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View Full Version : Multiplayer GBA Emulator's?



Vchat20
January 17th, 2003, 01:58
Has anyone even tryed to make a multiplayer enabled GBA emulator yet? I have tryed making one with V C++ myself, but have only been playing with V C++ for 1 1/2 weeks so far, so not much knowledge. Basically it was a copy of another emu (forgot the name) but I tryed to add the link capability. farthest I got was to the GBA logo on the joingin emu and the sound before it loads the game from host ROM. after that, it crashed on me. couldnt get any farther so scrapped the project. Dont think I have the file anymore, but if I do, I will try and post it here. But maybe if I could get this far someone else with more knowledge can surely get even farther!

cooliscoo
January 17th, 2003, 02:09
Not possible. The GBA and the Link Game look for a specific latency/ping, and is capable of transfering data extremely fast. Read more Here (http://www.emuverse.com/boards/ubbhtml/ultimatebb.php?ubb=get_topic;f=29;t=0001 00).

Vchat20
January 17th, 2003, 02:20
Why is it that the GBA needs perfect 115KBPS and 0 sec ping? The only thing I would see that needs that much is the 1 game for 4 GBA's feature, but those games you can play with 1 game pak for each also. Anyway's, only thing I could see that would possibly work is either a direct connection from PC to PC via Serial or LPT port, or some kinda link between PC and GBA.

IceLord
January 17th, 2003, 09:31
im pretty sure that you have to get the gameboy advace synced perfectly (like up to the last microsecond) or you would loose the connection

Vchat20
January 17th, 2003, 11:49
but why is that? well, maybe when (and if) they add bluetooth to the GBA it will be more possible to emulate linking on GBA.

Doomulation
January 17th, 2003, 21:06
I'm guessing it uses sync connection (not async) as it's faster and since a link cable is not long, it doesn't need async as far as i can see.
People tend to use sync when async isn't needed.

Vchat20
January 17th, 2003, 21:54
but that is what bugs me. why would a GBA need such a perfect link connection when the GBC didnt? that just bugs me so much! >_<

Doomulation
January 17th, 2003, 22:54
Since there's no need for async!
And maybe for copyright protection as well.

Vchat20
January 18th, 2003, 02:30
Well, Like I said before. wait till they implement Bluetooth and link emulation will be more possible. maybe this would be different in the new GBA SP? that would be something to look at.

Jaz
January 19th, 2003, 12:06
Originally posted by Vchat20
Well, Like I said before. wait till they implement Bluetooth and link emulation will be more possible. maybe this would be different in the new GBA SP? that would be something to look at.

My phone has Bluetooth. :happy:

Tagrineth
January 19th, 2003, 17:35
Couldn't 0 ping / 115Kbit be simulated on a single system, if it was powerful enough to run two GBA's at once?

Also couldn't it in theory be done over a point-to-point LAN?

Vchat20
January 20th, 2003, 01:17
Originally posted by Tagrineth
Couldn't 0 ping / 115Kbit be simulated on a single system, if it was powerful enough to run two GBA's at once?

Also couldn't it in theory be done over a point-to-point LAN?

It is possible to do on a single system. but for LAN's, there is still a slight bit of lag.

emuguy
January 26th, 2003, 14:34
so there is a game boy color emu that can handle netplay? i just wanna play pokemon battles online:blush:

Vchat20
January 26th, 2003, 21:48
Yes ther is. it is called TGB Dual. if you want to, we can battle, I have a couple GBC pokemon games I play alot.

emuguy
January 27th, 2003, 16:02
ok, but ive havnt got any pokemon. i havnt started the game yet hehe.

Vchat20
January 27th, 2003, 16:29
well, anytime you want. email Vchat20@tsohq.com or AIM me, my sn is Vchat20.

emuguy
January 27th, 2003, 18:14
aim me when ure online ..... yorkshirelad6969