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View Full Version : Beta Input Plugin 1.76 released. *FeedBack*



N-Rage
December 31st, 2001, 01:56
I just uploaded a new Beta-Version of my Plugin. Get it either from my my Site (http://go.to/nrage) or click on the Direct Link (http://members.chello.at/n-rage/plugins/nrplugin2_b176.zip) .
I released it to get Feedback about Bugs, i find it pretty solid :blush: .

Keep the old (1.61) Version too, the new Plugin isnt finished yet, means it lacks some features.

And befor u ask, I will include save/load Profiles and alternate Controls(although just for the Analog Stick ) in a later Version.
Also I may get Transfer-Pak emulation working sometime.

Please report back problems ( especially with adaptoids ) in this thread.
if u find that Paks arent working in some games, click the .reg File "Enable Debug File", it will then log the Data-Transfers and help me find the reason. "Disable Debug File" will disable the logging.Dont send me those debug-files if the problem isnt Pak-related

Glurak
December 31st, 2001, 02:46
Wow Super1337 Design very well done :)

mhhh I think I found some kind of bug (or maybe a missing feature?) if I go to the plugin config screen while a game is running and back again I can't move the controller anymore... I thought I'd just let u know ;)

I'm on amd athlon 750, win98se and it happens in both 1964 und pj64 haven't checked others... I don't think u need any more specs (it's the os or it's just not working I guess :D)

btw. u made an Regedeit v5 .reg file some people will have trouble using that since win9x doesn't support regedit5 files... ;)

mhhh I'll upload w9x compatible regfiles with this post :D maybe that will help someone (I have to do anything don't i ;))

Triz
December 31st, 2001, 03:25
hehe it would be interesting to see how you are going to emulate the transfer pack. will you have to own a transfer pack like the rumblepack etc for that to work?

Triz
December 31st, 2001, 03:27
i just downloaded and read the txt file that comes when you open it and it says you would need to have the packs thnx anyway :)

N-Rage
December 31st, 2001, 03:32
thx Glurak.. thats one of those last-minute-bugs. I added it just before i compiled that version :D

I upped a new Version with same Filename. *cough* hope noone recognised *cough*.
If the controls dont work after configuring, download again.


Originally posted by Triz
i just downloaded and read the txt file that comes when you open it and it says you would need to have the packs thnx anyway :)

well... thats working now already, i plan on supporting saves from GB-Emulators too. But that still can take a while.

borzwazie
December 31st, 2001, 17:25
and I didn't think your plugin could get any better! You definately have the best input plugin I have used. Jabo's is good too, but it doesn't support my new FFB controller (a dual analog controller).

I was particularly impressed with the rumble pak support, my Thrustmaster usb dual analog gamepad works awesome with it.

It's really cool that you intend to implement savegame loading from GB saves, Pokemon stadium really cries out for this.

I just saw this notice, so I haven't had a chance to try it out yet, but may I suggest this:

Every time I want to change a controller config, I find it's most reliable when I clear the registry and then load the new config. Otherwise sometimes old controls get "stuck." Is this by design?

pj64er
January 1st, 2002, 15:52
1. the absolute-mouse modifier is missing (?)

2. when i make the control stick go up, sometimes c-down gets pressed too (i got this a few times in PD - i gotta check a bit more may be human error :blush: )

3. whats the big space on top of ur interface for?

4. mouse speed needs to be around 250%-500% to be playable/usable/useful

thats all so far, nice new design:)

N-Rage
January 1st, 2002, 18:19
Originally posted by borzwazie
Every time I want to change a controller config, I find it's most reliable when I clear the registry and then load the new config. Otherwise sometimes old controls get "stuck." Is this by design?

load a new config?? how do u do this?
if u mean that after configuring nothing works, u have the buggy-version. I uploaded a working version a few hours later then the buggy.
if u have the good version and that occurs, please tell me what u changed in Config and if u use Modifiers.


Originally posted by pj64er
1. the absolute-mouse modifier is missing (?)

2. when i make the control stick go up, sometimes c-down gets pressed too (i got this a few times in PD - i gotta check a bit more may be human error :blush: )

3. whats the big space on top of ur interface for?

4. mouse speed needs to be around 250%-500% to be playable/usable/useful

thats all so far, nice new design:)

1. Yup.. its still incomplete

2. Yeah, please check :D

3. Business secret

4. Mouse stuff gotta be reworked

N-Rage
January 1st, 2002, 20:43
any comments bout adaptoids?

Do all games support Rumble with setting Pak = "Adaptoid Pak" and RumblePak inserted?
TransferPak work? VoicePak work?

jc34
January 1st, 2002, 21:38
Originally posted by N-Rage
any comments bout adaptoids?

Do all games support Rumble with setting Pak = "Adaptoid Pak" and RumblePak inserted?
TransferPak work? VoicePak work?

Come on guys give him feedback how is the new version working
With all the above stuff he asked about. I don't have a Adaptiod so I can not test that part of the plugin but I do use a Gravis Afrtshock Eliminator
and the rumble affects and the controller work great so far.

there may be a problem with mempaks I will test some more maybe its just something I did if it is I will let you know ASAP as it is most likely just something I did.

Great plugin By the way...

Happy New Year

contrage
January 1st, 2002, 22:27
Good:

Rumble Works Great, like N64
Mempak loads on all games tried
Transfer Pak worked on Pokemon Stadium 2

Well, I'm using an Adaptoid with Beetle Adventure Racing... It works great. Rumble feels exactly like when I turn my own N64 on. Mempak saves loaded okay, no problems... But get this...
The Transfer Pak works too! I just uploaded some Pokemon in Pokemon Stadium 2 into a PJ64 save. NRage, good job.

Bad:
I only have one complaint, though; it was a little confusing at first to figure out how to use an Adaptoid's paks. You just have to select "Adaptoid Pak", and it does it for you, I guess.

But anyways, that's my 2 cents, and a big thumbs up for the working Transfer Pak!

N-Rage
January 2nd, 2002, 20:10
:D thats what i wanted too hear, wasnt too sure Mem&Transfer Paks will work after all the Rumble-Pak fixes i added.

Uhh.. and any clues how i should make it easier to figure u have to choose "Adaptoid Pak" when u wanna use the Adaptoid`s Paks?:devil:

contrage
January 3rd, 2002, 02:09
You could just make the Adaptoid Pak description something to the effect of "Select this to use an Adaptoid controller's port for the Paks", or something like that. Glad to help.

pj64er
January 3rd, 2002, 02:22
my c-button thing, that was my fault, nevermind:blush:

Kakarot
January 3rd, 2002, 04:23
Would it be possible to emulate the transferpack with a gb rom instead of having to actually own one (which I do but lack an adaptoid. I use the n64 to psx adapter). I'm guessing that it would seeing how the mempack works with the plugin but I'm not sure. Someone enlighten me!

