok.org/depository/dolphin/monkeyball2.JPG
Hot Wheels World Racing (GHRE): Shows the "licenced by Nintendo" and trademark/copyrights screen, but then does nothing.
Zelda Wind Waker: Goes ingame, slow, unplayable due to blackness surrounding the characters (see shots):
http://iztok.org/depository/dolphin/zelda1.JPG
http://iztok.org/depository/dolphin/zelda2.JPG
http://iztok.org/depository/dolphin/zelda3.JPG
Micro Machines (GMOP): Shows entire intro movie! Pretty cool.
http://iztok.org/depository/dolphin/micromachines1.JPG
http://iztok.org/depository/dolphin/micromachines2.JPG
http://iztok.org/depository/dolphin/micromachines3.JPG
http://iztok.org/depository/dolphin/micromachines4.JPG
Mario Party 4: shows intro movie in garbled black and white:
http://iztok.org/depository/dolphin/marioparty4_2.JPG
http://iztok.org/depository/dolphin/marioparty4_3.JPG
18 Wheeler: all modes PLAYABLE (except arcade), ugly game though:
http://iztok.org/depository/dolphin/18wheeler1.JPG
Capcom VS. SNK 2 EO (GEOE): goes to "press start" screen but flickers all the time.
Ikaruga (GHRE): Plays for a minute then crashes.
Worms Blast (GWBP): Does nothing.
SJedi Knight 2: Jedi outcast (GJKE): shows this when ran with interpreter (CPU), then hangs:
http://iztok.org/depository/dolphin/jediknight2.JPG


P.S.: everything run at default settings, except when stated otherwise.
--

Athlon 1600+
512DDR
Radeon8500LE

Trotterwatch
January 26th, 2004, 12:37
For some older demos you need to click the enable framebuffer button.

Falcon4ever
January 26th, 2004, 13:19
...
I've found that Dolphin tends to crash with the big 1,4GB files, so I've shrunk Bust-a-Move... Worked perfectly. However, when I loaded 1080: avalanche, it booted fine with the 1,4GB file!
...


Dolphin should work fine with 1,4 gb (std file size of gcm's). You can use the inbuild function to shrink games but remember to keep a backup of your original files (just in case)

:)

Nick_kidid0
January 26th, 2004, 14:18
Action Replay:
I know it says it won't work ATM , but it does do something.
Framebuffer emulation enabled, Syscall emulation = off, Interpreter = On
It will give you a Unknown SI command, but then it will show it's stuff.

Here's a shot:

Evrain
January 26th, 2004, 15:05
I think that Dolphin does a little confusion between Action Replay and FreeLoader... In fact i tried the above mentioned software and, apart from my crappy GeForce2MX400, it runs pretty badly.
No games to test due to both my gpu and the fact that i can still exploit my cousin's real GC :D
Evrain

Aggronium
January 26th, 2004, 15:24
I tried to run freeloader but it just shows green lines and under it it shows part of the freeloader logo

evlcookie
January 26th, 2004, 15:55
i got bust-a-move 3000 to work perfectly (so it seems) it hasnt crashed on me .. was playing a couple of games , think ill go back to it now ;). 90-100 fps .. untill after u finish a level u get about 40 - 60.
animal crossing i get the nintendo logo at uber fast speed but nothing else.
action replay 1.06 & 1.08 i cant seem to get to work so far. same goes for ultimate cheats in zelda. and the same green crap for freeloader as other people.

ZDragon
January 26th, 2004, 15:57
I just tried "The Legend of Zelda: Windwaker" - the Nintendo- and Dolby Digital logos show at (woohoo!) 150 FPS, the part with the ship is at 4-5 FPS, when the full island is shown, it goes down to 2-3 FPS. It goes up to the "ship-speed" when it goes near the bridge. I got ~30 FPS (normal speed) in the game intro (storytelling, scroll) and 2-4 FPS in the in-game sequence after this.

Graphic errors:
-the cloud below the ship is missing (the little comic-style clouds will show up, but the big one doesn't)
-"The Windwaker" looks screwed
-The waves on the beach/cliffs sometimes disappear for a second
-The girl with the bird standing on the edge of a cliff/in-game is calling you "Big Brother" is in some kind of black area... the black *sometimes* disappears when the camera is near the girl
-What the hell does the girl look like...?????
-OMG, WTF DOES LINK LOOK LIKE!

Other errors:
-When the game asks me if I want to continue without memory card, it won't let me chose "yes"...
FIX: Try using other controls than the default arrow keys, it worked for me when I changed it to WASD.


Settings: default.
Hardware: P4 1,8A, 512 MB RAMBUS-RAM, Radeo 9800pro

nzignific
January 26th, 2004, 16:13
Can I make a simple request?

Please read what people have posted before you, and if a game's compatibility has already been described, and your experience was the same, skip it.

I'd really like to see this thread end up as a compatibilty list of sorts (so no dupes).

Shakey_Jake3
January 26th, 2004, 16:59
Resident Evil: Code Veronica X - Shows all copyright screens and title screen. Crashes when tries to enter the game proper.
Sonic Mega Collection - Loads through all the menu's, tho flickery, crashes when tries to enter a game.
Nintendo Puzzle Collection - Too flickery to be able to be classed as reasonable playable... think it crashes too.

Falcon4ever
January 26th, 2004, 17:18
a little request, if you post your game comments please add the ID of the game, it will be easier for us to regonize different versions (EUR/PAL/JAP).

example:
Bust-a-Move 3000 USA = G3SE

(E=USA , P=EUR and J=JAP)

OmegaPun
January 26th, 2004, 17:58
Computer Specs
----------------
Pentium 4 2.24ghz 533-mhz FSB
512 DDR RAM
GeForce4 128MB VRAM 4x AGP

[Ace Golf] (GWGP)
- Does Nothing After Loading

[Animal Crossing] (GAFE)
- Loaded 'Nintendo' Screen...and then does nothing. But it's still running at a whopping 500fps...

[Bust-A-Move-3000] (G3SE)
- Works Well, but some glitches on selecting menu. Can't see if something is highlighted or not. 65-75 FPS, sometimes freezes.

[Capcom Vs. SNK2 EO] (GEOE)
- Flickers on load, fast on menu (120+ fps), but freeze after pushing Start

[Final Fantasy Crystal Chronicles] (GCCJ)
- Does Nothing After Loading

[Hitman 2 - Silent Assassin] (GHME)
- unhandled mfsr-impl Error
- and Stopps after saying Licensed by Nintendo

[Hot Wheels World Race] (GHRE)
- Licensed by Nintendo
- Showed some Licensed copyright things and then freezes afterwards.

[Ikaruga] (GIKP)
- Beginning [movie] loads slow at around 4-5fps. Wait a little while and it'll ask for a memory card. Ignore it since it doesn't support it yet, push B to continue without saying. Killing some stuff will leave a block of squares on the screen lol, and freezes after some time of playing, even in the menu. Steaming Music Works.

[Puzzle Collection] (GPZJ)
- Showing the Character's? Information at around 15fps
- Showing a lot of White Screen at around 40-45fps
- If you see only white screen, choose wireframe mode to see the stuff, then deselect the wireframe in game. It's dark...
(-Dr.Mario-)
- All I see are yellow pills on Dr. Mario, and Yellow Virus...
(-Top Right Game-)
- Running at 10-15fps playing the 3D Mode
(-Yoshi's Cookies?, Bottom Left-)
- Intro Running at 80fps!
- Can't see The japanese text, only see those strange ASCII
- Menu around 50fps
- In Game 75-80fps

[Super Monkey Balls 2] (GM2P)
- Error after Presented by Sega

[Viewful Joe] (GVJP)
- Doesn't do anything...but keeps running and running, then stopped when I keep pushing buttons...

[Worms Blast] (GWBP)
- Does Nothing

[Zelda: The Wind Waker] (GZLE)
- Credits and Logo intro zoom by fast ie, Dolby Sound logo etc.. 200+ fps, the slow down when displaying The Legend of Zelda...4-5 fps.
- Selecting Yes/No on Memory Card does not appear to be highlighted.
- Selecting the name is highlighted, but very hard to see -^
- Game Intro, telling us the tablet thing, 100-120+ fps
- On the Outset Island...slowly moving towards the GIRL at 3-5fps...
- The Girl is a scary red thing.....so is the birdy...


-Okay that's all for now.

Edit: Added the language settings
By the way...Link looked like a stoned Robin (from Batman)

dosmaen
January 26th, 2004, 18:22
So if I shrink the Bust A Move 3000 game, it should work?

Hombrew Games Tested:
Tetris- Show a blue background nothing else
Yeti 3D- Looks very shweet, but slow. Gee, maybe because it's in 3d??? :p

Shakey_Jake3
January 26th, 2004, 18:35
Tetris works, but you have to enable the framebuffer.

stutte
January 26th, 2004, 18:55
Ive tested Wario World USA - GWWE and was able to get it to the title screen (using interpreter) and then to "reading memorycard" with pressing enter to get through errors, however it crashed just after select "continue without saving". here is what the title screen looks like, there seems to be a black mask over the background.
http://stutte.totalfans.net/etc/DolphinTeaserWario1.jpg

amd 2800+, 1024mb ddr ram, radeon 9800pro.

piccolo17486
January 26th, 2004, 19:12
Animal Crossing = Shows nintendo logo a short time, nothing after that
Atumare!! made in wario = You can get ingame, everything messed up, minigames dont work
Burnout = screen shows nothing
Bust - a - Move 3000 = you can get ingame .... best working game i had
Mario Kart Double Dash = dont work, screen shows nothing
Prince of Persia - Sands of Time = shows nothing just 2 errors while loading
Super Mario Sunshine = you can get ingame, but its black and white and all messed up
Nintendo 64 Emulator = shows the Master Quest Loading screen, nothing after that


to see screenshots of all those look at the Shots Thread

Knuckles
January 26th, 2004, 19:41
for some Bust a move transparency problems, there' s solution.

when the game starts(INGAME, not before), go in the video config and check "overlay some statistics" (in the advanced tab) you'll see text on the screen, after, uncheck it and the transparency effects will work for the rest of the game - less glitches = more playable

doom127
January 27th, 2004, 12:31
I take it that ED doesn't work at all yet, right?

Lynx
January 27th, 2004, 13:22
P4 2.4, 1gb ram, RADEON 9600.

Bust A Move 3000 USA - Too fast for me, perfect.
Crazy Taxi PAL - Shadow-related glitches, a bit slow.
Cubivore USA - Doesn't work.
Mario Party 4 USA - Intro, nothing else (see my screenies thread)
Mario Kart Double Dash PAL - Wireframe, slow. Menus are missing some 3d gfx.
Nintendo Puzzle Collection JAP - emulated stuff is slow, Yoshi's Cookie is perfect.

Evrain
January 27th, 2004, 13:45
Knuckles, couldn't we use all this info to update the internal GCM Database of Dolphin?
Evrain

Lynx
January 27th, 2004, 13:51
Animal Crossing - blinks with Nintendo logo and goes to 600fps. Nothing after that.

ZDragon
January 27th, 2004, 14:18
Has anyone tried Resident Evil Remake and/or Zero? I've sold my discs already so I can't rip it to my comp, but I plan on buying it again if it works...

Lynx
January 27th, 2004, 14:24
Ive tested Wario World USA - GWWE and was able to get it to the title screen (using interpreter) and then to "reading memorycard" with pressing enter to get through errors, however it crashed just after select "continue without saving". here is what the title screen looks like, there seems to be a black mask over the background.

amd 2800+, 1024mb ddr ram, radeon 9800pro.

