View Full Version : Glide64 quetion...
catewauler
October 18th, 2003, 07:40
Catewauler online:
recently i used glide64 v 0.5 on my PC and it rocks, all the N64 games looks great, but itīs a little bit slow...
The main question is:
Is there a way to recompile the source code to make it work with directx as jaboīs plugin or Riceīs plugin to make it faster?
Thanks in advance...
Linux Rocks!!!! :bouncy:
Teamz
October 18th, 2003, 10:13
it is impossible because Glide64 doesnt use the same 3D API as Jabo's and Rice's plugins
mightyrocket
October 18th, 2003, 11:32
If you are an experienced programmer, you might can port it to OGL or DX.
Tagrineth
October 19th, 2003, 03:41
You'd need almost a full rewrite to make it work with OGL or DX. You have NO IDEA how much work that takes... just look how large eVoodoo is.
zorbid
October 19th, 2003, 09:45
You'd need almost a full rewrite to make it work with OGL or DX. You have NO IDEA how much work that takes... just look how large eVoodoo is.AFAIK, the DirectX renderer of the X engine (the UHLE 2064 graphic plugin) has been done that way, integrating tightly eVoodoo and the original glide code... There are eVoodoo error messages left here and there, and the output of the Glide/D3D part of the plugin is identical. Ogl differs, though.
catewauler
October 19th, 2003, 21:44
Catewauler online:
ok, let me understand, then is possible?...
if thatīs right...who knows the answer?, where i find him (her, i donīt care)?...
Thanks for your post...
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