Slougi
February 6th, 2003, 19:22
<b>New Glide64!</b>
From the<a href="http://www.emuxhaven.net/~glide64/" target="_blank">Glide64 site</a>:<br><br>February 6, 2003 - another birthday release.<br>Today is my birthday, and I decided to do a little present for me and for you - new release of Glide64! I had not much time to work on the plugin, so there are not so many changes in this version:<br><br>Ucode detected only when game is started, not each frame as in previous version. Speed must increase, but compatibility may decrease.<br>Added a hack to fillrect (Car selection screen in SF Rush)<br>Fixed using primdepth in texrect (Car selection in SF Rush 2049)<br>Added new buffer swapping method which prevents flicker in Paper Mario (not everywhere yet). Thanks Jyzero for bugreport, save file and ideas.<br>Fixed moveword LIGHTCOL (Background in "star soldier vanishing earth")<br>Implemented calls of GS2DEX ucode functions from F3DEX2 ucode (2D stuff in "bomberman 64 - the second attack!")<br>Implemented missing combiners in Paper Mario and some other games <br><br>Download it from the downloads section! And thanks to fivefeet8 for the news :)
The Khan Artist
February 6th, 2003, 19:25
Cool!
* The Khan Artist can't wait for his Voodoo 5 5500 to come in
Plisco
February 6th, 2003, 20:22
:blink: :blink:
Sweet!
CpU MasteR
February 7th, 2003, 06:37
Just sayin, Happy Birthday Gonetz :)
:n64:
Doomulation
February 8th, 2003, 22:20
Happy birthday, Gonetz! And thanks for continuing this wonderful plugin!
The Khan Artist
February 8th, 2003, 23:19
Originally posted by CpU MasteR
Just sayin, Happy Birthday Gonetz :)
:n64:
:holiday:
supergamer
February 9th, 2003, 12:19
Cool! Glide64 works really good. Good graphics.
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