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  1. Constructing an arcade emulator that will only run a few games, need help...
  2. some....dreamcast programing
  3. 2 questions about chip8 emulation
  4. playing games in your own emulator
  5. Need help with MFC
  6. Making Request...
  7. Need help extracting textures (can't use Lemmy's plugin)
  8. which is the console easiest to program?
  9. Dynarec for first emu project?
  10. About Chip8
  11. NES emulation
  12. emudev.com
  13. My Super Reverse Engineering Vb6 module (For all your RE Newbs, i mean err.., Needs!)
  14. enumerations
  15. Disassembler for Chip8 Roms
  16. Need help on VB6
  17. Special registers
  18. Assembly Optimization
  19. Emulator Programming - Noob
  20. GBA emulator in C#
  21. Looking for a team to create a mega-drive emulator
  22. Using SDL with Borland C++ Builder 6
  23. Reading Ye Olde ISO File system from an Image file
  24. Beggining emulation
  25. memory editing and disabled characters
  26. Stupid n00b question, I know.
  27. forgive my ignorance & lesarm please help
  28. PSP and MIPS 4 Emulation
  29. Perfect Dark 64
  30. What do you guys think about this?
  31. DirectDraw in C
  32. Why do you think Xbox emulation isnt doing so well?
  33. Memory Manager Class
  34. A high-level core?
  35. question on C
  36. Visual Studio 2005 Standard, free!
  37. Starting an emulator!
  38. Running into some walls, here
  39. Power Calc
  40. Changing environment variables in Windows.
  41. How can I manually expand wildcards into filenames in C?
  42. How to decode ia-32 instructions?
  43. OpenGL
  44. My Lua apps
  45. Fast drawing
  46. possible to code an emulator in Lua?
  47. Compiling Project 64
  48. Database file storage
  49. N64 Programming Manual
  50. Z-Mix v2.0
  51. Bit Testing
  52. Rom Editing Help
  53. Sleep is evil?
  54. Annoying beep sound in MFC dialog
  55. I am looking for additional programming help (optional)
  56. Sony Yaroze
  57. Need help with Tile Molester
  58. ds emulation
  59. Starting emulation...
  60. pj64.net/emubook/
  61. Help w/ N64 Plugins & VB.Net...
  62. Conway's Game of Life
  63. Simplist Emu to start with
  64. I want to learn some programming
  65. Way to approach hle emulation?
  66. OHCI documentation
  67. Is it possible...
  68. Windows XP controls in VC++ 2005
  69. About programming languages
  70. NDS Emulator
  71. Help put equation into code
  72. DSP emulation
  73. So why are the colors and sizes different?
  74. Auto frameskip
  75. Space Invaders
  76. Extracting palettes from a PSX game.
  77. Intel C++ compiler with AMD CPU's
  78. helppppppppppp......school project
  79. Question about epsxe save states and CLUTs.
  80. n00b in need of C++ help.
  81. Free Programing Resources on the internet
  82. Best PC ide and compiler?
  83. Before you start a thread here please read. (Noobs)
  84. Zelda64 Actor Viewer status thread
  85. Having a Problem Compiling DirectX and other Apps
  86. Wii SDK
  87. Wasn't sure where to post for this;
  88. how can i create an emulator?
