Theboy
New member
Question 1:
Using any of Jabo's GFX plugings.
Can anyone explain to me why 2d images always looked tiled. An example would be the character selection screen in MarioKart64. If you look closely at marios face (or the level selection pictures) you will notice that the 2d pictures look unaligned.
Using Rice's GFX plugin.
While using Rice's new pluging I noticed that the Quality of the 2d textures look better, but if you look closely you can still see that the 2d textures are unaligned as well.
Can any one please Explain how the N64 displays these 2d images and why they are always incorect. I my self have wondered if its because of the N64's native resolution and its conversion to higher resolutions or if they are unaligned on the Real N64 but the scanlines of our T.V.'s cover it up.
Question 2:
Camera Coordinates.
Has anyone noticed that when you play certain games and you get to close to a wall you can see through it, or you can see through objects? It almost seems like the the camera is in the wrong location from the actuall game. An example would be Star Wars Racer. If you use Jabo's Plugin you will notice it happen alot and a little less on Rice's, but it still exists.
Are the 3D camera loctions not being emulated properly? Or when using higher resolutions that are not multiples of the N64's native resolution does the camera not get aligned?
Question 3:
Mario's missing dissolve effect.
I was wondering what would be needed to figure out how to emulate this effect and would like a list of games that use this effect in them? Are there any games that can't be played because this effect isn't emulated?
Question 4:
I have noticed since the Gamecube disks are being pirated on the Net. We all of a sudden have The legend of Zelda's Master quest. Was this rom ripped off the preordered disk? If so.. has anyone had a look at how the Gamecube is able to emulate the legend of Zelda so well?
Question 5:
This is a hard one. Can anyone explain why buffered emulation for making Mario Golf run smoothly is so hard to emulate? I figured that the roms must have multiple cameras in them to render those extra effects. Why can't we just have the emulator render the other cameras in the background and then display them in the viewport camera? Kinda a copy and paste thing? I might be wrong and would like to know if we will ever see it properly emulated with good speed. would be nice if we could have the textures from these cameras match the resolution the game is being played in, so they dont look so bad.
Question 5:
Last but not least, can anyone tell me of a Rom that is emulated perfectly without any GFX problems or missing effects. I would like to compile a list of games with no issues at all and then add games as they are slowly being fixed.
Thanks for anyone who is able to add any input to any of my questions.
:tr64: RULEZ!!!
P.S. good job Jabo on all your compatibility and hard work towards the N64 Emulation Scene. You too Rice.
Using any of Jabo's GFX plugings.
Can anyone explain to me why 2d images always looked tiled. An example would be the character selection screen in MarioKart64. If you look closely at marios face (or the level selection pictures) you will notice that the 2d pictures look unaligned.
Using Rice's GFX plugin.
While using Rice's new pluging I noticed that the Quality of the 2d textures look better, but if you look closely you can still see that the 2d textures are unaligned as well.
Can any one please Explain how the N64 displays these 2d images and why they are always incorect. I my self have wondered if its because of the N64's native resolution and its conversion to higher resolutions or if they are unaligned on the Real N64 but the scanlines of our T.V.'s cover it up.
Question 2:
Camera Coordinates.
Has anyone noticed that when you play certain games and you get to close to a wall you can see through it, or you can see through objects? It almost seems like the the camera is in the wrong location from the actuall game. An example would be Star Wars Racer. If you use Jabo's Plugin you will notice it happen alot and a little less on Rice's, but it still exists.
Are the 3D camera loctions not being emulated properly? Or when using higher resolutions that are not multiples of the N64's native resolution does the camera not get aligned?
Question 3:
Mario's missing dissolve effect.
I was wondering what would be needed to figure out how to emulate this effect and would like a list of games that use this effect in them? Are there any games that can't be played because this effect isn't emulated?
Question 4:
I have noticed since the Gamecube disks are being pirated on the Net. We all of a sudden have The legend of Zelda's Master quest. Was this rom ripped off the preordered disk? If so.. has anyone had a look at how the Gamecube is able to emulate the legend of Zelda so well?
Question 5:
This is a hard one. Can anyone explain why buffered emulation for making Mario Golf run smoothly is so hard to emulate? I figured that the roms must have multiple cameras in them to render those extra effects. Why can't we just have the emulator render the other cameras in the background and then display them in the viewport camera? Kinda a copy and paste thing? I might be wrong and would like to know if we will ever see it properly emulated with good speed. would be nice if we could have the textures from these cameras match the resolution the game is being played in, so they dont look so bad.
Question 5:
Last but not least, can anyone tell me of a Rom that is emulated perfectly without any GFX problems or missing effects. I would like to compile a list of games with no issues at all and then add games as they are slowly being fixed.
Thanks for anyone who is able to add any input to any of my questions.
:tr64: RULEZ!!!
P.S. good job Jabo on all your compatibility and hard work towards the N64 Emulation Scene. You too Rice.