ZakkWylde
January 3rd, 2002, 16:31
I haven't tried the new beta yet, but I have a suggestion:
In PerfectDark/Goldeneye, sniping is impossible with keys and only marginal with the mouse. The crosshair keeps springing to the default position. Is it possible in the finished plugin to have the joystick position "locked" by holding down a key?
I've seen another emu(don't know which) that had a similiar function; holding down a key while moving was the equivalent of light joystick pressure.

DiaBlo666
January 3rd, 2002, 17:57
hey nrage..
i have a sugession..

in zelda Oot there is a item called "stone of agony" (something similar im using spanish version) that item send to rumble pak signal when link is near a hole or something that he can put a bomb to it..

i just want a small signal on top right or left screeen that tell me if something is near me.. i dun have a gamepad i just have a keyboard so i need something that tell me the rumble pak is working..

can u understand?

contrage
January 3rd, 2002, 18:07
Well, I'm not quite sure about that displaying an icon when something rumbles... You'd probably have to have the program itself or the graphics plugin handle that, wouldn't you? Sorry in advance if I'm wrong.

N-Rage
January 3rd, 2002, 18:26
Kakarot: Will be possible at a later time, Transfer-Pak emu is more difficult than u may think.

ZakkWylde: ever tried "Absolute Mouse" ?? Im looking to get something like u explained with the Keys.

Diablo: Contrage is right. I would have to "talk" to the GFX-Plugin and thats not possible. MAybe its possible with Video-Overlay, but I dont know anything bout that

Kakarot
January 3rd, 2002, 21:50
Oh I know its gotta be difficult. I was just theorising (if that's even a word) if it was possible. Programming itself is difficult. My most complex program was in qbasic and kind of went like this:

"This program simulates a really bad boss"

Boss: "What is your name"

You: (insert name here)

Boss: "Hello (name) you're fired. Have a nice day.

Anyways good luck with the plugin. It's to the input plugins as Jabo's is to the gfx plugins.

Glurak
January 3rd, 2002, 23:20
ummm could you maybe create a new windows form and display the rumbling stuff in that the "visual rumble" would only work in windowed mode bydoing it like that but at least it would work (I think)

ZakkWylde
January 3rd, 2002, 23:26
Originally posted by N-Rage
ZakkWylde: ever tried "Absolute Mouse" ??
That does fix sniping but the tradeoff is that movement becomes very difficult.

N-Rage
January 3rd, 2002, 23:51
Originally posted by ZakkWylde

That does fix sniping but the tradeoff is that movement becomes very difficult.

*sigh* then just switch it when needed ???
hint: RTFM, Modifier

wont work with the new version yet, just to avoid confusion

DiaBlo666
January 4th, 2002, 15:12
i use a modiffier to slow down the movement in the cursor keys..

but how i can set that modifier to only work with mouse instead of keys but only when needed? for example.. press A then aim with mouse then A to become normal playin with cursor?

moviecut
January 4th, 2002, 15:19
i own a psx-dual-shock-controller. am i allowed to use the right analog-stick for the c-buttons? i think in the last version i can`t get it to work. sorry i can`t test it with the new version, cause i`m not at home actually. so please tell me, if it is possible. maybe it`s because of the xp-build-in-drivers, that it doesn`t work right. how can i take just another driver instead of the build-in-drivers? i think they will come back and overwrite the new ones...ok, thanks for your answers...
moviecut

Hottoast
January 4th, 2002, 20:28
i own a psx-dual-shock-controller. am i allowed to use the right analog-stick for the c-buttons? i think in the last version i can`t get it to work. sorry i can`t test it with the new version, cause i`m not at home actually. so please tell me, if it is possible. maybe it`s because of the xp-build-in-drivers, that it doesn`t work right. how can i take just another driver instead of the build-in-drivers? i think they will come back and overwrite the new ones...ok, thanks for your answers...

I don't own a psx-dual-shock-controller, but do have a joypad with twin analog sticks. I have asigned the right stick as the c buttons and have had no problems at all. hope this helps.

Btw N-rage great plug-in, sry can't find any problems with it :cry: works just great for me:)

pj64er
January 4th, 2002, 20:49
Diablo666, if u use version1.61, u can set keys to the primary controls and mouse to the alternate controls. then make a modifier to switch between the two. i did that for OoT to aim teh bow & arrow.

oh ya, Nrage r u going to put the alternate controls into the latest version? its not in the beta.

deekay2
January 5th, 2002, 20:24
Still doesn't work with both my genius gamepads, both the genuis g08 and maxfire digital force g-09d - they are not detected as gamepads

Works excellent with my logitech pads tho, any chance of fixing this?

diamond gezzer
January 5th, 2002, 20:57
Just wondering does it work well on the usb hammerhead fx controller?

CovertJaguar
January 6th, 2002, 07:49
Works just fine with my Hammerhead.

N-Rage
January 6th, 2002, 08:38
for those having problems with their controllers, its 99% a driver issue. The plugin understands all Controlls of the DirectX-Interface. Check the Manufactorer(ugly word) for drivers.

And the new Version (http://members.chello.at/n-rage/plugins/nrplugin2_b178.zip) i just released (1.78) allows to make 2 different Analog-Stick setups.
Change between em with a Configuration Modifier .

Also u can change with that Modifier between Control Modes. For KeyBoard and Mouse are 2 Modes each. To tired to explain, best just try em. Absolute should be used for sniping in GE for example.

Triz
January 6th, 2002, 09:47
Ah sweet this is perfection ;) well close to it! :)

ZakkWylde
January 6th, 2002, 09:57
Originally posted by N-Rage

hint: RTFM, Modifier
wont work with the new version yet, just to avoid confusion
Thanks for the tip.

pj64er
January 6th, 2002, 16:23
absolute mouse modifier works great now, mouse movement %makes sense now. i think u hav the mouse just right!

for me, there is no difference between ramp and constant rumble. also, whats the rumble visualization for, i dont see any!

and finally how many modifiers are we allowed? infinite? 255? 8 (like before)?

