RJARRRPCGP
October 29th, 2003, 23:18
Why is all of this desynching crap occuring repeatedly?
I started a game of Goldeneye 007 and ended up getting desynched almost immediately. :ranting:
Trotterwatch
October 29th, 2003, 23:32
It occurs because Netplay in N64 emulation isn't perfect yet. And from looking at one of your other posts, a 248ms ping isn't really good enough to hope for much better at the moment.
RJARRRPCGP
October 29th, 2003, 23:35
But it shouldn't desynch no matter what, but it keeps on occuring. :(
Could it be my firewall blocking packets, because maybe my firewall thinks Kaillera is sending corrupted packets?
Trotterwatch
October 29th, 2003, 23:44
But it shouldn't desynch no matter what, but it keeps on occuring.
As I said netplay, particularly for N64 is not perfect yet. Kallierria I believe simply sends your input to the other player and vice versa. If packets are dropped, or their is sufficient lag it will desync - I'm sure there are ways to counter this to a degree though.
Could it be my firewall blocking packets, because maybe my firewall thinks Kaillera is sending corrupted packets?
I would think not, but perhaps a possibility. Try playing something like Super Smash Bros online, and see if that desyncs.
Jimbot
October 30th, 2003, 00:05
Goldeneye desyncs. Period.
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