What's new

glN64 v0.4 Released

Quvack

Member
Orkin has updated the glN64 homepage with a brand spanking new release of his excellent video plugin for N64 emulators.

Here's whats new:

- Shortened the name (I got tired of all the typing :p )
- Rewrote ~80% of the plugin
- Added hardware framebuffer textures (still experimental)
- Recompiled combine modes are now cached
- Greatly improved non-GeForce combiner
- Slightly improved GeForce combiner
- Combiner compilers are now automatically selected
- Added support for line drawing microcodes (Line3D, L3DEX, and L3DEX2)
- Added support for Diddy Kong Racing/Jet Force Gemini/Mickey's Speedway microcodes
- Added partial support for sprite microcodes (S2DEX and S2DEX2)
- Added support for Perfect Dark microcode
- Changed microcode detection method
- Added internal near-clipping for NoN (non near-clipping) microcodes
- Added smarter depth buffer clearing
- Added support for screenshot saving
- Added selectable texture bit depth
- Moved configuration from an INI file to the registry
- And many other changes as a result of the rewrite...

Download a copy of this new release by visiting the glN64 homepage.

Thanks to Orkin for the news!

<i>-Quvack</i>
 
Last edited:

Ninja Turtle

New member
Best Video PlugIn Ever Seen

Compliment!

It works fine! :bouncy:
I tested it with Mario Kart 64 and it never runs better.
I'm very impressed because it goes uniform and unbroken like clockwork. :happy:
I didn't notice any display errors. It's perfect! :D

Excellent work! :cool:

By the way: The developer of glN64 should update the Mario Kart 64 pictures in the screenshot section.
Meanwhile, It looks much better. ;)
 

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