PDA
$threadinfo[title]
-


yogaman
November 27th, 2001, 18:08
Well.....just saw a few new screenies on Nemu's homepage and on Emukult.de.....

NEMU rules.......(hey, name one emu to come close to this resolution?? :colgate: ...none, correct!)

http://www.emukult.de/images/posts/pd_sm.jpg


http://www.emukult.de/images/posts/pd2_sm.jpg

http://www.emukult.de/images/posts/pd3_sm.jpg

http://www.emukult.de/images/posts/pd4_sm.jpg

(well...to get a even "deeper" look on the pics go to nemu's homepage (or www.emukult.de ....)

sk8bloke22
November 27th, 2001, 18:43
bleeding christ that looks good.

Smiff
November 27th, 2001, 20:38
It's easy to impress people with something if you don't let them touch it, don't them find the flaws ;) Seriously, there's nothing I see in those shots that Jabo's hasn't already done.... but that doesn't change the fact that it's very good work :)

sk8bloke22
November 27th, 2001, 21:30
yeh, but it aint on jabos plugin which adds to its excellence. it reassures us that there is a non-zilmar spec emu still out there. havent got anything against zilmar spec emus though ;)

Zero
November 27th, 2001, 21:36
Looks really good !!!!!!!!
Go nemu go.
:nemu:

Smiff
November 27th, 2001, 21:44
Originally posted by sk8bloke22
yeh, but it aint on jabos plugin which adds to its excellence. it reassures us that there is a non-zilmar spec emu still out there. havent got anything against zilmar spec emus though ;)

why is that reassuring... its irritating, it might have been/be better than Jabo's and I might have wanted to use it in 1964 for more speed or whatever.

sk8bloke22
November 27th, 2001, 22:15
true.

im kinda relating this situation to the psx emus. for example, in my opinion, cvgs was the best psx emu as it was complete, no messing about, no plugins, u just put in a cd and it plays. if u get me, with nemu, there will be less options, presumably, and stuff to muck about on, etc, etc. but then again, the n64 plugin scene aint quite the same as the plugin scene for psx emus, considering the mass amount of plugins available, whereas for n64 emus, theres only a few.

u r right though. nemu will be limited for ur reason suggested smiff. who knows maybe after nemu is released, lemmy/LaC might decide to release it as a separate plugin, although they've said they wont.

yogaman
November 27th, 2001, 23:21
well smiff.....u should have a good eye to compare the pics of nemu with PJ64's of perfect dark....

I don't know the current status of jabo's plugin....but u have to admit that just visually stating that nemu playing perfect dark is way ahead....;)....don't get me wrong, PJ64 is great ...but nemu's just the tip ahead :)

Smiff
November 28th, 2001, 00:14
disclaimer: this is not a competition, blah blah. Actually seriously it's not. I just want people to be a bit more scientific in their thinking.


http://www.smiff.clara.net/misc/compare_nemu.jpg


http://www.smiff.clara.net/misc/compare_pj.jpg

I have matched filesizes as close as poss. also.

Bear in mind the slight POV difference, and the different hardware, the PJ shot was taken on a GeForce1, I have no idea what the Nemu shot was taken on (I suspect a GeForce2 because that's what EmuManiac has, that's a guess).

They both look great to me. I can see one obvious difference and two subtle ones.

aprentice
November 28th, 2001, 00:30
You could make a wrapper that permits the plugin to work under zilmar specs, or just add support in an emu to use nemus plugins if you wanted, anythings possible.

Martin
November 28th, 2001, 00:46
Yup, both screenshots sure look great! Nice job from PJ64 as well as Nemu64 teams :)

:pj64: :nemu:

Although, I must say that the official PJ64 smilies is a bit l33t3r. ;)

zorbid
November 28th, 2001, 11:07
I can see two out of the three differences:

Textures in reflection look better in PJ
and PJ is antialiased.

What's third?

Zero
November 28th, 2001, 16:41
Both are looking good to me !!! I don't know anything else to say but cool !!!

The Shadow
November 28th, 2001, 17:00
They're both good emus, I tip my hat to both teams.

