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  1. PsEmuPro GPU Plugin testing
  2. Compiler alternatives
  3. just wondering....
  4. 1964 source
  5. to cyberman..
  6. Jabo d3d plugin source code
  7. any 1 want to help me make a nintendo cube emulatore?
  8. how about a n64 emulatore for the dreamcast!
  9. N64 Glide Plugin
  10. I am gonna try to modify the Core of Project64
  11. TLB exception problem
  12. N64 Glide Plugin
  13. Nintendo GameCube emulation
  14. N64 save formats
  15. n64 music player
  16. should i make it in dx or openglide !! vote now!!!
  17. Extracting Images
  18. Emulator
  19. Pj's rom browser
  20. Where do I start?
  21. can i make a emuloter whit delphi 5?
  22. can tell me a people how i can make a emulator whit delphi?
  23. please help :(
  24. question for the c++ programmers- recursion
  25. How to : reverse engineer?
  26. direct draw...
  27. opimize
  28. Tools for Coding
  29. N64 Glide Plugin. part 3
  30. Net play, anyone want to do it?
  31. Emu coding help. where to start.
  32. C coding
  33. Rom structure
  34. Info to make an Nintendo Game Cube Emulator (For who wants to make one)
  35. how about a porting 1964 or pj64 to the xbox!!
  36. How do you make an emulator?
  37. the readfile function in delphi?
  38. Zip-files
  39. N64 Glide Plugin Part 4
  40. rom hacking question
  41. Writing an OpenGL N64 GFX plugin...having trouble with PJ64...
  42. Can Anyone Create a Nintendo64 Music Format Like SPC?
  43. question
  44. Anywhere to fine Dexdrive .N64 file format info?
  45. C++ for Dummies [please read]
  46. New plugin
  47. why do emu's use zilmar spec
  48. Orkin's OpenGL Plugin
  49. Is anyone interested in making a portable n64 gfx plugin ?
  50. Is OpenGL generally slower than D3D or Glide?
  51. WCW/NWO World Tour
  52. Where..?
  53. next step
  54. makeing a emulatore for banjo-tooie!!
  55. Need help to port glide64 to linux !
  56. this may be beginnier, but...
  57. ok guys! who wants to realy make an emulatore to play Banjo-Tooie?! vote now
  58. i know this maybe a stupid question but...
  59. Emulator coding
  60. Here is it, the Daedalus 0.07b D3D plugin
  61. U-Code ?!?
  62. What is Texel1 in combine mode?
  63. lle triangle commands encoding
  64. question, need help...
  65. MD5 codes of good roms (idea for n64 emulators)
  66. programming challenges
  67. [Delphi] not really an emu question.
  68. N64 Glide Plugin Part 5
  69. Porting an Emu
  70. Generate pulses in delphi
  71. how long wud it take?
  72. Odd FPS counter
  73. Coding..
  74. Free Compilers, know of any?
  75. VI_SCALE registers
  76. SetPrimDepth
  77. Cycle type in GBI2
  78. how/where to start
  79. f-zero environment mapping
  80. TLB in GFX?
  81. Usual problem emulatin Evangelion 64
  82. Profiling a plugin?
  83. Here it is, the Unofficial Daedalus D3D8 plugin binary
  84. question...
  85. [delphi, nes emu] - opening a ROM
  86. Starting with Emu programming
  87. Rebuild & Rebuild & Rebuild...
  88. complin?
  89. how to do i add DirectDraw HEL to ultrahle source code??
  90. Texture caching to Hard Drive.
  91. how?
  92. n64 compiler
  93. Glide64...Stopped?
  94. Directx8 Tutorial
  95. ? how does lle emulatores work?? compared to recompilers and interpreter and
  96. Neo Geo and XP
  97. OpenGL Programming
  98. DirectMusic
  99. Any tips for Visual Basic
  100. Its all about Switching Sides!!
  101. OpenGL tutorials
  102. How many years
  103. C++ d3d8.h HELP!!!
  104. Visual Basic D3D
  105. New releases
  106. Programming Linux Games Book available online.
  107. Glide3x again...
  108. Glide2x fast too!
  109. need help with vc++ debugger
  110. C++ Builder 6
  111. Developing NES Emulator.. need help
  112. C++ manual
  113. N64 specs??
  114. Someone help!
  115. Input Plugin supporting Transfer Pak
  116. Please help me.
  117. N64
  118. Editing plugins
  119. Emulation programmin
  120. VB tips
  121. Some SDK links and a page
  122. help with dll stuff
  123. Glide and Voodoo 3/4/5
  124. Voodoo News about GL
  125. memory resident
  126. someone can my help!!