Did you shrink the image? My GWWE doesn't work that far. I've shrinked it.

nzignific
January 27th, 2004, 14:25
Did you shrink the image? My GWWE doesn't work that far. I've shrinked it.
I tried Wario shrunk and in it's original size, both times produced NOTHING. What hardware are those who can get it to work using?

Fanboy
January 27th, 2004, 14:34
please tell me how to run DolphinTeaser with geforce4MX440?

Fanboy
January 27th, 2004, 15:49
Naruto Gekitou Ninja Taisen 2 (GNUJ) - Glitchy Intro, freezes when you try to go in game.

Edit: Fanboy, I think you should try one posting on one of the threads related to getting the emulator up and running.

may be my windows xp is broken.....
I'm running in windows98, the screen is very well.
speed is prefect. but some effect not support.
my graphic cards is Gefore4MX440...
cpu:xp1800+,memory:256DDR333.
http://sapporo.cool.ne.jp/fanboy/ngc/ngc1.gif

gcnchris
January 27th, 2004, 15:50
For what it's worth, Dolphin runs fine under Windows Server 2003, maybe you already knew that, but if not, you do now :D

dosmaen
January 27th, 2004, 16:53
Could someone else please test out the yeti3D demo? I want to see if anyone gets some faster speeds.

Homebrew Games tested:
Snowlords- Works, but no collision detection
Tetris(NTSC)-Works, but no keyboard input, so can only get to the menu.
Tetris(PAL)-Blue Background
PSO Loader Sample-Works Fine.
PSUL Loader sample-First thing to work fine.

Knuckles
January 27th, 2004, 17:16
Fanboy: do what I said some post ago (I'm on a GF4MX440SE)



for some Bust a move transparency problems, there' s solution.

when the game starts(INGAME, not before), go in the video config and check "overlay some statistics" (in the advanced tab) you'll see text on the screen, after, uncheck it and the transparency effects will work for the rest of the game - less glitches = more playable

stutte
January 27th, 2004, 18:27
Did you shrink the image? My GWWE doesn't work that far. I've shrinked it.

I tried shrinking it down, and it broke what was working....so i put the full 1.4gb image back and things returned to "normal". i used the interpreter instead and it got that far for me.

SegaGamer
January 27th, 2004, 18:38
hey i read that ikaruga runs up to the 3rd mission but when i try to run it it runs up to the first large set of enemies in level 1 then crashes, is this normal? how do i fix this?

Also how to you take screenshots of dolphin running? the printscreen button seems to be disabled. And how do you send pictures in this forum?

Another thing, is Full Screen implemented yet?

My system specs are

Pentium 4 3.06GHz CPU
128MB GeForce 440MX
512MB DDR RAM
Windows XP Home

(Model: Advent 3316)

nzignific
January 27th, 2004, 23:41
Also how to you take screenshots of dolphin running? the printscreen button seems to be disabled. And how do you send pictures in this forum?

Another thing, is Full Screen implemented yet?


(Model: Advent 3316)

For printscreen to work, you need to make sure the dolphin window is out of focus (switch to another window of, for example, windows explorer and resize it so you can see Dolphin running in the background).

For pictures to display on this forum, you need to upload them to a publicly accessible server somewhere on the internet. Like your homepage.

sheik124
January 28th, 2004, 00:31
i tried loading Wind Waker NTSC and i get this
Direct3d Device Creation Failed!
my specs are in my sig

gandalf
January 28th, 2004, 04:23
Your Savage= BIG BIG BIG BIG BIG BIG BIG BIG BIG PROBLEM!

Knuckles
January 28th, 2004, 04:31
Mario Kart : Double Dash , menus working (RUN IN INTERPRETER IN VIDEO and DYNAREC FOR CPU). use my fix to fix alpha problems (fade in/out and transparency) and switch to wireframe when in races.

Hexidecimal
January 28th, 2004, 04:54
Mario Party 4 - NINTENDO Logo, Hudson Screen, Jumbled blue on green, press start, GFX Errors out the ying yang

tonyrayo
January 28th, 2004, 04:55
Naruto Gekitou Ninja Taisen (GNRJ) - Glitchy Intro, shows game demo, but when you try to play, error message pops up that says "READ: Cache address out of bounds".

OmegaPun
January 28th, 2004, 07:17
Robotech: Battle Cry works. Posted on EmuForums...sorry.

OmegaPun
January 28th, 2004, 08:28
Yay I finally can get IN-GAME in TimeSplitter2...then froze... boo =d

Imoto
January 28th, 2004, 10:48
Animal Crossing (GAFE)
I think the Game itself runs perfectly, only the Video isn't displayed.

Nintendo Puzzle Collection (GPZJ)
The upper right game is called Panel de Pon. A good game.

I'm only interesseted in GCN Emulation to somehow rip the Sounds and Videos ect. (Atsumare Made in Wario, Animal Crossing, ect.)
Heck, I own these Games. (And my System is to slow for decent GCN Emulation)

Keemo
January 28th, 2004, 13:18
Animal Crossing (GAFE)
I think the Game itself runs perfectly, only the Video isn't displayed.

Why do you think it runs perfectly?

Nick_kidid0
January 28th, 2004, 13:52
perhaps cause the video is showing more than 0.00? i'm guessing it's 2.0 shaders?

nzignific
January 28th, 2004, 18:35
Mario Kart : Double Dash , menus working (RUN IN INTERPRETER IN VIDEO and DYNAREC FOR CPU). use my fix to fix alpha problems (fade in/out and transparency) and switch to wireframe when in races.

What do you mean dynarec for cpu. Where are the settings for changing that?

edit: forget it, just found it seconds after writing that. Can't believe I missed that.

sheik124
January 29th, 2004, 01:59
/me smacks his savage
god damn i cannot wait to get my grubby little hands on that 5950

dosmaen
January 29th, 2004, 09:48
When i try playing animal crossing, the video is working, it's just not working. Numbers are showing up in the video list thing, but nothing shows.

titounours
January 29th, 2004, 13:21
CPU : XP1800+
RAM: 640 Mo DDR
GRAPHIC: Geforce II GTS (yhe i know i must change ;o)

It's amazing but i have games that work better with Dolphin than with the cube!!! It's "Sonic Adventure 2 Battle PAL".
With the cube and ACL 1.4 i can just have the SEGA screen and after it stay black...With Dolphin,i can watch the star movies and play 3 secondes ;o)
After this 3 secondes,i have some informations like number of lifes,etc, but the rest of the screen is black.
But it still better than the cube ;o)

And the same with "Crazy taxi NTSC" : i have the firsts screens,but can't play with the cube and i can play with Dolphin !!!!

Do you know why i have this problems with my cube????
Thanks,
Ciao.

ZDragon
January 29th, 2004, 13:25
I guess it's because you also play it over ACL. ACL doesn't work perfectly at all yet, it can't really send the data fast enough... simply play it from the original disc *lol*

XS Guile
January 29th, 2004, 17:11
I just try PAC-MAN VS and it doesn t seem to boot, :pacman:
core is at 100% but nothing happen. :(

titounours
January 29th, 2004, 17:43
I know the loader is not perfect yet (will be one day??? will have a new version??),but i read some posts on forums persons can plays this games with the loader...
I still don't know why i can't...

PS : games i can't play with the loader are:
-crazy taxi (i have just the first screen)
-1080° avalanche (black screen)
-sonic 2 battle (first screens)
-x8 wrestling (black screen)

can you play this games??? (with ACL 1.4)
thanks.

PS2 : Salut XS Guile,content de voir un cammarade ici ;o)

ZDragon
January 29th, 2004, 17:53
This is completely off-topic as it's got nothing to do with Dolphin. Ask somewhere else, please!

titounours
January 29th, 2004, 18:01
i'm just waiting a "YES" or "NO"...

: o (

Chosker
January 30th, 2004, 06:10
I accidentally got in-game on Smash Bros and after messing with it I found out how to do it

if you just try it it will hang after you select a character (to me the emulation froze but the emu didn't, then the emu window started shaking)

so here's how to get it working:
- put cpu is in dynarec (will work faster)
- load the game
- go to options
- select the 4th item (the japanese text) and press X, press left and then press X, the game menu will change to japanese
- press X (you'll enter the Language menu) press right, press X, the game menu will change to english again
- get out of options and go play whatever you want

note that the game may hang at whatever moment, but at least you can get in-game

jbguy2k
January 30th, 2004, 06:14
Unfortunately for me, when I was playing Crazy Taxi, the program restarted my computer when not even 15 secs. into the menu, but it was going at quite a speed considering my cheap arse computer. Anybody got an idea why this happened? I'm thinking the iso is a bad rip, or program may have a dangerous bug that only affects Windows XP.

CubaX
January 30th, 2004, 09:29
Just tested Darkened eyes and I got ingame, and, erm, yeah, I can play (beat the bad monsters!!). The speed is very slow though BUT if move the camera and make it show the character and the ground only the speed is completly correct !
I'm amazed by this emulator !

Tested Dragon's lair 3D too, but it doesnt pass the startup screen.

dosmaen
January 30th, 2004, 23:04
IGNORE THIS POST, I forgot to read behind me XD

bLAdEbLA
January 31st, 2004, 02:05
Hi guys, new user here.

My addition to the Compatibility List:

Athlon XP 2100+
512mb DDR
Radeon 9200SE

Super Mario Sunshine : Intro is very fuzzy with strange stuff scrolling extremely fast. In game, Everything is displayed in black, with a couple of effects and text in white. Menu is fine, with a black instead of blue background. Run on interpreter & dynarec seperately, same thing.

Bust-a-move 3000 : As with everyone else, runs perfectly, albeit 110-130fps. But usually 60-70.

FFCC : No go. Does not boot up Nintendo logo.

Ikaruga : Crashes after the game is loaded, when you begin shooting.

dosmaen
January 31st, 2004, 02:41
Please post the country code(you can find it when choosing a game) next to the game you are writing about. Also, if anyone could try out pikmin, that would be awesome.

IJTF_Cinder
January 31st, 2004, 19:38
Tested Megaman Network Transmission (U), game id = GREE

Emulator must be in Interpreter mode, Dynarec just doesn't work at all.

Shows a garbled menu, and once you get past that you can see the Capcom logo and the Arika logo. Then everything just comes to a halt.

Screenshots:

Screenshot #1 (http://www.retrogaming.co.nr/mmbn1.jpg)
Screenshot #2 (http://www.retrogaming.co.nr/mmbn2.jpg)
Screenshot #3 (http://www.retrogaming.co.nr/mmbn3.jpg)

Hope this is of some help at all, and keep up the AWESOME work guys!

