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Paper Mario played with Glide64

BlackSheep

New member
When I play Paper Mario with Glide64 0.31 + eVoodoo, it plays smoothly and everything BUT when I go into another scene like "Toad Town" to "Post Office in Toad Town" the FPS slows down alot from 70-90 dropped to 5-20. PC Specs 128 DDR Ram, 1.8GHZ and Video card would be Intel 82845G/GL.
 

Peregrine74

New member
No way, I have an Intel 82845G/GL, and the last time I played Paper Mario it was always choppy...then again, whats eVoodoo?
 

Peregrine74

New member
Both. VIs are about 60. FPS is 30...% thing is 99-100....
During Majoras Mask, I cant even tell. VIs are like 50, but FPS is apparently 17, but it appears theres a number cut off it front of it, and % is 99-100 too...I dont know, when I play it, Im guessing 17 FPS is right.
 

Doomulation

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Vi/s = emulation speed. 50 for pal, 60 for ntsc = full speed.
Fps = varies during emulation and is not necessary for you to know really. It is telling you how many times a second the screen is updated. Low fps = lag, but that's an internal "console" problem.
 

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