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Rice
June 23rd, 2003, 01:02
Rice Daedalus 5.1.0
===================

1. What's new
- Fully optimization and major speed up.
In both DirectX and OpenGL.
Intel P3/P4 SSE instruction for 3D transformation and lighting
OpenGL is now running at speed close to DirectX. (Could be faster on your video card.)
Running at similar speed as other fastest plugins (if not faster)
- Tooltips in configuration dialog box, (Idea borrowed from Glide64)
Explaining all options and their usages.
- Bug fixes for the problems found in 5.0.0 and 5.0.1
- Improvement on DirectX TNT combiner, OpenGL 1.2/1.3/1.4 combiner, and OpenGL TNT combiner

You should know that:
This plugin is developed by using Geforce MX400 32MB video card on a P3 500MHz PC. Its DirectX combiner works the best on Nvidia TNT/TNT2/Geforce256/Geforce2/Geforce4 MX. Its DirectX high-end combiner should work fine with new video cards which support 4 or more combiner stages. (ATI Radeon, and others). It poorly supports Voodoo3/4, OK with Voodoo5. I haven't worked too much for other mid-end or low-end video cards (May be the next release).

The speed of this plugin is very good now. I can run more game at full speed in 1964 at 640x480 window mode, on my low speed computer and cheap GF2 video card. You should expect better performance on your better PC with better video card.


Rice
06/22/2003

Rice
June 23rd, 2003, 01:03
Email me if you are interested with the source code.

bennykurns
June 23rd, 2003, 01:31
Rice... you are the man, you really are. You are the most active person in Nintendo64 emulation at the moment, and all of your work is top notch quality, this is a great release of your video plugin and the anticipated release of 1964 1.0 is very highly anticipated, keep up the good work rice, you make Nintedo64 emulation worthwhile. :D

ScottJC
June 23rd, 2003, 01:45
Oh wow, gotta try this :)

thanks, rice! :1964:

nephalim
June 23rd, 2003, 03:04
Now, if I could only convince Rice to support my Rage 128 ;)

zorbid
June 23rd, 2003, 17:25
Very nice, but, you know...

People never get satisfied...

My Duron 700 is now crying for 3Dnow! optimizations... It would never have been the case if you hadn't implemented SSE... ;)



Seriously, keep up your great work :).

Rice
June 23rd, 2003, 17:50
SSE or 3DNow isn't a big deal. With SSE enabled, I usually only get 10%-15% speed increase since SSE only works for 3D vertex/matrix/lighting computation, and there are much more works in the whole 3D rendering. If you have a faster CPU, or a better video card, you don't need to pay too much attention to SSE/3DNow. (It is quite important for myself, since I only have a PIII-500 and Geforce2 MX400).

Here is the version 5.1.0b, DirectX full screen bug is fixed.

Doomulation
June 23rd, 2003, 19:20
Ok nice, so we needn't really worry about 3dnow/sse. Great work, rice!
But what with those who has low-end processors athlon/duron? Perhaps you could fix 3dnow...I'm not asking you, too, though, your plugin is already great!

Rice
June 23rd, 2003, 19:46
Did you see that Pokemon Puzzle League is fully working.

loay
June 23rd, 2003, 21:20
beleve it or not Bakuretsu Muteki Bangaioh (J) is now workink for the first time in emulation64 horay thank you rice you make my day good but its very slow when jump but its working :bounce:

Doomulation
June 23rd, 2003, 21:24
:drool:
Wow, very nice work, Rice! Your plugin is now definetly alongside the best ones!

Trek234
June 23rd, 2003, 22:26
Thank you rice! You are very appreciated!!!

Federelli
June 23rd, 2003, 23:27
I'd be happy to provide some voodoo 5 5500 help if you need it

Rice
June 23rd, 2003, 23:43
ya, sounds great.

Please spend time to fully test the plugin with your voodoo5, and summary all the problems you are coming across.

(I even don't know how good or how bad the plugin works on voodoo5.)


Rice

Flash
June 24th, 2003, 00:32
If Jabo's plugin have not very best compatibility with Voodoo 5, your plugin in DirectX mode have the worst - every second game cause emulator (not system) to hang (PJ64) or crash with no specific information ( blah-blah-blah kernel32.dll) (1964) Or maybe it's DirecX 9.0 ?

