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  1. Can we learn here too?
  2. Brainf*ck
  3. Constructing an arcade emulator that will only run a few games, need help...
  4. some....dreamcast programing
  5. 2 questions about chip8 emulation
  6. playing games in your own emulator
  7. Need help with MFC
  8. Making Request...
  9. Need help extracting textures (can't use Lemmy's plugin)
  10. which is the console easiest to program?
  11. Dynarec for first emu project?
  12. About Chip8
  13. NES emulation
  14. emudev.com
  15. My Super Reverse Engineering Vb6 module (For all your RE Newbs, i mean err.., Needs!)
  16. enumerations
  17. Disassembler for Chip8 Roms
  18. Need help on VB6
  19. Special registers
  20. Assembly Optimization
  21. Emulator Programming - Noob
  22. GBA emulator in C#
  23. Motorola 68000 opcodes
  24. NeoGeo
  25. Looking for a team to create a mega-drive emulator
  26. Using SDL with Borland C++ Builder 6
  27. Reading Ye Olde ISO File system from an Image file
  28. Beggining emulation
  29. memory editing and disabled characters
  30. Stupid n00b question, I know.
  31. forgive my ignorance & lesarm please help
  32. PSP and MIPS 4 Emulation
  33. Perfect Dark 64
  34. What do you guys think about this?
  35. DirectDraw in C
  36. Why do you think Xbox emulation isnt doing so well?
  37. Memory Manager Class
  38. A high-level core?
  39. question on C
  40. Visual Studio 2005 Standard, free!
  41. Starting an emulator!
  42. Running into some walls, here
  43. Power Calc
  44. Changing environment variables in Windows.
  45. How can I manually expand wildcards into filenames in C?
  46. How to decode ia-32 instructions?
  47. OpenGL
  48. My Lua apps
  49. Fast drawing
  50. possible to code an emulator in Lua?
  51. Compiling Project 64
  52. Database file storage
  53. N64 Programming Manual
  54. Z-Mix v2.0
  55. Bit Testing
  56. Rom Editing Help
  57. Sleep is evil?
  58. Annoying beep sound in MFC dialog
  59. I am looking for additional programming help (optional)
  60. Sony Yaroze
  61. Need help with Tile Molester
  62. ds emulation
  63. Starting emulation...
  64. pj64.net/emubook/
  65. Help w/ N64 Plugins & VB.Net...
  66. Conway's Game of Life
  67. Simplist Emu to start with
  68. I want to learn some programming
  69. Way to approach hle emulation?
  70. OHCI documentation
  71. Is it possible...
  72. Windows XP controls in VC++ 2005
  73. About programming languages
  74. NDS Emulator
  75. Help put equation into code
  76. DSP emulation
  77. So why are the colors and sizes different?
  78. Auto frameskip
  79. Space Invaders
  80. Extracting palettes from a PSX game.
  81. Intel C++ compiler with AMD CPU's
  82. helppppppppppp......school project
  83. Question about epsxe save states and CLUTs.
  84. n00b in need of C++ help.
  85. Free Programing Resources on the internet
  86. Best PC ide and compiler?
  87. Before you start a thread here please read. (Noobs)
  88. Zelda64 Actor Viewer status thread
  89. Having a Problem Compiling DirectX and other Apps
  90. Wii SDK
  91. Wasn't sure where to post for this;
  92. how can i create an emulator?
  93. For those diverse in the .NET Framwork
  94. What emulators should I write?
  95. What libraries do you use for cross platform emu development?
  96. No audio plugin written in fasm
  97. How to efficiently use threads in your emulator?
  98. Visual Studio 2005
  99. Need Some Help error C2061: snytax error identifer 'timestampbase'
  100. Complie error C2059 and C1004
  101. gltest Source Code
  102. Hack the Wii-OS (?)
  103. Need Dsound unit
  104. Chip8: Drawing Sprites
  105. Emulation Design Presentation -- April 28th
  106. Generic Input Plugin Development
  107. Pocketstation
  108. New release: "musicdisk" - a module compilation
  109. How to Learn to make Emulators?? help please
  110. 128-bit registers
  111. Flash Programming Tutorials
  112. Chinese Zodiac
  113. Greatest Common Factor (GCF) Calculator
  114. Pixel Shader Programming
  115. Xbox
  116. Triangle Geometry Calculator
  117. Polygon Measurements Calculator
  118. Need Help
  119. Very Very Very curious
  120. Bitmaps and MFC classes (VS 2005)
  121. A simple question about GB
  122. How do I code for dual core?
  123. MIDI to WAV convertor
  124. Opengl + gui
  125. must edit wrestlemania 2000 nintendo 64 rom
  126. DirectX SDK dxsdk_jun2007.exe install
  127. Extracting palette from Tomb Raider 1 (PSX)
  128. Hash Calculator
  129. simplest language to code?