:pj64: :nemu: :cool:

Smiff
November 28th, 2001, 19:15
lol ok make that 2 obvious and 2 subtle. The Nemu shot could actually be using Jabo's plugin, I can make it look veeeerry similar to that by turning several things off (some driver, some plugin options)

Lemmy
November 29th, 2001, 16:56
I think its out of questiion that Jabo's graphics are better than mine. Jabo has been into graphics programming for years, I only started this year. Additionally he started his graphics a lot earlier, thats why I don't really understand why smiff is trying to make those shots down.

I remember pretty well when we showed screenshots of Conker's Bad Fur Day. Several months later I saw some of PJ64. I don't remember any Smiff saying "hey, this has been done before, so the shots can't be as good as."

P.S.: I am using a TNT2 Ultra which cannot do Antialiasing.

FUNKY JUNKY
November 29th, 2001, 17:47
These pics of PD really look close to the original! I remember a few months ago, I never had seen PD working on any emu out there. But I've got a question: Does someone know on which system the pics were taken?

N64 Emulation gets forward very fast and I hope it'll get the status of GB or SNES Emulation one day.keep it on guys!


:pj64: :nemu: :apollo: :tr64: :daedalus: :1964:

Smiff
November 29th, 2001, 19:46
Lemmy (if that's you), if you read I'm not having a go at Nemu, I'm having a go at the people who see every new screenshot and go "wooow! that's the best" and the next emu "that's even better" , "wooo", "omg, that totally creams all other emus" etc etc... without apparently any real critical thought at all... for what's in the shots or more importantly what isn't in the shots... just for the record, I was against Zilmar posting those 1.3 CBFD shots on the site, I don't believe drawing attention to any particular game is good for the image of emulation as a whole... and it's not what any real emulation project (PJ or Nemu or any other) is about, as you well know. But it's fine, people should be proud of what they've done for after all they are great achievements and not worry too much (too much) what Joe Public is saying.

Now read the title of this thread! :D ok :)

Smiff
November 29th, 2001, 19:59
BTW if that's just one year's work, extra respect, that's astonishingly good... but, how much time spent is that, and does it matter? not really, get the results, have fun, yada yada :alien:

sk8bloke22
November 29th, 2001, 21:31
i know wat u mean smiff.......but i can see how it can be taken the wrong way, espescially with the pic comparison.

yogaman
November 29th, 2001, 23:08
hey smiff and others, I see this whole thing is going the wrong way!! It's true, that the title of the topic sounds outraging but keep in mind: I didn't want to start anykind of competition, it was more to draw attention to Nemu, (which in my opinion just ROCKS).......Smiff, u've got good company over there in the PJ forum, so it's not too criminel to get it here in the Nemu corner a bit crowded aswell :D !! Nemu has been suffering a lot from the PJ boom (I don't mean the authors, more the interest in the emu itself) ..... so if I show these grand pics of nemu......enjoy it! Keep the bloody critics for urself! :angry:

Josep
November 29th, 2001, 23:30
you gotta realize smiff that whats visually pleasing to everyone is what counts for public distributed emulators, If the authors just want to please themselves and say "look i made this and this work" then so be it. But i don't see any critical thinking that goes towards screen shot because they are purely based on the persons visual pleasure.

The Shadow
November 30th, 2001, 17:47
Originally posted by yogaman
hey smiff and others, I see this whole thing is going the wrong way!! It's true, that the title of the topic sounds outraging but keep in mind: I didn't want to start anykind of competition, it was more to draw attention to Nemu, (which in my opinion just ROCKS).......Smiff, u've got good company over there in the PJ forum, so it's not too criminel to get it here in the Nemu corner a bit crowded aswell :D !! Nemu has been suffering a lot from the PJ boom (I don't mean the authors, more the interest in the emu itself) ..... so if I show these grand pics of nemu......enjoy it! Keep the bloody critics for urself! :angry: I agree, screenshots don't exactly require critical thinking. Although I can see your point, I still have to disagree. :devil:

Smiff
November 30th, 2001, 19:14
If you see a screenshot that looks shit, are you going to go "ooh, that looks great"... I would hope not (I'd hope you say nothing lol). My reaction to these PD Nemu shots was that PJ and Nemu both seem to be so good (so close) that the decision on which a gamer is going to use will rest on matters that cannot be conveyed in a screenshot, like stabillity, speed and features... it's not supposed to be a big deal. I'm talking to users here not the authors, they arent competing. But the user still has to make a decision, and I think it's interesting... deal with it :p

Gorxon
December 1st, 2001, 01:49
Originally posted by Smiff
If you see a screenshot that looks shit, are you going to go "ooh, that looks great"... I would hope not (I'd hope you say nothing lol). My reaction to these PD Nemu shots was that PJ and Nemu both seem to be so good (so close) that the decision on which a gamer is going to use will rest on matters that cannot be conveyed in a screenshot, like stabillity, speed and features... it's not supposed to be a big deal. I'm talking to users here not the authors, they arent competing. But the user still has to make a decision, and I think it's interesting... deal with it :p

Yeah, but we don't have to choose one emu to use only you know....and...when you compare screenshots...you just can't compare a ss with anitaliaising and one without aa. That's just sick, since the one with AA will look much better, of course (but it will run much slower too). I'm sure Lemmy's plugin can look just as nice with all the tweakin you did on jabos... ???

Anyway, Nemu 0.8 (or 1.0? ;) ) seems great, no wait....it rocks! :nemu:

Smiff
December 1st, 2001, 01:53
i didnt do any tweaking at all to make it look better, those were/are my default settings... and those arent the differences i was talking about... i assume everyone knows what FSAA is and that it can be forced driver-level. Tell EmuManiac to be more careful when he's showing off his emu (just kidding!)

OK no going to back to what I was saying earlier... is that Nemu pic using Nemu's own video plugin? Or are you just showing that the Nemu core runs Perfect Dark? I can't be sure, that's how close the graphics are (or how close you can make them if you want, ill demonstrate if you like heh).... except I don't think Emumaniac would be as immoral as to publish pics of Jabo's graphics without crediting him, so that can be ruled out right :)

Lemmy
December 1st, 2001, 13:10
Quote from my own post: P.S.: I am using a TNT2 Ultra which cannot do Antialiasing.


I thought this explains why there is no antialiasing in those shots. My card cannot do it so it is not there. And of course this implied that I did those shots, except for the title screen one.

Smiff: My core ran Perfect Dark about 12 months ago. But it took me some time to get there gfx wise. And as I said we don't use jabo's plugin why would we show any screenshots of it?

Renegade
December 1st, 2001, 13:26
12 months...so that's where you've been.
working secretly on Nemu64...how COULD you Lemmy!
I think I need a closet, I am going to cry now.

:D

Kritikal
December 2nd, 2001, 01:31
To get back to the subject of actual game emulation... Perfect Dark uses tons of "special effects" such as x ray vision, night vision, infra red, full screen blur when hit or tranquilized, static(in bad transmission cutscene), I wonder how well nemu and pj64 will handle those. I assume some or all will require frame buffer textures.

Kritikal
December 2nd, 2001, 01:57
Oh, and the camspy, can't forget the camspy. I guess also multiplayer split screen, but that has been in many games.

Lemmy
December 2nd, 2001, 13:53
Well that is true. Framebuffer emulation is very slow and if we did that those effects were only good in 320x240 native n64 resolution.

But there is one big advantage of Nemu compared to the n64: On the n64 this game is horribly slow - often below 15 fps. In Nemu its always 30 fps as long as the pc is fast enough. And of course the resolution is a lot higher :)

sytaylor
December 2nd, 2001, 18:08
Originally posted by Lemmy
Well that is true. Framebuffer emulation is very slow and if we did that those effects were only good in 320x240 native n64 resolution.