OpenGL 1.1 works ok (Jet Force Jemini looks perfect), but too sloooow (two times slower than Jabo's or Glide64)



Tried with my experimental OpenGL 1.3 (well, OGL 1.2 is hardware
and some of 1.3 functions is emulated) driver - faster (only little slower than Glide64) but prone to crash OS (it's not your plugin anyway, it's my buuuuuuggy driver)


Non-voodoo issues (stability related):
Wildcat VP990 - ok in DirectX mode, OpenGL 1.2/1.3/1.4 looks very
good but can hang completely sometimes (random freezes)
OpenGL 1.1 works but slow like Voodoo5.

BTW I'm happy to see CBFD running. It have funny bug - introducing blonde (maybe green, huh :unsure: ) masked Conker ! :D

URAMetroid
June 24th, 2003, 03:57
I'm very happy to see a new version of this plugin.
Keep up the grate work Rice!

Rice
June 24th, 2003, 19:42
I think it is worth another update for the bugs I fixed for majority DirectX mid-end/high-end combiner users. Before the bug fixes, 2nd texture is not loaded as it should be.

I guess you won't see another update for long time.

I don't think I want to cover all video cards anymore. I will be only caring about my Geforce2 MX400. You will be lucky if you happen to have a video card similar to mine. Otherwise, Jabo and Glide64 will be your choice since you can take advantage of new plugins: glnintendo64() and this one.


Rice
06/24/2003

Hexidecimal
June 24th, 2003, 19:53
You may be interested to know Rice, that with 5.1.0b, i managed to get some of the graphics for Star Wars Rouge Squadron working, some of the credits showed up, and half of the N64 logo, then i could hear sound but saw nothing but a white screen.

The same basic thing happens for Indiana Jones and The Infernal machine only after the N64 Logo i can see some gear turning.

Trotterwatch
June 24th, 2003, 20:03
I don't think I want to cover all video cards anymore. I will be only caring about my Geforce2 MX400. You will be lucky if you happen to have a video card similar to mine

Time to downgrade my GF3 then :)

The odd thing is, once your plugin was blazingly fast on my machine. Then with a new revision it became extremely slow in full screen mode in both D3D and OpenGL. Then I upgraded drivers and everything was fixed - then this version I have the same kind of problems. In Window it works fine (tried with latest version).

I'll mess about with some tweaks to see if I can find what is causing it, then I'll post it in the relevant section.

EDIT:

Fixed the problems I was having by forcing SW T&L using 3D Analyse, seems like my GF3 is being affected by the same problem Radeon users once were. See this thread here (http://www.emutalk.net/showthread.php?threadid=14775&pagenumber=2) for further details :)

decription
June 24th, 2003, 22:00
Cranking out the great releases today! Roms running that never did, your on a role! Way to go Rice! One more thing, please try to get World Driver's Championship emulated, nothing else shows any part of it. Besides, it seems Indy and Rouge Squadron are straing to show for the first time. Also, Perfect Dark in 1964 runs at FULL SPEED! on my machine and with little/no errors. This is really great!

Doomulation
June 24th, 2003, 22:40
But....even if Rice puts effort into his card only...it should work for those of us who has high-end cards such as gf3 or gf4 ti.

Rice
June 25th, 2003, 00:08
Nothing else, but setting a flag to force DirectX to use software T&L. I hope it works (I don't have a highend card to test with). If it works, it should solve all highend video cards (Geforce3/4, Radeon) depth buffer or 3D transformation glitches.

karth95
June 25th, 2003, 00:15
Nothing wrong with only supporting the card you have. With the newest detonators, it still uses openGL 1.4, which (I think) means that any gforce 2+card will rock the house.

Trotterwatch
June 25th, 2003, 00:16
I'm giving it a try now, I'll report the results in the other thread.

JohnnyA
June 25th, 2003, 01:37
Under DirectX mode, both Mario Golf and Mario Tennis are playable now. Although they both have graphics errors, I can play them just fine. I congratulate you Rice on your fine accomplishments!

nephalim
June 25th, 2003, 03:42
Time to downgrade my GF3 then :)

The odd thing is, once your plugin was blazingly fast on my machine. Then with a new revision it became extremely slow in full screen mode in both D3D and OpenGL. Then I upgraded drivers and everything was fixed - then this version I have the same kind of problems. In Window it works fine (tried with latest version).

I'll mess about with some tweaks to see if I can find what is causing it, then I'll post it in the relevant section.

