What's new

Rice's Daedalus Plugin 4.5.0

Rice

Emulator Developer
Congratulation for emutalk to come back. I love emutalk, so I donated to support it. I am working hard to make the new release. It should be quite good over the last version as many many problems are fixed.

What's new:
Rice Daedalus 4.5.0 Plugin Readme
=================================

A lot of problems have been fixed for a lot of games.
A lot of new features of graphic enhancement.


What's new:


1. Graphics enhancement
* 2xSaI
* 2x (double texture size)
* Sharpen filter
* option to apply 2xSaI or 2x for small texture only and/or for textrect only
* option to apply 2xSaI or 2x with smooth filter
* option to force bilinear filter

2. Speed up
* Speed up in DirectX color combiners
* More faster texture loading
* Many code rewritting and rearrangement to speed up

3. Lot of texture problem fixes.
* Textures are not bluring anymore
* Support YUV texture format
* IA4 texture loading bug fix (Zelda tree)
* Irregular texture format supporting

4. Game issue fixes
F-Zero menu
Madden NFL games: field gfx errores are fixed.
FIFA soccer games, I.S.S._64: field gfx
Nascar2000: wall
NFL quarterback 98, working great
All star baseball games, 99/2000/2001, all fixed
Fix pilotwing blackblock problem.
Cruise USA - road
Rayman 2 with OpenGL
Bust 'A' Move games
Army Men - Air Combat: combiner
Centre_Court_Tennis: crashes
Glover: texture
Harvest_Moon_64: texture
Mortal_Kombat_4: triangle culling
PaperMario: texture
Silicon_Valley: combiner
Spider-Man: texture

As I tested, many other games are also improved a lot as so many issues are fixed.

5. Combiner fixes
* Low end DirectX combiner is fixed, working again now
6. Alpha blender fix
7. OpenGL
* Decal rectangle (shadows in Mario, road in zelda)
* Primary depth for textrect


New shots can be seen at Shots


Rice
 
Last edited:

Slougi

New member
loay said:
you are cool:1964:
:happy:

Do you have any plans for a possible Linux port? I think Blight would be happy to take a look at that if you want :) You would help us free ourselves from the eeeevil microsoft ;)
 

JonasP

New member
Great work! This plugin is shaping up really well...

I saw among your screenshots a playable Dr. Mario 64, but for me the falling pills are still invisible with the new version. Are there some special settings required for it to work?

/Jonas
 
Last edited by a moderator:

Martin

Active member
Administrator
This is excellent news, Rice. I'll post this at Emu64. Btw, sweet screenshots. :)
 
OP
Rice

Rice

Emulator Developer
JonasP said:
Great work! This plugin is shaping up really well...

I saw among your screenshots a playable Dr. Mario 64, but for me the falling pills are still invisible with the new version. Are there some special settings required for it to work?

/Jonas


You can use "Copy & back" in the "N64 frame buffer emulation", but the falling pills is still flashing. To be effectively playable, you need to wait for the new version of 1964.
 

Clements

Active member
Moderator
No more shadow in Pilotwings!
Significant improvement in MK4!
F-Zero menus improved!
Yoshi's Story is playable (although some sprites are twice the size they should be!)
Donkey Kong 64 works!

The list of improvements is endless! A landmark release!
 

scotty

The Great One
The plugin looks good so far to me. However I dont know why the Plugin is doing this, but it says that it fails to detect my DX8 settings. I find it weird taht I never had this problem with my DirectX 8.1b before with the others. The speed is a little slow on some ROMS with Open GL, but as I said the quality is really good.
 

madfredtk

Proud Frenchman
Clements, could you explain the way you configurated the plugin to get Yoshi's Story to work because, while in game, the graphics are all messed up. Very great plugin though, especially for Pilotwings.:1964:
 

gokuss4

Meh...
could you imagine though what kind of work that Rice and Orkin can do if they join?! i sound like a n00b, but it's just a thought :blush:
 

NeoShaggy

New member
My specs are very low, but still I get much better results with other directX plugins.

My specs:
Pentium III 800MHz
128 MB RAM
Intel 82815 graphics controller
 
OP
Rice

Rice

Emulator Developer
NeoShaggy said:
My specs are very low, but still I get much better results with other directX plugins.

My specs:
Pentium III 800MHz
128 MB RAM
Intel 82815 graphics controller

Try to use the low end DirectX combiner and 32bit color depth of your video card.
 

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