View Full Version : Sin and Punishment : no way!!
alessmz
January 2nd, 2002, 15:21
Though emulation of Sin and Punishment has beeb improved from beta 1.3, projet 1.4 still hangs at act 2 of level 1, where the aeromobile should take off, but it doesn't, and you remain in the same point, shooting everywhere is not useful.
I am very sad, 'cos i own this top title on my n64 and i know what should happen in that point of the game.
A REAL shame, if anyone has found this bug too, let me know......
sigh???
pj64er
January 2nd, 2002, 16:47
doesnt hang for me, check ur rom with GoodN64, it may be bad
alessmz
January 2nd, 2002, 17:58
thank x the reply
i own the only japanese vers. of the rom ( see pic attached)
could you list the setting you use to play SaP?
alessmz
January 2nd, 2002, 18:02
ehm....this is the pic.
dave_luther
January 2nd, 2002, 18:06
its fine 4 me
alessmz
January 2nd, 2002, 23:39
ok, my rom is perfect with goodn64, it must be a matter of config, any tips?
Triz
January 3rd, 2002, 00:02
with the old PJ64 1.3 but make sure Automatic or External Transformations is selected and it shouldn't happen
pj64er
January 3rd, 2002, 01:28
i played on both v1.3 final and v1.4 final. i used all default settings.
internal transform should work too.
try: -interpreter core instead of recomplier
-protect mem instead of check and cache mem
both are supposed to increase compatability
Triz
January 3rd, 2002, 02:18
instead of D3D might help, and improve performance (works for me :pj64: )
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