View Full Version : Nemu 0.8
mightyrocket
March 23rd, 2003, 13:34
Okay! Nemu 0.8 is released, and it works faaaaaaaaast, but only one thing is very irritating: The ini MUST be re-written, because this one is worse than sh*t! Loads of games which runs aren't taken in the ini (like Starfox)! Some other games (like smash bros) which have to work doesn't run. And games which doesn't run (like mario tennis) are running good for me!!!
mightyrocket
March 23rd, 2003, 13:52
Okay, I'm busy with editing the ini, and I hope Nemu will be fully enjoyed soon. If somebody has some suggestions/games to add, tell me.
mightyrocket
March 23rd, 2003, 15:40
Okay, my first ini is ready. Download it at this thread (http://www.emutalk.net/showthread.php?s=&threadid=12767) .
Natus
March 23rd, 2003, 16:27
i dunno if anyone else if having this problem, but i can't even get it to run any games ...
it doesn't believe i have directx 8 installed or something ... which i do (directx 9) ... after this error message are 2 application errors and a runtime error 216
screenshot attached ...
i'm using the 41.09 detonators, windows 2000, athlon xp 2400+, 512 meg pc2700 ddr, with a winfast leadtek gf4 ti 4800 se
anyone got any idea what's wrong?
ShadowPrince
March 23rd, 2003, 17:00
This is great news indeed.Speechless.
Someone already tryed to play netplay ?
Post here your impressions :)
CpU MasteR
March 23rd, 2003, 17:23
Originally posted by mightyrocket
Okay, I'm busy with editing the ini, and I hope Nemu will be fully enjoyed soon. If somebody has some suggestions/games to add, tell me.
I hope you dont mind me asking, but how many roms do you have? :baaa:
Tri-Force
March 23rd, 2003, 17:24
i have the same coal face mario as always. as a black man i am offended/:) how do i fix this
Tri-Force
March 23rd, 2003, 17:27
also, mario has no limbs. no legs, no arms. just a body and a head.
CpU MasteR
March 23rd, 2003, 17:29
Originally posted by Tri-Force
i have the same coal face mario as always. as a black man i am offended/:) how do i fix this
lol
Whats your GFX Card? :P
mightyrocket
March 23rd, 2003, 17:42
Originally posted by Tri-Force
also, mario has no limbs. no legs, no arms. just a body and a head.
You need to use the plugin with Nemu, not with another emulator, that will give you bad GFX.
Tri-Force
March 23rd, 2003, 17:46
hi, not dumb. using nemu with suplied plugin and no limbs. oh and the graphics card is a (cheep) s3 Graphics Pro Savage DDR
mightyrocket
March 23rd, 2003, 17:46
Originally posted by CpU MasteR
I hope you dont mind me asking, but how many roms do you have? :baaa:
I've got about 45 roms, but I'm downloading much more to create the ultimate ini. I'm going to add demos too! :nemu:
Gent
March 23rd, 2003, 19:51
Originally posted by ShadowPrince
Someone already tryed to play netplay ?
Post here your impressions :)
In a word: Terrible
and shame about the input nice for real n64 controllers which i hate btw
Bad for my wingman Rumble pad as i cant assigning the full use of all my options.
times like this you really appreciate how bloody good Jabo's & Nrages inputs are.
would have been real nice to have had a selection for the input like you do for the GFX
Linkin Park
March 23rd, 2003, 21:07
man this is really fast! my crap machine runs deadly arts ad 60fps fine!!!!!!! WOW!!!!! ( obs: i´m using glide64 ) :) :) :)
Trotterwatch
March 23rd, 2003, 21:28
I really like this release of Nemu, the only thing I dislike really is the input selection which is still frustrating to set up. Though with perserverance that aspect is easily overcome.
The thing I like best is the ability to record movies of active gameplay... (I tested it with Mario, and it worked like a dream btw).
