Dominator
December 24th, 2002, 20:39
Dear UltraHLE 2064 users,
We are well aware of the problems you may encouter with the first UHLE 2064 release. So many various changes have been added in a rather short period of time that we expect you to help us bust various problems.
If you notice any trouble such as OS freezing, emulator crashing or such, feel free to report it in this thread.
Please make sure to read the help file first.
Give us as many details as possible on your hardware/software configuration aswell as the plugins version/configuration.
Thanks for your contribution.
- The Staff -
MECCA
December 24th, 2002, 22:46
I get this error when running the accompanied D3D plugin followed by a crash in GFX_D3D.dll. OpenGL plug runs but not well with my Radeon. Using Internal audio plugin, all other settings default.
gokuss4
December 24th, 2002, 23:53
every time the emu crashes when i open up a rom. I have WinXP Pro.
Stez02k
December 25th, 2002, 00:25
same sorta thing here, i open a rom in ultrahle2064 in xp pro, it just closes the emu <_<
Olger901
December 25th, 2002, 00:27
I got very much to report already
1 Its says Smash Brothers US doesnt work. It works perfectly only the sound stutters alot.
2 When playing smash brothers with my Nrage's plugin the highlighted button in the menu starts moving without me pressing anything so it is really difficult to set any options correctly
3 Jabo's Sound Plugin doesnt work because I hear no sound(Same in 1964)
4 Jabo's graphics plugin 1.5 works flawlessly with no problems so far. :D
Olger901
December 25th, 2002, 00:35
Legend of Zelda: Ocarina of Time 1.2 US ! complains about Error: can't open SRAM
sk8bloke22
December 25th, 2002, 02:17
erm, it says theres no plugins all of a sudden. some isue with gfx plugin methinks cos same error occurred when i tried the plugin in 1964
Quvack
December 25th, 2002, 02:30
Just a tip to people who have problems with the emu crashing on rom loading, try changing the audio plugin to the internal one, you shouldnt have the crashing problem then.
DiscoStu
December 25th, 2002, 03:49
On cart saving does not work on Zelda - Majoras Mask and Mario 64
this happens wit all plugins.
specs are 500mhz p3 and gf2mx
also with f zero x on the menus the selected menu option always moves to the right.
also another problem is that in zelda 2 there is no energy bar so every hit will kill you.
congrats on the emu though. more things are working a hell of a lot better than are not working. well done.
gokuss4
December 25th, 2002, 07:08
hwhy is it everytime i load a rom it says it has an error loading?! or it has some kind of a genport i/o error thingy?!
Olger901
December 25th, 2002, 11:16
Another Problem doesnt matter which game: If I go fullscreen with Jabo's D3D 1.5 Plugin My screen flickers all the time (its almost the exactly same bug which occured when Using a Voodoo Banshee with UltraHLE)
NicePics
December 25th, 2002, 11:41
Does the screen really flicker, or is it just the stats showing every now and then? That's why I play in 800x600 window mode.
The first problem I have is in Zelda OoT with the black light coming from the treasure chests. I read about switching to Detonator 23.xx, but do they work with my GeForce4 card?
The second problem is with Zelda MM. The entire sub screen is full of stolen ocarinas. I can still play the game though.
Johann
December 26th, 2002, 00:48
2 When playing smash brothers with my Nrage's plugin the highlighted button in the menu starts moving without me pressing anything so it is really difficult to set any options correctly
That's a bug in the nrage plugin. It happens with othersemulators too.
t0rek
December 26th, 2002, 04:12
I watched two rare bug here: one is that the emulator randomly crashes after ending a ROM emulation (hitting Esc key) and the seond one is that the screenshot function (hitting the F10) is not working here.
Saint_Mike
December 26th, 2002, 05:35
Using the internal UHLE plugin , gives me this message when the rom loaded:
"Memmap Vxd initialization failure."