N-Rage
January 6th, 2002, 16:56
Originally posted by pj64er
absolute mouse modifier works great now, mouse movement %makes sense now. i think u hav the mouse just right!

for me, there is no difference between ramp and constant rumble. also, whats the rumble visualization for, i dont see any!

and finally how many modifiers are we allowed? infinite? 255? 8 (like before)?

no difference while testing or no difference while gaming? It makes difference while gaming for me. With Ramp the Rumble is better for me, kinda hard to tell, with Constant the rumble is both too weak(short Impulse) and to strong(long Impulse). Ramp Effects blend better IMHO.
Rumble Visualisation will flash the Window Title when rumbling( only when windowed of course ), for those dont having a FFeedback Pad.

Oh and the Modifiers are a good Question, theres space for 256, but i dint limit em( will do in next version ), means if u have 256 Mods and add another one it will switch to 0 ;)
Hope 256 is enough for you

pj64er
January 6th, 2002, 17:40
ya 256 is more than enough (i havent used more than 4!)

ill try the rumble somemore, btw im not using an adaptoid, im using a pc pad w/rumble.

pj64er
January 6th, 2002, 19:30
while i was testing the rumbling,i realized that the pad would stop responding if i switch rumble force (constant to ramp and vice-versa) in the middle of a game.

yes, visualize rumble works. but it seems to crash my pj64 1.4

what does 'real n64 range' do, set the range to 63%?

Gamer123
January 7th, 2002, 23:25
Good Job NRage:

Ive always been a fan of your plugin, (although I had to stop using it for a while cuz it didnt work with 1964 until now). I really like the way you can switch from mempak to rumble with the push of a button, and I like the mini memcard manager you added. It makes N64 emulation a much funner and more realistic experience. I really dont have any complaints about the plugin so far, the only thing I would like to see is stronger rumble force if possible (I have mine set to 100% on constant force, but I feel it doesnt rumble hard enough.) Other than that, good job on the plugin it works great.

:thumbsup:

SirLuck
January 8th, 2002, 07:02
I seem to be having trouble getting your plug-in to work right with my system. Do I need to clear out older versions of PJ64 from my system and registry? Version 1.61 recognizes my rumblepad although I don't get the rumble effects. I can't get anywhere with 1.78

AMD 850
128 meg ram
Windows 98
Voodoo 3 3000
Soundblaster 128 PCI

N-Rage
January 8th, 2002, 12:03
Originally posted by pj64er
while i was testing the rumbling,i realized that the pad would stop responding if i switch rumble force (constant to ramp and vice-versa) in the middle of a game.

yes, visualize rumble works. but it seems to crash my pj64 1.4

what does 'real n64 range' do, set the range to 63%?

If u run the config dialog midgame the Packs get re-connected( prevents that mempaks get instantly corrupted ), some ROMs may not recognise the paks afterwards.

Visualisation wont crash PJ64 for me ?!?!

Real N64 Range is more complicated. A N64-Controller has a circle-shape limit, while PC(DirectX) have a square-shape limit. means a N64-Game will be more sensitive on diagonal movements, "Real N64 Range" counters this.

@Gamer123: sorry, 100% is the maximum strenght, u may try Ramp-Force though. thanx for the flowers :colgate:


Originally posted by SirLuck
I seem to be having trouble getting your plug-in to work right with my system. Do I need to clear out older versions of PJ64 from my system and registry? Version 1.61 recognizes my rumblepad although I don't get the rumble effects. I can't get anywhere with 1.78

What u mean u cant get anywhere? NO rumble or nothing at all? If ur PAd worked with 1.61 it will work wit 1.78 too. No need to clear registry since it has its own key.
For ur not working rumble u should check your drivers.

DiaBlo666
January 8th, 2002, 15:03
Originally posted by N-Rage


no dfference while testing or no difference while gaming? It makes difference while gaming for me. With Ramp the Rumble is better for me, kinda hard to tell, with Constant the rumble is both too weak(short Impulse) and to strong(long Impulse). Ramp Effects blend better IMHO.
.Rumble Visualisation will flash the Window Title when rumbling( only when windowed of course ), for those dont having a FFeedback Pad

Oh and the Modifiers are a good Question, theres space for 256, but i dint limit em( will do in next version ), means if u have 256 Mods and add another one it will switch to 0 ;)
Hope 256 is enough for you


----
thanks man for that feature of ur plugin... i asked for it and u done it in less than 1 week :)

btw: why this post is unstycked??

pj64er
January 8th, 2002, 23:24
Originally posted by N-Rage
Visualisation wont crash PJ64 for me ?!?!

nevermind, it doesnt anymore, for some reason.

i think my pc is fux0red


oh, and does anyone really need 1000% mouse movement?

SirLuck
January 9th, 2002, 10:06
When I use my laptop:
Toshiba Satellite
Intel Pentium III 850 Mhz
128 megs ram
Nvidia Geforce Go video card
Windows Millenium

both 1.61 and 1.78 work great (although the effect isnt as strong as with the n64 Virtual Pad even on 100% strength)

but on my desktop:
Windows 98
AMD 650 Mhz
128 meg ram
Voodoo 3 3000 video card

I can get any of these 3 to work even though I am using the latest drivers for the Wingman

N-Rage
January 9th, 2002, 15:31
Originally posted by SirLuck
When I use my laptop:
Toshiba Satellite
Intel Pentium III 850 Mhz
128 megs ram
Nvidia Geforce Go video card
Windows Millenium

both 1.61 and 1.78 work great (although the effect isnt as strong as with the n64 Virtual Pad even on 100% strength)

but on my desktop:
Windows 98
AMD 650 Mhz
128 meg ram
Voodoo 3 3000 video card

I can get any of these 3 to work even though I am using the latest drivers for the Wingman

well, i cant say what ur doing wrong, but ur doing something wrong ;).
Wingman works very well with Win98, it must be a problem with DirectX or the drivers. U have the wingman showing up within the systems gamecontrollers?
U have it maybe connected thru a soundcard and dint install the gameport drivers?

pj64er
January 9th, 2002, 22:37
oh, Nrage,

is ur *.mpk same as a DexDrive *.n64?

if not, is there a way to convert it? it would be a pretty cool if ur plugin accepts DexDrive saves!

pj64er
January 10th, 2002, 03:06
Ridge Racer 64 + pj64 1.4 + 1.61 plugin = OK

RR64 + pj64 1.4 + beta plugin =

N-Rage
January 10th, 2002, 09:43
Originally posted by pj64er
oh, Nrage,

is ur *.mpk same as a DexDrive *.n64?

if not, is there a way to convert it? it would be a pretty cool if ur plugin accepts DexDrive saves!

the version u have doesnt, the version I have does :D

when does the error show up? can u try playing with settings which affects it?

pj64er
January 10th, 2002, 22:46
ok i figured it out (this is also the thing that crashed pj when i thought it was visualization):

beta working scenario - open any dialog (settings screen, input screen, etc.) before loading the game. all games will always work.

not working scenario - open pj64(with beta as the input plugin), load game right away. this would crash pj giving the error a few posts above.

so its not RR64, not visualization, its when u open the game right away. Try it!

