What's new

Dolwin 0.06 released

DuDe

Emu64 Staff
Dolwin, the new Nintendo Gamecube emulator has been updated yet again. Here's the list of changes :

<i>
- added some FPU opcodes, FreeLoader should work.

- debugger callstack was fixed (bug since 0.05)

- debugger now can save output to text file, for further explorations

- slight workaround on disassembler.

- decrementer exception emulation (now async only)

- strongly optimized RLWINMX etc opcodes, cleaned loadstore.c

- gchip8 now works, after some tricks with VI-renderer (changed BIAS)

- fixed bug in PAD-plugin, when you always need to open Setup Controller 2,

to make it work.

- Gekko-plugin seems to contain most of usual integer opcodes, so almost

all simple demos should work fine. FPU still not completed / untested.

- speed still measured by seconds per frame, on my old P166MMX
</i>

Grab the file right here. Oh, and thanks a lot to Teamz for the news tip. :)
 

evlcookie

New member
indeed good work on the dolwin.
action replay kinda works.. no opcode errors, but nice big pink screen and black screen with dots..,so maybe support for it in later versions.
keep up the good work.
still interested in the mystery gc emu :)
 

Gorxon

New member
Administrator
evlcookie said:
indeed good work on the dolwin.
action replay kinda works.. no opcode errors, but nice big pink screen and black screen with dots..,so maybe support for it in later versions.
keep up the good work.
still interested in the mystery gc emu :)

According the author a new version should be out soon, so stay tuned! :)
 

Remote

Active member
Moderator
With a little luck both;), but I think Gorxon is refering to the mystery emu by Lemmy...
 

Gorxon

New member
Administrator
Remote said:
With a little luck both;), but I think Gorxon is refering to the mystery emu by Lemmy...

Sorry for not responding sooner, but I didnt notice you had replied :p

What I was talking about was Dolwin 0.07 which is released by now. You'll have to wait some more for the mystery emu I guess...
 

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