Tagrineth
Dragony thingy
In some ePSXe graphics plugins there's a texture enhancement feature which scales the textures up using a 2x2 2xSaI filter before uploading... and in-game it looks absolutely fantastic.
How feasible would such a pre-filter be for an N64 graphics plugin?
I know that N64 has a limited texture cache (what, something like 4kb, down to 2kb with trilinear?) which could be problematic for enhanced emulation - does the cache have to be simulated perfectly? - but couldn't that be worked around to facilitate use of such a kickass pre-filter?
How feasible would such a pre-filter be for an N64 graphics plugin?
I know that N64 has a limited texture cache (what, something like 4kb, down to 2kb with trilinear?) which could be problematic for enhanced emulation - does the cache have to be simulated perfectly? - but couldn't that be worked around to facilitate use of such a kickass pre-filter?