Gugaman
January 11th, 2002, 06:16
well why dont u use scroll or caps lock LED on the keyboard to show when rumble pak is rumbling?
i saw this on some other plugin and i think its better than flashing a window... i dont run in a window hehhe

N-Rage
January 11th, 2002, 19:21
Originally posted by Gugaman
well why dont u use scroll or caps lock LED on the keyboard to show when rumble pak is rumbling?
i saw this on some other plugin and i think its better than flashing a window... i dont run in a window hehhe

I dunt run in a window either... AND ive a Rumble Pad muahaha ;)

To be honest i dint got keyboard flashes to work.

@pj64er: i fixed some possible crashes, however i dint found a problem if u just run the game, just when u runned the config-dialog. Expect a new beta really soon, im just looking if i find more bugs ;)

N-Rage
January 11th, 2002, 21:34
Click here (http://members.chello.at/n-rage/plugins/nrplugin2_b179.zip) for direct download.

I had a function causing access violation, should fix the crashes. now Dexdrive Saves can be used( there tons on the net ) and saving/loading Profiles work.

i dont really enjoy writing a manual( maybe when im really bored ), but u should be able to figure most of the functions out urself.

pj64er
January 11th, 2002, 22:16
yay!

gimme some time to test this one out.



the crash that i was talking about always happen for me...always. ill try it with ur new one.

linker
January 11th, 2002, 23:22
Hi n-rage. Great plugin. But i can't say the same thing about it's design. Why you left so much free space? Not that it's something very important, but...

terkan13
January 11th, 2002, 23:37
I just got my adaptoid today!

I can not get any of the rumble settings of nrages plugin to work.
I have an adaptoid and a nintendo brand rumble pak. I have the device set to adaptoid, the controller pak set to adaptoid pak and the only rumble options i get (the rest are greyed) are direct rumble and visual rumble. My window doesn't flash and my controller doesnt rumble ???

I'm using
winxp
pj 1.4

can anyone help?

terkan13
January 12th, 2002, 00:00
turns out that the problem with my rumble pak not workin was that i'm an idiot :D

I thought I had read that you didn't need to install drivers for the adaptoid in winxp and it seems that you do.

I still can't get visual rumble to work ( i don't need it) but just reporting the problem.


Thanks for the plugin!

pj64er
January 12th, 2002, 00:22
nrage, my prob is gone now, i guess u fixed it:)
dexdrive works great too.

on the next version, can u make the controller profile directory the last directory used (now it goes to the emu's directory all the time)

@ linker i asked nrage about that already, he said it was trade secret...I think hes gonna put a big title pic there though

linker
January 12th, 2002, 00:29
Originally posted by pj64er
i asked nrage about that already, he said it was trade secret...I think hes gonna put a big title pic there though

/me thinks exactly the same. Wait a sec - a pic or a banner :)

pj64er
January 12th, 2002, 00:44
Originally posted by linker


/me thinks exactly the same. Wait a sec - a pic or a banner :)

i meant banner.

what ever it is, it better be tasteful, i dont want to be embarrassed when i configure my controllers;) :D

N-Rage
January 12th, 2002, 10:43
Originally posted by terkan13
turns out that the problem with my rumble pak not workin was that i'm an idiot :D

I thought I had read that you didn't need to install drivers for the adaptoid in winxp and it seems that you do.

I still can't get visual rumble to work ( i don't need it) but just reporting the problem.


Thanks for the plugin!

Visual Rumble only works if u select "Rumble Pak"

for the banner... better dont download the next versions if ure affected by porn and/or goats.:blush:

diz
January 12th, 2002, 13:23
about visualization of rumbles.. maybe a small movable (always on top) window with some graphic that shows level of rumble

diz

Gamer123
January 12th, 2002, 17:28
Hey NRage, in 1964 I dont get rumble in Conker's Bad Fur Day, and Duke Nukem Zero Hour. Im using your 1.79 beta.

pj64er
January 12th, 2002, 18:42
Originally posted by N-Rage
for the banner... better dont download the next versions if ure affected by porn and/or goats.:blush:

goat porn? ur more twisted than i thought...

mat100
January 12th, 2002, 20:21
Your plugin is very good but In the repertory of my plugin save pj64 create a folder nane "À)Fx" and it crash the mempack browser.
I have also some sugestion :

Make a language file
In mempack browser add an option for create/duplicate a mempack
Check that 2 controller use the same mempack

Glurak
January 12th, 2002, 20:52
Originally posted by mat100
Your plugin is very good but In the repertory of my plugin save pj64 create a folder nane "À)Fx" and it crash the mempack browser.
I have also some sugestion :

Make a language file
In mempack browser add an option for create/duplicate a mempack
Check that 2 controller use the same mempack


mempak creation is already there and duplication... why don't you just copy it?

N-Rage
January 12th, 2002, 21:48
Originally posted by Gamer123
Hey NRage, in 1964 I dont get rumble in Conker's Bad Fur Day, and Duke Nukem Zero Hour. Im using your 1.79 beta.

umm, theres still something wrong with the 1964 implementation of RAW-Data. Aint caused by my plug.


Originally posted by pj64er
goat porn? ur more twisted than i thought...

hmmm.. im thinkin of adding a line like "with regards to pj64er" below the banner. I never thought of showing a banner there at all, not until u mentioned it. :)


Originally posted by mat100
Your plugin is very good but In the repertory of my plugin save pj64 create a folder nane "À)Fx" and it crash the mempack browser.

try clearing the registry key HKEY_CURRENT_USER\Software\NRage\DX8Inpu tPlugin2.
I really think Windows in every language should be clever enough to handle standard ASCII Characters ?

Make a language file - tooooo much work

In mempack browser add an option for create/duplicate a mempack - click New/Browse for creating or simply duplicate the file with Explorer

Check that 2 controller use the same mempack - would be possible, but i really think people should be AWARE of what they doing.