EDIT:

Fixed the problems I was having by forcing SW T&L using 3D Analyse, seems like my GF3 is being affected by the same problem Radeon users once were. See this thread here (http://www.emutalk.net/showthread.php?threadid=14775&pagenumber=2) for further details :)

A little OT, but what is this 3D Analyze you speak of? A google search resulted in nothing (that I noticed, at least.)

Sorry to see you won't be supporting other cards Rice. I do know what a headache it is. Good luck with your plugin, it's too bad I can't use it.

ySS
June 25th, 2003, 05:13
YOSHI'S STORY REPORT...

[5.1.0d]

[Direct-x]
Same as before... now white boxes when book is opened... then dissapear (this is new in d)... white hands yet... in-game speed really improved (this is new in d), black background yet...

[OpenGL]
Same as before (b), I put screenshots... if i enable Normal Combiner white yoshis and other items are ok, but buggy menu, no lucky fruit screen... and no transition effects... All the same i mean.

ySS
June 25th, 2003, 05:16
Screenshots...

[[[EDIT]]] When I change INI NormalColorCombiner from 2 to 1 like in version 5.0.1 game runs like that one (white degree at baclground menu instead yellow, white shadows, buggy scroll, a bit slow, but runs OK). I didn't noticed that change in the INI before.

[EDIT2] Sorry, I have post it here by some strange reason... i know it should be at bug reports thread... sorry... can someone move it there?

milen
June 25th, 2003, 08:57
Tried with my experimental OpenGL 1.3 (well, OGL 1.2 is hardware

Flash, is this driver released? Please give some information about it. I'm very interested in it. I can test it on Voodoo3 if you wish.

scotty
June 25th, 2003, 17:05
Great Plugin Rice, more games are starting to work at full speed.
It is ok if you have to only concentrate on your video card, Im sure that it will work fine for me anyways. Most of the colourations are good, but there are some images that still need some fixing.
Overall it is still a great Video plugin
Hope that it works well with the new 1964 V1.0 that will come out whenever Schibo finishes perfecting it.

lukeskyd
June 25th, 2003, 21:02
Great Rice
:bouncy:
with your plugin 5.1.0c
drmario is nearly perfect...in pj64

now only the controls of the pills and in the menu don't work..
but it nearly perfect..

It's possible fix the controls??
:plain:
Luke

Rice
June 25th, 2003, 22:07
Hm, looks like you are new to play Dr. Mario. It uses D-pad instead of analog sticks.

Gamesforever
June 25th, 2003, 22:10
People, when i use 1964 085 and when i play a game, i can't even see more then 10 meter (in Mario Kart 64). I don't know how to upload a screenshot so i can't show you, but it's worse!

Can anybody help me please? I use the newest Rice plugin.

256 MB RAM
ATI RADEON 9000 128 MB
2,53 GHZ
**Windows XP**

(( Is it maby my system?? [/FONT] ))

Trotterwatch
June 25th, 2003, 22:13
If you are definately using version D of the new plugin, and you are still having problems ensure everything is set to default in the plugin options.

If it doesn't help then try using the 3D analyse trick outlined previously in this thread.

Gamesforever
June 25th, 2003, 22:23
I still don't get wat that "3D analyse" is. I don't have VooDoo or something. Can it depend on that why 1964 doesn't work fine? Can you give me links where i can download Voodoo or/and "3D analyse"

Trotterwatch
June 25th, 2003, 22:28
Just download 3D Analyse and follow the instructions I gave in the thread - it really isn't that hard. It just forces your card to use Software T&L and a few other things.

You do not need Evoodoo or a Voodoo or anything such as that, so put that train of thought to the back of your mind.

Whobetta
June 26th, 2003, 00:14
This plugins seems really good and fast, but I'm having problems with MarioKart too like the above post was saying:
http://www.geocities.com/ringhawk2000/mariok.jpg
What settings could fix this? 2.4Ghz/Radeon 9000Pro 128mb/256 MB Ram

Doomulation
June 26th, 2003, 17:27
For people who has difficulties to see his post, copy the url of the image and paste it into the location bar to see it.
Btw, next time, don't forget you can attach images to your posts ;) :matrix:

vidiware
June 26th, 2003, 22:27
I can't get your plugin to work!
its just black :bye3:
i have a gforce ti 4600 with 128mb memory.,..
"High end card" as selection...
anybody have a good config for gf4 ti cards?=

Trotterwatch
June 26th, 2003, 23:22
Try reading the thread for some suggestions....

mainframe19
June 27th, 2003, 03:31
great plugin rice!
but one little error in resident evil 2 (u) [!]

in the real n64 resident evil 2 (u) [!] , you can't walk on the cars!!like when i am playing it in Rice 1964085 emulator with your rice daedalus 5.1.0d
plugin.other than that, it's a great plugin!!

firestarter
June 27th, 2003, 04:28
I've tried running your plugin, Rice, and it works great, but apparently audio isn't working, it's mute.

