View Full Version : Doom 64?
Annorax
December 14th, 2002, 21:31
Hello I am new here and I'm not sure if this has been asked before, but does Doom 64 work for anyone? Whenever I load it, my computer slows down tremendously and then after some time the program crashes. The game screen remains dark at all times.
My system specs are: Windows 2000, 512 MB RAM, Athalon XP 1600, Hercules 3D Prophet with 64MB RAM.
I think it might be the video card. I've had compatiblity issues with the Kyro chipset that it uses before. Has anyone else had this problem?
saaya
December 15th, 2002, 00:42
it worked fine for me with a geforce2mx radeon 8500 and geforce 256 ddr....
supergamer
December 15th, 2002, 14:13
Maybe it's a bad rom.
Annorax
December 16th, 2002, 04:09
I've downloaded the ROM twice, but both have the same result.
Emu_Lover
December 17th, 2002, 15:10
Runs fine for me. It looks really close to the actual game in the latest Project64.
Annorax
December 17th, 2002, 17:03
What settings are you using to get it to work?
Idonex
December 17th, 2002, 17:17
It doesn't work on my PC either. I have a verified clean rom but all i get is sound and no image. The browser says check the GameFAQ but there is no entry for it in there.
I have a PIII933, R8500, XP Pro.
Emu_Lover
December 18th, 2002, 00:52
I didn't change the settings. I just loaded the rom up as is and it worked normally. There are probably a lot of bad dumps on the internet. It took me a long time to find Doom64 rom on the net. Many broken links on rom sites. >(
Tagrineth
December 18th, 2002, 16:35
Originally posted by Annorax
Hello I am new here and I'm not sure if this has been asked before, but does Doom 64 work for anyone? Whenever I load it, my computer slows down tremendously and then after some time the program crashes. The game screen remains dark at all times.
My system specs are: Windows 2000, 512 MB RAM, Athalon XP 1600, Hercules 3D Prophet with 64MB RAM.
I think it might be the video card. I've had compatiblity issues with the Kyro chipset that it uses before. Has anyone else had this problem?
Runs fine on my P3 800 and Kyro II.
Tetris
December 21st, 2002, 22:16
just d/l the PC version :D
Tagrineth
December 22nd, 2002, 03:26
Originally posted by Tetris
just d/l the PC version :D
DOOM64 doesn't HAVE a PC version, hence the 64 moniker.
Annorax
December 27th, 2002, 00:41
I already have the PC version, I just wanted the N64 version. I have been playing around with video plug-ins and I think I found one that works. But every time I exit it keeps crashing my computer.
SuperSonic2K
December 29th, 2002, 10:57
runs a bit too fast here, even though i try to cap the speed by enabling vsync =\
only gripe about using the old Direct3D7 1.40 plugin is the weapon being black, but works fine on D3D6 nonetheless
try downloading from a different site instead
Tagrineth
January 1st, 2003, 21:43
Originally posted by Annorax
I already have the PC version, I just wanted the N64 version. I have been playing around with video plug-ins and I think I found one that works. But every time I exit it keeps crashing my computer.
I repeat, DOOM64 doesn't have a PC version! It's a totally unique game! It doesn't even share any maps in common with any of the other DOOMs... it's an original game! Not a port!
james.miller
January 1st, 2003, 22:57
that correct. It's just a shame its so....well, crap. Sprite based enimies? please........
Tagrineth
January 2nd, 2003, 01:48
Actually I thought DOOM64 was brilliant, 100% DOOM. The only thing missing was the great music :(
And sprite-based enemies? They serve a purpose. Notice that DOOM64, Duke64, and Hexen are some of the very, very few N64 games with stable, very high frame rates?
james.miller
January 2nd, 2003, 01:54
Originally posted by Tagrineth
Actually I thought DOOM64 was brilliant, 100% DOOM. The only thing missing was the great music :(
And sprite-based enemies? They serve a purpose. Notice that DOOM64, Duke64, and Hexen are some of the very, very few N64 games with stable, very high frame rates?
because that didnt even remotly tax the hardware...
...and that's why the were all plainly average games. they might have stable frame-rates, but looked bloody awfull on the n64, and even worse on the pc, whereas games like turok, GoldenEye and PerfectDark are ausome on the pc, while being 100% 3d.
also, being 100% doom i think was doom64's downfall - it could have been so much better on the n64. The pc verson had the same sprite-based enimies - but that was released a long time before. If you look at it now, though, when used with the jDoom mod, it is totally unbelievable. doom in full 3d with high res textures. No other version of doom can touch it, and its what Doom64 should have been.
Tagrineth
January 2nd, 2003, 02:05
The thing is, even on MY PC I get some slowdowns using jDOOM (not that much, but still).
Perfect Dark and Goldeneye, and even Quake2 all had HORRIBLE HORRIBLE HORRIBLE frame rates on the physical N64.
And I think DOOM64 looks great... the sprite enemies are pretty hi-res, the only problem is they only have eight 'sides'. ;P
And the environment looks pretty good IMO. Lighting is great.
james.miller
January 2nd, 2003, 02:12
Originally posted by Tagrineth
The thing is, even on MY PC I get some slowdowns using jDOOM (not that much, but still).
Perfect Dark and Goldeneye, and even Quake2 all had HORRIBLE HORRIBLE HORRIBLE frame rates on the physical N64.
And I think DOOM64 looks great... the sprite enemies are pretty hi-res, the only problem is they only have eight 'sides'. ;P
And the environment looks pretty good IMO. Lighting is great.
yeah the environments were pretty good - much better than the original doom's, but the music and sprites suck.
jdoom more than acceptable on my system, just a shame Tenabree isn't (but thats a whole different beast)
i have the pal version of pd on my real n64, and framerates seemed pretty good from what i remember -usual slowdown in heavy action buy other than that very stable.
Tagrineth
January 2nd, 2003, 02:16
PAL version also has a few extra seconds to render. PAL runs at 50Hz, NTSC at 59.96, so the NTSC version probably has a slightly higher chance of stalling. I dunno, though.
All I know is my PD rarely sustains over 25 or so FPS....
DOOM64 used sprite enemies for two reasons... 1, good environments, 2, frame rate. :)
james.miller
January 2nd, 2003, 02:19
correct. though there was a side effect:
3) looked crap lol
Tagrineth
January 2nd, 2003, 02:28
Originally posted by james.miller
correct. though there was a side effect:
3) looked crap lol
I disagree... as I said earlier:
And I think DOOM64 looks great... the sprite enemies are pretty hi-res, the only problem is they only have eight 'sides'. ;P
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