BigFishmonger
January 13th, 2002, 01:09
I am using the N-Rage plugin beta 1.79 with Project 64, and every time I open the controller pack tab in the Controller configuration menu, Project 64 crashes with a

PROJECT64 caused an invalid page fault in
module MSVCRT.DLL

gokuss4
January 13th, 2002, 10:14
i may sound like a newbie but have you gotten any info or anything done for the transfer pak? im sorry im just curious thats all. i hate pokemon but love the games, hell i like almost all games :) ;)

N-Rage
January 13th, 2002, 12:17
Originally posted by BigFishmonger
I am using the N-Rage plugin beta 1.79 with Project 64, and every time I open the controller pack tab in the Controller configuration menu, Project 64 crashes with a

PROJECT64 caused an invalid page fault in
module MSVCRT.DLL

download & install the Library Update (http://www.microsoft.com/windows98/downloads/contents/wurecommended/s_wufeatured/libraries/default.asp) from uncle Bill. I hope it will fix it.

@gokuss: ive not much info bout the paks, but ive some logs of Pokemon transfers. Im not very far tho.

BigFishmonger
January 13th, 2002, 13:38
Originally posted by N-Rage


download & install the Library Update (http://www.microsoft.com/windows98/downloads/contents/wurecommended/s_wufeatured/libraries/default.asp) from uncle Bill. I hope it will fix it.

@gokuss: ive not much info bout the paks, but ive some logs of Pokemon transfers. Im not very far tho.

Doesn't help. Still get the same error.

dave_luther
January 13th, 2002, 13:49
umm does it support transfer pak yet cuz i saw on spinals site...?

pj64er
January 13th, 2002, 14:53
Originally posted by dave_luther
umm does it support transfer pak yet cuz i saw on spinals site...?

i think it supports it through an adaptoid. nrage wanted it to support Gbx's *.sav


Originally posted by N-Rage
hmmm.. im thinkin of adding a line like "with regards to pj64er" below the banner. I never thought of showing a banner there at all, not until u mentioned it.

seriously, what was that space for before?

pj64er
January 13th, 2002, 14:59
nrage, how come before we could switch keys (u called it primary and alternate) for all the buttons, but now we're limited to the analog stick?

i thought it was quite useful.

adamg2823
January 13th, 2002, 18:41
Sometimes i like to play 1964 on my tv but the only resolution that works is 640 x 480. the N-rage menu is too big for that res so the the buttons on the bottom are cut off. This isn't a big proplem but is annoying. Can this be fixed for the next release.

thanx adamg

N-Rage
January 14th, 2002, 11:55
@BigFishmonger: what language-version is your windows? u could try deleting the registry keys of my plugin (HKEY_CURRENT_USER\Software\NRage\DX8Inp utPlugin2). I have no clue why it shouldnt be working.

@pj64er: I dint wanted to talk about it cause some will take it as promise, but im not sure if i will implement it. I get enough emails asking when I get TransferPaks working already.

for the alternate controls. I think its enough if u can make macros for the buttons. The code for the alternate controls was a real mess.

pj64er
January 14th, 2002, 22:25
wow, u caught me completely off guard there! im going to take it as a promise now ;)

i liked the alternate because i would be able to use the same buttons for different controls (ie move with stick, move camera with stick while holding a button{yes i am aware u did one for the stick, but my point is still valid}). this would not be possible with current macros.
however, u could make a macro which turns off a button (ie when holding shift, enter is no longer a push on the start button).
is this easier to make?

BigFishmonger
January 15th, 2002, 10:16
Originally posted by N-Rage
@BigFishmonger: what language-version is your windows? u could try deleting the registry keys of my plugin (HKEY_CURRENT_USER\Software\NRage\DX8Inp utPlugin2). I have no clue why it shouldnt be working.


Thanks NRage, that worked .... but all my settings were reset :( oh well...

si_ok
January 15th, 2002, 11:15
i was just wondering, when this plugin's beta phase is over, will a source be released? <== to flame me on that, i saw a source for 1.6 and was just wondering

will the transfer pak work with gb roms? many ppl don't have adaptiods and can't afford them (i have the actual catridges btw)

and on another completely unrelated matter, n64 *.sra saves, are they to do with the core or can they be selected and used like mempaks? for games like harvest moon, i started playing with nemu, and the *.sra saves in pj64 are in in a completely different format to nemu's. i should've have suggested this when pj64 was in beta phase, so i give permission for ppl to flame me on this comment (not that there is anything to flame about :D )

one more thing, will the pokemon snap control issue ever be fixed?

Kondorito
January 16th, 2002, 04:52
Please, anyone can help me?

I have recently bought a MaxFire gamepad (it's great), I configured it for a lot of applications, but when I try to set the buttons in the Nrage 1.79 plugin, it doesn't recognize the gamepad, I can't configure it.
What can I do?????

Thanx

Pzycho
January 17th, 2002, 14:54
I don't know about this but when I use the 1.61 my mouse is working correctly buy when I use the 1.79 my mouse won't look up and down, example Goldeneye Perfect Dark and I´m using PJ64 together with the 1.79 beta or more like the 1.61 cause the mouse is working on it. Can somebody just aa little maybe figure it out Why it does that. And it´s a Logitech Optical iFeel Mouse
I think it´s WIERD... what about you or am I just a n00b...:)

pj64er
January 19th, 2002, 04:36
Originally posted by Kondorito
Please, anyone can help me?

I have recently bought a MaxFire gamepad (it's great), I configured it for a lot of applications, but when I try to set the buttons in the Nrage 1.79 plugin, it doesn't recognize the gamepad, I can't configure it.
What can I do?????

Thanx

is ur gamepad 100% DirectInput compatable?

nrage said before that stuff like this is usually not his plugin's fault...

hmmm
January 19th, 2002, 05:09
Originally posted by pj64er


is ur gamepad 100% DirectInput compatable?

nrage said before that stuff like this is usually not his plugin's fault...

Have you chosen the controller in the devices tab??

Kondorito
January 19th, 2002, 07:07
Yes, I put it in the devices tab and installed the latest drivers.
In others plugins the gamepad seems to be ok, but in this one......
I want this plugin, cos' the rumblepak.
My gamepad have force feedback and I want to use that.

pj64er
January 20th, 2002, 20:21
Originally posted by Kondorito
Yes, I put it in the devices tab and installed the latest drivers.
In others plugins the gamepad seems to be ok, but in this one......
I want this plugin, cos' the rumblepak.
My gamepad have force feedback and I want to use that.

ok, lets think about this in another direction, did ur gamepad work in Nrage 1.61?

were u able to assign keys?