  89. For those diverse in the .NET Framwork
  90. What emulators should I write?
  91. What libraries do you use for cross platform emu development?
  92. No audio plugin written in fasm
  93. How to efficiently use threads in your emulator?
  94. Visual Studio 2005
  95. Need Some Help error C2061: snytax error identifer 'timestampbase'
  96. Complie error C2059 and C1004
  97. gltest Source Code
  98. Hack the Wii-OS (?)
  99. Need Dsound unit
  100. Chip8: Drawing Sprites
  101. Emulation Design Presentation -- April 28th
  102. Generic Input Plugin Development
  103. Pocketstation
  104. New release: "musicdisk" - a module compilation
  105. How to Learn to make Emulators?? help please
  106. 128-bit registers
  107. Flash Programming Tutorials
  108. Chinese Zodiac
  109. Greatest Common Factor (GCF) Calculator
  110. Pixel Shader Programming
  111. Xbox
  112. Triangle Geometry Calculator
  113. Polygon Measurements Calculator
  114. Need Help
  115. Very Very Very curious
  116. Bitmaps and MFC classes (VS 2005)
  117. A simple question about GB
  118. How do I code for dual core?
  119. MIDI to WAV convertor
  120. Opengl + gui
  121. must edit wrestlemania 2000 nintendo 64 rom
  122. DirectX SDK dxsdk_jun2007.exe install
  123. Extracting palette from Tomb Raider 1 (PSX)
  124. Hash Calculator
  125. Questions on beginning Emulator coding.
  126. Flash Site
  127. Programming Humor Thread
  128. Is this code worthy of flames? If so, why?
  129. Learning to design..
  130. CPS video emulation
  131. Two questions about programming/emulation
  132. Open-Source FZX Editor
  133. Php
  134. Nes Core Bug?
  135. PC-Engine
  136. searching gb emu with midi sound output and source
  137. Adventure Vision "emulator" sort of ...
  138. Human-readable config file
  139. Recompiling 8bit CISC CPUs (especially 6502 family)
  140. What Is Harder, JavaScript Or PHP?
  141. Which language?
  142. Buggy Virtual Array class?
  143. 6 New Kega Fusion filters
  144. Sound using SDL
  145. Emulation
  146. Dol and Gekko ext Plug-in for IDA pro 5.2
  147. Z64 source question
  148. Zilmar's RSP spec: two questions
  149. Write a Gamecube Emulator
  150. Genesis NTSC filter plugin and my emu
  151. Optional Closing Tags in HTML
  152. Allegrex?
  153. Parity Error and correction
  154. PowerPC opcodes
  155. Php Error advice
  156. Thread issues
  157. 32bit Windows fread 4GB limit
  158. Emulating Call Stacks
  159. Ldt
  160. Weird bugs you have encountered
  161. Pascal Sound Question
  162. Script languages to embed which, and suggestions
  163. Doxygen usage.
  164. Newbie Wanting To Learn Assembly
  165. Which one - PHP or Html?
  166. FRI Version 1.5.0.0 Available (along with source code)
  167. Where should I begin from?
  168. Debugging techniques
  169. Starting Emulator Advice?
  170. The "I want to Code an Emulator" Suggestion thread
  171. x86 Stack
  172. YM3812 Sound Chip Help
  173. Batch coding
  174. Irql
  175. VC++ issue w/ Rice/Mudlord N64 plugin
  176. compiling pcsx-df and other apps
  177. Compiling PSPlayer
  178. RetroEmu Winter Coding Competition 2008
  179. Announcing Soitin
  180. CALL instruction (x86)
  181. WW sound, how can I learn programming? help?!
  182. NES hacking
  183. Problem with N64 F-Zero X Expansion Patch
  184. Bit shifting: I must have missed something...
  185. Sega Genesis/Mega Drive Emulation
  186. N64 Rom Editing - Need help !!
  187. Binary Translation Using Peephole Superoptimizers
  188. Performance measuring program
  189. Reading Video Memory?
  190. Utility of Time download needed
  191. IBM/x86 PC documentation
  192. how to extract models from a particular game
  193. Chip8 Emu Help
  194. I want to be an input plugin creator
  195. (Warning VERY TECHNICAL) Ye Olde Printf (sigh)
  196. Phoenix Arcade Machine Emulation
  197. Changing Background image on Demul
  198. Intel VMX?
  199. Has anyone here read this article on volatile? (warning again very technical)
  200. N64 rom can be extract. It amazing!
  201. First emu
  202. My Nes emu need help !!
  203. Interesting Article (Regarding Decompilation) and Security issues
  204. PSX emu patches
  205. @ES - MorphX Beta 1 Released
  206. windows xp
  207. XXTEA and BTEA encryption decryption
  208. How to "Shut Off" at night?
  209. The "How you started Programming" thread
  210. PSRG (PSuedo Random number Generators) without ordered sequences?
  211. Space Invaders Recompiler
  212. Editing Pikmin 2's Textures?
  213. Win32: CreateProcess and process termination
  214. What happened to codeslinger.co.uk?
  215. Emulation of seventh generation video game consoles
  216. Sega Genesis / Mega Drive
  217. Emulating ARM under ARM (link) interesting blog
  218. starting emulation projects... slowly
  219. wrote a 6502 CPU emu core in C if anybody wants to use it
  220. about chip8 rom?
  221. Textures in the N64
  222. How to convert CHIP8 assembly coode to the C++ language
  223. I Want to Code FOR an N64 Emulator
  224. Need Help with Chip 8 emu.
  225. modifying istream using streambuf overloading?
  226. Using a hypervisor for xbox emulation?
  227. ARM7TDMI Opcodes?
  228. GB sound emulation w/pascal
  229. Halide for parallelism (or emulation in this case)
  230. An interesting article on Programming (short)
  231. Problems with my CHIP8 emulator
  232. Question about SBC z80 opcode
  233. How to access coding in N64 roms?
  234. The N64 Programming Manual
  235. Project 64 1.6 Source code - Any Idea on how to bypass the GameShark Limit?
  236. Reference for 8 byte sub header used in CDROM-XA?
  237. Suche: Super Mario Kart 64 Extraktor
  238. Hi, what language should I learn first in order to build a Ps3 Emulator
  239. Getting Game Boy Sound Emulation Right
  240. Glide 64 Final Perfect Dark Light Coronas
  241. Possible fun emulation of ...
  242. Falling in love with C++11
  243. Gameboy Advance
  244. Chip8 debugger: how to handle timers
  245. Windows High-Level Abstraction Under the CRT
  246. Threaded interpretation vs Dynamic Binary Translation
  247. [Help] Ripping and re-inserting sprites in Mega Man X5
  248. Pac-Man
  249. GameObj - Unity3D GB Emulator!
  250. DCS2 Sound Emulation