View Full Version : Can somebody explain to me how to export textures w/ VRML?
HolidayStyles16
October 5th, 2003, 18:26
I'd like to take a look at some of the objects from MarioKart levels in 3DS Max, but I can only export the geometry (from VRML) export, not the textures. I understand it has something to do with the "texture debugger", but I don't understand how that thing works. Please help.
mightyrocket
October 5th, 2003, 20:10
You can dump textures(+VRML if you want) with Icepir8's newest plugin.
HolidayStyles16
October 5th, 2003, 20:36
You can dump textures(+VRML if you want) with Icepir8's newest plugin.
Thanks, but where can I get it?
mightyrocket
October 6th, 2003, 14:24
Grab it from here: http://www.emutalk.net/showthread.php?threadid=13997
HolidayStyles16
October 6th, 2003, 14:54
Grab it from here: http://www.emutalk.net/showthread.php?threadid=13997
OK, but that's for TR64. How do I dump textures with Nemu? TR64 doesn't even work for me (after I load a game, it crashes).
mightyrocket
October 6th, 2003, 15:06
Use this as GFX-plugin. Put this dll-file in the plugin-dir, and select it as video-plugin.
HolidayStyles16
October 6th, 2003, 16:44
The plug-in works across multiple emulators? (Sorry, but I'm sorta new to all of this, and I don't really know.)
mightyrocket
October 6th, 2003, 17:16
Yep, at all the emulators with plugin-support (most emulators).
HolidayStyles16
October 6th, 2003, 18:47
I got it, but it doesn't seem to work. I can still dump geometry, but NOT textures.
What folders should I configure to where in the "settings"? What should I put for the following (either game or Nemu plug-ins?):
Mempack
EEProm
SRAM/FlashRam
Savestates
EDIT: I tried the plug-in with both MarioKart and Goldeneye in Project64. I still can't get textures to dump for either of them, and in Goldeneye, the geometry always comes out sort of messed up in 3DExploration (usually distorted). Perhaps I'm doing something wrong...but where are the textures supposed to go, and in what format are they dumped?
mightyrocket
October 6th, 2003, 19:32
Note: Goldeneye doesn't work right at both Nemu 0.8 and TR64 OGL. For Goldeneye I strongly recommend 1964.
I'll give an explanition which everyone can understand (even the newbies like you :P ):
1: Download TR64 OGL 0.8.6.
2: Put it in the plugin-dir of Nemu
3: Start Nemu and press F8
4: Choose the TR64 OpenGL-plugin for graphics and press enter.
5: Press F12
6: Check "enable texture dumping".
7: Start your game.
8: Enjoy ;)
You can also use the VRML-output of the TR64 plugin.
HolidayStyles16
October 6th, 2003, 19:51
Look, I'm not THAT dumb. Notice that I said I tried the games in Project64 (I gave up on Nemu). I that all of that stuff before (except with PR64). I know I have to select the plug-in and check the output when I'm doing it.
However, textures still won't dump for some reason. Are they supposed to get dumped with the output.wrl file or what? What format are they in?
Furthermore, when I set the uCode to MarioKart, Project64 crashed.
mightyrocket
October 7th, 2003, 07:26
My fault, I forgot to say you need to create a folder called "textures" in the main-folder of Nemu.
HolidayStyles16
October 7th, 2003, 22:37
My fault, I forgot to say you need to create a folder called "textures" in the main-folder of Nemu.
Thanks. Now, I'll try that.
HolidayStyles16
October 8th, 2003, 01:16
OK, it still doesn't work.
icepir8
October 8th, 2003, 02:31
The subdirectory is "tiles" not "textures".
HolidayStyles16
October 8th, 2003, 03:04
The subdirectory is "tiles" not "textures".
Thanks!
HolidayStyles16
October 8th, 2003, 03:15
OK, with when I changed the subdirectory name to "tiles", it still didn't work. Still getting VRML only, not textures. Also, can somebody tell me what format the textures are supposed to be when exported?
icepir8
October 8th, 2003, 06:35
windows bmp format.
remember to enable texture dumping before you start the game. If a texture has been cached it will not be dumped.
HolidayStyles16
October 8th, 2003, 23:02
OK, I managed to finally extract the damn things by enabling the debugger before starting the game (instead of during the game). That made the difference. Thanks.
Now, the only problem is, how do I get all of the different textures (there are over 400 from the Goldeneye "Runway" level that I extracted) to show up on their respective surfaces in the output.wrl file in 3DExplorer? Applying each texture by hand would be very tedious, since there are so many.
robpearmain
October 15th, 2003, 15:25
I am still having problems though
I am trying to use it with Mario64 and Yoshis story. What do I need to set it to to get these games working (1 through 6) as the debugger always tells me the graphics driver cannot work with the game
Cheers
Rob
emuguy
November 7th, 2003, 16:52
I think he wants to dump the VRML with the textures mapped onto it. hehe! Lazy arse;)
robpearmain
November 7th, 2003, 17:00
I think he wants to dump the VRML with the textures mapped onto it. hehe! Lazy arse;)
I only want the textures to be saved individually, not just appear in the window
emuguy
November 7th, 2003, 22:32
I only want the textures to be saved individually, not just appear in the window
ok, probably already been said in this post. But anyway. Go to youre emu directory and make a folder called Tiles. Then when you run the game go to the graphics plugin settings and check the box that says dump textures. That will dump textures into the Tiles dir as they are loaded in the emu. It will take some searching to find the textures you are looking for. Also make sure that the dump textures check box is checked before you start a level. cos once a texture is loaded it wont dump if you have checked the box afterwards.
DasT
June 11th, 2004, 11:19
I know this post has been dead for a while but :p, i'm trying myself to extract textues from mario kart and after following all the instruction in here i'm left with just one texture that doesn't look like anything from the game that changes itself, i'll probably eventually figure this out (even tho i'm an absolute n00b to emulation) but incase i don't any help would be appreciated like a step-by-step that first time computer users could understand :)
i think i just flushed my pride down the toilet...
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