PcVII
January 20th, 2002, 22:46
hi i was wondering if it was possible to make shortcuts so when u push a button the controls change...

so like in bond when i click the second mouse button i can aim... but when i'm running around i want to be able to stafe with the keybourd and move forward and backward with keyboard.

maybe a ini that backups the last known good config would be nice :P so when it crash's and u have to clear the registry some settings are restored :P

i was also thinking that absolute x and y for the mouse might also do better if it was like able to be switched for split screen and stuff... maybe make it absolute to the window and not the screen also...

if that made anysence hopefully i just didn't annoy u :P

its a great plug in :)

hmmm
January 21st, 2002, 01:45
Originally posted by Kondorito
Yes, I put it in the devices tab and installed the latest drivers.
In others plugins the gamepad seems to be ok, but in this one......
I want this plugin, cos' the rumblepak.
My gamepad have force feedback and I want to use that.

if by other plugins u mean jabo's, that uses directinput 7, not 8 like n-rage.

Im assuming u have directx 8 - so check if theres a problem with the joypad - start-run- dxdiag - input. it should be listed with 'no problems found' - if its not listed, or theres problems, read what it says. Try updating drivers.

Test from the control panel.

PcVII
January 21st, 2002, 02:54
i just noticed the modifyer stuff.. but i'm not sure what to do to get it how i want it... but i'll keep playing with it... keep up the good work

can't wait till next release

PcVII
January 21st, 2002, 02:58
i've been getting that error that crashes project 64 that the other guy was getting. I cleared the reg key like u told him and it works...

Tursiops_G
January 21st, 2002, 03:39
Hi, N-Rage!

I'm having a slight problem with the plugin.
(I'm running the Pokemon Stadium1 (US) ROM)...

When attempting to use the "GB Tower", I get to the screen that shows my installed GB cartridge (Pokemon Yellow US), and I can select it, but when I do so, PJ64 goes to a black screen, the framerate drops to <1FPS, and the CPU usage goes to 100%. :(

I waited awhile, but it doesn't seem to recover (endless loop?)

However, If I go to Prof. Oak's lab computer, it works, and I can get the data from the GB cart's savegame, so there IS data being transferred correctly from the Transfer Pak to the plugin.

I'm using an Adaptoid with the latest drivers, and a real N64 controller and Transfer Pak (no clone hardware).

The plugin is set for Adaptoid Pak, RAW Data Enabled.

Here's my config, just in case there's something obvious that I'm missing... ;)

Emulator: PJ64 v1.4 Final
Video Plugin: Jabo's Direct3D7 1.40 (window mode, 800x600x16)
Audio Plugin: Jabo's DirectSound 1.40
Input Plugin: N-Rage's Direct-Input8 V2 Beta 1.79

OS: Windows98 Second Edition w/Direct-X 8.1

PC: Pentium-III 1GHz (ASUS CUSL2-C), 384MB RAM
Video card: nVidia GF2MX (original, NV11-01), Driver v21.83 WHQL
Sound card: SB PCI128, Driver v20.16 (latest Creative release)

Hope this feedback is useful...

Thanks!

- John (Tursiops_G)

pj64er
January 21st, 2002, 09:31
Originally posted by PcVII
i just noticed the modifyer stuff.. but i'm not sure what to do to get it how i want it... but i'll keep playing with it... keep up the good work

can't wait till next release

im quite experienced with it now, go on ask me any questions:cool:

PcVII
January 21st, 2002, 11:04
Originally posted by pj64er


im quite experienced with it now, go on ask me any questions:cool:

how do u make it when u push and hold a button u use config 2... but when u let go your back on config 1? :P

N-Rage
January 21st, 2002, 20:08
@Tursiops_G: I dont think that works for anyone, atleast not with PJ64. To make u play GB-Roms on PJ64 u need to transfer the Rom( works, well atleast it transfers something, i assume it works ) and then the Emu need to be able to run it. I doubt Zil&Jabo tested that feature, so its very likely that running a GB-emu on a N64-emu aint possible yet.

@PcVII: setup both Analogstick controlsets, choose the one ur using at start. Make a Configmodifier( dont check toggle ), and check the "Cycle through Configuration" box. Assign the control u want to use the mod and hit "Apply".

N-Rage
January 21st, 2002, 20:09
oh and if someone manages to get Crashes, save the Profile and send it to me. I wanna know what settings cause that.

pj64er
January 21st, 2002, 22:54
Originally posted by PcVII


how do u make it when u push and hold a button u use config 2... but when u let go your back on config 1? :P

what nrage said only applys to ver1.79 and works only for ur control stick.

if u want two configs for all buttons, u gotta use ver1.61.

set what ever u want for config1 to 'normal controls' and ur config 2 to 'alternate controls'. make config modifer(again, dont check toggle) and check all that applies(ie all buttons u want to change).



nrage...I told ya ppl use this...

since u said the code was a mess before, could u make a macro which turns off a button (ie when holding shift, enter is no longer a push on the start button).
is this easier to make?
this can be used so that it is possible to have many alternate configs, and would completely remedy the need for making a alternate control set.

Tursiops_G
January 22nd, 2002, 04:49
Originally posted by N-Rage
@Tursiops_G: I dont think that works for anyone, atleast not with PJ64. To make u play GB-Roms on PJ64 u need to transfer the Rom( works, well atleast it transfers something, i assume it works ) and then the Emu need to be able to run it. I doubt Zil&Jabo tested that feature, so its very likely that running a GB-emu on a N64-emu aint possible yet.

Ah, well...
Too bad that Jabo&Zilmar decided to call a halt on the development of PJ64 (but they obviously had their reasons) :( Especially since the development of new plugins (like yours) really have the potential to make N64 Emulation shine... ;)

Perhaps the next version of Nemu can make it work... :)

Thanks for all your hard work on this great plugin.

Cheers!

- John (Tursiops_G)

... Perhaps someday, all the N64 Emu programmers could get together, and create a "Unified" N64 Emulator... Now THAT would ROCK! ;)

pj64er
January 22nd, 2002, 06:25
Originally posted by Tursiops_G


Ah, well...
Too bad that Jabo&Zilmar decided to call a halt on the development of PJ64 (but they obviously had their reasons) :( Especially since the development of new plugins (like yours) really have the potential to make N64 Emulation shine... ;)

Perhaps the next version of Nemu can make it work... :)

Thanks for all your hard work on this great plugin.

Cheers!

- John (Tursiops_G)

... Perhaps someday, all the N64 Emu programmers could get together, and create a "Unified" N64 Emulator... Now THAT would ROCK! ;)

sorry to tell u this, but Nemu doesnt support zilmar's spec.

translation: nemu will not accept nrage's plugin.

