View Full Version : DKR64 100% (not)
Glowstick
January 5th, 2002, 08:01
I was reading a thread that said Diddy Kong Racing was 100% perfect. I belive this game is about 85% perfect, because the multiplayer doesn't work. If you play it multiplayer you will see. The track selection portion of the game crashes, I also tested it out on tr64 5.66 and the new 1964. It crashes at the stage select screen. I think this is an error in Jabos plugin. I hope he is still going to release updated plugins for his emu. :) I own 2 adaptoids and I play only multiplayer games with my friends. If anybody knows how to fix this problem please let me know. :)
B*A*G*G
January 5th, 2002, 10:01
untill pj64 (or any 64 emu's) get kaillera (online network) support, your prolly better off using your n64 console for multi player.
nothing beats playing 4-player goldeneye on a fat 57" sony wide projection screen. exept mabey playing 4-player halo on a fat 57" sony wide projection screen, or 4-player SSB melee on a fat 57" sony wide projection screen
B*A*G*G
January 5th, 2002, 10:07
btw, that was not a sales pitch!:sly:
dave_luther
January 5th, 2002, 10:20
lol
Mayco
January 5th, 2002, 10:55
i wanne have a fat 57" sony wide projection screen ;)
B*A*G*G
January 5th, 2002, 11:03
dont we all:p
personaly tho, i'd rather have one of these since i spend most of my time on my computer playing emu games:inlove:
B*A*G*G
January 5th, 2002, 11:06
isnt it funny how much shit we spam on this forum :p
(i hope that comment didnt piss none of the staff off:lookaroun )
Mayco
January 5th, 2002, 11:10
yeah, it started with diddy knong racing, and it ended with a fat 57" sony wide projection screen
JonnyCasino
January 5th, 2002, 13:19
Getting back to the topic I am using the Diddy Kong Racing (U) (v1.1) rom and as the picture shows multiplayer it completely fine.
http://www.jdrae.fsnet.co.uk/diddymulti.JPG
OtNife
January 5th, 2002, 19:23
I'm also using DKR (U) (v1.1) - absolutely no problems with multiplayer at all!
DKR vs. Mariokart64???? There's no camparison!
DKR wins by a mile! It's a TOP game, perfectly emulated.
Glowstick
January 5th, 2002, 21:32
How are you able to select the stage without your computer crashing? I can get multi to work.. please help
JonnyCasino
January 5th, 2002, 23:48
My PJ64 Settings are :
Under Display Tab
Direct 3D T&L HAL
Windowed Res - 1024*768
Fullscreen Res - 1600*1200 32bit
Buffer Display Mode - Transfer memory
Anisotropic Filtering On
Under Emulation Tab
Geometry Transforms - Auto
Texture Format - 16 and 32bbp
And Display list culling is the only thing i have cecked there
as i dont like fog and change blending makes things look wrong for me very wrong
Also what Rom are you using?
Have you checked it with romcenter or goodn64 to make sure its not a bad dump?
System Specs?
Kakarot
January 6th, 2002, 06:06
nothing beats playing 4-player goldeneye on a fat 57" sony wide projection screen. exept mabey playing 4-player halo on a fat 57" sony wide projection screen, or 4-player SSB melee on a fat 57" sony wide projection screen
Gotta watch out out with those projection TVs with game consoles. A friend of of mine found out the hard way w/ Super Smash Bros and now it's more like Super Transparent Bros on that tv 24/7 if you know what I mean. ;) And I'm sure you do.
ZakkWylde
January 6th, 2002, 06:11
57" Wide screen TV? Yeah, it would be great to have a 320x240 image stretched that wide. Not!
MONITORS RULE!
dave_luther
January 6th, 2002, 15:41
hehe
B*A*G*G
January 6th, 2002, 15:55
Originally posted by ZakkWylde
57" Wide screen TV? Yeah, it would be great to have a 320x240 image stretched that wide. Not!
MONITORS RULE!
LOL.... he's got a point there.
i dont think i ever really cared for N64 grafices until i saw them
running at 1600x1200x32 on a 22" Trinitron flat screen.
dave_luther
January 6th, 2002, 16:59
another thing that annoys me is the zelda oot town cutscene backdrop graphics, are they meant to be that low res?
cesarale
January 8th, 2002, 04:00
:cool:
B*A*G*G
January 8th, 2002, 04:26
Originally posted by cesarale
:cool:
your point is?
(i wish Monster Cable made VGA cables)
Doomulation
January 8th, 2002, 13:11
nt
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