  127. Height of the default system font
  128. Just wanted to say thanx
  129. para Achel
  130. can someone Visual Basic programming!
  131. ISO image formats..
  132. Latest Game
  133. typing HELPP!!
  134. C++ dx problem
  135. Ph33r dmp!!!
  136. new program
  137. Languages?
  138. Making a menu disapear when Fullscreen
  139. reverse engeneering: how to?
  140. VB to C++
  141. WCHAR to char
  142. emucoding
  143. Yet another dx problem
  144. Jabo and Zilmar, please read this!!
  145. Weird error after using iniparser 2
  146. Bra64 --> The New Era Of N64 Graphic Plugins!!
  147. Coding emuz
  148. DX Callback (DirectSound)
  149. VB to C++ strings
  150. Question
  151. PHP precision problems in floating point (was AMD SUX?!)
  152. Delphi tips
  153. Random Wallpaper for Xbox
  154. n64 Op codes
  155. #define to Delphi
  156. this is cool...
  157. DC Emu Programming
  158. zilmar plugin to delphi
  159. My video plugin crashes my Windows 98SE, not Windows XP!
  160. New idea for GameCube development
  161. Project unreality strikes back!!!
  162. Bra64 news
  163. how do i run resident evil 2?
  164. Can Somebody Help me with Hacking a SMB ROM
  165. how do i clip triangles?
  166. strange thing on pj 1.5
  167. Porting to other OS's
  168. geometry extraction...
  169. Question about 2D rendering
  170. Started a Project
  171. Need help with VB.NET + Direct3D
  172. search engines
  173. Open Watcom Compiler 1.0 is released!
  174. Making Plugins
  175. speed
  176. What system should i even attempt to emulator for a n00b
  177. C++ Type Converting
  178. Compiling Basic KeyBoard Plugin Error's
  179. DirectShow callback
  180. Listview
  181. what is this alogrithm?
  182. C++ Guide... again
  183. I need a little help..
  184. Coding a Nintendo 64 emulator core
  185. My sound plugin
  186. C++ help (again) :)
  187. BCB question...
  188. Need help with ComboBox
  189. Manipulating strings in C
  190. OPen Source Emu in Delphi?
  191. Problem with VC 6.0
  192. DIB-sections?
  193. Video Plugin in OpenGL and C/C++
  194. DebugView
  195. Okay, I really need help with this!
  196. Just Wondering
  197. Some qs...
  198. Function Return Address
  199. Open source Audio plugin ?
  200. Recursion vs. Iteration
  201. Help Using Turbo Assembler 5.0!
  202. Argh GCC errors <warning LONG>
  203. DirectX multiple back buffer question
  204. YUV 16 texture format?
  205. N64 programming manual?
  206. Borland C++ Builder vs. Micro$oft Visual C++
  207. Compiler warning'''
  208. Any good ASM to C translators?
  209. The wonders of rewrites...
  210. Stupid problem, but can't figure out why
  211. What do you need to know before starting on a Emulator (NES or something?)
  212. Assembly Language
  213. About changuing thread priorities...
  214. site to explain c++
  215. SDL Programming
  216. N64 Controller commands
  217. No license
  218. Zelda64 russian translation - please help
  219. Help with emulation
  220. NGC Homebrew Boot ?!?!?
  221. Program Icons.. ARGH
  222. CD image formats?
  223. mempack commands to the n64 controllers
  224. Scale2x: Anyone thought of using it?
  225. Beta feedback and or bugs for Simple Shutdown v1.1.9b
  226. favwrite gui
  227. Twisted Edge Audio Problem
  228. How to write quotes in C++ ?
  229. is there a way to make program that can reading ngc dvds i apcs dvd drive?
  230. Correct way to draw an icon in w32?
  231. DLLs
  232. Fundamentals of emu programming
  233. Best way to switch from Visual Basic to C++?
  234. How to implement "emulate clear". Answer and Question
  235. what would you guys think of a n64 emu for the ngc
  236. A little question...
  237. No software patents in europe ?
  238. programing plugins
  239. Perfect Dark sky problem
  240. how to make your own games...
  241. Linux GUI programming
  242. Java compiler/interpreter
  243. MP3 attributes
  244. add links to good programing introductions
  245. command line interfaces
  246. Need a help with e-store script
  247. Visual Basic .exe's Question..
  248. Keys send
  249. How to program.
  250. Broken OGL texturing (sigh)