Tursiops_G
January 23rd, 2002, 05:29
Originally posted by pj64er


sorry to tell u this, but Nemu doesnt support zilmar's spec.

translation: nemu will not accept nrage's plugin.

Ya know, that thought really didn't cross my mind... I must be getting senile. (and I'm only 44!) :p

But, Who's to say that they won't do something similar in their OWN code? ;)

Cheers!

- John (Tursiops_G)

Gamer123
January 23rd, 2002, 06:09
Ya know, that thought really didn't cross my mind... I must be getting senile. (and I'm only 44!)

wow a 44 year old into emulation? Thats awesome. You've got to be an awesome 44 year old. :thumbsup:

PS Did you fight in Vietnam? heheh

flow``
January 23rd, 2002, 08:02
PS Did you fight in Vietnam? heheh

that's not funny.. im' sure almost everyone on the board in some way knows someone from vietnam. wars are not a laughing matter when families lose fathers and son's and relatives.

i know you didn't mean it that away, but please take a second to re-read something before you post it.

pj64er
January 23rd, 2002, 08:09
Originally posted by Tursiops_G


Ya know, that thought really didn't cross my mind... I must be getting senile. (and I'm only 44!) :p

But, Who's to say that they won't do something similar in their OWN code? ;)

Cheers!

- John (Tursiops_G)

dont worry, us little'uns will also get lost when thinking about emulating a emulator emulating a game!

N-Rage
January 23rd, 2002, 16:58
Release 1.80 (http://members.chello.at/n-rage/plugins/nrplugin2_180.zip) is out.
Fix the crash if u choose RumblePak and dont have a FF-GamePad, and some other things too.

Mayco
January 23rd, 2002, 20:21
Originally posted by N-Rage
Release 1.80 (http://members.chello.at/n-rage/plugins/nrplugin2_180.zip) is out.
Fix the crash if u choose RumblePak and dont have a FF-GamePad, and some other things too.

thanks N-Rage

pj64er
January 23rd, 2002, 20:31
hey Nrage, u finally figured out how to show stuff on screen (mouse unlocked message)! Somebody before wanted visual rumble, can u show it like ur mouse message?

then it will show even when full screen.

PcVII
January 24th, 2002, 00:21
Originally posted by pj64er
hey Nrage, u finally figured out how to show stuff on screen (mouse unlocked message)! Somebody before wanted visual rumble, can u show it like ur mouse message?

then it will show even when full screen.

I'm glad it won't crash now, but i sent a email wondering if u still need force feedback if you check visual rumble. I guess I'll try when I get home.

keep up the good work n-rage! :P

pj64er
January 24th, 2002, 00:41
Originally posted by PcVII


I'm glad it won't crash now, but i sent a email wondering if u still need force feedback if you check visual rumble. I guess I'll try when I get home.

keep up the good work n-rage! :P

i hav rumble gamepad, its much better than seeing a little message or picture on the screen. however some people do not hav it but still want to use it(usefule with stone of agony in OoT).

if ur wondering if rumble can coexist with visual rumble, answer is yes, i tried it.

DiaBlo666
January 24th, 2002, 01:35
thanks nrage.. i was the one who wanted that visual rumble..

i just beat zelda oot with no visual rumble but now im testing it and found a piece of heard with ur visual rumble mwuahahahh

::D thx...

PcVII
January 24th, 2002, 02:50
Originally posted by pj64er


i hav rumble gamepad, its much better than seeing a little message or picture on the screen. however some people do not hav it but still want to use it(usefule with stone of agony in OoT).

if ur wondering if rumble can coexist with visual rumble, answer is yes, i tried it.

well i was wondering if u could have visual rumble with out force feedback. he said to not use rumble if u don't have force feedback controller.

mine has force feedback but windows xp drivers don't support it.
so i was wondering if i had visual rumble check marked if i could have rumble pack selected.

*starts downlaoding new version*

pj64er
January 24th, 2002, 02:55
Originally posted by PcVII


well i was wondering if u could have visual rumble with out force feedback.

thats what visualization was for, let ppl know if rumbling, without force feedback.

PcVII
January 24th, 2002, 03:48
Originally posted by pj64er


thats what visualization was for, let ppl know if rumbling, without force feedback.

ok i guess it was stupid me asking about it :P

i'm not sure where the rumble is :Pi just noitce pj64 blinking on the task bar...

should i see something else?

N-Rage
January 24th, 2002, 04:24
Originally posted by PcVII


ok i guess it was stupid me asking about it :P

i'm not sure where the rumble is :Pi just noitce pj64 blinking on the task bar...

should i see something else?

the window bar should flash... and the PJ64-taskbar does too ;)
i told u not to use rumblepak with 1.79 and i told u the crashes are gone with next release, which is in fact 1.80.


Originally posted by pj64er

hey Nrage, u finally figured out how to show stuff on screen (mouse unlocked message)! Somebody before wanted visual rumble, can u show it like ur mouse message?

then it will show even when full screen.


Its not a good way to show stuff, can only hope it works with OpenGL & Glide the same way as with DirectX( in fullscreen it just flickers ). the messages errr... kill themselfes so its not a big issue if it doesnt works, it just would happen nothing. if i would make a RumbleMessage it wouldve to be more agressive( kinda 20 windows popping/closing a second ) and/or would require to turn it on/off.. hence no suicide-candidates. Dont wanna risk crashes.

Tursiops_G
January 24th, 2002, 05:07
Originally posted by Gamer123


wow a 44 year old into emulation? Thats awesome. You've got to be an awesome 44 year old. :thumbsup:

PS Did you fight in Vietnam? heheh

Actually, 'Nam was over when I served (1975-1982), but I was overseas during the Iranian Hostage Crisis (1979-80) aboard USS KittyHawk, and I am a Veteran.

BTW, who says that only kids can enjoy videogames? ;)

Cheers!

- John (Tursiops_G)

RJA
January 24th, 2002, 05:10
If the Nvidia TNT Vanta is good for N64 emus, then it's good for
true PC games. If you are having problems, it's probably because of severe incompatibility issues with some D3D PC games.

My GeForce 2 MX 200 has the following issue:

NASCAR Revolution SE fails to initialise the D3D graphics routines,
therefore no graphics and game immediately crashes and the PC
lock-up crashes with a black screen.:ohoh:


But actually, according to the NASCAR Revolution SE documentation, a TNT/TNT2 video card is listed as a supported video card, but nothing listed about a GeForce. I guess GeForces
are incompatible with some games that are older than 2000.

