View Full Version : Emulator Programming
- PsEmuPro GPU Plugin testing
- Compiler alternatives
- just wondering....
- 1964 source
- to cyberman..
- Jabo d3d plugin source code
- any 1 want to help me make a nintendo cube emulatore?
- how about a n64 emulatore for the dreamcast!
- N64 Glide Plugin
- I am gonna try to modify the Core of Project64
- TLB exception problem
- N64 Glide Plugin
- Nintendo GameCube emulation
- N64 save formats
- n64 music player
- should i make it in dx or openglide !! vote now!!!
- Extracting Images
- Emulator
- Pj's rom browser
- Where do I start?
- can i make a emuloter whit delphi 5?
- can tell me a people how i can make a emulator whit delphi?
- please help :(
- question for the c++ programmers- recursion
- How to : reverse engineer?
- direct draw...
- opimize
- Tools for Coding
- N64 Glide Plugin. part 3
- Net play, anyone want to do it?
- Emu coding help. where to start.
- C coding
- Rom structure
- Info to make an Nintendo Game Cube Emulator (For who wants to make one)
- how about a porting 1964 or pj64 to the xbox!!
- How do you make an emulator?
- the readfile function in delphi?
- Zip-files
- N64 Glide Plugin Part 4
- rom hacking question
- Writing an OpenGL N64 GFX plugin...having trouble with PJ64...
- Can Anyone Create a Nintendo64 Music Format Like SPC?
- question
- Anywhere to fine Dexdrive .N64 file format info?
- C++ for Dummies [please read]
- New plugin
- why do emu's use zilmar spec
- Orkin's OpenGL Plugin
- Is anyone interested in making a portable n64 gfx plugin ?
- Is OpenGL generally slower than D3D or Glide?
- WCW/NWO World Tour
- Where..?
- next step
- makeing a emulatore for banjo-tooie!!
- Need help to port glide64 to linux !
- this may be beginnier, but...
- ok guys! who wants to realy make an emulatore to play Banjo-Tooie?! vote now
- i know this maybe a stupid question but...
- Emulator coding
- Here is it, the Daedalus 0.07b D3D plugin
- U-Code ?!?
- What is Texel1 in combine mode?
- lle triangle commands encoding
- question, need help...
- MD5 codes of good roms (idea for n64 emulators)
- programming challenges
- [Delphi] not really an emu question.
- N64 Glide Plugin Part 5
- Porting an Emu
- Generate pulses in delphi
- how long wud it take?
- Odd FPS counter
- Coding..
- Free Compilers, know of any?
- VI_SCALE registers
- SetPrimDepth
- Cycle type in GBI2
- how/where to start
- f-zero environment mapping
- TLB in GFX?
- Usual problem emulatin Evangelion 64
- Profiling a plugin?
- Here it is, the Unofficial Daedalus D3D8 plugin binary
- question...
- [delphi, nes emu] - opening a ROM
- Starting with Emu programming
- Rebuild & Rebuild & Rebuild...
- complin?
- how to do i add DirectDraw HEL to ultrahle source code??
- Texture caching to Hard Drive.
- how?
- n64 compiler
- Glide64...Stopped?
- Directx8 Tutorial
- ? how does lle emulatores work?? compared to recompilers and interpreter and
- Neo Geo and XP
- OpenGL Programming
- DirectMusic
- Any tips for Visual Basic
- Its all about Switching Sides!!
- OpenGL tutorials
- How many years
- C++ d3d8.h HELP!!!
- Visual Basic D3D
- New releases
- Programming Linux Games Book available online.
- Glide3x again...
- Glide2x fast too!
- need help with vc++ debugger
- C++ Builder 6
- Developing NES Emulator.. need help
- C++ manual
- N64 specs??
- Someone help!
- Input Plugin supporting Transfer Pak
- Please help me.
