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Glide64 0.41 Released!

Slougi

New member
<font class=post_quote> This version is a bug fix release mostly. Not so much changed since last version, but improvements are really nice:

Implemented Sprite2D microcode. This fixed backgrounds in Spacestation Silicon Valley.
Fixed primdepth loading. Billboard objects (energy cells, flowers etc) in Spacestation Silicon Valley are fixed too. Thanks Rice for bug report.
Coplanar (decal) surfaces are finally fixed, I hope. At least trail in Zelda OOT looks correct. Thanks Rice for bug report and an advice.
Fixed palette loading for color indexed textures. This fixed colors in StarCraft 64 main menu. Thanks Whitesnake for bugreport and rom to test. Again, solution was found with help of Rice's plugin sources.
Added support for custom game settings in ini file. Now, if you run some game with special settings, you can add these settings into the ini file, and then plugin will use them instead of main ones. Razile64 has created new ini file with best settings for many games, it is included in the distributive, and you can use it instead of default ini file.
Raziel64 and The Khan Artist have tested many games again, nothing seems to be broken. Check new compatibility list for details, many errors in it were corrected. Thanks to milen, who reported us about some errors in compatibility list. </font>

Nice work! Get it from the download section :)

Thanks to gokuss4 for the news!
 

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