Necessito specs:
Azimer's Old Audio Plugin v. 0.30
OEM SoundBlaster Live! Value (Live!Ware3)
Rice's Daedulus plugin v 5.1.0d

The_Xpider1
June 27th, 2003, 05:41
Rices plugin doesnt have anything to do with sound ima pretty sure, it must be something with Azimer's Old Audio Plugin v. 0.30.

gamerk2
June 28th, 2003, 19:25
I have the same problem with the new rice plugin. The sound is mute for some games. And the sound works using another graphics plugin with the same sound plugin and settings.

Other than that, great plugin.

karth95
June 28th, 2003, 19:34
I'm having problems getting Dr. Mario to work, should it work with the default settings?

mojo
August 1st, 2003, 05:03
What's wrong with version D?
If I change those option from Default to another. When running the game, the game has many glitches some time I can't start the game, I always encountered the error "Can't initialize the DirectX 8.1".

And when running under DirectX mode with all default options, the game graphic is very unstable. I played Paper Mario 2 times, the 1st time the graphic is almost perfect, then next day when I return to keep playing, the graphic has some dissolve texture, missing texture and sometimes the texture shows up correct again. And the Full Screen create many gliches
.

mojo
August 2nd, 2003, 16:55
I also post a thread especially for Paper Mario Bug Report, you should check it too, Rice.

mightyrocket
August 3rd, 2003, 14:49
Can you tell us your specs, that might help.

Martin
August 5th, 2003, 00:34
Just to let you know, I fixed your attachment in the first post, Rice.

Rice
August 5th, 2003, 00:46
Martin, thanks very much.

pandamoan
September 9th, 2003, 10:21
Will there be a new version of this plugin before the next 1964 release?

the opengl in 510d is frequently all screwy for me. but having a geforce i think opengl is much more efficient... look at that cpu idle!!

thank you!

jamie

bentron
September 15th, 2003, 14:04
y dose that plug in stuf up my games it makes them play so slow and i have a realy good gforce

ciyinyde01
September 25th, 2003, 04:47
great plugin good job guys

cozmo477477
September 28th, 2003, 07:50
great plugin good job guys
Yeah this plugin is nice, it plays one of my top 3 favorite games for n64, without the bad shadow that 1964 claims it has during gameplay, which is pilotwings64, runs a teenie bit slow during full screen mode but the shadow was the worst.
:1964:

newspawn
October 6th, 2003, 10:44
first of all my best compliments to rice for the wonderful plugin

i have a p4 1800mhz and a geforce2
i have tried all options in "render engine" and "combiner type"
"opengl" in render engine freeze the game. insted "directx" works

but in "directx" i have tried in "combiner type" all options and all games are too fast ( two times fast of normal)
for example in games with checkpoint it's impossibile reach the first checkpoint

can you help me?

thanks , good job

Newspawn

knowitman
October 16th, 2003, 03:29
I have a GeForce FX 5200.
I think it should work fine.

revl8er
October 16th, 2003, 08:52
the fx5200 works fine, but I can't seem to get the fx5900 ultra working with this plugin. I was wondering if you can help me out with this problem. All I get while playing a game is a black screen, but I can still hear the music.

Trotterwatch
October 16th, 2003, 11:54
Try using 3D Analyze, and ensure you are on high end videocard (when using D3D). Also try messing about with the force clear buffer option.

knowitman
October 17th, 2003, 03:35
that will save me some time then.

revl8er
October 17th, 2003, 05:31
I tried the 3d analyze thing and it didn't help. I really don't understand why it don't work because it worked fine with my fx5200. Maybe the next detonator drivers will fix it.

Legend
October 25th, 2003, 02:54
Have you all noticed this plugin is all screwed up with the new forceware driver from nvidea-at least with my card it is. I have to use middle end or low end textures instead of the one geared toward my card. And even then only half of my games show graphics. It sucks.

RedXIII
October 27th, 2003, 11:08
I happen to think this plug-in is excellent. Everything that it runs just looks pretty to me. I do have a problem though. It seems anytime I run a game using the OGL options and even sometime with DirectX when I try to exit the game it seems to freeze the emulator and when I Check the task manager to see what up it always shows the CPU Usage at 100% and it won't go away unless I stop the emulator from the task manager.

Anyone else having this problem?

Telemako
October 27th, 2003, 16:00
Yes, something similar but it don't hangs, only freezes but clicking on stop pause a couple of times it works again and the romlist appears.

RedXIII
October 28th, 2003, 08:05
Incidently, this same problem also occurs when I use the glN64 plug-in.

onetwothree
November 13th, 2003, 15:01
Have you all noticed this plugin is all screwed up with the new forceware driver from nvidea-at least with my card it is. I have to use middle end or low end textures instead of the one geared toward my card. And even then only half of my games show graphics. It sucks.

Yes, I have noticed this too. Unfortunately I updated my drivers around 15 minutes before reading this thread so I have no idea if it works fine with the 4x.xx drivers.

I sooooo was looking forward to Dr. Mario too. :(

Any chance you'll look into this Rice?

BTW, I have tried virtually every configuration I could think of, still couldn't get Dr. Mario to work and other games are also buggy (Banjo-Tooie freezes at the opening movie, right after the Jiggy-fade-thing, though I haven't tried much configuring for this, only DM64).

Specs
-----
AthlonXP 2800+ Barton (no OC)
Gigabyte GA-7N400 Pro
BIOS F12
3.13 nForce2 Chipset Drivers w/ nVidia SW-IDE installed
nVidia GeForce4 Ti4200 64MB w/ AGP8X (no OC)
52.16 Forceware Drivers
Windows XP Corporate SP1a
DirectX 9.0b

Mm, think that's everything, doubt sound card really matters.

Edgetiq
December 16th, 2003, 15:24
THis is what happens when I use your plugin rice any ideas?? im using a GeForce 2 64 Meg

Trotterwatch
December 16th, 2003, 15:30
If you are using the latest Nvidia drivers, then that is why. Solution downgrade I believe.

Hal
December 16th, 2003, 20:32
No matter weather I use D3D, or Ogl, Rices plugin looks completly messed up on my Radeon 9000. The ground is on the sky, lines are flying everywhere, and on top of that, it kind of slow.

Rogue
December 29th, 2003, 07:32
HEH! well i tryed with my poooor 600mhz celeron with a ati rage lt pro 8mb(using the "sigested" driver that has VERY little opengl support....) and well... all it did for me was give me a error and crash 1964.... hehe might be connected to my crappy opengl support... but i dont dare change to atis other one, firstly wont go above 800x600, second it suppords direct3d poorly while supporting opengl decently..... WHY CANT THEY JUST MAKE A NEW ONE... or finish tthe beta one.... im shure its not that hard... btw anyone know where i can find a lcd compadible alternate driver with tweeks for my gfx card?

knowitman
December 29th, 2003, 18:25
I don't think they make new drivers for your card considering it is over 5 years old.

Rogue
December 29th, 2003, 22:25
I don't think they make new drivers for your card considering it is over 5 years old.
lol duh, i said that, just said i wsih they would finish the one they where working on when they stoped, since recently the started makeing good drivers, that and was asking if anyone had found any drivers OTHER people had put together that would work witha rageltpro that work with lcds, read better next time...

knowitman
December 30th, 2003, 07:23
I'm sorry.
I'll read better next time then.

firestarter
December 30th, 2003, 18:30
lol duh, i said that, just said i wsih they would finish the one they where working on when they stoped, since recently the started makeing good drivers, that and was asking if anyone had found any drivers OTHER people had put together that would work witha rageltpro that work with lcds, read better next time...
Or you could just buy a new card. Some decent ones cost less than $100...hell, considering you have a celeron, you might as well buy a new comp, some decent ones that run this thing cost less than $1000 these days.

Rogue
January 1st, 2004, 02:40
Or you could just buy a new card. Some decent ones cost less than $100...hell, considering you have a celeron, you might as well buy a new comp, some decent ones that run this thing cost less than $1000 these days.

ugh.... i know i know.. sadly its a damed laptop... if it wasnt i would have upgraded the cpu and damed vid card years ago...... and i cant afford a new comp.... *sigh* he still needs to read better..... anyway this should be the end of the conversation

badfish4
September 18th, 2004, 20:36
how do you run it with 1964