- N64
- Editing plugins
- Emulation programmin
- VB tips
- Some SDK links and a page
- help with dll stuff
- Glide and Voodoo 3/4/5
- Voodoo News about GL
- memory resident
- someone can my help!!
- Height of the default system font
- Just wanted to say thanx
- para Achel
- can someone Visual Basic programming!
- ISO image formats..
- Latest Game
- typing HELPP!!
- C++ dx problem
- Ph33r dmp!!!
- new program
- Languages?
- Making a menu disapear when Fullscreen
- reverse engeneering: how to?
- VB to C++
- WCHAR to char
- emucoding
- Yet another dx problem
- Jabo and Zilmar, please read this!!
- Weird error after using iniparser 2
- Bra64 --> The New Era Of N64 Graphic Plugins!!
- Coding emuz
- DX Callback (DirectSound)
- VB to C++ strings
- Question
- PHP precision problems in floating point (was AMD SUX?!)
- Delphi tips
- Random Wallpaper for Xbox
- n64 Op codes
- #define to Delphi
- this is cool...
- DC Emu Programming
- zilmar plugin to delphi
- My video plugin crashes my Windows 98SE, not Windows XP!
- New idea for GameCube development
- Project unreality strikes back!!!
- Bra64 news
- how do i run resident evil 2?
- Can Somebody Help me with Hacking a SMB ROM
- how do i clip triangles?
- strange thing on pj 1.5
- Porting to other OS's
- geometry extraction...
- Question about 2D rendering
- Started a Project
- Need help with VB.NET + Direct3D
- search engines
- Open Watcom Compiler 1.0 is released!
- Making Plugins
- speed
- What system should i even attempt to emulator for a n00b
- C++ Type Converting
- Compiling Basic KeyBoard Plugin Error's
- DirectShow callback
- Listview
- what is this alogrithm?
- C++ Guide... again
- I need a little help..
- Coding a Nintendo 64 emulator core
- My sound plugin
- C++ help (again) :)
- BCB question...
- Need help with ComboBox
- Manipulating strings in C
- OPen Source Emu in Delphi?
- Problem with VC 6.0
- DIB-sections?
- Video Plugin in OpenGL and C/C++
- DebugView
- Okay, I really need help with this!
- Just Wondering
- Some qs...
- Function Return Address
- Open source Audio plugin ?
- Recursion vs. Iteration
- Help Using Turbo Assembler 5.0!
- Argh GCC errors <warning LONG>
- DirectX multiple back buffer question
- YUV 16 texture format?
- N64 programming manual?
- Borland C++ Builder vs. Micro$oft Visual C++
- Compiler warning'''
- Any good ASM to C translators?
- The wonders of rewrites...
- Stupid problem, but can't figure out why
- What do you need to know before starting on a Emulator (NES or something?)
- Assembly Language
- About changuing thread priorities...
- site to explain c++
- SDL Programming
- N64 Controller commands
- No license
- Zelda64 russian translation - please help
- Help with emulation
- NGC Homebrew Boot ?!?!?
- Program Icons.. ARGH
- CD image formats?
- mempack commands to the n64 controllers
- Scale2x: Anyone thought of using it?
- Beta feedback and or bugs for Simple Shutdown v1.1.9b
- favwrite gui
- Twisted Edge Audio Problem
- How to write quotes in C++ ?
- is there a way to make program that can reading ngc dvds i apcs dvd drive?
- Correct way to draw an icon in w32?
- DLLs
- Fundamentals of emu programming
- Best way to switch from Visual Basic to C++?
- How to implement "emulate clear". Answer and Question
- what would you guys think of a n64 emu for the ngc
- A little question...
- No software patents in europe ?
- programing plugins
- Perfect Dark sky problem
- how to make your own games...
- Linux GUI programming
- Java compiler/interpreter
- MP3 attributes
- add links to good programing introductions
- command line interfaces
- Need a help with e-store script
- Visual Basic .exe's Question..
- Keys send
- How to program.
- Broken OGL texturing (sigh)
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