But there is one big advantage of Nemu compared to the n64: On the n64 this game is horribly slow - often below 15 fps. In Nemu its always 30 fps as long as the pc is fast enough. And of course the resolution is a lot higher :)

my favourite part of n64 emulation, pushing the games to look beautiful (1080 is a prime example) :nemu:

Kritikal
December 2nd, 2001, 21:35
I would love to see someone do what has been hinted at and make an n64 emu for xbox. I bet frame buffer textures could be used at nearly full speed since it uses a unified memory architecture like n64. Plus it has a graphics chip that is a half step above geforce 3 so all the special effects could be emulated.

I wonder what it would take for someone like nvidia to make a graphics card that could do frame buffer textures very fast? Is it a limitation of the ram, or the way the ram is used? Should we start an email campaign? Couldn't such a feature be used for special effects in pc games too?

Kritikal
December 2nd, 2001, 22:56
One more thing. I noticed neither pj64 nor nemu have the lens flare/corona/halo things on the lights in the perfect dark screens we have seen so far. Just thought I'd mention that.

sytaylor
December 3rd, 2001, 01:47
Originally posted by Renegade
12 months...so that's where you've been.
working secretly on Nemu64...how COULD you Lemmy!
I think I need a closet, I am going to cry now.

:D

hehe, this made me laff, it made me laff a lot

Tesla-Guy
December 24th, 2001, 11:17
Originally posted by Smiff
If you see a screenshot that looks shit, are you going to go "ooh, that looks great"... I would hope not (I'd hope you say nothing lol).
erm except if it was a super hard to emulate gfx game? Like Yoshi for example?(not sure about this, i'm saying it cauz no emu managed to emulate its gfx (except one)

Raging Fuel
December 24th, 2001, 12:03
Originally posted by Renegade
12 months...so that's where you've been.
working secretly on Nemu64...how COULD you Lemmy!
I think I need a closet, I am going to cry now.

:D

I hope you're going to come out of that closet soon ;)

Zeratul
December 26th, 2001, 09:42
The pictures are not showing T_T. So I have no idea whats going on.....

jvolel
December 27th, 2001, 03:55
nemu64 and pj64 : n64 emulation :: znes and snes9x : snes emulation

or maybe i should say nemu64 : pj64 :: znes : snes9x,

either way u put it there all good emus :cool:

Tesla-Guy
December 28th, 2001, 15:32
Nemu64 and pj64 have nothing to do with snes emulation, since snes emulators are all LLE and have 99,9999% compatibility ???

jvolel
December 29th, 2001, 09:34
Originally posted by Tesla-Guy
Nemu64 and pj64 have nothing to do with snes emulation, since snes emulators are all LLE and have 99,9999% compatibility ???

maybe someday computers and emulation will get to the point where n64 emulation can be considered low level emulation we can only hope ??? :D :colgate:

Lemmy
December 29th, 2001, 21:44
Low Level Emulation for n64?

Believe me, you wouldn't want it. It would limit us to 320x240 resolution in most games, and we could not take advantage of cool 3d features (like shutter glasses, antialiasing etc etc)

jvolel
December 29th, 2001, 22:44
Originally posted by Lemmy
Low Level Emulation for n64?

Believe me, you wouldn't want it. It would limit us to 320x240 resolution in most games, and we could not take advantage of cool 3d features (like shutter glasses, antialiasing etc etc)

no no no you didnt get what i ment, what i was saying is that n64 emulation would probably get to the point where all the things being done to it at a later stage would be considered high level and what ever is being done to it now would be considered low level ........ hope i was clear......oh never mind...... in any case hows it going for you and LaC?

yogaman
December 29th, 2001, 23:15
yeah lemmy, can u give us a brief status update on nemu? Most folks around are kinda depressed coz PJ64 is "dead" - so could cheer us a bit up? (No, I don't wanna know when it is going to be released or so....just what the latest challenge was or what u managed to fix ;) )

Lemmy
December 30th, 2001, 01:49
I'll post status updates when I feel its time to, not by request. All I want to say right now its going to take quite some time until the next release. But I never said something else.

deekay2
December 30th, 2001, 02:02
*sigh*, one can always dream...
j/k - take as long as u need to lemmy im sure the finished product will exceed out expectations