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A couple of questions 'bout uHLE

The Khan Artist

Warrior for God
1) Does UltraHLE use a dynarec CPU core? If not, how much would uHLE benefit from one, and do you plan to add one? I don't know how much is HLE and how much still has to be done at the CPU level, so it may be kinda pointless. But that's why I'm asking.

2) In the status page, you mention adding detection for a lot of high-level calls. Is this just detection, or actual emulation of them?

FYI, I'm just wondering how potential uHLE has for speed increases. Although it is pretty damn fast already. :D :n64:
 
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Dee Dark

EmuTalk Ghost
Do you plan on implementing Static rec routines on UHLE (as in Corn), for speed's sake? How would it affect the emulator?
And, are there inline assembly codes for speed optimizations?
 

Dee Dark

EmuTalk Ghost
Wel, it doesn't hurt to ask <_<

...besides, it was a real doubt of mine, if High Level Emulation is compatible with static rec/dynarec, or if these are totally different things and not at all compatible... And, if HLE only uses windows calls to emulate n64 hardware, or if it uses also low level routines to enhance speed...

'K? :n64:
 
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