Mizugori
February 1st, 2004, 01:51
i have gotten crazi taxi, ikaruga, bust-a-move 3000, and 18 wheeler to work, a few others "work" in that they show like the nintendo logo or a loading screen, but no more

cant wait to try them all again when next release comes :) im hoping for even minor mario party 4 and 5 compatibility :)

senormojo
February 1st, 2004, 04:52
I just tested wario ware, or made in wario as is it is called in the start menu.
the game run between 15 and 20 frames.as soon as i get this pic thing figured ill post some pics.

eMuiNEM
February 1st, 2004, 06:49
I got Zelda to play the best so far.. with 38 FPS


other games and results

Zelda Windtalker = starts out with 320FPS then creeps to about 38FPS ( i stand corrected it crawled right after i posted this) and FSP went to all time low of 8 :(

Mario Kart Double Dash = glitch like author/staff says

Mario Party 5 = nothing ( crash)

and for the guy that says others have better boxes got lesser results.. I've looked in this forum didn't see too many guys with P4 3.0ghz wit HT wit 2gigs of DDR mem, especially not yours :)

br0w4r
February 1st, 2004, 09:46
I got Zelda to play the best so far.. with 38 FPS


other games and results

Zelda Windtalker = starts out with 320FPS then creeps to about 38FPS till i set sail in the ocean then its down to 12FPS and up to 38FPS when i hit land..

Could you post some screens of zelda on the ship and other islands. And how did you manage to achieve so high framerate? :)

nzignific
February 1st, 2004, 11:41
Just wanted to say hi and thanks for all of the reports! I really enjoy reading about my favourite console being emulated.

Oh and this really ****** me off:
http://bbs.chinaemu.net/index.php?showtopic=71403
This chinese guy stole my post on the first page of this thread :(

ZDragon
February 1st, 2004, 12:10
I'd say that with your hardware, 38 FPS is impossible, Emuinem... others with better specs don't even get half of that.

bLAdEbLA
February 1st, 2004, 12:25
Just wanted to say hi and thanks for all of the reports! I really enjoy reading about my favourite console being emulated.

Oh and this really ****** me off:
http://bbs.chinaemu.net/index.php?showtopic=71403
This chinese guy stole my post on the first page of this thread :(

Poor nzignific!! The B@$tard ripped it directly from you!! How on earth did you find it anyway?

nzignific
February 1st, 2004, 13:32
Poor nzignific!! The B@$tard ripped it directly from you!! How on earth did you find it anyway?

I saw traffic on my webserver from that site (I posted links to screenshots in that message). I guess it's allright to spread information but it would've been nicer if he just posted a link to this thread.

ZDragon
February 1st, 2004, 13:36
Simply rename the screenshots on your server and in your post.

bLAdEbLA
February 1st, 2004, 13:39
Simply rename the screenshots on your server and in your post.

Good idea. Or post on the boards, explaining that it was a blatant rip. If you can speak Chinese.

Igorbds
February 1st, 2004, 15:08
I've tried some games on my GeForce4 420 go

Bust-a-Move - works perfect and at full speed.

Zelda-WW - works well, with a lot of blackness under the characters, very slow, at about 4fps on the island, but inside the houses it runs very well 15fps, if you look in first person inside the houses the textures get almost perfect.

xdaniel_FWB
February 1st, 2004, 16:39
Sonic Adventure 2 Battle PAL: ok until actual gameplay. Memcard error and company logos almost full speed, 3D intro sequence ~2-3 FPS, menus ~30-40 FPS, in-game ~3-5 FPS. Problems: the game engine behaves quite weird... camera going crazy (even more than sometimes on the real console ;)), sometimes "bad polys" on screen (parts of Sonic, other object or the scenery stretched to the edge of the screen) etc. Sometimes that behavior even results in completly dissappearing scenery or Sonic leaving the scenery or... such weird stuff... (see Screenshot thread for one example)

dot|hack
February 1st, 2004, 16:45
Sonic Adventure 2 Battle PAL: ok until actual gameplay. Memcard error and company logos almost full speed, 3D intro sequence ~2-3 FPS, menus ~30-40 FPS, in-game ~3-5 FPS. Problems: the game engine behaves quite weird... camera going crazy (even more than sometimes on the real console ;)), sometimes "bad polys" on screen (parts of Sonic, other object or the scenery stretched to the edge of the screen) etc. Sometimes that behavior even results in completly dissappearing scenery or Sonic leaving the scenery or... such weird stuff... (see Screenshot thread for one example)
Hey do you think you can snape some ingame pics please?

xdaniel_FWB
February 1st, 2004, 16:48
Hey do you think you can snape some ingame pics please?posted some screens in the Shots thread below. 4 are from City Escape in-game, the rest are from the menus and stuff...

zaba_3
February 1st, 2004, 18:46
im sorry this guestion!how to make ISOs to GCMs????

ZDragon
February 1st, 2004, 19:14
People Should Become Kicked For Asking This!

Use The Search Function, It Has Already Been Answered A Thousand Times! Dumba$$!

lenselijer
February 1st, 2004, 19:47
I tested 3 new games:

Micro Machines PAL:

Runs the intro videos and then a black screen.

Hot Wheels World Race:

Shows the Nintendo and title screen and then a black screen.

Capcom vs SNK 2 EO:

Works until your press start at the title screen, then it hangs.

And zaba_3:

Just rename the file from .iso to .gcm and it will boot!

XS Guile
February 1st, 2004, 20:12
I juste try Atumare!! Made in Wario and it s almost playble, for most of games you have to push start at the begining then come back in the game in order to see the game itself but the problem is that the game is too fast, it s unplayable at 150 fps...
BTW great job again !
Please add a frame limiter ! :)

bLAdEbLA
February 2nd, 2004, 00:40
Has anyone experienced this... while playing double dash in wireframe mode, sometimes the actual dolphin window shakes and moves around a little bit... I don't mean within the game, I mean the emulator's window? Very weird.

Real-Ryo
February 2nd, 2004, 02:08
Anyone try crazy box in crazy taxi yet? i get ~30fps. runs nicely. i am guessing because the stages are smaller, leaving more processor power. I also noticed my resources monitor wasnt at full capacity with that and Dynarec turned on. But with intrepreter (sp?) on it, resources were full.

Also, Kirbys air ride: Get past the non mem-card screen. let it sit for about 30 seconds and takes you to the menu screen. Then has options on the type of race you want. I chose free-run and chose a course, but then gave me a black screen. I will try with other options later. Also, it shows the movie if you dont press start at the title screen.

Real-Ryo
February 2nd, 2004, 03:02
ok so with kirbys air ride:
Air Ride & Top Ride work. City trial does not.
In game, its plays decently. Graphics are not good. Most textures are missing and is easier in wire frame mode. The game does freeze after about 10 seconds of actual race time.

posty_2k3
February 2nd, 2004, 05:01
Simpson's Hit & Run (GHQE)

Doesn't do anything. Just a bunch on Unimplemented or Bad Opcode errors.

-Exoskeletor
February 3rd, 2004, 20:27
Does anyone knows if terminator 3 runs?when we will have a sound plug-in? :(

LazerTag
February 4th, 2004, 02:35
Tarzan Untamed - does nothing

jbguy2k
February 4th, 2004, 02:38
Soul Calibur 2 PAL (GRSP) doesn't work at all. it only gets 24 load BP Loads

RockmanRotti
February 4th, 2004, 04:58
I already have kernel32.dll in system32 but why is it asked me for ?

I have:

Windows XP

64MB DDR NVIDIA Geoforce4 MX 420 with tv out

Pentium 4 2.4ghz

256mb of ram

thanks!

Vegetable
February 4th, 2004, 05:49
Er, this isnt the right topic to post that in.

Fellon
February 4th, 2004, 11:15
Soulcalibur 2 : doesn't work at all (black screen)
DBZ budokai : doesn't work at all (black screen)
1080° Avalanche : doesn't work at all
Mario Kart Double Dash : i can see the frequency menu then my emulator crash

Whobetta
February 4th, 2004, 11:27
Bust A Move 3000 - Like most people so far ,almost works flawless, sometimes runs faster than normal!

Made in Wario PAL- Almost works, menus and in game, problem is text is missing and graphics are corrupted alot.

NBA STREET Volume 2- Nothing happens.

zaba_3
February 4th, 2004, 13:11
when i try run bust a move 3000 it stuck in nintendo logo and flickering

wazamaster
February 4th, 2004, 13:41
well i didnt try bust a move 3000 but i try Final Fantsay Crystal Chronicle and it doesnt work
Does someones have already try it?

My system :
CPU 2.0ghz
512 ddr
ati radeon 9600 256 ddr

ZDragon
February 4th, 2004, 15:11
FFCC doesn't wokr for now, that is already confirmed.

fragorn
February 4th, 2004, 18:04
Did anybody tried Dolphin with a TNT2 32MB? I tried Zelda and Bust a Move 3k but most of flat graphics doesn't show. Can't mark use shaders option also(guess my card doesn't support it, although i tried the nv30emulate, but I'm not sure if it works).
On Zelda can't see main logo (just a big polygon without texture) and history but the background isle and the ship can.

ZDragon
February 4th, 2004, 18:07
Without offence, but you can FORGET about ever emulating the Gamecube with such a graphics card.

BlakMave
February 4th, 2004, 20:14
I tried
Star Wars Rebel Strike Rogue Squadron 3 USA GLRE
but I get an error message at startup.
(Instruction Unimplemented - Unhandled Mtsr_impl)

MCorbet
February 5th, 2004, 10:12
Hi guys,

I've got a few games now tested

Bust a move 3000 - Great and playeble like almost everyone
Mario Sunshine - Get to ingame but to many black spots
Zelda WW - Get to ingame but same as mario
Puzzel Collection - It starts and i hava alot of whit scrrens, somtimes I have a screen of Dr Mario or an other game with the text press any key to continu, But I cant get to yoshy's cookie, Is there a way to come to that part of the game. (tryed wireframe and the other thing you can choose of)
Mario Kart Double Dash - Does nothing. The rom loads, the core goes to 99,7 and video to 00,3, then core 100 and video 0 thats it. Is there a way for me to see the intro movie like it was online ????

Thanks alot guy's

Maarten

ZDragon
February 5th, 2004, 10:27
Generally, if core is at 100% for longer than five seconds, you can be pretty sure that the game doesn't work. At least with the current config.

Try Mario Kart in Interpreter Mode.

BlakMave
February 5th, 2004, 12:36
Yeah I agree, I had this problem when starting up Auto Modellista, Burn Out, Cubivore and DBZ-B

Erasculio
February 5th, 2004, 19:26
Small note on Ikaruga: if you try it with Interpreter in Video, it will tell you it has a GFX error right before stopping.

Also, the game plays until the first minute and with sound if you try to start the game in the normal mode, but you can choose to start in any chapter you want to under the Conquest menu. This allows you to play more than a minute (the game alway crashes, though, but in other levels you can play longer), but without sound.

A crash happens, most of the time, whenever there is going to be a huge graphic change (for example, when the background changes).

I don't know if this is useful, but I just wanted to help. Congratulations on the amazing emulator.

Erasculio

TheManUK
February 5th, 2004, 20:32
Sound = Music Only
FPS = 11-20
Settings = default

Even reducing form 800*600 to 160 * summat was same frame rate CPU usage on this EMU is huge.....

MrRatt
February 5th, 2004, 20:56
computer stats are below post.

Final Fantasy Crystal Chronicles [GCCE]
Black screen, 0fps

Bust A Move 3000 [G3SE]
Plays seemingly perfect, 80-120fps (wayy too fast!)