Both glide api and D3D versions, so I use the old fix for the voodoo 3 card and make the roms start but with many graphics problems. Thats why I change to another plugin, Jabo's D3D v1.5, this one works perfect with my computer (well with all the roms I've tried). The strange thing is that Jabo's plugin is the only one that I can get working, not even the Dave's plugin works (this one used to work great with PJ64).
I also had another issues, for example with F-Zero X I get, many times while I'm trying to start a race, an error window that says "Can't open SRAM."
I also had problems when the emu crashing randomly after I hit the Esc key, you are right the screenshot function dosen't seems to work either.
Pentium 3 550Mhz
64MB RAM
Voodoo 3 2000
Windows ME
crewde
December 26th, 2002, 15:16
i havent been able to successfully get uhle 2064 working with native glide. the emu crashes most of the time and when it doesn't my whole system gets frozen. i have however gotten the emu to work with jabo's d3d 1.5 plugin with no problems..... is there any suggestion to allow me to use the native glide? also i cant get souind to work!
i have a voodoo 3 2000 w/ amigamerlin 2.5 drivers. winxp pro. 256 ram.
i have tired using the voodoo 3 fix glide2x.dll and that casues the above errors. and wen using the glide2x.dll that comes with the package, all i get is a "genport i/o initializaton failure"
************
December 26th, 2002, 15:17
Hi guys,
Firstly, congratulations on something that has obviously taken a lot of time and hard work :)
My bug report is that the rom browser doesn't update when new roms are added to the rom folder.
I have read through the readme and cannot find any information about this, but if there is a way that I have missed somehow, on how to update it, please forgive my ignorance.
Belated merry christmas :)
BTW, I know this isn't particularly of great importance, but congrats to whoever wrote the help file, it's has a very nice informality about it, without losing any of its purpose of informing the end-user. I liked that :)
Gent
December 26th, 2002, 15:31
Originally posted by ************
Hi guys,
Firstly, congratulations on something that has obviously taken a lot time and hard work :)
My bug report is that the rom browser doesn't update when new roms are added to the rom folder.
I have read through the readme and cannot find any information about this, but if there is a way that I have missed somehow, on how to update it, please forgive my ignorance.
Belated merry christmas :)
You have got further then i have :P
My Browser remains Blank.
I had to add the Dir in manually via the Ini to begin with.
& yes after that, if i choose to load a rom in another Dir it remains the one i had to input myself.
I think you guys should have a look at the Alpha source as a recursion/multi dirs,Right click Functions, & General User friendly options would be nice, also the only game i have managed to get to run is Supermario 64 & it crashes after the intro.
(thats only with Jabo GFX & Sound 1.5) no others show anything
Also the cheats dialogue is blank although the rom is good & matches the ini Cheats ini.
************
December 26th, 2002, 17:03
Hi,
What a "gentleman" you are, trying to make me feel better ;)
Seriously though, it's funny you should mention that you had to add the roms folder manually, because I had to add a "Mempak" folder manually to get N'Rages plugin to work.
I think the major thing that is noticeable after using this emu though is the general "hit and miss" nature of it. Sometimes it seems to work a lot better than others, even to the extent of games working a couple of times absolutely fine, and later not at all.
Overall though I'd have to admit that my problems are generally not as severe as most.
In summary though, IMHO considering the amount of changes that have been made to the source code, I'd suggest that this release is actually quite a success :)
mesman00
December 26th, 2002, 19:19
Originally posted by The Gentleman
I think you guys should have a look at the Alpha source as a recursion/multi dirs,Right click Functions, & General User friendly options would be nice
I agree, ShadowPrince did do a good job making the GUI much more user friendly, maybe the 2064 authors could use some of his code and integrate it into their work. but, of course as always, this is just a suggestion. Great work with everything you guys have accomplished so far
[vEX]
December 27th, 2002, 12:12
Originally posted by crewde
and wen using the glide2x.dll that comes with the package, all i get is a "genport i/o initializaton failure"
Exactly the same problem here.
