Excellent update. this is now my preferred plugin for zelda OoT, over Jabo's.
a few bugs in Legend of Zelda, The - Ocarina of Time (E) (V1.0):
(Note that i am using eVoodoo 3.99 beta)
There seems to be a problem with moving sprites in the hud. For example, half/quarter heart in the upper left that gets larger and smaller is completely not visible. same with the arrows in the lower right map that should indicate the player's position and from where he entered the map. when selecting a c-button item in the pause screen, the item should be shown moving up to the c-button icons in the upper left, but it isn't. also, the four-triangled reticule that appears around an enemy when z-targetting is invisible.
i see that the combiner for torch flames is now implemented, but for some reason they don't animate like they should; i only see one constant frame.
the sky still doesn't fade like it should from day to dusk to night, and the hyrule field grass texture is still way too big... or perhaps in the real n64 there is a smaller texture drawn over this large one, that isn't being emulated. :/
one last thing... i can't remember what it's called, but when the game is paused, there should be a screenshot as the background for the pause screen. instead, the background shows up as the last 2-d environment that the player was in.
wow... this looks like a long list, but it's all just minor stuff. great job on the new version.