- playing games in your own emulator
- Need help with MFC
- Making Request...
- Need help extracting textures (can't use Lemmy's plugin)
- which is the console easiest to program?
- Dynarec for first emu project?
- About Chip8
- NES emulation
- emudev.com
- My Super Reverse Engineering Vb6 module (For all your RE Newbs, i mean err.., Needs!)
- enumerations
- Disassembler for Chip8 Roms
- Need help on VB6
- Special registers
- Assembly Optimization
- Emulator Programming - Noob
- GBA emulator in C#
- Motorola 68000 opcodes
- NeoGeo
- Looking for a team to create a mega-drive emulator
- Using SDL with Borland C++ Builder 6
- Reading Ye Olde ISO File system from an Image file
- Beggining emulation
- memory editing and disabled characters
- Stupid n00b question, I know.
- forgive my ignorance & lesarm please help
- PSP and MIPS 4 Emulation
- Perfect Dark 64
- What do you guys think about this?
- DirectDraw in C
- Why do you think Xbox emulation isnt doing so well?
- Memory Manager Class
- A high-level core?
- question on C
- Visual Studio 2005 Standard, free!
- Starting an emulator!
- Running into some walls, here
- Power Calc
- Changing environment variables in Windows.
- How can I manually expand wildcards into filenames in C?
- How to decode ia-32 instructions?
- OpenGL
- My Lua apps
- Fast drawing
- possible to code an emulator in Lua?
- Compiling Project 64
- Database file storage
- N64 Programming Manual
- Z-Mix v2.0
- Bit Testing
- Rom Editing Help
- Sleep is evil?
- Annoying beep sound in MFC dialog
- I am looking for additional programming help (optional)
- Sony Yaroze
- Need help with Tile Molester
- ds emulation
- Starting emulation...
- pj64.net/emubook/
- Help w/ N64 Plugins & VB.Net...
- Conway's Game of Life
- Simplist Emu to start with
- I want to learn some programming
- Way to approach hle emulation?
- OHCI documentation
- Is it possible...
- Windows XP controls in VC++ 2005
- About programming languages
- NDS Emulator
- Help put equation into code
- DSP emulation
- So why are the colors and sizes different?
- Auto frameskip
- Space Invaders
- Extracting palettes from a PSX game.
- Intel C++ compiler with AMD CPU's
- helppppppppppp......school project
- Question about epsxe save states and CLUTs.
- n00b in need of C++ help.
- Free Programing Resources on the internet
- Best PC ide and compiler?
- Before you start a thread here please read. (Noobs)
- Zelda64 Actor Viewer status thread
- Having a Problem Compiling DirectX and other Apps
- Wii SDK
- Wasn't sure where to post for this;
- how can i create an emulator?
- For those diverse in the .NET Framwork
- What emulators should I write?
- What libraries do you use for cross platform emu development?
- No audio plugin written in fasm
- How to efficiently use threads in your emulator?
- Visual Studio 2005
- Need Some Help error C2061: snytax error identifer 'timestampbase'
- Complie error C2059 and C1004
- gltest Source Code
- Hack the Wii-OS (?)
- Need Dsound unit
- Chip8: Drawing Sprites
- Emulation Design Presentation -- April 28th
- Generic Input Plugin Development
- Pocketstation
- New release: "musicdisk" - a module compilation
- How to Learn to make Emulators?? help please
- 128-bit registers
- Flash Programming Tutorials
- Chinese Zodiac
- Greatest Common Factor (GCF) Calculator
- Pixel Shader Programming
- Xbox
- Triangle Geometry Calculator
- Polygon Measurements Calculator
- Need Help
- Very Very Very curious
- Bitmaps and MFC classes (VS 2005)
- A simple question about GB
- How do I code for dual core?
- MIDI to WAV convertor
- Opengl + gui
- must edit wrestlemania 2000 nintendo 64 rom
- DirectX SDK dxsdk_jun2007.exe install
- Extracting palette from Tomb Raider 1 (PSX)
- Hash Calculator
- simplest language to code?
- Questions on beginning Emulator coding.
- Flash Site
- Programming Humor Thread
- Is this code worthy of flames? If so, why?
- Learning to design..
- CPS video emulation
- Two questions about programming/emulation
- Open-Source FZX Editor
- Php
- Nes Core Bug?
- PC-Engine
- searching gb emu with midi sound output and source
- Adventure Vision "emulator" sort of ...
- Human-readable config file
- Recompiling 8bit CISC CPUs (especially 6502 family)
- What Is Harder, JavaScript Or PHP?
- Which language?
- Buggy Virtual Array class?
- 6 New Kega Fusion filters
- Sound using SDL
- Emulation
- Dol and Gekko ext Plug-in for IDA pro 5.2
- Z64 source question
- Zilmar's RSP spec: two questions
- Write a Gamecube Emulator
- Genesis NTSC filter plugin and my emu
- Optional Closing Tags in HTML
- Allegrex?
- Parity Error and correction
- PowerPC opcodes
- Php Error advice
- Thread issues
- 32bit Windows fread 4GB limit
- Emulating Call Stacks
- Ldt
- Weird bugs you have encountered
- Pascal Sound Question
- Script languages to embed which, and suggestions
- Doxygen usage.
- Newbie Wanting To Learn Assembly
- Which one - PHP or Html?
- FRI Version 1.5.0.0 Available (along with source code)
- Where should I begin from?
- Debugging techniques
- Starting Emulator Advice?
- The "I want to Code an Emulator" Suggestion thread
- x86 Stack
- YM3812 Sound Chip Help
- Batch coding
- Irql
- VC++ issue w/ Rice/Mudlord N64 plugin
- compiling pcsx-df and other apps
- Compiling PSPlayer
- RetroEmu Winter Coding Competition 2008
- Announcing Soitin
- CALL instruction (x86)
- WW sound, how can I learn programming? help?!
- NES hacking
- Problem with N64 F-Zero X Expansion Patch
- Bit shifting: I must have missed something...
- Sega Genesis/Mega Drive Emulation
- N64 Rom Editing - Need help !!
- Binary Translation Using Peephole Superoptimizers
- Performance measuring program
- Reading Video Memory?
- Utility of Time download needed
- IBM/x86 PC documentation
- how to extract models from a particular game
- Chip8 Emu Help
- I want to be an input plugin creator
- (Warning VERY TECHNICAL) Ye Olde Printf (sigh)
- Phoenix Arcade Machine Emulation
- Changing Background image on Demul