Running WinXP (sp1), Voodoo 3 2000 (Dozer 1.1 driver).
crewde
December 27th, 2002, 23:17
Originally posted by [vEX]
Exactly the same problem here.
Running WinXP (sp1), Voodoo 3 2000 (Dozer 1.1 driver).
yea and sometimes i get a VxD error of some kind... wats up?
ChaosBlade
December 28th, 2002, 00:01
First , Great to hear that at least one successfull n64 emu is still alive :happy: (after nemu and pj64 dev teams quiting the scene sadly) .
Secondly , Im new here :D so hiya everyone ^.^
Now back on topic - i get pretty much the same . i use native video.dll with OpenGL selected , and internal audio checked .
for input i used jabo and nRage's plugins .
no matter what i do , it crashed whenever loading a rom . in my case , Super Mario 64 and Zelda 64 : Ocarina Of Time .
Dominator
December 28th, 2002, 00:12
There has been a minor file update two days ago. The new UHLE 2064 zip file adds a help file summary.
In this summary, you find out troubles shooting.
One particular info :
=> "UltraHLE 2064 won't load any rom anymore"
"Have you removed/added a new rom? Have you changed your roms folder? If so, delete the file named romlst.dat in your UltraHLE 2064 folder and run UltraHLE 2064 again."
=> "GUI doesn't refresh"
"Once a rom emulation is stopped, the GUI may remain black. If such a thing happens, just minimize the window, and maximize it again."
BTW, I know this isn't particularly of great importance, but congrats to whoever wrote the help file, it's has a very nice informality about it, without losing any of its purpose of informing the end-user. I liked that
It's important to me ;)
Danmarr
December 29th, 2002, 08:41
The only problem I've had thus far with the EMU is that it starts out fullscreen on all my games (z: oot, mario64, perfect dark, mk64), and when i try to F12 back into windowed mode, it crashed the EMU. So far thats the ONLY problem I've had other than the random crashes on rom loading/unloading :happy:
Great job guys and thanks for all your effort!
ct1
December 29th, 2002, 17:40
Hi,
Windows 98se, Voodoo 5 with 1.04 drivers
Choosing generic glide driver (didn't tried others) at the start I got an error:
"Memmap Vxd initialization failure."
Deleting glide2x.dll from the folder fixes the problem.
Pressing ESC gives me a black screen with HLE GUI in resolution chosen in graphic plugins.
Still testing......
PS. great job!!!
bomb
December 29th, 2002, 23:07
Here's a few of problems I've encountered (using Windows XP):
If I try to open roms from another dir than the default rom dir, I get an error saying UltraHLE can't find any plugins.
Also, the rom list doesn't refresh on start-up, so if I add more roms to the roms dir, I have to delete the romlst.dat so that a new updated one is generated on the next startup.
The save state function has some problems too. No matter where I choose to save, and under what name, the save file always ends up in the dir above UltraHLE, under the name of UltraHLE.sav. Example: My path to UltraHLE 2064 is "D:\Emulators\UltraHLE 2064\" and the saves ends up as D:\Emulators\UltraHLE.sav". So as of now, it's not possible to have more than one save state. It Would also be nice if you, in a future release, could make it possible to not only have many save states but also one quick save for each game.
Cheers and thanks for great work.
Dominator
December 30th, 2002, 04:53
Note :
Even tho' we do not reply to all your messages, we currently read them all and really appreciate your reports.
We take good care of these helpful informations.
Thanks for your support.
ChaosBlade
December 30th, 2002, 06:46
Well its you whose doing the good work ..
and if we can give back that little we can by reporting ..
then i enjoy helping you around :n64:
[vEX]
December 30th, 2002, 16:54
Originally posted by ct1 "Memmap Vxd initialization failure."
Deleting glide2x.dll from the folder fixes the problem.
Deleting/Renaming the glide2x.dll also fixed the "genport i/o initializaton failure" problem :)
The texture is still misplaced though (Voodoo 3 2000).
Using the attached file the textures are right (Ethermage's fix).
