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PJ64 Ported to XBox!

apexad

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You read right, thanx to the contest held by xbins (site here), PJ64 has been ported to xbox.

<font class=post_quote>PJ64-X V0.06
============

First ever working N64 emulation with sound support. Based on Project 64 Sources.

Supported
=========

- Graphics
- Sound
- 4 Controllers with full analog support
- Mempaks
- Savestates
- 8, 12 and some 16Meg Roms like Banjo Kazooie.
- expermimental 32Meg support.

Notes
=====

- Roms in /ROMS
- 'X' toggle between filebrowser and rombrowser.
- 'B' for Credits page.
- Back + Black = Save State
- Back + White = Load State
- Left Thumb + Right Thumb to quit current rom.
- 32Meg roms should be launched with the 32M Optimized versions.
(*Most 32Meg+ roms will lock, this is still experimental)
- Source Code has been released.

Generally speaking, most things will work fine with Rice's Plugin. But ROMS like
Mario Kart 64, Banjo Kazooie and Starfox 64 work much better with the Daedalus 0.08
plugin. Be sure to experiment with this.

</font>

That should tell you everything. Lastly, since this was compiled with the xbox xdk, www.emulation64.com has chosen not to provide a download. Please join #xbins on Efnet (IRC).

UPDATE: Author will be releasing a new version soon with fixed R button and most likely the new Rice plugin. Upon doing this, Goals 1 and 2 of the contest will be considered complete.
 
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