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foo_mark
April 20th, 2003, 13:22
To LordCheese.

I've read that you manage to load the teapot demo in the Katana SDK.

I was wondering, after you build that program that was in the SDK, did you scramble the binaries of that compilation or you just left it like that. Because I have the SDK as well, and tried to compile and scramble the binary. The only point where I got to is the Sega logo and after that the display went black. On the dreamcast, the program reboots the dreamcast everytime after the Sega logo appears.

I was wondering how did you manage to make the binary work on the emulator, because I had no success in doing it.

CyRUS-
April 28th, 2003, 16:50
Try cutting the first 32kb off of the binary.

Lord Cheese
May 14th, 2003, 21:37
dont think teapot works at the moment, but i didnt let it run for long