View Full Version : N64 games, 1024x768, glnintedo64, 8sxFSAA!!
fivefeet8
April 29th, 2003, 12:30
Using the newest RC Rivatuner, new FSAA options are available for use.. 8sxFSAA is now available for OGL when before it was only available for d3d.. 12xFSAA and a 2x2 FSAA option are also now available for d3d.. I think 8sxFSAA on OGL is the best of em..
These N64 games were all taken at the specified settings in the topic..
fivefeet8
April 29th, 2003, 12:32
Mario64.. :D
fivefeet8
April 29th, 2003, 12:52
MarioKart64
fivefeet8
April 29th, 2003, 12:53
Supersmash Brothers..
fivefeet8
April 29th, 2003, 12:53
SmashBros again..
fivefeet8
April 29th, 2003, 12:54
Zelda OOT..
fivefeet8
April 29th, 2003, 12:56
Zelda MM..
fivefeet8
April 29th, 2003, 12:57
Zelda MM #2
lario
April 29th, 2003, 21:38
Thanks, they're looking great. :D
Now I know what to expect when I one day get a new system.:n64:
Tagrineth
April 30th, 2003, 06:16
Mmm, love those near horizontals that look like 2x AA.
8xS is a joke.
Sample pattern looks something like this:
_ _ _ _ _ _ _ _
_ _ _ _ _ _ _ _
_ * _ * _ * _ *
_ _ _ _ _ _ _ _
_ * _ * _ * _ *
_ _ _ _ _ _ _ _
Actual AA sample pattern via spiffy programme - green dots are texture samples, red dots are geometry samples:
http://www.beyond3d.com/previews/nvidia/nv31/iq/8xsaa.jpg
So it sucks for near horizontal (only two effective samples), but r0x0rz for near vertical.
For comparison, here's (roughly) ATi's 6x:
* _ _ _ _ _ _ _
_ _ _ * _ _ _ _
_ * _ _ _ _ _ _
_ _ _ _ _ _ * _
_ _ * _ _ _ _ _
_ _ _ _ _ * _ _
Again, red is geometry, green is texture.
http://www.beyond3d.com/reviews/ati/r350/FSAA/6x.gif
fivefeet8
April 30th, 2003, 10:11
Originally posted by Tagrineth
Mmm, love those near horizontals that look like 2x AA.
8xS is a joke.
Sample pattern looks something like this:
_ _ _ _ _ _ _ _
_ _ _ _ _ _ _ _
_ * _ * _ * _ *
_ _ _ _ _ _ _ _
_ * _ * _ * _ *
_ _ _ _ _ _ _ _
Actual AA sample pattern via spiffy programme - green dots are texture samples, red dots are geometry samples:
http://www.beyond3d.com/previews/nvidia/nv31/iq/8xsaa.jpg
So it sucks for near horizontal (only two effective samples), but r0x0rz for near vertical.
For comparison, here's (roughly) ATi's 6x:
* _ _ _ _ _ _ _
_ _ _ * _ _ _ _
_ * _ _ _ _ _ _
_ _ _ _ _ _ * _
_ _ * _ _ _ _ _
_ _ _ _ _ * _ _
Again, red is geometry, green is texture.
http://www.beyond3d.com/reviews/ati/r350/FSAA/6x.gif
Show some pics with 6xFSAA on your ATI to compare.. We're not anal.. Just look and see on the whole, which looks better.. :p
Tagrineth
April 30th, 2003, 10:25
Originally posted by fivefeet8
Show some pics with 6xFSAA on your ATI to compare.. We're not anal.. Just look and see on the whole, which looks better.. :p
Tomorrow.
I'm tired. And too PMS-y to put up with fiddling with taking screenshots.
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