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Legend
November 12th, 2003, 23:37
Well, in fullscreen I get about 2fps, maybe 3fps and alot of desktop garbage which half the time goes away. I only play in fullscreen so this really sucks for me. I could'nt even play in windowed because there's just too many slowdowns. My video card options are set for performance with no filters on. No framebuffer options are on. I've tried using 1964 but same thing. I've tried adjusting almost every option in the evoodoo panel and glide 64. Even Glide .253 has the same problem.
Is anyone else having problems? Can anybody help me or do I need to wait around for a new release; oh god someone please help me.

Blu_Haze
November 13th, 2003, 18:05
Well, in fullscreen I get about 2fps, maybe 3fps and alot of desktop garbage which half the time goes away. I only play in fullscreen so this really sucks for me. I could'nt even play in windowed because there's just too many slowdowns. My video card options are set for performance with no filters on. No framebuffer options are on. I've tried using 1964 but same thing. I've tried adjusting almost every option in the evoodoo panel and glide 64. Even Glide .253 has the same problem.
Is anyone else having problems? Can anybody help me or do I need to wait around for a new release; oh god someone please help me.

Well, first it would help if you could tell us what version of eVoodoo you're using. If you're using the new eVoodoo Nemesis beta, keep in mind that that beta was built only for compatibility, not for speed. If you want games to run full speed (or as close as possible) in full screen, you'll have to either get an earlier version of eVoodoo that was built for speed, or wait until McLeod releases a new version of Nemesis (or whatever version name the next one will be) that is built for speed.

Legend
November 13th, 2003, 20:37
Oh.

McLeod
November 13th, 2003, 21:08
I had to use a fake fullscreen mode to fix fullscreen toggle bug, it's really windowed mode but i use gdi api to switch video mode, i can't use buffer swap or standard bitblt methods i had to make a custom bitblt based on code of postprocessing filters, this reduce performance in 50% althought it uses MMX or 3DNow! and couldn't lock gdi updates.

Another issue i forget was fullscreen is only 16 bits rendering, but this can be fixed only changing a value, so there isn't problems.

In next beta i want add 3 possibles modes:

Fullscreen Only -> Like original glide
Fullscreen/Windowed -> Slow until problems in glide64 be solved
Windowed Only

I'm optimizing too texture management using SIMD instructions, also wrapper need a code cleaning, in current code there are unused things that could make it slower.