View Full Version : Gln64 Slowdowns
Hal
December 17th, 2003, 21:10
Any one besides me experience major slowdowns on orkins gln64? I am using 1964 ver 8.5 on a Radeon 9000.
Trotterwatch
December 17th, 2003, 21:15
What games?
Hal
December 17th, 2003, 21:16
Super Smash Bros., Zelda's, pretty much most of them.
dukenukem
December 19th, 2003, 00:53
Me too on every game with gln640.4.1 it is very slow even without 2xsai and frambuffers.Every version of gln64 is very slow on my system.
Orkin
December 19th, 2003, 01:09
glN64 isn't as optimized as other plugins, so it is better to use something else if you're below 1GHz.
Sorry...hopefully this will change in the future
Clements
December 19th, 2003, 01:09
Super Smash Bros. slows down on my system dramatically in 1-Player mode for some reason with glN64() 0.4.1. So, use glN64() 0.3.2b, and you can say farewell to slowdowns in Super Smash Bros. (Hopefully)
With Zelda, I have no problems at all with 1280x1024, and other options all maxed out and 4xAA on top. Nice.
glN64() benefits from more powerful graphics cards as well as the usual raw CPU power for the filtering than most of the other graphics plugins. Make sure you have the very latest drivers for your card. glN64() is quite twitchy about this.
gandalf
December 21st, 2003, 01:26
In an AMD Athlon 2200+ with an GeForce 4 onboard (very bad,specially with Opnel GL aplications),no slow downs in Zelda OoT,MM,Mario Golf,etc.All with frame buffer on.A little slow down and a "fliker" in Banjo-Tooie.
Ah,yes,the IDLE slow down a lot,but itīs still at 60 FPS
cooliscool
December 21st, 2003, 04:32
Everything runs really fine with 2xsai and all goodies on. I do have one problem though, GLn64 never remembers my preferences. Is there supposed to be an ini, or is it in the registry? Kinda sucks having to star the game>change settings>when done close rom>load a new rom>change settings over and over. :(
:party:
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