  130. Questions on beginning Emulator coding.
  131. Flash Site
  132. Programming Humor Thread
  133. Is this code worthy of flames? If so, why?
  134. Learning to design..
  135. CPS video emulation
  136. Two questions about programming/emulation
  137. Open-Source FZX Editor
  138. Php
  139. Nes Core Bug?
  140. PC-Engine
  141. searching gb emu with midi sound output and source
  142. Adventure Vision "emulator" sort of ...
  143. Human-readable config file
  144. Recompiling 8bit CISC CPUs (especially 6502 family)
  145. What Is Harder, JavaScript Or PHP?
  146. Which language?
  147. Buggy Virtual Array class?
  148. 6 New Kega Fusion filters
  149. Sound using SDL
  150. Emulation
  151. Dol and Gekko ext Plug-in for IDA pro 5.2
  152. Z64 source question
  153. Zilmar's RSP spec: two questions
  154. Write a Gamecube Emulator
  155. Genesis NTSC filter plugin and my emu
  156. Optional Closing Tags in HTML
  157. Allegrex?
  158. Parity Error and correction
  159. PowerPC opcodes
  160. Php Error advice
  161. Thread issues
  162. 32bit Windows fread 4GB limit
  163. Emulating Call Stacks
  164. Ldt
  165. Weird bugs you have encountered
  166. Pascal Sound Question
  167. Script languages to embed which, and suggestions
  168. Doxygen usage.
  169. Newbie Wanting To Learn Assembly
  170. Which one - PHP or Html?
  171. FRI Version 1.5.0.0 Available (along with source code)
  172. Where should I begin from?
  173. Debugging techniques
  174. Starting Emulator Advice?
  175. The "I want to Code an Emulator" Suggestion thread
  176. x86 Stack
  177. YM3812 Sound Chip Help
  178. Batch coding
  179. Irql
  180. VC++ issue w/ Rice/Mudlord N64 plugin
  181. compiling pcsx-df and other apps
  182. Compiling PSPlayer
  183. RetroEmu Winter Coding Competition 2008
  184. Announcing Soitin
  185. CALL instruction (x86)
  186. WW sound, how can I learn programming? help?!
  187. NES hacking
  188. Problem with N64 F-Zero X Expansion Patch
  189. Bit shifting: I must have missed something...
  190. Sega Genesis/Mega Drive Emulation
  191. N64 Rom Editing - Need help !!
  192. Binary Translation Using Peephole Superoptimizers
  193. Performance measuring program
  194. Reading Video Memory?
  195. Utility of Time download needed
  196. IBM/x86 PC documentation
  197. how to extract models from a particular game
  198. Chip8 Emu Help
  199. I want to be an input plugin creator
  200. (Warning VERY TECHNICAL) Ye Olde Printf (sigh)
  201. Phoenix Arcade Machine Emulation
  202. Changing Background image on Demul
  203. Intel VMX?
  204. Has anyone here read this article on volatile? (warning again very technical)
  205. N64 rom can be extract. It amazing!
  206. First emu
  207. My Nes emu need help !!
  208. Interesting Article (Regarding Decompilation) and Security issues
  209. PSX emu patches
  210. @ES - MorphX Beta 1 Released
  211. windows xp
  212. XXTEA and BTEA encryption decryption
  213. How to "Shut Off" at night?
  214. The "How you started Programming" thread
  215. PSRG (PSuedo Random number Generators) without ordered sequences?
  216. Space Invaders Recompiler
  217. Editing Pikmin 2's Textures?
  218. Win32: CreateProcess and process termination
  219. What happened to codeslinger.co.uk?
  220. Emulation of seventh generation video game consoles
  221. Sega Genesis / Mega Drive
  222. Emulating ARM under ARM (link) interesting blog
  223. starting emulation projects... slowly
  224. wrote a 6502 CPU emu core in C if anybody wants to use it
  225. about chip8 rom?
  226. Textures in the N64
  227. How to convert CHIP8 assembly coode to the C++ language