illuzion30
New member
First of all, this problem does not show up in Jnes 0.26c, but I recently downloaded 0.5 beta 2 to see if I could get some other roms working (M.U.L.E. works great now!). But I went to go play Rampart afterwards and found the strangest thing a few seconds into play:
Most of the time when you select a castle, the first walls that come up do not surround the castle and you auto-lose for having an incomplete castle wall. It often does this 3 times in a row so that actual gameplay is basically impossible. Once in a while it will make the walls correctly, but more often than not, it doesn't.
I redownloaded the rom first and after no change, I decided to fire up 0.26c since I remember playing it on there just fine, and sure enough, it works just fine in 0.26c. BTW this is only with the USA version... the vastly different japanese version works fine on both emus.
And uh, should it matter, I'm using a TM5800 933MHz based system with a Radeon Mobility-M 8M vid card.
Most of the time when you select a castle, the first walls that come up do not surround the castle and you auto-lose for having an incomplete castle wall. It often does this 3 times in a row so that actual gameplay is basically impossible. Once in a while it will make the walls correctly, but more often than not, it doesn't.
I redownloaded the rom first and after no change, I decided to fire up 0.26c since I remember playing it on there just fine, and sure enough, it works just fine in 0.26c. BTW this is only with the USA version... the vastly different japanese version works fine on both emus.
And uh, should it matter, I'm using a TM5800 933MHz based system with a Radeon Mobility-M 8M vid card.