Unfortunately with the integrated Intel AGP video (82815) controller, NASCAR Revolution SE also crashes and also lock-up
crashes the PC with a black screen.:hrm:


Emulating a N64 is very complex, so therefore if the TNT can render the gfx just fine, it's a good video card. The N64 has
advanced 3D rendering capabilities, so the TNT should be a good
video card. The D3D rendering capabilities are good.;)


But if you have any D3D PC games with issues, please tell me which D3D PC games are having issues.
D3D

Tursiops_G
January 24th, 2002, 05:47
RJA:

Direct-X 8.0 had some problems with D3D... Many of the bugs have since been fixed, AFAIK.

Try updating to Direct-X 8.1

I'm using a GeForce 2 MX (original NV11-01, similar to the current MX 400).

Also, it's been said that the new 23.11 nVidia drivers may also be buggy... try the previous 21.83 WHQL drivers and see if it works better for you...

HTH,

- John (Tursiops_G)

PcVII
January 24th, 2002, 05:57
sorry i bugged u guys by reading it wrong
and asking dumb questons :P

*shoots star fox in smash bros* :P

pj64er
January 24th, 2002, 08:56
Originally posted by Tursiops_G
BTW, who says that only kids can enjoy videogames? ;)


noone, but most ppl above 30 r usually not very openminded towards videogames.

@Nrage Ok, i didnt know of the problems that it may cause.

so... r u still coding for version2? or is this it for now? (just asking...)

PcVII
January 24th, 2002, 09:29
can you make the shortcuts work with more than just keyboard keys? just a thought :P

what does mouse lock do?

good night everyone

keep up the good work n-rage

pj64er
January 24th, 2002, 19:28
Originally posted by PcVII
what does mouse lock do?

it allows/disallows the mouse from clicking ur desktop

if u use the mouse to control the game (ie in first person shooters), and in window mode, not locking the mouse will give u problems(ull be clicking all over ur desktop). if its always locked, u would need to memorize keyboard shortcuts to quit, or change settings.

Glurak
January 24th, 2002, 22:21
Originally posted by pj64er


so... r u still coding for version2? or is this it for now? (just asking...)

this is probably the version he was talking about cause it's a complete redesign and I suppose also complete recode of the plugin ;)

PcVII
January 24th, 2002, 23:22
Originally posted by pj64er

it allows/disallows the mouse from clicking ur desktop

if u use the mouse to control the game (ie in first person shooters), and in window mode, not locking the mouse will give u problems(ull be clicking all over ur desktop). if its always locked, u would need to memorize keyboard shortcuts to quit, or change settings.

kool :cool:

Tursiops_G
January 25th, 2002, 08:10
Originally posted by pj64er
noone, but most ppl above 30 r usually not very openminded towards videogames.

Well, maybe I'm in the minority here... ;)

It's just that I am fascinated by Emulation, and really enjoy playing around with it... :) I guess that I'm just a hacker at heart. (and that refers to the ORIGINAL term, not the other meaning that we have now) :/

Cheers!

- John (Tursiops_G)

pj64er
January 25th, 2002, 08:22
Originally posted by Tursiops_G


Well, maybe I'm in the minority here... ;)

It's just that I am fascinated by Emulation, and really enjoy playing around with it... :) I guess that I'm just a hacker at heart. (and that refers to the ORIGINAL term, not the other meaning that we have now) :/

Cheers!

- John (Tursiops_G)

well then, I hope u enjoy ur stay here :)

(now lets get back to topic :innocent: )

Tursiops_G
January 25th, 2002, 08:53
Originally posted by pj64er


well then, I hope u enjoy ur stay here :)

(now lets get back to topic :innocent: )

Point taken... :blush:

I'll shut my pie hole now, and go back to playing Conker's Bad Fur Day... ;)

Keep up the great work! it's appreciated. :)

- John (Tursiops_G)

N-Rage
January 26th, 2002, 03:38
Originally posted by pj64er

so... r u still coding for version2? or is this it for now? (just asking...)

ummm.. version numbers are a picky topic for me :blush:
just take em as they are... evry version above 1.70 basically is the "Version 2"

pj64er
January 26th, 2002, 03:40
thats ok with me! :)


was sorta looking forward to the game specific thing, did u run into a problem?

N-Rage
January 26th, 2002, 03:52
Originally posted by pj64er
thats ok with me! :)


was sorta looking forward to the game specific thing, did u run into a problem?

a couple problems yes, lack of time, a PS2-console at my hands( oh god... ive to finish Silent Hill 2 a couple more times...cant resist ) and generally im trying to do something different now which aint related to plugins( or emulation ).

may continue working on it sometime, but ATM its stopped. See why i dint wanted to tell about the features?

pj64er
January 26th, 2002, 07:45
Originally posted by N-Rage


a couple problems yes, lack of time, a PS2-console at my hands( oh god... ive to finish Silent Hill 2 a couple more times...cant resist ) and generally im trying to do something different now which aint related to plugins( or emulation ).

may continue working on it sometime, but ATM its stopped. See why i dint wanted to tell about the features?

ya go ahead stop (i cant stop u can i?). besides, a ps2 is plenty reason to stop doing many things!

the feature, i just said i was looking forward to it. Im very happy with what u gave us right now. thank you.

pj64er
January 26th, 2002, 08:10
sorry there if i sounded like im pushing u for progress. im just interested and hav nothing better to do with my time.

Sniper404
March 4th, 2002, 01:48
Well, i'm not fimiliar with all those n64 terms, and i just want to understand properly - can you transfer pokemon from a gb save to a n64 save in pokemon stadium?

F-3582
March 4th, 2002, 03:51
Originally posted by N-Rage
well... thats working now already, i plan on supporting saves from GB-Emulators too. But that still can take a while.

Which Emulators do you think of???? I hope "REW" will be supported, cuz it is one of the best out there (in my opinion)!

frodo
March 4th, 2002, 05:15
I,m a little confused, on the site of Nrage there is a input plugin v 1.8v2, but in this thread its stated that 1.76 is the new one?

How is this possible?:plain:

MasterVivi
March 4th, 2002, 08:10
Old thread. Updated plugin. Works great.

btw...

Got my roms.

:pj64:

pj64er
March 4th, 2002, 08:35
whoa, whered u guys dig this tread from?

sniper, thats what nrage is planning to do. right now, its not possible.

F3582, afaik, most GBemus use the same save format, althought their extention may be different.

frodo, at the begining of this thread, the plugin was at be ver2v1.76. by the end of it, nrage has went to ver2v1.8.

vivi, im happy for u (?)

frodo
March 4th, 2002, 21:04
Thx guy's can't believe i missed that!:colgate: