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View Full Version : Bug Fix-- PJ64



rico001
December 26th, 2002, 21:17
You can use other emu's with 2064's new xengine. Project641.5 is pretty stable. Heres how to add it to pj64.

First, install pj64.
To do this Make sure all the 2064 plugins are in the pj64 plugin folder along with RSP.DLL
next put the xengine folder and the glide2x.dll in the same directory as project 64 and your done.

You might be able to use the ultra ini file too.

Lear'nos
December 26th, 2002, 21:34
How is this a bug fix?
And this is quite known by now... :plain:

mightyrocket
December 26th, 2002, 21:36
You maybe don't know it, but using Xengine isn't a bug fix. It's a bug-add!!!

Doomulation
December 27th, 2002, 01:02
This isn't supposed to be here either... <_<

Niggy G
December 27th, 2002, 01:20
Give the guy a break he was trying to be helpful!
There proberly are people that didn't know about the use of x-engine in other emus. And it does have some relevence to UltraHLE! :)

Acorn
December 27th, 2002, 03:41
Aye, that was a major point in their efforts, was converting the graphics/sound/controller in ultrahle (although only the uhle video plugin itself got converted?) to Zilmars specs.

ra5555
December 27th, 2002, 07:33
sorry, but what does x-engine do?

Acorn
December 27th, 2002, 07:38
Graphics plugin