ChaosBlade
January 2nd, 2003, 23:07
Compability report : after a few mess-around-with-the-settings sessions , the Emulator worked using : nRage Dinput 1.82 , uhle OpenGL 1.0.2 and uhle audio .
Super Mario 64 and Legend Of Zelda : Ocarina of Time worked greta , fast , and looked good . im very pleased with UltraHLE 2064 so far :D
Im Going to try a few more , and ill check back .
The Khan Artist
January 4th, 2003, 01:47
A couple more problems.
System: Celeron 700, Intel i810 mobo w/ integrated gfx chip, Windows 2000 SP2, DirectX 8.1.
Yah, I know the i810 sucks, but this is a sub-micro system I picked up for cheap, and it's worth the 50 bucks I payed. It has no AGP or PCI slots so I can't stick in a decent card.
The only game I have tested is Super Mario 64.
1) I get random crashes when I hit F6 to save. Sometimes it works, sometimes it crashes. My old save stays intact.
2) Normal saves, at least with Mario, don't work.
3) I can't take screenshots with the built-in function. I _can_ do it using Fraps, tho.
Johann
January 4th, 2003, 02:30
I have the quicksave problem too. It happens with all the games, not only with Mario64. I get this error in the debug when it happens:
exception(000001F0): Execution at null page (st.pc=000001F0)
Pd: More than a bug report this is a request: Add a reset shortcut!!
ChaosBlade
January 4th, 2003, 21:56
Here's what ive noticed so far :
after esc'ing from a rom , the emulator sometimes lock up . if it doesnt , and you try to load a new rom after one was already started , you get massive glitchs in gfx ( i ran wave race , quit , loaded zelda 1 insted , and the new rom appered with alot of gfx errors that usually dont apper when running the rom right after the emu was loaded).
EDIT: forgot to mention , i confirm the save problems . even wit nRage's mempak , the emulator does not save ingame , only by savestates (F6,F9 etc) .
The Khan Artist
January 12th, 2003, 23:42
I don't think anybody has reported this one yet: whenever you double-click a blank spot in the GUI, it tries to load... nothing. It then tells you it can't be loaded.
:D
ImNewAtThis
February 12th, 2003, 22:15
Hey all, im really new at this, hence the name. But i've known about and always had an snes emulator that ran all the games i wanted perfectly etc... some friends told me about an n64 emulator so im here to try an play it. I have ULTRAHLE 2064 emulator and a few games that should be working (According to others). I hae Super Mario and Banjo Kazooi. When i try to start the rom, an error appears. It says that it can't find the MemPaks file. It also says there was a problem initializing th erom or something. Ive looked arround through the threads and the help file but i can't find how to fix it. Please let me know if their is something im completely overlooking.
Thanks for all your efforts, and for any feedback you have time to give on this thread.
Branislav7
March 2nd, 2003, 16:37
Originally posted by ImNewAtThis
Hey all, im really new at this, hence the name. But i've known about and always had an snes emulator that ran all the games i wanted perfectly etc... some friends told me about an n64 emulator so im here to try an play it. I have ULTRAHLE 2064 emulator and a few games that should be working (According to others). I hae Super Mario and Banjo Kazooi. When i try to start the rom, an error appears. It says that it can't find the MemPaks file. It also says there was a problem initializing th erom or something. Ive looked arround through the threads and the help file but i can't find how to fix it. Please let me know if their is something im completely overlooking.
Thanks for all your efforts, and for any feedback you have time to give on this thread.
Looks like almost everyone experienced this problem...
If i remember correctly all you have to do is create a folder called MemPaks within the folder where you've extracted the emulator.
e.g. C:\UltraHLE_2064\Mempaks\
zeldafreak20
March 15th, 2003, 05:18
Someone should REALLy look into that SRAM problem with OoT.
Really wierd... My zelda worked fine, but then I tried it on another computer, and it didn't work. I came back to mine and it stopped working too. Wierd.
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