GuestX
March 23rd, 2003, 21:35
Btw afaik this release is compiled under C/C++. :holiday:
jvolel
March 23rd, 2003, 22:49
oh here's a quick screen shot
Harteex
March 23rd, 2003, 23:22
My adaptiod works fine...
Have you installed the adaptiod drivers correctly?
cooliscool
March 23rd, 2003, 23:44
Originally posted by Tri-Force
hi, not dumb. using nemu with suplied plugin and no limbs. oh and the graphics card is a (cheep) s3 Graphics Pro Savage DDR
Same here. I even get some GFX errors with Jabo's, though it says in the help file, if your GFX card supports these texture op caps then all should work well:
DISABLE
SELECTARG1
SELECTARG2
MODULATE
MODULATE2X
MODULATE4X
ADD
ADDSIGNED
ADDSIGNED2X
SUBTRACT
ADDSMOOTH
BLENDDIFFUSEALPHA
BLENDTEXTUREALPHA
BLENDFACTORALPHA
BLENDTEXTUREALPHAPM
BLENDCURRENTALPHA
MODULATEALPHA_ADDCOLOR
MODULATECOLOR_ADDALPHA
MODULATEINVALPHA_ADDCOLOR
MODULATEINVCOLOR_ADDALPHA
Our ProSavageDDR's support all of these:
ChaosBlade
March 24th, 2003, 00:01
Actully net play works fine here ..
tried Mario Kart and it worked fine .. also mario 64 , zelda 1 .. all worked great here .
EDIT: forgot to say .. i have DX9 aswell - no problems what so ever , WIn2kSP3 .
LaC
March 24th, 2003, 00:06
Originally posted by Trotterwatch
I really like this release of Nemu, the only thing I dislike really is the input selection which is still frustrating to set up. Though with perserverance that aspect is easily overcome.
The thing I like best is the ability to record movies of active gameplay... (I tested it with Mario, and it worked like a dream btw).
Whats the problem with setting up the input plugin? there is a little [...] on the right for simply selecting the button/key you wish to map. If you have an adaptoid you can just click (auto configure adaptoid) and it will set it up for ya.
Ya the movie thing was something I added, I figured it would be useful to show off how fast you can race the turtle in mario64, or how to expose bugs, etc... Now if i would of thought to record the input for more than controller 1 in the movie, we could record insane mariokart64 battles. ;) oh well
ChaosBlade
March 24th, 2003, 00:12
The record movie options was a welcomed additioon indeed .. Gj LaC :)
I see no problem with the input plug .. although i still prefer my default setup - Nrage input , Jabo Dsound , glNintendo gfx :)
Trotterwatch
March 24th, 2003, 00:35
Whats the problem with setting up the input plugin? there is a little [...] on the right for simply selecting the button/key you wish to map. If you have an adaptoid you can just click (auto configure adaptoid) and it will set it up for ya.
The problem is I am thick and didn't notice the [...] option.... sorry about that LaC! Well that was the only problem out the way for me then, lol
Another nice feature is being able to freely control the camera using Nemu - I played Mario for a little bit earlier zoomed in a little further was pretty cool :)
Edit: Just tested it out, and it works perfectly... gotta say the input plugin is mighty fine makes me feel even more stupid for complaining about it earlier
:nemu:
Doomulation
March 24th, 2003, 00:39
Lucky, lucky!! Finally nemu 0.8 is released ;) :P
Haven't tested it yet, though :plain:
frsoldier
March 24th, 2003, 13:24
Finally I can Play Quake 64 on Nemu with gameplay ?? :n64:
anyway sound and texture are very nice :)
but I can't view the players and my army :\
Tri-Force
March 24th, 2003, 17:09
mario still limbless and burnt to a crisp in the opening " It's a MEEEEE, MAAAAAAAAAAAAAAAARRRRRIIIOOOOOOOOOOOOO"
Powered by vBulletin® Version 4.1.10 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.