Pikmin [GPIE]
Black screen, 80-100fps. Wonder if I wait long enough if anything will happen...?

bLAdEbLA
February 6th, 2004, 03:54
So... does anyone feel like compiling a *VAGUE* list of the games that can boot, the ones that don't, and the country codes? I'm too lazy. But I think we need it, so the devs can sticky the user-compiled list somewhere :D

-EDIT- I'm compiling a QUICK list myself. None of this is official, it's just collected from all the info from different users of this thread. When I post it up, feel free to add to or change it.

bLAdEbLA
February 6th, 2004, 04:07
Ok guys, here is my compatibility list.. compiled from my own experience and all the users on this forum. Please feel free to add to, change country codes, or correct me. However if the game ISN'T working in your system, don't get rid of it here because it may boot for other people. Anyway here it is:

In-game (sometimes in wireframe)

Bust A Move 3000 [G3SE]
Ikaruga [GIKE]
Mario Kart: Double Dash [GM4E]
Mario in Wario [GZWJ]
Mario Sunshine [GMSP]
Nintendo Puzzle Collection
Zelda : Wind Waker [GZLE]
Sonic Adventure 2: Battle
Crazy Taxi [GCTE]
Kirby's Air Ride
Smash Brothers
Darkened Eyes
18 Wheeler
Timesplitters 2
Resident Evil Remake

Bootable, non-playable

Micro Machines
Pikmin [GPIE]
Hot Wheels World Race
Capcom vs. SNK 2 EO
MegaMan Network Transmission [GREE]
Naruto Gekitou Ninja Taisen [GNRJ]


Non-bootable

Tarzan Untamed
Soul Calibur 2 PAL [GRSP]
DBZ budokai
1080 Avalanche [GTEP]
Simpsons Hit & Run
NBA Street Vol. 2
Final Fantasy: Crystal Chronicles [GCCE]
Star Wars Rebel Strike: RS3
Mario Party 5
Animal Crossing [GAFE]
Sonic Heroes [G9SJ]

:D

lenselijer
February 6th, 2004, 11:56
OK, for the people who cannot get Mario Kart Double Dash running:

Just enable Interpreter mode and it will work. I can run the PAL version now.

It goes fast in the menus, but slow in-game (5fps)

And You can run Nintendo Puzzle Collection by enabling wireframe to get past the memcard check thingie.

Here is some addons to the list:

Bootable:
Freeloader (GNHE) (Enable Framebuffer)
Capcom vs SNK 2 EO (GEOE) (Hangs at title screen)

Not-Bootable:
Cubivore - Survival Of The Fittest (GCVE)
Worms Blast (GWBP)

SONICTETA
February 6th, 2004, 16:02
Oh..no ..why I Can.t Useing Thd Emu Soft ....


- -!!! T_t

Knuckles
February 6th, 2004, 16:30
lenselijer: before posting, please take a look if the fix isn't already posted (Page 2 post #44)

http://www.emutalk.net/showpost.php?postid=180514&postcount=44

World Cup
February 7th, 2004, 04:51
In-game
Resident Evil Remake


bLAdEbLA, would you PLEASE PLEASE post some screenshots of RE1 REMAKE in-game, and titles etc.?
And how the game runs?
is it playable?!

THX(I really love resident evil) :D

SasukeUchiha
February 7th, 2004, 08:33
Hey guys, first post and all

Just saying that I got Naruto Gekitou Ninja Taisen 2 to work up to the mode selection menu with sound and some screwed graphics. Usually it doesn't even get that far (for me atleast). I shrank the GCM after the 1st time of testing the game, but it didn't work after the super-slow FMV after the TOMY logo. The only difference with the "succesful" time is that it was in wire-frame mode.

Anger
February 7th, 2004, 08:48
Your emu rocks.On my hi-tech PC(look my specs :D) Bust-A-Move 3000 runs ~40 fps without backgrouns and ~20 fps with them.

SasukeUchiha
February 7th, 2004, 10:59
Hey ppl

got atsumare!!! (made in wario) to play 4 minigames but only 2 were viewable and playable- it crashed hereafter.

Also I got Naruto Gekitou Ninja Taisen 2 to play in-game,but it only runs at 6 FPS and it has to be in wireframe mode or it's just a black screen

Ichtob
February 8th, 2004, 00:01
Zelda - Wind Waker works with Texture errors at 3-7 frames
system: see below

Vegetable
February 8th, 2004, 00:25
Your emu rocks.On my hi-tech PC(look my specs ) Bust-A-Move 3000 runs ~40 fps without backgrouns and ~20 fps with them.

ROFL, I'm sorry if this doesn't belong here, but damn that's funny. Geforce 2 mx 100 high tech? I sure hope this guy is being sarcastic.

Trotterwatch
February 8th, 2004, 00:44
ROFL, I'm sorry if this doesn't belong here, but damn that's funny. Geforce 2 mx 100 high tech? I sure hope this guy is being sarcastic.
http://dictionary.reference.com/search?q=sarcasm

Read up on that dude ;)

Vegetable
February 8th, 2004, 01:52
I am aware of the meaning of the word sarcasm.

Trotterwatch
February 8th, 2004, 01:59
Just double checking ;) As you seemed to completely miss it from the quoted post.

SasukeUchiha
February 8th, 2004, 04:37
Got FF:CC (Jap GCCJ) to boot until after it asks "wheres the memory card" it crashes after some company's name appears. I would attach images of all my claims, but it's not working for me. The java window says "error on page" and then it doesn't attach my image.Can anyone clear this up?

foogy
February 8th, 2004, 06:56
so can you play completly through Ikaruga? im wondering, i might download it, but i need to know because im on a 56k.

SasukeUchiha
February 8th, 2004, 09:17
@ foogy:from what I've heard I don't think u can play thru the whole game (I think to the 3rd level)

BTW I don't know exactly - this info's just what I've picked in this forum

Pokemoner
February 8th, 2004, 14:23
What about FreeLoader??I tried it but It does nothing.

p@nico
February 8th, 2004, 16:13
I tested only Bust a Move 3000! Runing Perfect!

Portugues:

Testei somente o Bust a Move 3000! Rodou perfeito!

posty_2k3
February 8th, 2004, 16:57
What about FreeLoader??I tried it but It does nothing.

You're wrong, here's what I can get with Freeloader and Dolphin.

MrRatt
February 8th, 2004, 17:52
so can you play completly through Ikaruga? im wondering, i might download it, but i need to know because im on a 56k.
You cannot download it legally. You must buy it and rip it yourself, in which case you can fully play it on your GameCube.

lenselijer
February 8th, 2004, 20:37
And you can't cuz it hangs at the first level

posty_2k3
February 8th, 2004, 21:54
*snip*

Foogy, you may not care but the moderators and stuff here do. They may ban you now for admitting you download your isos. Good job and good riddens. Download games is bad, mmm kay?

MrRatt
February 8th, 2004, 21:56
*snip*Who doesn't know where to download them? That's not the point. This forum is for legal discussion. (Excuse me if I sound like I'm preaching like a mod, I am one on a different forum.)

bLAdEbLA
February 8th, 2004, 22:18
Yup I'll have to agree with MrRatt. Whatever you do with your spare time, if it's downloading games please take it elsewhere.

World Cup
February 9th, 2004, 03:04
Yup I'll have to agree with MrRatt. Whatever you do with your spare time, if it's downloading games please take it elsewhere.
re-post:
bLAdEbLA, would you PLEASE PLEASE post some screenshots of RE1 REMAKE in-game, and titles etc.?
And how the game runs?
is it playable?!

Thank you very much(I really love resident evil)

bLAdEbLA
February 9th, 2004, 10:51
re-post:
bLAdEbLA, would you PLEASE PLEASE post some screenshots of RE1 REMAKE in-game, and titles etc.?
And how the game runs?
is it playable?!

Thank you very much(I really love resident evil)

Hey world cup. That information was taken from the shots thread... you'll have to ask there. :D

bLAdEbLA
February 9th, 2004, 10:57
World cup... go here: http://www.emutalk.net/showthread.php?p=182738#post182738

Lynx
February 10th, 2004, 10:17
Your emu rocks.On my hi-tech PC(look my specs :D) Bust-A-Move 3000 runs ~40 fps without backgrouns and ~20 fps with them.

It ran at 30fps on my box.

World Cup
February 10th, 2004, 16:32
Hey world cup. That information was taken from the shots thread... you'll have to ask there. :D
Oh..
I thought that you are the tester for the game....
Unfortunately, there are only RE0 IN-GAME shots but none for RE1.
Seems only beyond can get RE1 in-game ...
I heard some testers in china, they can only get into the memory card screen.
Hope Beyond can release the screen soon.....

bLAdEbLA
February 11th, 2004, 03:31
Lay off the harsh comments and expletives guys, this is a compatibility thread, if you want to whine about something that is a matter of opinion start a new thread.

khanmeister
February 11th, 2004, 06:23
Lay off the harsh comments and expletives guys, this is a compatibility thread, if you want to whine about something that is a matter of opinion start a new thread.

AMEN! This is for Dolphin compat, you guys are WAY OT.

Anger
February 11th, 2004, 07:46
Lynx, have you tested Crazy Taxy on your box?? :) How's results??

Martin
February 13th, 2004, 07:43
Cleaned up the thread a bit.

bLAdEbLA
February 13th, 2004, 10:02
Cleaned up the thread a bit.

Thanks Martin.

Vegetable
February 13th, 2004, 11:13
I'm sorry about that. I just get really mad when people do wrong against nintendo.

Rashael
February 15th, 2004, 05:46
Anyone know if Phantasy Star Online is playable? It's my favorite game and I go buy it and XP if yes.

Thanks, and keep up the good work all!

MrRatt
February 15th, 2004, 07:27
Anyone know if Phantasy Star Online is playable? It's my favorite game and I go buy it and XP if yes.

Thanks, and keep up the good work all!It's doubtful PSO would be playable, but seeing as how you would need a GameCube to rip it, you might as well just play it there for now. If your waiting to play most games until the emulator can play them full speed, you'll be waiting a long time... Unless you just want to play Bust A Move 3000!

Rashael
February 15th, 2004, 07:41
Well, I got Dolphin to load in Win98SE. Seems to work fine, need a .gsm to test on. Will post more later when I test.

LI9UID
February 16th, 2004, 04:29
Hi , first i want to congratulate all of you who created this amazing emulator so quickly.
I've tried some games since i have the emu here's the results :
( see my spec's to compare to yours )

Bust a move 3000 pal [G3SE] : ( shrink : ok )
Everybody knows now ;] , works VEEEEERY fine
( Don't forget the "knuckles trick" !! it's much much better with transparency )
Ikaruga pal [GIKP] : ( shrink : ok )
I have to wait a little when i start the game ( white screen )
but it finally loads after 1 or 2 minutes then the menus runs at 50 to 120fps
( whaaa to much speed put a framelimit option !! lol ). when ingame it runs 7 to 14 fps ( 14 is still playable but i will go to my dreamcast for the moment ... ;p )
It finally crashes Dolphin when i stay too much in the first mission but when i try practice mode i can play all the ime i want ( i thought it would be interresting for coders or perhaps you already knew ? )
the only difference between the gcm rom and my dream version is 1]the speed
2]strange black squares that appears when enemys explode (?!) 3]the language .... ^^" and of course the sound but i know that it will come sooner or later !
Luigi's Mansion pal [GLMP] : ( shrink :i think it's ok it gives me the same results ... )
Got only the Nintendo Logo at 230 fps (!!) then nothing even in interpreter mode
Wario World pal [GWWE] : ( shrink :not for the moment ! keep your big isos ! )
i've putted some screenshots for this one cause it was hard running it :/ .
The game runs only in "interpreter mode"
and the only way to have it "clean" it to add a post processing night glow
, it will remove the white square that covers the window ( i use night glow 2 )
the game runs very slow 1 to 6 fps almost all the time ( sometimes 9 but not often ) .
here are the screenshots =>
w/out night glow 2 :
http://www.ifrance.com/lunatiklamineur/dolphin/wario_02.JPG
http://www.ifrance.com/lunatiklamineur/dolphin/wario_03.JPG
with night glow 2 :
http://www.ifrance.com/lunatiklamineur/dolphin/wario_01_postproc.JPG
http://www.ifrance.com/lunatiklamineur/dolphin/wario_02_postproc.JPG
"voila" ...
i also wanted to tell you that the emu runs with 40% to 90% of my 1800+
and take me 80 mo of memory when 2d and 90 to 100mo when 3d.
That's all see you soon !

bLAdEbLA
February 16th, 2004, 06:59
Li9uid, this is a compatibility thread. The shots should go in the shots thread. But nice info to go with the games that run.

