there will be a surprise soon
blight said:oiper: yeah... that's been there since the beginning of the gui seems like it's some problem with gtk but it's fixed now (the options aren't saved anymore when the gui is killed)
My self I've been trying to use Glade but I think some of the source for libgnomecanvas is broken because I can't seem to be able to compile it (darn it). As for GTK 1.2 plugins I believe you can't, you have to have there source recompile likely edit them as well.blight said:how do you get the gtk+-1.2 plugins working with gtk+-2.0?
I'm having trouble with PANGO big time myself, it seems it's not installing the information for pangoft at all (argh). I read on the font config page this is an area where there seems to be a lot of problems due to the fact that KDE and Pango split up another package of code. I'm not sure what is causing the problems.mojo said:Yes, you have to reedit the code. First time, I wrote a front-end by using glade + Python. Then I found it's impossible to do it. I've encountered many errors. Then I collect my friend together and we begin to work on convert partially the program to GTK2. My version is just 10% convert. The Pango is added in. Only Main GUI changed, all something else like plugin GUI, remain the same. Yes, you can't change GTK1.2 plugin, that's true. I still leave it be. That's the reason it's buggy. It still run games, but I can't change the config, when I use config, it has seg fault due to the conflict of GTK1.2.