LI9UID
February 16th, 2004, 07:22
>> bLAdEbLA

as i thought lol , so sorry i'll correct this right away !

Shin_Gouki
February 18th, 2004, 17:44
imo this is a little bit complex to view all pages
my idea ->
make a post (may be first)
with a table showing all games tested (so far) und with results, that would be nice :)
(hello mods someone there who can do this?? ^^° )
wbr Shin Gouki

mmikeman
February 18th, 2004, 23:12
Fzero GX USA - Game boots with uminpliment op message that comes up twice, then screen flashes with logo, if u wait 4 mins, it will complain about no memory card being present, then it freezes at 200.1fps, left if for another 4mins, nutthin but saw some flashes, maybe if i leave it longer it may get into the game :satisfied more to come soon
Currently downloading: Zelda Orcania of Time
Tony Hawks Underground

Specs:
Amd athlon 1700+ oc to amd xp 2100+@1.71
geoforce 2 mx400
384 mb pc133 ram
volcano 12 cooling

kage
February 19th, 2004, 03:43
Shin_Gouki I totally agree with you, even a basic up to date list

ie;
Luigis Haunted Mansion PAL Shrunk...........Displays Nintendo logo only
Mario Party 4 USA etc.

I think it may even prevent people from asking in the regular forum about game compatibility, as to the pain of reading through the 14 or so pages so far. (Don't get me wrong, I did it! :) )

But if its too much of a pain I totally understand.

Just my two cents.

PS;
I'm new to these boards and I just want to send an official congrats to the team on the work done thus far. I'm really surprised Gamecube emulation is happening to a greater extent than either of the other two next gen systems. Way to go!

:ph34r:

Martin
February 19th, 2004, 09:19
You're all free to put together a compatibility list, it doesn't take a mod to do that. ;)

bLAdEbLA
February 19th, 2004, 13:50
imo this is a little bit complex to view all pages
my idea ->
make a post (may be first)
with a table showing all games tested (so far) und with results, that would be nice :)
(hello mods someone there who can do this?? ^^° )
wbr Shin Gouki

I already did... i'll re-compile it soon guys.

Tanaka
February 19th, 2004, 14:33
These are the games I've tested on Dolphin...
I made the isos by myself using the broadband connection, so I don't know if in some cases I have taken them correctly, because in some cases they don't work even on the cube, but it can be a matter of the loader...
I've tried to load them both using interpret mode and compile mode, if nothing is specified it means the result for that game is the same :)
Anyway, this is the list

Prince of Persia USA - a message says "unhandled mfsr_impl" and then the screen remains black (on the Cube the iso works very well)

Donkey Konga JAP - black screen (doesn't work on the Cube)

F-Zero JAP - using interpret shows a message "unhandled mtstrin_impl" then shows the Nintendo/Sega logo flickering but nothing more. On compile mode Dolphin crashes immediately (works with bugs and slow on Cube)

Viewtiful Joe JAP (not Revival, the first one) - Sad, black screen :( (doesn't work on Cube)

Mario Kart USA - Works in interpret mode but sloooooooow

My PC:
Pentium 4 2,6 ghz
256 mb ram
ati radeon 9200 (128 mb ram)
winxp home

mmikeman
February 19th, 2004, 23:46
Bust a move 3000 - almost perfect hardly any gfx errors and no crashes played 30mins straight wut an addictive game, good for beginners to download

Fzero-GX - Game shows intro then brags about unimplimented ****, twice, it will loop but if u leave it for 5 mins it will ask u for the memory card and then freezes maybe if I leave it more it will get into the game, furthur testing is needed.

Luigi's mansion - Shows intro, thats it, nothing else I think this is a video card problem, ( I have a geoforce 2 mx440)

Mario Kart double dash: Runs, no crashes, minor gfx error in menu's , let game run for 7 mins but game was unplayable, cudnt even run it in wireframe, missing textures mostly black lmao.

Metroid Prime - Keep dreaming guys, doent even run, 100% cpu but nuthin else for now

SoulCalibur 2 - Black screen 100% cpu, similar to metroid prime, just wait till the next version these rom just wont boot.

Super Mario Sunshine - Game is playable but with A LOT OF MISSING TEXTURES!, lots of errors and slow too, can get into game but very slow and difficult to play.

Legend of Zelda Orcania of time + Master quest - Can get into the menu, PLAY MUSIC SO SOUND SEEMS TO WORK!!!!!!!!!!!!, but when u go to play a movie or a game, a message "cpu reset" appears.

Tony Hawks Underground - Unimplimented message times infinite, doesnt start at all!

Zelda Windwaker - Get into game, very fast at first but slow in game + hard to play because everything is black!

My advice to ppl out there, unless u have a gf5200 or more like the authors said, u can expect missing textures and slow speeds like Im getting, give the emulator more time, it still needs work and if u are keen on playing gamecube games, go buy one and wait till the emulator becomes more advanced, even if gamecube is emulated YOU WILL NEED A FAST PROCESSOR and a $200 video card to achieve good emulation.

Specs:
amd athlon xp 1700+@1.46 oc to 2100+@1.72
384mb ram
****ty gf2 mx440
volcano 12 heatsink cooling @5000rpm

Nick_kidid0
February 20th, 2004, 12:02
Sonic Adventure 2 Battle. (Fully playable!)

I've attached some shots of ingame action.. i'm sure many of you will enjoy them :)


My specs are:
AMD XP2100+ (original clock speed)
GeForceFX 5900U
768MB 400mhz DDR RAM

FPS is perfect throughout the menu's and intro. I get about 5-20 ingame.
(i also heard that someone said this wasn't playable? ;)

Nick_kidid0
February 20th, 2004, 12:15
ingame shots in this post since last one didn't fit them.

bLAdEbLA
February 20th, 2004, 12:49
Very nice shots Nick_kidid0, but methinks they should go over to the "shots" thread...

Nick_kidid0
February 20th, 2004, 13:01
i posted them here as someone said it wasn't playable. Just proving them wrong ;)

Shin_Gouki
February 20th, 2004, 13:01
@bLAdEbLA
looking forward to it!
i can´t test Dolphin Teaser so a overview would be nice
wbr Shin Gouki

bLAdEbLA
February 20th, 2004, 23:39
@bLAdEbLA
looking forward to it!
i can´t test Dolphin Teaser so a overview would be nice
wbr Shin Gouki

bLAdEbLA's *Unofficial* UPDATED V.011 Compatibility list

In-game (sometimes in wireframe)

Bust A Move 3000 [G3SE]
Ikaruga [GIKE]
Mario Kart: Double Dash [GM4E]
Mario in Wario [GZWJ]
Mario Sunshine [GMSP]
Nintendo Puzzle Collection
Zelda : Wind Waker [GZLE]
Sonic Adventure 2: Battle
Crazy Taxi [GCTE]
Kirby's Air Ride
Smash Brothers
Darkened Eyes
18 Wheeler
Timesplitters 2
Resident Evil Remake

Bootable, non-playable

Micro Machines [GMOP]
Pikmin [GPIE]
Hot Wheels World Race [GHRE]
Capcom vs. SNK 2 EO
MegaMan Network Transmission [GREE]
Naruto Gekitou Ninja Taisen [GNRJ]
Prince of Persia : The Sands of time USA *Thanks to Tanaka
F-Zero JAP
Legend of Zelda Orcania of time, Master quest
Luigi's Mansion pal [GLMP]
Mario Party 4 *Thanks to Dosmaen
Resident Evil: Code Veronica X *Thanks to Dosmaen
Ace Golf [GWGP] *Thanks to Dosmaen

Non-bootable

Tarzan Untamed
Soul Calibur 2 PAL [GRSP]
DBZ budokai
1080 Avalanche [GTEP]
Simpsons Hit & Run
NBA Street Vol. 2
Final Fantasy: Crystal Chronicles [GCCE]
Star Wars Rebel Strike: RS3
Mario Party 5
Animal Crossing [GAFE]
Sonic Heroes [G9SJ]
Viewtiful Joe JAP
Donkey Konga JAP *Thanks to Tanaka
Metroid Prime
Soul Calibur 2
Tony Hawks Underground
Starfox Adventures *Thanks to Dosmaen
Worms Blast [GWBP] *Thanks to Dosmaen

>>>>> This is compiled from my own experience and all the users on this forum. Please feel free to add in country codes, correct me on info and add titles. However if the game ISN'T working in your system, don't get rid of it here because it may boot for other people.

Nick_kidid0
February 21st, 2004, 00:24
bLAdEbLA, here's a few i've tested that i think you should add.

[GM4J]
Name=Mario Kart Double Dash!
Notes=Black Screen (JAP)
Genre=Racing
[GFZP]
Name=F-ZERO GX
Notes=AX Errors
Genre=Racing
[GO7P]
Name=James Bond 007™: NightFire™
Notes=Endless AX Errors
Genre=FPS
[GSNP]
Name=SONIC ADVENTURE 2 BATTLE
Notes=Playable
Genre=Adventure
[GSWP]
Name=Star Wars: Rogue Leader
Notes=Errors
Genre=SCI-FI
[GTKP]
Name=Turok Evolution
Notes=Playable
Genre=FPS
[GWRP]
Name=WAVE RACE BLUE STORM
Notes=Shows Intro/Menus
Genre=Racing

I've attached 2 shots proving Waverace/F-zero go that far.

bLAdEbLA
February 21st, 2004, 01:06
bLAdEbLA, here's a few i've tested that i think you should add.


Thanks Nick_kidid0, I'll add them to v0.12. I don't think it will be nescessary to add the

[CODE]
Name=
Notes=
Genre=

To the compatibility list, at least until the next release is out. That way we can test the games and write some notes about them, rather than "Black screen". :)

MrRatt
February 21st, 2004, 03:26
Thanks Nick_kidid0, I'll add them to v0.12. I don't think it will be nescessary to add the

[CODE]
Name=
Notes=
Genre=I believe he added them because Dolphin's games.ini uses them.

mmikeman
February 21st, 2004, 05:41
Yo nick could u get into fzero x (ingame)? Ive been trying got very close to getting into the menu but always freezes when asking for the memory card does yours even got that far? (please note left game running for 5 1/2 mins)

Nick_kidid0
February 21st, 2004, 06:48
mmikeman, i've got it to the AV logo.. but i'll keep trying.

Nick_kidid0
February 21st, 2004, 06:50
actually, i got it up to the 50/60HZ selection using the gfx interpreter. thats about as far as it goes for me.

bLAdEbLA
February 21st, 2004, 11:30
I believe he added them because Dolphin's games.ini uses them.

Yup. But I don't think it's nescessary to update it on the user side of things until the next release...

Tanaka
February 21st, 2004, 12:52
I'll add another game:

One Piece Treasure Battle JAP: in compile mode it doesn't load at all, in interpret mode it crashes :)

PS: i used another tool to shrink the iso, not the one implemented in Dolphin... The game doesn't load even on the cube, could it be this the problem?

bLAdEbLA
February 21st, 2004, 19:16
PS: i used another tool to shrink the iso, not the one implemented in Dolphin... The game doesn't load even on the cube, could it be this the problem?

It's quite possible...

zaba_3
February 22nd, 2004, 10:32
how to get bust a move 3000 work?did i need any special tools\settings?

LI9UID
February 22nd, 2004, 10:39
how to get bust a move 3000 work?did i need any special tools\settings?

No tools at all

just need Dolphin TEASER and rename your *.iso into *.gcm ( if needed )
so Dolphin could reconize it then just run the game and it should work
even on a geforce 4 MX 420.

Good luck !

ps : i've got a GF4MX440SE and it takes lots of games !

edit >> Hey why wouldn't we do a list of Graphic cards that are compatible
cause the main problem is this no ?

we know now that

Siluro Geforce 4 MX 440 SE works what you've got you ?

bLAdEbLA
February 23rd, 2004, 01:45
<b>***bLAdEbLA's *Unofficial* UPDATED V.012 Dolphin Compatibility
list***</b>

<b>In-game (sometimes in wireframe)</b>

Bust A Move 3000 [G3SE]
Ikaruga [GIKE]
Mario Kart: Double Dash [GM4E], [GM4J]
Mario in Wario [GZWJ]
Mario Sunshine [GMSP]
Nintendo Puzzle Collection
Zelda : Wind Waker [GZLE]
Sonic Adventure 2: Battle [GSNP] *Thanks Nick_kidid0
Crazy Taxi [GCTE]
Kirby's Air Ride
Smash Brothers
Darkened Eyes
18 Wheeler
Timesplitters 2
Resident Evil Remake
Turok Evolution [GTKP] *Thanks Nick_kidid0

<b>Bootable, non-playable</b>

Micro Machines [GMOP]
Pikmin [GPIE]
Hot Wheels World Race [GHRE]
Capcom vs. SNK 2 EO
MegaMan Network Transmission [GREE]
Naruto Gekitou Ninja Taisen [GNRJ]
Prince of Persia : The Sands of time USA *Thanks to Tanaka
F-Zero GX [GFZP] *Thanks to Nick_kidid0
Legend of Zelda Orcania of time, Master quest
Luigi's Mansion pal [GLMP]
Mario Party 4 *Thanks to Dosmaen
Resident Evil: Code Veronica X *Thanks to Dosmaen
Ace Golf [GWGP] *Thanks to Dosmaen
James Bond 007: Nightfire [GO7P]
Star Wars: Rogue Leader [GSWP]
Wave Race : Blue Storm [GWRP] *Thanks to Nick_kidid0
One Piece Treasure Battle JAP *Thanks to Tanaka

<b>Non-bootable</b>

Tarzan Untamed
Soul Calibur 2 PAL [GRSP]
DBZ budokai
1080 Avalanche [GTEP]
Simpsons Hit & Run
NBA Street Vol. 2
Final Fantasy: Crystal Chronicles [GCCE]
Star Wars Rebel Strike: RS3
Mario Party 5
Animal Crossing [GAFE]
Sonic Heroes [G9SJ]
Viewtiful Joe JAP
Donkey Konga JAP *Thanks to Tanaka
Metroid Prime
Soul Calibur 2
Tony Hawks Underground
Starfox Adventures
Worms Blast [GWBP]

>>>>> This is compiled from my own experience and all the users on
this forum. Please feel free to add in country codes, correct me on
info and add titles. However if the game ISN'T working in your
system, don't get rid of it here because it may boot for other
people.

<b>*Contributed by user, name will stay in for next 2 releases of
compatibility list.
**Name,notes,genre,country code (.ini format) will be added on the
next Dolphin release.
</b>

kage
February 23rd, 2004, 04:27
Heyo bLAdEbLA, Wrestlemania X8 seems to do nothing as well. No crashes, just no fps, plain old black screen. I didn't see it on your list at least.

PS
Good job on an updated list by the way.

bLAdEbLA
February 23rd, 2004, 05:48
Heyo bLAdEbLA, Wrestlemania X8 seems to do nothing as well. No crashes, just no fps, plain old black screen. I didn't see it on your list at least.

PS
Good job on an updated list by the way.

Thanks kage. I'll add the info to the next list.

Kid A
February 23rd, 2004, 13:46
Fifa 2004 (GXFP) - Doesn+t Boot

mmikeman
February 24th, 2004, 13:15
Tested smash bros melee pal, worked almost perfect guys! in order to get into game change language and then in game there VERY VERY MINOR gfx errors, looks like the real thing, good job authors not all you need to do is fix the random freezes that occur while playing, this is my fav game so I look forward to it being played, my mouth still dropped open when it ran perfectly on my crappy gf 2 mx440, sad eh> will post screenshots in screenshot section as soon as I take some lol

xdaniel_FWB
February 24th, 2004, 15:18
is there anyone else beside Nick_kidid0 and me who could check Sonic Adventure 2 Battle? For me - as stated in my initial compat report for the game and shown in the screenshots in the shots (both seemingly ignored by everyone?) - the game engine is acting up, but not for him! I just want some clarity about that game...

mainframe19
February 25th, 2004, 00:35
well i can get sonic adveture dx director's cut.
in the in dolphin teaser!with out the steam sound option on.

kage
February 25th, 2004, 04:49
bLAdEbLA I've got another one for you...

Cubix Showdown just displays a black screen as well (with a fps of around 354 :P ) and thats it.

Hope I'm not spamming by only listing games as I test them and not waiting till I've tried every possible game I can get ahold of.

:ninja:

bLAdEbLA
February 25th, 2004, 04:56
Hope I'm not spamming by only listing games as I test them and not waiting till I've tried every possible game I can get ahold of.
:ninja:

I'd say not. Thanks for the info, I'll add it to the next one. Meanwhile, I think it's great to add every little bit of info you can, that way I can continue to update and build the compatibility list constantly.

bLAdEbLA
February 25th, 2004, 04:57
Oh by the way, if you could add the country code in your listing it would help me greatly.

kage
February 25th, 2004, 07:27
No problem bLAdEbLA.

Cubix Showdown 1.4 Gig NTSC(USA)
Wrestlemania X8 1.4 Gig PAL

If you need any other indo I'm here for ya man :)

:ninja:

Nick_kidid0
February 25th, 2004, 09:10
xdaniel_FWB
is there anyone else beside Nick_kidid0 and me who could check Sonic Adventure 2 Battle? For me - as stated in my initial compat report for the game and shown in the screenshots in the shots (both seemingly ignored by everyone?) - the game engine is acting up, but not for him! I just want some clarity about that game...

Yes, no doubt there are significant core errors in Sonic Adventure 2 Battle. They can easily be avoided. If in one player, the "Evil" mode or whatever it's called, runs flawlessly, but the "Hero" mode has core errors where either the camera is in the wrong direction or Sonic just fly's up into the air endlessly. In Hero's mode, just don't press any directional key untill you're down on the ground, and simply don't take the jumps (although this makes it boring :P).

On another note, bLAdEbLA, i'll have another 25 tested games within the week :)
Keep up the compat listing guys! ;)

bLAdEbLA
February 25th, 2004, 10:52
No problem bLAdEbLA.

Cubix Showdown 1.4 Gig NTSC(USA)
Wrestlemania X8 1.4 Gig PAL

If you need any other indo I'm here for ya man :)

:ninja:

:) Thanks kage! Oh and for the country code I meant the one that Dolphin lists on the right of the game window.

Nick_kidid0, your input is always welcome. keep it coming buddy!

Loki
February 25th, 2004, 19:23
Yu Gi Oh! Falsebound Kingdom.
With DynaRec and Emulate Syscall turned on, it doesn't crash. I have
seen the 'Licensed by Nintendo' screen, but after that just black. But it is running :)

Loki
February 25th, 2004, 19:53
Just had a play about and I can get Animal Crossing to display the red Nintendo logo (very quickly - it's running at over 200 frames) - If I can catch it, I'll take a screeny.

kage
February 25th, 2004, 20:06
the ID listing bLAdEbLA?

Cubix GCAE
Wretlemania GW3P
:ninja:

bLAdEbLA
February 25th, 2004, 21:56
the ID listing bLAdEbLA?

Cubix GCAE
Wretlemania GW3P
:ninja:

:D That's the one. Thanks kage!

xdaniel_FWB
February 25th, 2004, 22:11
Yes, no doubt there are significant core errors in Sonic Adventure 2 Battle. They can easily be avoided. If in one player, the "Evil" mode or whatever it's called, runs flawlessly, but the "Hero" mode has core errors where either the camera is in the wrong direction or Sonic just fly's up into the air endlessly. In Hero's mode, just don't press any directional key untill you're down on the ground, and simply don't take the jumps (although this makes it boring :P).
Dark Side Story also has some core errors - just not as notable as Sonic shooting up in the sky. Ex. Eggman often whips back and forth, forcing a full stop of the walker. That can get really annoying...

...and all that talk about SA2B reminds me of finally getting a proper working Memcard for my Cube. An advice: never-ever buy Joytech GCN Memcards! They love to wipe out your SA2B files! >_<

kage
February 26th, 2004, 01:27
bLAdEbLA I've got another one for you.

Freeloader (Action Replay by Datel) GNHE

Doesn't work.
Same black screen, no fps, half the calories, but same great taste!

:ninja:

LI9UID
February 26th, 2004, 01:47
Baten Kaitos [GKBJ] : Doesn't work at all ( core 100 )

Loki
February 26th, 2004, 11:15
May be of use to some people - wrote it last night, a simple tool that will grab the GCM ID and the Developer code and display them.

grab it here if you want it:
Loki's GCM_ID_GRABBER (http://www.laminatedcat.eclipse.co.uk/DeadFish/GCM_ID_GRABBER.rar)

Nick_kidid0
February 26th, 2004, 11:17
Bomberman Generation [GBGP] (pal)
Shows intro logo's really fast on interpreter/dynarec, then video keeps hitting 0.0.

Pac-Man VS [PRJE] (ntsc)
Shows nothing

RAYMAN 3 HOODLUM HAVOC [GRHP] (pal)
Goes ingame if you wait for about 5mins after pressing start under new game and after clicking ok to some errors!

I'll have ALOT more to post in about 4-5 days ;)
Just wait and see

Scha
February 26th, 2004, 21:21
PuyoPop Fever (GPUP) (USA) does not work (Black screen)

wildbillcat
February 26th, 2004, 22:44
I Love your teaser and connot wait for you to release the full version, but i hade a question. I have "SUPER JOY BOX 13" and set it up as a gamepad. But i cannot figure out how to change your PAD configuration to use a gamepad. Plz tell me i can use somthing other that the keyboard.

bLAdEbLA
February 27th, 2004, 00:50
I Love your teaser and connot wait for you to release the full version, but i hade a question. I have "SUPER JOY BOX 13" and set it up as a gamepad. But i cannot figure out how to change your PAD configuration to use a gamepad. Plz tell me i can use somthing other that the keyboard.

To my knowledge so far gamepads are not supported, wildbillcat.

bLAdEbLA
February 27th, 2004, 00:50
Loki, what would be even more useful is a utility which lists all known games with their codes.

Scha
February 27th, 2004, 12:26
Loki, what would be even more useful is a utility which lists all known games with their codes.

Wouldnt that just be a .txt file?

Scha :D

zaba_3
February 27th, 2004, 18:36
what settings need to run bust-a-move3000?

*Sparkz*
February 27th, 2004, 19:13
Luigi's mansion: Only "nintendo" shows up when loading. That's all
Mario Kart Double Dash: menu works, game crashes often, no colors (black and white|not even grayscale)
Metroid prime: doesn't start

bLAdEbLA
February 27th, 2004, 19:25
Wouldnt that just be a .txt file?

Scha :D

Most likely, but for conveniance I'm sure someone would compile it into a neat little "search-for" style GUI.

kage
February 28th, 2004, 00:51
P.N.03 (PAL) GPNP Does nothing as well, Core 100 0 fps

:ninja:

airdreamer
February 28th, 2004, 08:16
Powerful Pro Yakyu 10 Cho Ketteiban (Jap) : Non bootable..

about the game:
http://www.konamistudio.com/new/pawa10ket_gc/

bLAdEbLA
February 28th, 2004, 10:07
<b>***bLAdEbLA's *Unofficial* UPDATED V.013 Dolphin Compatibility
list***</b>

<b>In-game (sometimes in wireframe)</b>

Bust A Move 3000 [G3SE]
Ikaruga [GIKE]
Mario Kart: Double Dash [GM4E], [GM4J]
Mario in Wario [GZWJ]
Mario Sunshine [GMSP]
Nintendo Puzzle Collection
Zelda : Wind Waker [GZLE]
Sonic Adventure 2: Battle [GSNP]
Crazy Taxi [GCTE]
Kirby's Air Ride
Smash Brothers
Darkened Eyes
18 Wheeler
Timesplitters 2
Resident Evil Remake
Turok Evolution [GTKP]
RAYMAN 3 HOODLUM HAVOC [GRHP]

<b>Bootable, non-playable</b>

Micro Machines [GMOP]
Pikmin [GPIE]
Hot Wheels World Race [GHRE]
Capcom vs. SNK 2 EO
MegaMan Network Transmission [GREE]
Naruto Gekitou Ninja Taisen [GNRJ]
Prince of Persia : The Sands of time USA
F-Zero GX [GFZP]
Legend of Zelda Orcania of time, Master quest
Luigi's Mansion [GLMP]
Mario Party 4
Resident Evil: Code Veronica X
Ace Golf [GWGP]
James Bond 007: Nightfire [GO7P]
Star Wars: Rogue Leader [GSWP]
Wave Race : Blue Storm [GWRP]
One Piece Treasure Battle JAP
Yu Gi Oh! Falsebound Kingdom *Thanks to Loki
Bomberman Generation [GBGP] *Thanks to Nick_kidid0

<b>Non-bootable</b>

Tarzan Untamed
Soul Calibur 2 PAL [GRSP]
DBZ budokai
1080 Avalanche [GTEP]
Simpsons Hit & Run
NBA Street Vol. 2
Final Fantasy: Crystal Chronicles [GCCE]
Star Wars Rebel Strike: RS3
Mario Party 5
Animal Crossing [GAFE]
Sonic Heroes [G9SJ]
Viewtiful Joe JAP
Donkey Konga JAP
Metroid Prime
Soul Calibur 2
Tony Hawks Underground
Starfox Adventures
Worms Blast [GWBP]
Cubix Showdown [GCAE] *Thanks to kage
Wrestlemania X8 [GW3P] *Thanks to kage
Fifa 2004 [GXFP] *Thanks to Kid A
Freeloader (Action Replay) [GNHE] *Thanks to kage
Baten Kaitos [GKBJ] *Thanks to LI9UID
PuyoPop Fever [GPUP] *Thanks to Scha
P.N.03 [GPNP] *Thanks to kage
Powerful Pro Yakyu 10 Cho Ketteiban *Thanks to airdreamer

>>>>> This is compiled from my own experience and all the users on
this forum. Please feel free to add in country codes, correct me on
info and add titles. However if the game ISN'T working in your
system, don't get rid of it here because it may boot for other
people.

<b>
*Contributed by user, name will stay in for that particular release
of the compatibility list.
**Name,notes,genre,country code (.ini format) will be added on the
next Dolphin release.
*** The letter at the end of the game code stands for country format
- (I.e. Worms Blast [GWBP]- (P = pal))
</b>

bLAdEbLA
February 28th, 2004, 11:42
Exciting news everyone. After playing around with settings, I finally managed to gather up the patience to wait for 20 minutes for monkey ball to see if it would get past the Sega logo, I was rewarded with a "Presented by AV" logo.

After another 1/2 an hour or so, pressing various buttons, I had all but given up, when all of a sudden the Monkey Ball title music started blaring at me! After a lot more waiting and button pressing, I finally managed to get to the last menu (player select), running out of patience to see if it gets in-game. Well at least I'm excited. Head here for the shots :

http://www.emutalk.net/showthread.php?p=186148#post186148

airdreamer
February 28th, 2004, 18:15
Resident Evil 0 :
Intro is maybe correct.
Menu is gray-background and only shows selecting words.
After going to the game the screen is black and i can't see is the game go on or hold.

kage
February 29th, 2004, 19:37
Hey bLAdEbLA, I think those "thanks to kage" additions to your list really give it some class. So much so in fact, "I" think they should stay there for all future releases of you wonderfull list.

No wait, maybe if you called it a "Thanks to kage List" it would become even more popular than it is right now! You're a genious bLAdEbLA! Thats exactly what you should do!

Or maybe thats just me...

:ninja:

Kid A
March 1st, 2004, 14:35
007 James Bond Everything Or Nothing USA [GENE] - Non Bootable
The lord of the rings - The two towers USA [GLOE] - Non Bootable
NHL 2003 USA [G2KE] - Non Bootable
Reign Of Fire USA [GR9E] - Non Bootable

Loki
March 1st, 2004, 14:39
Most likely, but for conveniance I'm sure someone would compile it into a neat little "search-for" style GUI.

No worries, send me over a *.txt file with what you have so far and I'll knock something up, won't take too long.

Anything else you want in the app? - other info perhaps....

Loki
March 1st, 2004, 19:54
Okay just tested Sonic Mega Collection [GSOP].
It works throughout the menus (odd glitches here and there, as well as a load of flickering almost constantly), but when you choose a game to run, and it loads it, I get core 100.0 and it just hangs. Shame that :(

oh yeah, and don't bother testing it on Dynarec, it doesn't go anywhere. Best results: Interpreter / 640x480 / Interpret

Enabled or disabled Framebuffer doesn't seem to make any difference, either.

Shrinking: Everything goes black, but it doesn't crash! :D

bLAdEbLA
March 1st, 2004, 21:06
Hey bLAdEbLA, I think those "thanks to kage" additions to your list really give it some class. So much so in fact, "I" think they should stay there for all future releases of you wonderfull list.

No wait, maybe if you called it a "Thanks to kage List" it would become even more popular than it is right now! You're a genious bLAdEbLA! Thats exactly what you should do!

Or maybe thats just me...

:ninja:

Hey yeah, I guess that all makes sense to me :getlost: :party:

bLAdEbLA
March 1st, 2004, 21:19
No worries, send me over a *.txt file with what you have so far and I'll knock something up, won't take too long.

Anything else you want in the app? - other info perhaps....

! Idea... maybe as well as the name and country codes, you can put in the shrunk size of the game??

Loki
March 1st, 2004, 22:28
! Idea... maybe as well as the name and country codes, you can put in the shrunk size of the game??

Aye, could do, I'd have to look into that (clueless!), but it's worth a shot.

airdreamer
March 2nd, 2004, 02:14
R: RACING EVOLUTION
can't boot up, goes into a black screen.

about the game:
http://www.namco.com/games/racingevolution

Nick_kidid0
March 2nd, 2004, 08:42
bLAdEbLA, as promised, here are some more:

Bloody Roar - Primal Fury (GBLP)
Boots but can't go ingame due to unsupported video.

Legends of wrestling (GLWP)
Nothing Happens, Core 99.9, Video 0.0

Luigis Mansion (GLMP)
Nintendo Logo, nothing more.

Mario Kart (GM4P)
Playable. Use Wireframe for in-game.

Starfox Adventures (GSAP)
AX Errors, loop.

Lost Kingdoms (GRNP)
Playable.

WrestleMania X8 (GW3P)
Partially playable

I've got a few more on the way.
All titles are pal.

kage
March 2nd, 2004, 20:20
Hey Nick_kidid0, how did you get Wrestlemania X8 Partially playable? I've had no luck whatsoever with it. Mine is GW3P as well.

:ninja:

Loki
March 2nd, 2004, 22:31
Alright guys, okay here is the first version of the Compatibility Search util. It has all of the info from here *tests / most id's / notes*.

It's simple enough, start it up, and type in a search criteria. Hit the enter key / search button, and it will display any games featuring the search text in the title. Done..... I'll try and keep this updated as much as possible, plus there will be new versions with extra little features, like the shrunk GCM sizes idea....

Anyway, grab it from here (http://www.laminatedcat.eclipse.co.uk/Other/GCMCompSearcher.zip)

Btw: if you delete the .xml file the program is buggered, so don't! I'll write some code that generates a new one soon....

L8rz

*P.s. I'll also convert the app to C++ in a day or two, I just wanted to get something up and running quickly.*

Kid A
March 2nd, 2004, 23:32
Hey Loki, I can´t open your program. I get an error, like I need a dll file.
qtintf70.dll

kage
March 3rd, 2004, 07:27
Hey bLAdEbLA, I've got another one for you...

1080 Avalanche USA [GTEE]
Unknown AX Command

:ninja:

Loki
March 3rd, 2004, 09:33
Hey Loki, I can´t open your program. I get an error, like I need a dll file.
qtintf70.dll

No worries I'll update the file.
[edit] Okay done, I didn't need one of the registered dll's anymore. So it's gone now. Download it again, and this one should work.

Kid A
March 3rd, 2004, 14:07
No worries I'll update the file.
[edit] Okay done, I didn't need one of the registered dll's anymore. So it's gone now. Download it again, and this one should work.

"Search" Button doesn´t seem to be working.

Loki
March 3rd, 2004, 15:54
"Search" Button doesn´t seem to be working.

Really?! - Damn. Pressing enter in the text field works though right?

[edit] I don't understand. I just checked it and it works for me...

Kid A
March 3rd, 2004, 16:02
Really?! - Damn. Pressing enter in the text field works though right?

[edit] I don't understand. I just checked it and it works for me...

Sorry its working ok. My mistake :blush:

Loki
March 3rd, 2004, 17:49
Sorry its working ok. My mistake :blush:

No worries, bugs are a major part of programming. I always expect the unexpected. FYI: updates will be coded in a couple of days. I'm working on a way to have the program, check for and download new *updated* gcm lists automatically..... Keep a close eye on this, plenty of bugs expected :)

Kid A
March 4th, 2004, 04:31
BeyBlade S.T.B USA [GBTE] - Bootable - Non Playable
Freeze in Atari Logo
Note: see shots thread

Kevo
March 5th, 2004, 09:28
No!!! :p

Nick_kidid0
March 5th, 2004, 14:10
Loki,

Freeloader does work, and so does Action Replay to some extent using this method:
CPU - Interpreter
GDI Framebuffer - ON
Emulate Syscall - OFF
GFX Compile - ON

And Jap Mario Kart, garbage removed ISO won't boot.
ID for PAL Mario Party 4 = GMPP

Sonic doesn't require Wireframe to work and neither does Turok. Rayman 3 requires interpreter and wireframe, but crashes at the end of level 1.




P.S. Just clearing up some info in your compat list ;)

Loki
March 5th, 2004, 15:57
Top stuff! - Thanks Nik_kidid0 - I'll get that sorted...

[edit]
Done, keep em coming too. I'll be re-jiggin' the list a bit over the next couple of days. It's getting a little messy in there, so more nodes are required. If there is any more info people want, let me know, so far I have / will have these nodes:

Name = Game Name.
ID = GCM ID.
Region = Europe, US, Jap.
Notes = Boots / Doesn't Boot.
Shrunk Size = Duh!
Good Boot = Required for program use only.
Tested By = user name / contributor.
Boot Notes = How to get the GCM to boot.

Keep the updates / bugs coming tho!

xdaniel_FWB
March 5th, 2004, 19:54
Name = Game Name.
ID = GCM ID.
Region = Europe, US, Jap.
Notes = Boots / Doesn't Boot.
Shrunk Size = Duh!
Good Boot = Required for program use only.
Tested By = user name / contributor.
Boot Notes = How to get the GCM to boot.a suggestion: what about changing "Notes" to "Boot Status" or something and adding a "Gameplay Status" node? So that would be for ex. SA2B something like:
Boot Status = Boots
Gameplay Status = misc. in-game core problems

kage
March 5th, 2004, 21:10
I totally agree with xdaniel_FWB, however I think you should keep "notes" and use it for listing whether the game works with Dynarec or interpretor.


PS Nick_kidid0;
I tested what your method on action replay, and you're right, it will display the freeloader logo (mine was garbled at the top of the screen, but it did still show it.)

bLAdEbLA
March 6th, 2004, 04:24
Top stuff! - Thanks Nik_kidid0 - I'll get that sorted...

[edit]
Done, keep em coming too. I'll be re-jiggin' the list a bit over the next couple of days. It's getting a little messy in there, so more nodes are required. If there is any more info people want, let me know, so far I have / will have these nodes:

Name = Game Name.
ID = GCM ID.
Region = Europe, US, Jap.
Notes = Boots / Doesn't Boot.
Shrunk Size = Duh!
Good Boot = Required for program use only.
Tested By = user name / contributor.
Boot Notes = How to get the GCM to boot.

Keep the updates / bugs coming tho!

Loki - very good idea, I'll attach my current compatibility list and we can collaborate it.

Loki
March 6th, 2004, 10:42
Loki - very good idea, I'll attach my current compatibility list and we can collaborate it.

Sure thing, I look forward to a definitive list :D

Nick_kidid0
March 6th, 2004, 13:13
Bloody Roar has the same issue when Shrunk. If cropped and garbage is removed the size is 603MB.

Wave Race won't go further than what i've posted on here when compressed/cropped. it's size is 1.32GB.

Turok boots when cropped/compressed and is about 900 or so MB.

I'll get some more testing done next week.
Keep up the listing guys!

Nick_kidid0
March 7th, 2004, 10:27
I might as well attach my little compatabilty list (mostly focusing on shrinking the isos).

Nick_Kidid0 - Dolphin Teaser compatability log.

All isos garbage data removal + cropping was done with cgcman.exe. I find that cgcman.exe is best when it comes to shrinking the isos, however becuase it scans and stacks duplicate files on top of each other it may cause the iso to become non-bootable. This shouldn't be a problem unless there are two filenames with the same size/name but are different internally. This is a rare case and hasn't occured yet so i will continue to use this tool for compression.

Computer specs dolphin teaser was run on:
Intel 3.2Ghz Pentium IV
1024MB DDR500 RAM
GeForceFX 5900U
(rest of the stuff doesn't matter)

All games were dumped personally and all work on the GC unless stated otherwise by the loaders, so they are proper dumps.

Games:

F-zero (Pal Version)
DOL-GFZP-EUR
PAL
1.3GB (1,403,794KB) Garbage data removed & cropped
Intperpreter Gfx/ Interpreter CPU. Can see up to Hz select screen. Same results when shrunk.
--------------------

James Bond 007(tm): NightFire(tm)
DOL-GO7P-EUR
PAL
1.19GB (1,249,166KB) Garbage data removed & cropped
Shows Nothing with any setting. Shrinking makes no difference.
--------------------

Legends of Wrestling
DOL-GLWP-EUR
PAL
766MB (784,930KB) Garbage data removed & cropped
Shows Nothing with any setting. Shrinking makes no difference.
--------------------

LUIGI'S MANSION
DOL-GLMP-EUR
PAL
269MB (276,164KB) Garbage data removed & cropped
Shows Nintendo logo. When shrunk, error "Read: Cache Address Out Of Bounds" stops it from progressing to show the Nintendo logo.
--------------------

Mario Kart Double Dash!
DOL-GM4P-EUR
PAL
579MB (593,140KB) Garbage data removed & cropped
Method used to play: Dynarec CPU, Interpreter GFX for menu's. Race needs wireframe. Does not work at all when shrunk.
--------------------

MarioParty4
DOL-GMPP-EUR
PAL
579MB (593,110KB) Garbage data removed & cropped
Goes to menu but can't see anything/crashes. Does not work at all when shrunk.
--------------------

Metroid Prime
DOL-GM8P-EUR
PAL
1.32GB (1,392,828KB) Garbage data removed & cropped
Shows Nothing with any setting. Shrinking makes no difference.
--------------------

RAYMAN 3 HOODLUM HAVOC
DOL-GRHP-EUR
PAL
1.35GB (1,420,598KB) Garbage data removed & cropped
Goes ingame but crashes at the end of level1. Use interpreter/gfx interpreter and wireframe ingame. Does not work when shrunk.
--------------------

Sonic Adventure 2 Battle
DOL-GSNP-EUR
PAL
1.27GB (1,340,688KB) Garbage data removed & cropped
Goes ingame, full speed in menus, 6-12fps ingame. Does not work at all when shrunk.
--------------------

Star Wars: Rogue Leader
DOL-GSWP-EUR
PAL
1.31GB (1,381,528KB) Garbage data removed & cropped
AX-Errors. Shrinking makes no difference.
--------------------

Super Mario Sunshine
DOL-GMSP-EUR
PAL
1.10GB (1,159,464KB) Garbage data removed & cropped
Goes ingame, glitchy, shadows. Does not work when shrunk.
--------------------

Super Smash Bros Melee
DOL-GALP-EUR
PAL
941MB (963,978KB) Garbage data removed & cropped
Goes ingame by using a language other than default. Does not work when shrunk.
--------------------

THE LEGEND OF ZELDA The Wind Waker for PAL
DOL-GZLP-EUR
PAL
1.02GB (1,071,990KB) Garbage data removed & cropped
Goes Ingame, Slow. Does not work when shrunk.
--------------------

Turok: Evolution
DOL-GTKP-EUR
PAL
989MB (1,012,736KB) Garbage data removed & cropped
Goes ingame. Shrinking makes no difference. (random crashes?)
--------------------

WAVE RACE / BLUE STORM
DOL-GWRP-EUR
PAL
1.33GB (1,361,920KB) Garbage data removed & cropped
Goes into menus, various glitches, crashes when try to start game. Shrinking makes no difference.

Loki
March 7th, 2004, 11:41
Nice one Nick! - Can I merge this with the GCM Searcher list?
If anyone else has their own lists and want them out there, then post here, or in the GCM Compatability Searcher post.

Loki
March 7th, 2004, 11:42
a suggestion: what about changing "Notes" to "Boot Status" or something and adding a "Gameplay Status" node? So that would be for ex. SA2B something like:
Boot Status = Boots
Gameplay Status = misc. in-game core problems

Done, that was simple. Just changed the column description :D

Nick_kidid0
March 7th, 2004, 14:20
Originally Posted by Loki
Nice one Nick! - Can I merge this with the GCM Searcher list?
If anyone else has their own lists and want them out there, then post here, or in the GCM Compatability Searcher post.

Sure.

kage
March 8th, 2004, 01:54
Tom Clancy's Ghost Recon [PAL] boots using Interpreter, Gets to language select screen, then stops GGRP 1Gig Unshrunk

(I'll test later shrunk)

:ninja:

zaba_3
March 9th, 2004, 19:58
what hell is freeloader?

FalconNL
March 9th, 2004, 20:48
So far the GCTE version of Crazy Taxi (both shrunk and unshrunk) has withstood my attempts to make it boot.

EDIT: Just checked the GCMcompsearcher program. Turns out the shrunk size of my version is incorrect.

xdaniel_FWB
March 9th, 2004, 23:45
what hell is freeloader?
the Freeloader is a boot disc to boot imported GCN games on your domestic console - "insert Freeloader, boot it, insert import game, press a button" or something...

Knuckles
March 10th, 2004, 02:16
ok, here's my current list(shrinked games are done with Dolphin's shrinker):

Game:Animal Crossing - NTSC - GAFE
Note: Nintendo logo than nothing
Shinking: to 26.5MB - working (well, doing the same thing)

Game:Bust-a-Move 3000 - NTSC - G3SE
Note: Playable full speed(maybe too fast :P)
Shinking: to 181.1MB - working

Game:Crazy Taxi - PAL - GCTP
Note: works, ~10/15fps with music
Shinking: to 154.8MB - working

Game:Mario Kart Double Dash - NTSC - GM4E
Note: Playable - video in interpreter - wireframe in races ~5fps in races
Shinking: to 471.3MB - working

Game:Mario Kart Double Dash - PAL - GM4P
Note: Playable - video in interpreter - wireframe in races ~5fps in races
Shinking: to 585.6MB - working

Game:Super Smash Bros. Melee - NTSC - GALE
Note: Playable - change text to japanese than back to english before playing (each time) really buggy, crashes are common/random
Shinking: to 1.4GB(not shrinkable??) - working

Game:The Legend of Zelda: The Wind Waker - NTSC - GZLE
Note: Playable - ~ 3/4fps
Shinking: to 1.0GB - working

Kevo
March 10th, 2004, 07:11
Knux, what about the graphic glitches in GZLE. Are all the graphics in the right place now?

SasukeUchiha
March 10th, 2004, 07:17
Got Wario World (GWWE) to play in-game but a white square covers the entire screen except for a bit on the edges. to see some pics go to the shots thread.

zaba_3
March 10th, 2004, 12:34
that is very dumb question but where i need game ID???and what it is?

kage
March 10th, 2004, 19:25
that is very dumb question but where i need game ID???and what it is?

I think you're asking what the game ID is? If I'm not answering your question, I apologize for misunderstanding you. The Game ID comes with your game when you RIP it, it identifies some specific charachteristics about your "image".

You will HAVE a game ID when you have a ripped Gamecube Disc on your hard drive and you see it in Dolphin.

If your asking what the codes stand for in the game ID, I think I'd better let someone else field that question.

:ninja:

Gladiac0190
March 10th, 2004, 20:15
Hmpf, the ID is a string with 4 chars in the header of one of the systemfiles of aa gc disk. It's not something that has been created by a ripper or something, it's some kind of headerinformation. If you remember right, also the N64games had IDs and also the SNES and also........... I don't know if they are used by anything but maybe the console needs IDs for savegames or so...